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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/old/vlib/sokol/gfx/gfx.v | |
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Diffstat (limited to 'v_windows/v/old/vlib/sokol/gfx/gfx.v')
-rw-r--r-- | v_windows/v/old/vlib/sokol/gfx/gfx.v | 266 |
1 files changed, 266 insertions, 0 deletions
diff --git a/v_windows/v/old/vlib/sokol/gfx/gfx.v b/v_windows/v/old/vlib/sokol/gfx/gfx.v new file mode 100644 index 0000000..9480173 --- /dev/null +++ b/v_windows/v/old/vlib/sokol/gfx/gfx.v @@ -0,0 +1,266 @@ +module gfx + +import sokol.c + +pub const ( + version = 1 + used_import = c.used_import +) + +// setup and misc functions +[inline] +pub fn setup(desc &C.sg_desc) { + C.sg_setup(desc) +} + +[inline] +pub fn shutdown() { + C.sg_shutdown() +} + +[inline] +pub fn reset_state_cache() { + C.sg_reset_state_cache() +} + +// resource creation, destruction and updating +[inline] +pub fn make_buffer(desc &C.sg_buffer_desc) C.sg_buffer { + return C.sg_make_buffer(desc) +} + +[inline] +pub fn make_image(desc &C.sg_image_desc) C.sg_image { + return C.sg_make_image(desc) +} + +[inline] +pub fn make_shader(desc &C.sg_shader_desc) C.sg_shader { + return C.sg_make_shader(desc) +} + +[inline] +pub fn make_pipeline(desc &C.sg_pipeline_desc) C.sg_pipeline { + return C.sg_make_pipeline(desc) +} + +[inline] +pub fn make_pass(desc &C.sg_pass_desc) C.sg_pass { + return C.sg_make_pass(desc) +} + +[inline] +pub fn destroy_buffer(buf C.sg_buffer) { + C.sg_destroy_buffer(buf) +} + +[inline] +pub fn destroy_image(img C.sg_image) { + C.sg_destroy_image(img) +} + +[inline] +pub fn destroy_shader(shd C.sg_shader) { + C.sg_destroy_shader(shd) +} + +[inline] +pub fn destroy_pipeline(pip C.sg_pipeline) { + C.sg_destroy_pipeline(pip) +} + +[inline] +pub fn destroy_pass(pass C.sg_pass) { + C.sg_destroy_pass(pass) +} + +[inline] +pub fn update_buffer(buf C.sg_buffer, data &C.sg_range) { + C.sg_update_buffer(buf, data) +} + +[inline] +pub fn update_image(img C.sg_image, data &C.sg_image_data) { + C.sg_update_image(img, data) +} + +[inline] +pub fn append_buffer(buf C.sg_buffer, data &C.sg_range) int { + return C.sg_append_buffer(buf, data) +} + +[inline] +pub fn query_buffer_overflow(buf C.sg_buffer) bool { + return C.sg_query_buffer_overflow(buf) +} + +// rendering functions +[inline] +pub fn begin_default_pass(actions &C.sg_pass_action, width int, height int) { + C.sg_begin_default_pass(actions, width, height) +} + +[inline] +pub fn begin_pass(pass C.sg_pass, actions &C.sg_pass_action) { + C.sg_begin_pass(pass, actions) +} + +[inline] +pub fn apply_viewport(x int, y int, width int, height int, origin_top_left bool) { + C.sg_apply_viewport(x, y, width, height, origin_top_left) +} + +[inline] +pub fn apply_scissor_rect(x int, y int, width int, height int, origin_top_left bool) { + C.sg_apply_scissor_rect(x, y, width, height, origin_top_left) +} + +[inline] +pub fn apply_pipeline(pip C.sg_pipeline) { + C.sg_apply_pipeline(pip) +} + +[inline] +pub fn apply_bindings(bindings &C.sg_bindings) { + C.sg_apply_bindings(bindings) +} + +[inline] +pub fn apply_uniforms(stage int, ub_index int, data &C.sg_range) { + C.sg_apply_uniforms(stage, ub_index, data) +} + +[inline] +pub fn draw(base_element int, num_elements int, num_instances int) { + C.sg_draw(base_element, num_elements, num_instances) +} + +[inline] +pub fn end_pass() { + C.sg_end_pass() +} + +[inline] +pub fn commit() { + C.sg_commit() +} + +// getting information +[inline] +pub fn query_desc() C.sg_desc { + return C.sg_query_desc() +} + +[inline] +pub fn query_backend() Backend { + return Backend(C.sg_query_backend()) +} + +[inline] +pub fn query_features() C.sg_features { + return C.sg_query_features() +} + +[inline] +pub fn query_limits() C.sg_limits { + return C.sg_query_limits() +} + +[inline] +pub fn query_pixelformat(fmt PixelFormat) C.sg_pixelformat_info { + return C.sg_query_pixelformat(fmt) +} + +// get current state of a resource (INITIAL, ALLOC, VALID, FAILED, INVALID) +[inline] +pub fn query_buffer_state(buf C.sg_buffer) C.sg_resource_state { + return C.sg_query_buffer_state(buf) +} + +[inline] +pub fn query_image_state(img C.sg_image) C.sg_resource_state { + return C.sg_query_image_state(img) +} + +[inline] +pub fn query_shader_state(shd C.sg_shader) C.sg_resource_state { + return C.sg_query_shader_state(shd) +} + +[inline] +pub fn query_pipeline_state(pip C.sg_pipeline) C.sg_resource_state { + return C.sg_query_pipeline_state(pip) +} + +[inline] +pub fn query_pass_state(pass C.sg_pass) C.sg_resource_state { + return C.sg_query_pass_state(pass) +} + +// get runtime information about a resource +[inline] +pub fn query_buffer_info(buf C.sg_buffer) C.sg_buffer_info { + return C.sg_query_buffer_info(buf) +} + +[inline] +pub fn query_image_info(img C.sg_image) C.sg_image_info { + return C.sg_query_image_info(img) +} + +[inline] +pub fn query_shader_info(shd C.sg_shader) C.sg_shader_info { + return C.sg_query_shader_info(shd) +} + +[inline] +pub fn query_pipeline_info(pip C.sg_pipeline) C.sg_pipeline_info { + return C.sg_query_pipeline_info(pip) +} + +[inline] +pub fn query_pass_info(pass C.sg_pass) C.sg_pass_info { + return C.sg_query_pass_info(pass) +} + +// get resource creation desc struct with their default values replaced +[inline] +pub fn query_buffer_defaults(desc &C.sg_buffer) C.sg_buffer_desc { + return C.sg_query_buffer_defaults(unsafe { &C.sg_buffer_desc(desc) }) +} + +[inline] +pub fn query_image_defaults(desc &C.sg_image) C.sg_image_desc { + return C.sg_query_image_defaults(unsafe { &C.sg_image_desc(desc) }) +} + +[inline] +pub fn query_shader_defaults(desc &C.sg_shader) C.sg_shader_desc { + return C.sg_query_shader_defaults(unsafe { &C.sg_shader_desc(desc) }) +} + +[inline] +pub fn query_pipeline_defaults(desc &C.sg_pipeline) C.sg_pipeline_desc { + return C.sg_query_pipeline_defaults(unsafe { &C.sg_pipeline_desc(desc) }) +} + +[inline] +pub fn query_pass_defaults(desc &C.sg_pass) C.sg_pass_desc { + return C.sg_query_pass_defaults(unsafe { &C.sg_pass_desc(desc) }) +} + +// rendering contexts (optional) +[inline] +pub fn setup_context() C.sg_context { + return C.sg_setup_context() +} + +[inline] +pub fn activate_context(ctx_id C.sg_context) { + C.sg_activate_context(ctx_id) +} + +[inline] +pub fn discard_context(ctx_id C.sg_context) { + C.sg_discard_context(ctx_id) +} |