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author | Indrajith K L | 2022-12-03 17:00:20 +0530 |
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committer | Indrajith K L | 2022-12-03 17:00:20 +0530 |
commit | f5c4671bfbad96bf346bd7e9a21fc4317b4959df (patch) | |
tree | 2764fc62da58f2ba8da7ed341643fc359873142f /v_windows/v/vlib/sokol/sgl/sgl_funcs.c.v | |
download | cli-tools-windows-master.tar.gz cli-tools-windows-master.tar.bz2 cli-tools-windows-master.zip |
Diffstat (limited to 'v_windows/v/vlib/sokol/sgl/sgl_funcs.c.v')
-rw-r--r-- | v_windows/v/vlib/sokol/sgl/sgl_funcs.c.v | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/v_windows/v/vlib/sokol/sgl/sgl_funcs.c.v b/v_windows/v/vlib/sokol/sgl/sgl_funcs.c.v new file mode 100644 index 0000000..16e980d --- /dev/null +++ b/v_windows/v/vlib/sokol/sgl/sgl_funcs.c.v @@ -0,0 +1,91 @@ +module sgl + +// setup/shutdown/misc +fn C.sgl_setup(desc &C.sgl_desc_t) +fn C.sgl_shutdown() +fn C.sgl_error() C.sgl_error_t +fn C.sgl_defaults() +fn C.sgl_rad(deg f32) f32 +fn C.sgl_deg(rad f32) f32 + +// create and destroy pipeline objects +fn C.sgl_make_pipeline(desc &C.sg_pipeline_desc) C.sgl_pipeline +fn C.sgl_destroy_pipeline(pip C.sgl_pipeline) + +// render state functions +fn C.sgl_viewport(x int, y int, w int, h int, origin_top_left bool) +fn C.sgl_viewportf(x f32, y f32, w f32, h f32, origin_top_left bool) +fn C.sgl_scissor_rect(x int, y int, w int, h int, origin_top_left bool) +fn C.sgl_scissor_rectf(x f32, y f32, w f32, h f32, origin_top_left bool) +fn C.sgl_enable_texture() +fn C.sgl_disable_texture() +fn C.sgl_texture(img C.sg_image) + +// pipeline stack functions +fn C.sgl_default_pipeline() +fn C.sgl_load_pipeline(pip C.sgl_pipeline) +fn C.sgl_push_pipeline() +fn C.sgl_pop_pipeline() + +// matrix stack functions +fn C.sgl_matrix_mode_modelview() +fn C.sgl_matrix_mode_projection() +fn C.sgl_matrix_mode_texture() +fn C.sgl_load_identity() +fn C.sgl_load_matrix(m [16]f32) +fn C.sgl_load_transpose_matrix(m [16]f32) +fn C.sgl_mult_matrix(m [16]f32) +fn C.sgl_mult_transpose_matrix(m [16]f32) +fn C.sgl_rotate(angle_rad f32, x f32, y f32, z f32) +fn C.sgl_scale(x f32, y f32, z f32) +fn C.sgl_translate(x f32, y f32, z f32) +fn C.sgl_frustum(l f32, r f32, b f32, t f32, n f32, f f32) +fn C.sgl_ortho(l f32, r f32, b f32, t f32, n f32, f f32) +fn C.sgl_perspective(fov_y f32, aspect f32, z_near f32, z_far f32) +fn C.sgl_lookat(eye_x f32, eye_y f32, eye_z f32, center_x f32, center_y f32, center_z f32, up_x f32, up_y f32, up_z f32) +fn C.sgl_push_matrix() +fn C.sgl_pop_matrix() + +// these functions only set the internal 'current texcoord / color' (valid inside or outside begin/end) +fn C.sgl_t2f(u f32, v f32) +fn C.sgl_c3f(r f32, g f32, b f32) +fn C.sgl_c4f(r f32, g f32, b f32, a f32) +fn C.sgl_c3b(r byte, g byte, b byte) +fn C.sgl_c4b(r byte, g byte, b byte, a byte) +fn C.sgl_c1i(rgba u32) + +// define primitives, each begin/end is one draw command +fn C.sgl_begin_points() +fn C.sgl_begin_lines() +fn C.sgl_begin_line_strip() +fn C.sgl_begin_triangles() +fn C.sgl_begin_triangle_strip() +fn C.sgl_begin_quads() +fn C.sgl_v2f(x f32, y f32) +fn C.sgl_v3f(x f32, y f32, z f32) +fn C.sgl_v2f_t2f(x f32, y f32, u f32, v f32) +fn C.sgl_v3f_t2f(x f32, y f32, z f32, u f32, v f32) +fn C.sgl_v2f_c3f(x f32, y f32, r f32, g f32, b f32) +fn C.sgl_v2f_c3b(x f32, y f32, r byte, g byte, b byte) +fn C.sgl_v2f_c4f(x f32, y f32, r f32, g f32, b f32, a f32) +fn C.sgl_v2f_c4b(x f32, y f32, r byte, g byte, b byte, a byte) +fn C.sgl_v2f_c1i(x f32, y f32, rgba u32) +fn C.sgl_v3f_c3f(x f32, y f32, z f32, r f32, g f32, b f32) +fn C.sgl_v3f_c3b(x f32, y f32, z f32, r byte, g byte, b byte) +fn C.sgl_v3f_c4f(x f32, y f32, z f32, r f32, g f32, b f32, a f32) +fn C.sgl_v3f_c4b(x f32, y f32, z f32, r byte, g byte, b byte, a byte) +fn C.sgl_v3f_c1i(x f32, y f32, z f32, rgba u32) +fn C.sgl_v2f_t2f_c3f(x f32, y f32, u f32, v f32, r f32, g f32, b f32) +fn C.sgl_v2f_t2f_c3b(x f32, y f32, u f32, v f32, r byte, g byte, b byte) +fn C.sgl_v2f_t2f_c4f(x f32, y f32, u f32, v f32, r f32, g f32, b f32, a f32) +fn C.sgl_v2f_t2f_c4b(x f32, y f32, u f32, v f32, r byte, g byte, b byte, a byte) +fn C.sgl_v2f_t2f_c1i(x f32, y f32, u f32, v f32, rgba u32) +fn C.sgl_v3f_t2f_c3f(x f32, y f32, z f32, u f32, v f32, r f32, g f32, b f32) +fn C.sgl_v3f_t2f_c3b(x f32, y f32, z f32, u f32, v f32, r byte, g byte, b byte) +fn C.sgl_v3f_t2f_c4f(x f32, y f32, z f32, u f32, v f32, r f32, g f32, b f32, a f32) +fn C.sgl_v3f_t2f_c4b(x f32, y f32, z f32, u f32, v f32, r byte, g byte, b byte, a byte) +fn C.sgl_v3f_t2f_c1i(x f32, y f32, z f32, u f32, v f32, rgba u32) +fn C.sgl_end() + +// render everything +fn C.sgl_draw() |