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+ FFmpeg FAQ
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+ FFmpeg FAQ
+ </h1>
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+
+
+<a name="SEC_Top"></a>
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+<div class="Contents_element" id="SEC_Contents">
+<h2 class="contents-heading">Table of Contents</h2>
+
+<div class="contents">
+
+<ul class="no-bullet">
+ <li><a id="toc-General-Questions" href="#General-Questions">1 General Questions</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?</a></li>
+ <li><a id="toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?</a></li>
+ <li><a id="toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e">1.3 I cannot read this file although this format seems to be supported by ffmpeg.</a></li>
+ <li><a id="toc-Which-codecs-are-supported-by-Windows_003f" href="#Which-codecs-are-supported-by-Windows_003f">1.4 Which codecs are supported by Windows?</a></li>
+ </ul></li>
+ <li><a id="toc-Compilation" href="#Compilation">2 Compilation</a>
+ <ul class="no-bullet">
+ <li><a id="toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027">2.1 <code>error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code></a></li>
+ <li><a id="toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code>configure</code> not see it?</a></li>
+ <li><a id="toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f">2.3 How do I make <code>pkg-config</code> find my libraries?</a></li>
+ <li><a id="toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f">2.4 How do I use <code>pkg-config</code> when cross-compiling?</a></li>
+ </ul></li>
+ <li><a id="toc-Usage" href="#Usage">3 Usage</a>
+ <ul class="no-bullet">
+ <li><a id="toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f">3.1 ffmpeg does not work; what is wrong?</a></li>
+ <li><a id="toc-How-do-I-encode-single-pictures-into-movies_003f" href="#How-do-I-encode-single-pictures-into-movies_003f">3.2 How do I encode single pictures into movies?</a></li>
+ <li><a id="toc-How-do-I-encode-movie-to-single-pictures_003f" href="#How-do-I-encode-movie-to-single-pictures_003f">3.3 How do I encode movie to single pictures?</a></li>
+ <li><a id="toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?</a></li>
+ <li><a id="toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f">3.5 How can I read from the standard input or write to the standard output?</a></li>
+ <li><a id="toc-_002df-jpeg-doesn_0027t-work_002e" href="#g_t_002df-jpeg-doesn_0027t-work_002e">3.6 -f jpeg doesn&rsquo;t work.</a></li>
+ <li><a id="toc-Why-can-I-not-change-the-frame-rate_003f" href="#Why-can-I-not-change-the-frame-rate_003f">3.7 Why can I not change the frame rate?</a></li>
+ <li><a id="toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f">3.8 How do I encode Xvid or DivX video with ffmpeg?</a></li>
+ <li><a id="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f">3.9 Which are good parameters for encoding high quality MPEG-4?</a></li>
+ <li><a id="toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?</a></li>
+ <li><a id="toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?</a></li>
+ <li><a id="toc-How-can-I-read-DirectShow-files_003f" href="#How-can-I-read-DirectShow-files_003f">3.12 How can I read DirectShow files?</a></li>
+ <li><a id="toc-How-can-I-join-video-files_003f" href="#How-can-I-join-video-files_003f">3.13 How can I join video files?</a></li>
+ <li><a id="toc-How-can-I-concatenate-video-files_003f" href="#How-can-I-concatenate-video-files_003f">3.14 How can I concatenate video files?</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Concatenating-using-the-concat-filter" href="#Concatenating-using-the-concat-filter">3.14.1 Concatenating using the concat <em>filter</em></a></li>
+ <li><a id="toc-Concatenating-using-the-concat-demuxer" href="#Concatenating-using-the-concat-demuxer">3.14.2 Concatenating using the concat <em>demuxer</em></a></li>
+ <li><a id="toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029">3.14.3 Concatenating using the concat <em>protocol</em> (file level)</a></li>
+ <li><a id="toc-Concatenating-using-raw-audio-and-video" href="#Concatenating-using-raw-audio-and-video">3.14.4 Concatenating using raw audio and video</a></li>
+ </ul></li>
+ <li><a id="toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e">3.15 Using <samp>-f lavfi</samp>, audio becomes mono for no apparent reason.</a></li>
+ <li><a id="toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f">3.16 Why does FFmpeg not see the subtitles in my VOB file?</a></li>
+ <li><a id="toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f">3.17 Why was the <code>ffmpeg</code> <samp>-sameq</samp> option removed? What to use instead?</a></li>
+ <li><a id="toc-I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" href="#I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f">3.18 I have a stretched video, why does scaling does not fix it?</a></li>
+ <li><a id="toc-How-do-I-run-ffmpeg-as-a-background-task_003f" href="#How-do-I-run-ffmpeg-as-a-background-task_003f">3.19 How do I run ffmpeg as a background task?</a></li>
+ <li><a id="toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f">3.20 How do I prevent ffmpeg from suspending with a message like <em>suspended (tty output)</em>?</a></li>
+ </ul></li>
+ <li><a id="toc-Development" href="#Development">4 Development</a>
+ <ul class="no-bullet">
+ <li><a id="toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?</a></li>
+ <li><a id="toc-Can-you-support-my-C-compiler-XXX_003f" href="#Can-you-support-my-C-compiler-XXX_003f">4.2 Can you support my C compiler XXX?</a></li>
+ <li><a id="toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f">4.3 Is Microsoft Visual C++ supported?</a></li>
+ <li><a id="toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f">4.4 Can you add automake, libtool or autoconf support?</a></li>
+ <li><a id="toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f">4.5 Why not rewrite FFmpeg in object-oriented C++?</a></li>
+ <li><a id="toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f">4.6 Why are the ffmpeg programs devoid of debugging symbols?</a></li>
+ <li><a id="toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f">4.7 I do not like the LGPL, can I contribute code under the GPL instead?</a></li>
+ <li><a id="toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.</a></li>
+ <li><a id="toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.</a></li>
+ <li><a id="toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope</a></li>
+ <li><a id="toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?</a></li>
+ <li><a id="toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?</a></li>
+ <li><a id="toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?</a></li>
+ <li><a id="toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.</a></li>
+ <li><a id="toc-Why-is-make-fate-not-running-all-tests_003f" href="#Why-is-make-fate-not-running-all-tests_003f">4.15 Why is <code>make fate</code> not running all tests?</a></li>
+ <li><a id="toc-Why-is-make-fate-not-finding-the-samples_003f" href="#Why-is-make-fate-not-finding-the-samples_003f">4.16 Why is <code>make fate</code> not finding the samples?</a></li>
+ </ul></li>
+</ul>
+</div>
+</div>
+
+<a name="General-Questions"></a>
+<h2 class="chapter">1 General Questions<span class="pull-right"><a class="anchor hidden-xs" href="#General-Questions" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-General-Questions" aria-hidden="true">TOC</a></span></h2>
+
+<a name="Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f"></a>
+<h3 class="section">1.1 Why doesn&rsquo;t FFmpeg support feature [xyz]?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-doesn_0027t-FFmpeg-support-feature-_005bxyz_005d_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Because no one has taken on that task yet. FFmpeg development is
+driven by the tasks that are important to the individual developers.
+If there is a feature that is important to you, the best way to get
+it implemented is to undertake the task yourself or sponsor a developer.
+</p>
+<a name="FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f"></a>
+<h3 class="section">1.2 FFmpeg does not support codec XXX. Can you include a Windows DLL loader to support it?<span class="pull-right"><a class="anchor hidden-xs" href="#FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-FFmpeg-does-not-support-codec-XXX_002e-Can-you-include-a-Windows-DLL-loader-to-support-it_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>No. Windows DLLs are not portable, bloated and often slow.
+Moreover FFmpeg strives to support all codecs natively.
+A DLL loader is not conducive to that goal.
+</p>
+<a name="I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e"></a>
+<h3 class="section">1.3 I cannot read this file although this format seems to be supported by ffmpeg.<span class="pull-right"><a class="anchor hidden-xs" href="#I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-cannot-read-this-file-although-this-format-seems-to-be-supported-by-ffmpeg_002e" aria-hidden="true">TOC</a></span></h3>
+
+<p>Even if ffmpeg can read the container format, it may not support all its
+codecs. Please consult the supported codec list in the ffmpeg
+documentation.
+</p>
+<a name="Which-codecs-are-supported-by-Windows_003f"></a>
+<h3 class="section">1.4 Which codecs are supported by Windows?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-codecs-are-supported-by-Windows_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Windows does not support standard formats like MPEG very well, unless you
+install some additional codecs.
+</p>
+<p>The following list of video codecs should work on most Windows systems:
+</p><dl compact="compact">
+<dt><span><samp>msmpeg4v2</samp></span></dt>
+<dd><p>.avi/.asf
+</p></dd>
+<dt><span><samp>msmpeg4</samp></span></dt>
+<dd><p>.asf only
+</p></dd>
+<dt><span><samp>wmv1</samp></span></dt>
+<dd><p>.asf only
+</p></dd>
+<dt><span><samp>wmv2</samp></span></dt>
+<dd><p>.asf only
+</p></dd>
+<dt><span><samp>mpeg4</samp></span></dt>
+<dd><p>Only if you have some MPEG-4 codec like ffdshow or Xvid installed.
+</p></dd>
+<dt><span><samp>mpeg1video</samp></span></dt>
+<dd><p>.mpg only
+</p></dd>
+</dl>
+<p>Note, ASF files often have .wmv or .wma extensions in Windows. It should also
+be mentioned that Microsoft claims a patent on the ASF format, and may sue
+or threaten users who create ASF files with non-Microsoft software. It is
+strongly advised to avoid ASF where possible.
+</p>
+<p>The following list of audio codecs should work on most Windows systems:
+</p><dl compact="compact">
+<dt><span><samp>adpcm_ima_wav</samp></span></dt>
+<dt><span><samp>adpcm_ms</samp></span></dt>
+<dt><span><samp>pcm_s16le</samp></span></dt>
+<dd><p>always
+</p></dd>
+<dt><span><samp>libmp3lame</samp></span></dt>
+<dd><p>If some MP3 codec like LAME is installed.
+</p></dd>
+</dl>
+
+
+<a name="Compilation"></a>
+<h2 class="chapter">2 Compilation<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation" aria-hidden="true">TOC</a></span></h2>
+
+<a name="error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027"></a>
+<h3 class="section">2.1 <code>error: can't find a register in class 'GENERAL_REGS' while reloading 'asm'</code><span class="pull-right"><a class="anchor hidden-xs" href="#error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-error_003a-can_0027t-find-a-register-in-class-_0027GENERAL_005fREGS_0027-while-reloading-_0027asm_0027" aria-hidden="true">TOC</a></span></h3>
+
+<p>This is a bug in gcc. Do not report it to us. Instead, please report it to
+the gcc developers. Note that we will not add workarounds for gcc bugs.
+</p>
+<p>Also note that (some of) the gcc developers believe this is not a bug or
+not a bug they should fix:
+<a href="https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203">https://gcc.gnu.org/bugzilla/show_bug.cgi?id=11203</a>.
+Then again, some of them do not know the difference between an undecidable
+problem and an NP-hard problem...
+</p>
+<a name="I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f"></a>
+<h3 class="section">2.2 I have installed this library with my distro&rsquo;s package manager. Why does <code>configure</code> not see it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-installed-this-library-with-my-distro_0027s-package-manager_002e-Why-does-configure-not-see-it_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Distributions usually split libraries in several packages. The main package
+contains the files necessary to run programs using the library. The
+development package contains the files necessary to build programs using the
+library. Sometimes, docs and/or data are in a separate package too.
+</p>
+<p>To build FFmpeg, you need to install the development package. It is usually
+called <samp>libfoo-dev</samp> or <samp>libfoo-devel</samp>. You can remove it after the
+build is finished, but be sure to keep the main package.
+</p>
+<a name="How-do-I-make-pkg_002dconfig-find-my-libraries_003f"></a>
+<h3 class="section">2.3 How do I make <code>pkg-config</code> find my libraries?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-make-pkg_002dconfig-find-my-libraries_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Somewhere along with your libraries, there is a <samp>.pc</samp> file (or several)
+in a <samp>pkgconfig</samp> directory. You need to set environment variables to
+point <code>pkg-config</code> to these files.
+</p>
+<p>If you need to <em>add</em> directories to <code>pkg-config</code>&rsquo;s search list
+(typical use case: library installed separately), add it to
+<code>$PKG_CONFIG_PATH</code>:
+</p>
+<div class="example">
+<pre class="example">export PKG_CONFIG_PATH=/opt/x264/lib/pkgconfig:/opt/opus/lib/pkgconfig
+</pre></div>
+
+<p>If you need to <em>replace</em> <code>pkg-config</code>&rsquo;s search list
+(typical use case: cross-compiling), set it in
+<code>$PKG_CONFIG_LIBDIR</code>:
+</p>
+<div class="example">
+<pre class="example">export PKG_CONFIG_LIBDIR=/home/me/cross/usr/lib/pkgconfig:/home/me/cross/usr/local/lib/pkgconfig
+</pre></div>
+
+<p>If you need to know the library&rsquo;s internal dependencies (typical use: static
+linking), add the <code>--static</code> option to <code>pkg-config</code>:
+</p>
+<div class="example">
+<pre class="example">./configure --pkg-config-flags=--static
+</pre></div>
+
+<a name="How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f"></a>
+<h3 class="section">2.4 How do I use <code>pkg-config</code> when cross-compiling?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-use-pkg_002dconfig-when-cross_002dcompiling_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>The best way is to install <code>pkg-config</code> in your cross-compilation
+environment. It will automatically use the cross-compilation libraries.
+</p>
+<p>You can also use <code>pkg-config</code> from the host environment by
+specifying explicitly <code>--pkg-config=pkg-config</code> to <code>configure</code>.
+In that case, you must point <code>pkg-config</code> to the correct directories
+using the <code>PKG_CONFIG_LIBDIR</code>, as explained in the previous entry.
+</p>
+<p>As an intermediate solution, you can place in your cross-compilation
+environment a script that calls the host <code>pkg-config</code> with
+<code>PKG_CONFIG_LIBDIR</code> set. That script can look like that:
+</p>
+<div class="example">
+<pre class="example">#!/bin/sh
+PKG_CONFIG_LIBDIR=/path/to/cross/lib/pkgconfig
+export PKG_CONFIG_LIBDIR
+exec /usr/bin/pkg-config &quot;$@&quot;
+</pre></div>
+
+<a name="Usage"></a>
+<h2 class="chapter">3 Usage<span class="pull-right"><a class="anchor hidden-xs" href="#Usage" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Usage" aria-hidden="true">TOC</a></span></h2>
+
+<a name="ffmpeg-does-not-work_003b-what-is-wrong_003f"></a>
+<h3 class="section">3.1 ffmpeg does not work; what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-ffmpeg-does-not-work_003b-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Try a <code>make distclean</code> in the ffmpeg source directory before the build.
+If this does not help see
+(<a href="https://ffmpeg.org/bugreports.html">https://ffmpeg.org/bugreports.html</a>).
+</p>
+<a name="How-do-I-encode-single-pictures-into-movies_003f"></a>
+<h3 class="section">3.2 How do I encode single pictures into movies?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-single-pictures-into-movies_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>First, rename your pictures to follow a numerical sequence.
+For example, img1.jpg, img2.jpg, img3.jpg,...
+Then you may run:
+</p>
+<div class="example">
+<pre class="example">ffmpeg -f image2 -i img%d.jpg /tmp/a.mpg
+</pre></div>
+
+<p>Notice that &lsquo;<samp>%d</samp>&rsquo; is replaced by the image number.
+</p>
+<p><samp>img%03d.jpg</samp> means the sequence <samp>img001.jpg</samp>, <samp>img002.jpg</samp>, etc.
+</p>
+<p>Use the <samp>-start_number</samp> option to declare a starting number for
+the sequence. This is useful if your sequence does not start with
+<samp>img001.jpg</samp> but is still in a numerical order. The following
+example will start with <samp>img100.jpg</samp>:
+</p>
+<div class="example">
+<pre class="example">ffmpeg -f image2 -start_number 100 -i img%d.jpg /tmp/a.mpg
+</pre></div>
+
+<p>If you have large number of pictures to rename, you can use the
+following command to ease the burden. The command, using the bourne
+shell syntax, symbolically links all files in the current directory
+that match <code>*jpg</code> to the <samp>/tmp</samp> directory in the sequence of
+<samp>img001.jpg</samp>, <samp>img002.jpg</samp> and so on.
+</p>
+<div class="example">
+<pre class="example">x=1; for i in *jpg; do counter=$(printf %03d $x); ln -s &quot;$i&quot; /tmp/img&quot;$counter&quot;.jpg; x=$(($x+1)); done
+</pre></div>
+
+<p>If you want to sequence them by oldest modified first, substitute
+<code>$(ls -r -t *jpg)</code> in place of <code>*jpg</code>.
+</p>
+<p>Then run:
+</p>
+<div class="example">
+<pre class="example">ffmpeg -f image2 -i /tmp/img%03d.jpg /tmp/a.mpg
+</pre></div>
+
+<p>The same logic is used for any image format that ffmpeg reads.
+</p>
+<p>You can also use <code>cat</code> to pipe images to ffmpeg:
+</p>
+<div class="example">
+<pre class="example">cat *.jpg | ffmpeg -f image2pipe -c:v mjpeg -i - output.mpg
+</pre></div>
+
+<a name="How-do-I-encode-movie-to-single-pictures_003f"></a>
+<h3 class="section">3.3 How do I encode movie to single pictures?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-movie-to-single-pictures_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Use:
+</p>
+<div class="example">
+<pre class="example">ffmpeg -i movie.mpg movie%d.jpg
+</pre></div>
+
+<p>The <samp>movie.mpg</samp> used as input will be converted to
+<samp>movie1.jpg</samp>, <samp>movie2.jpg</samp>, etc...
+</p>
+<p>Instead of relying on file format self-recognition, you may also use
+</p><dl compact="compact">
+<dt><span><samp>-c:v ppm</samp></span></dt>
+<dt><span><samp>-c:v png</samp></span></dt>
+<dt><span><samp>-c:v mjpeg</samp></span></dt>
+</dl>
+<p>to force the encoding.
+</p>
+<p>Applying that to the previous example:
+</p><div class="example">
+<pre class="example">ffmpeg -i movie.mpg -f image2 -c:v mjpeg menu%d.jpg
+</pre></div>
+
+<p>Beware that there is no &quot;jpeg&quot; codec. Use &quot;mjpeg&quot; instead.
+</p>
+<a name="Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f"></a>
+<h3 class="section">3.4 Why do I see a slight quality degradation with multithreaded MPEG* encoding?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-do-I-see-a-slight-quality-degradation-with-multithreaded-MPEG_002a-encoding_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>For multithreaded MPEG* encoding, the encoded slices must be independent,
+otherwise thread n would practically have to wait for n-1 to finish, so it&rsquo;s
+quite logical that there is a small reduction of quality. This is not a bug.
+</p>
+<a name="How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f"></a>
+<h3 class="section">3.5 How can I read from the standard input or write to the standard output?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-from-the-standard-input-or-write-to-the-standard-output_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Use <samp>-</samp> as file name.
+</p>
+<a name="g_t_002df-jpeg-doesn_0027t-work_002e"></a>
+<h3 class="section">3.6 -f jpeg doesn&rsquo;t work.<span class="pull-right"><a class="anchor hidden-xs" href="#_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_002df-jpeg-doesn_0027t-work_002e" aria-hidden="true">TOC</a></span></h3>
+
+<p>Try &rsquo;-f image2 test%d.jpg&rsquo;.
+</p>
+<a name="Why-can-I-not-change-the-frame-rate_003f"></a>
+<h3 class="section">3.7 Why can I not change the frame rate?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-can-I-not-change-the-frame-rate_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Some codecs, like MPEG-1/2, only allow a small number of fixed frame rates.
+Choose a different codec with the -c:v command line option.
+</p>
+<a name="How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f"></a>
+<h3 class="section">3.8 How do I encode Xvid or DivX video with ffmpeg?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-encode-Xvid-or-DivX-video-with-ffmpeg_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Both Xvid and DivX (version 4+) are implementations of the ISO MPEG-4
+standard (note that there are many other coding formats that use this
+same standard). Thus, use &rsquo;-c:v mpeg4&rsquo; to encode in these formats. The
+default fourcc stored in an MPEG-4-coded file will be &rsquo;FMP4&rsquo;. If you want
+a different fourcc, use the &rsquo;-vtag&rsquo; option. E.g., &rsquo;-vtag xvid&rsquo; will
+force the fourcc &rsquo;xvid&rsquo; to be stored as the video fourcc rather than the
+default.
+</p>
+<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f"></a>
+<h3 class="section">3.9 Which are good parameters for encoding high quality MPEG-4?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d4_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>&rsquo;-mbd rd -flags +mv4+aic -trellis 2 -cmp 2 -subcmp 2 -g 300 -pass 1/2&rsquo;,
+things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
+</p>
+<a name="Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f"></a>
+<h3 class="section">3.10 Which are good parameters for encoding high quality MPEG-1/MPEG-2?<span class="pull-right"><a class="anchor hidden-xs" href="#Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Which-are-good-parameters-for-encoding-high-quality-MPEG_002d1_002fMPEG_002d2_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>&rsquo;-mbd rd -trellis 2 -cmp 2 -subcmp 2 -g 100 -pass 1/2&rsquo;
+but beware the &rsquo;-g 100&rsquo; might cause problems with some decoders.
+Things to try: &rsquo;-bf 2&rsquo;, &rsquo;-mpv_flags qp_rd&rsquo;, &rsquo;-mpv_flags mv0&rsquo;, &rsquo;-mpv_flags skip_rd&rsquo;.
+</p>
+<a name="Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f"></a>
+<h3 class="section">3.11 Interlaced video looks very bad when encoded with ffmpeg, what is wrong?<span class="pull-right"><a class="anchor hidden-xs" href="#Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Interlaced-video-looks-very-bad-when-encoded-with-ffmpeg_002c-what-is-wrong_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>You should use &rsquo;-flags +ilme+ildct&rsquo; and maybe &rsquo;-flags +alt&rsquo; for interlaced
+material, and try &rsquo;-top 0/1&rsquo; if the result looks really messed-up.
+</p>
+<a name="How-can-I-read-DirectShow-files_003f"></a>
+<h3 class="section">3.12 How can I read DirectShow files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-read-DirectShow-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-read-DirectShow-files_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>If you have built FFmpeg with <code>./configure --enable-avisynth</code>
+(only possible on MinGW/Cygwin platforms),
+then you may use any file that DirectShow can read as input.
+</p>
+<p>Just create an &quot;input.avs&quot; text file with this single line ...
+</p><div class="example">
+<pre class="example">DirectShowSource(&quot;C:\path to your file\yourfile.asf&quot;)
+</pre></div>
+<p>... and then feed that text file to ffmpeg:
+</p><div class="example">
+<pre class="example">ffmpeg -i input.avs
+</pre></div>
+
+<p>For ANY other help on AviSynth, please visit the
+<a href="http://www.avisynth.org/">AviSynth homepage</a>.
+</p>
+<a name="How-can-I-join-video-files_003f"></a>
+<h3 class="section">3.13 How can I join video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-join-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-join-video-files_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>To &quot;join&quot; video files is quite ambiguous. The following list explains the
+different kinds of &quot;joining&quot; and points out how those are addressed in
+FFmpeg. To join video files may mean:
+</p>
+<ul>
+<li> To put them one after the other: this is called to <em>concatenate</em> them
+(in short: concat) and is addressed
+<a href="#How-can-I-concatenate-video-files">in this very faq</a>.
+
+</li><li> To put them together in the same file, to let the user choose between the
+different versions (example: different audio languages): this is called to
+<em>multiplex</em> them together (in short: mux), and is done by simply
+invoking ffmpeg with several <samp>-i</samp> options.
+
+</li><li> For audio, to put all channels together in a single stream (example: two
+mono streams into one stereo stream): this is sometimes called to
+<em>merge</em> them, and can be done using the
+<a href="ffmpeg-filters.html#amerge"><code>amerge</code></a> filter.
+
+</li><li> For audio, to play one on top of the other: this is called to <em>mix</em>
+them, and can be done by first merging them into a single stream and then
+using the <a href="ffmpeg-filters.html#pan"><code>pan</code></a> filter to mix
+the channels at will.
+
+</li><li> For video, to display both together, side by side or one on top of a part of
+the other; it can be done using the
+<a href="ffmpeg-filters.html#overlay"><code>overlay</code></a> video filter.
+
+</li></ul>
+
+<span id="How-can-I-concatenate-video-files"></span><a name="How-can-I-concatenate-video-files_003f"></a>
+<h3 class="section">3.14 How can I concatenate video files?<span class="pull-right"><a class="anchor hidden-xs" href="#How-can-I-concatenate-video-files_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-can-I-concatenate-video-files_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>There are several solutions, depending on the exact circumstances.
+</p>
+<a name="Concatenating-using-the-concat-filter"></a>
+<h4 class="subsection">3.14.1 Concatenating using the concat <em>filter</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-filter" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-filter" aria-hidden="true">TOC</a></span></h4>
+
+<p>FFmpeg has a <a href="ffmpeg-filters.html#concat"><code>concat</code></a> filter designed specifically for that, with examples in the
+documentation. This operation is recommended if you need to re-encode.
+</p>
+<a name="Concatenating-using-the-concat-demuxer"></a>
+<h4 class="subsection">3.14.2 Concatenating using the concat <em>demuxer</em><span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-demuxer" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-demuxer" aria-hidden="true">TOC</a></span></h4>
+
+<p>FFmpeg has a <a href="ffmpeg-formats.html#concat"><code>concat</code></a> demuxer which you can use when you want to avoid a re-encode and
+your format doesn&rsquo;t support file level concatenation.
+</p>
+<a name="Concatenating-using-the-concat-protocol-_0028file-level_0029"></a>
+<h4 class="subsection">3.14.3 Concatenating using the concat <em>protocol</em> (file level)<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-the-concat-protocol-_0028file-level_0029" aria-hidden="true">TOC</a></span></h4>
+
+<p>FFmpeg has a <a href="ffmpeg-protocols.html#concat"><code>concat</code></a> protocol designed specifically for that, with examples in the
+documentation.
+</p>
+<p>A few multimedia containers (MPEG-1, MPEG-2 PS, DV) allow one to concatenate
+video by merely concatenating the files containing them.
+</p>
+<p>Hence you may concatenate your multimedia files by first transcoding them to
+these privileged formats, then using the humble <code>cat</code> command (or the
+equally humble <code>copy</code> under Windows), and finally transcoding back to your
+format of choice.
+</p>
+<div class="example">
+<pre class="example">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
+ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
+cat intermediate1.mpg intermediate2.mpg &gt; intermediate_all.mpg
+ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
+</pre></div>
+
+<p>Additionally, you can use the <code>concat</code> protocol instead of <code>cat</code> or
+<code>copy</code> which will avoid creation of a potentially huge intermediate file.
+</p>
+<div class="example">
+<pre class="example">ffmpeg -i input1.avi -qscale:v 1 intermediate1.mpg
+ffmpeg -i input2.avi -qscale:v 1 intermediate2.mpg
+ffmpeg -i concat:&quot;intermediate1.mpg|intermediate2.mpg&quot; -c copy intermediate_all.mpg
+ffmpeg -i intermediate_all.mpg -qscale:v 2 output.avi
+</pre></div>
+
+<p>Note that you may need to escape the character &quot;|&quot; which is special for many
+shells.
+</p>
+<p>Another option is usage of named pipes, should your platform support it:
+</p>
+<div class="example">
+<pre class="example">mkfifo intermediate1.mpg
+mkfifo intermediate2.mpg
+ffmpeg -i input1.avi -qscale:v 1 -y intermediate1.mpg &lt; /dev/null &amp;
+ffmpeg -i input2.avi -qscale:v 1 -y intermediate2.mpg &lt; /dev/null &amp;
+cat intermediate1.mpg intermediate2.mpg |\
+ffmpeg -f mpeg -i - -c:v mpeg4 -c:a libmp3lame output.avi
+</pre></div>
+
+<a name="Concatenating-using-raw-audio-and-video"></a>
+<h4 class="subsection">3.14.4 Concatenating using raw audio and video<span class="pull-right"><a class="anchor hidden-xs" href="#Concatenating-using-raw-audio-and-video" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Concatenating-using-raw-audio-and-video" aria-hidden="true">TOC</a></span></h4>
+
+<p>Similarly, the yuv4mpegpipe format, and the raw video, raw audio codecs also
+allow concatenation, and the transcoding step is almost lossless.
+When using multiple yuv4mpegpipe(s), the first line needs to be discarded
+from all but the first stream. This can be accomplished by piping through
+<code>tail</code> as seen below. Note that when piping through <code>tail</code> you
+must use command grouping, <code>{ ;}</code>, to background properly.
+</p>
+<p>For example, let&rsquo;s say we want to concatenate two FLV files into an
+output.flv file:
+</p>
+<div class="example">
+<pre class="example">mkfifo temp1.a
+mkfifo temp1.v
+mkfifo temp2.a
+mkfifo temp2.v
+mkfifo all.a
+mkfifo all.v
+ffmpeg -i input1.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp1.a &lt; /dev/null &amp;
+ffmpeg -i input2.flv -vn -f u16le -c:a pcm_s16le -ac 2 -ar 44100 - &gt; temp2.a &lt; /dev/null &amp;
+ffmpeg -i input1.flv -an -f yuv4mpegpipe - &gt; temp1.v &lt; /dev/null &amp;
+{ ffmpeg -i input2.flv -an -f yuv4mpegpipe - &lt; /dev/null | tail -n +2 &gt; temp2.v ; } &amp;
+cat temp1.a temp2.a &gt; all.a &amp;
+cat temp1.v temp2.v &gt; all.v &amp;
+ffmpeg -f u16le -c:a pcm_s16le -ac 2 -ar 44100 -i all.a \
+ -f yuv4mpegpipe -i all.v \
+ -y output.flv
+rm temp[12].[av] all.[av]
+</pre></div>
+
+<a name="Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e"></a>
+<h3 class="section">3.15 Using <samp>-f lavfi</samp>, audio becomes mono for no apparent reason.<span class="pull-right"><a class="anchor hidden-xs" href="#Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Using-_002df-lavfi_002c-audio-becomes-mono-for-no-apparent-reason_002e" aria-hidden="true">TOC</a></span></h3>
+
+<p>Use <samp>-dumpgraph -</samp> to find out exactly where the channel layout is
+lost.
+</p>
+<p>Most likely, it is through <code>auto-inserted aresample</code>. Try to understand
+why the converting filter was needed at that place.
+</p>
+<p>Just before the output is a likely place, as <samp>-f lavfi</samp> currently
+only support packed S16.
+</p>
+<p>Then insert the correct <code>aformat</code> explicitly in the filtergraph,
+specifying the exact format.
+</p>
+<div class="example">
+<pre class="example">aformat=sample_fmts=s16:channel_layouts=stereo
+</pre></div>
+
+<a name="Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f"></a>
+<h3 class="section">3.16 Why does FFmpeg not see the subtitles in my VOB file?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-does-FFmpeg-not-see-the-subtitles-in-my-VOB-file_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>VOB and a few other formats do not have a global header that describes
+everything present in the file. Instead, applications are supposed to scan
+the file to see what it contains. Since VOB files are frequently large, only
+the beginning is scanned. If the subtitles happen only later in the file,
+they will not be initially detected.
+</p>
+<p>Some applications, including the <code>ffmpeg</code> command-line tool, can only
+work with streams that were detected during the initial scan; streams that
+are detected later are ignored.
+</p>
+<p>The size of the initial scan is controlled by two options: <code>probesize</code>
+(default ~5 Mo) and <code>analyzeduration</code> (default 5,000,000 µs = 5 s). For
+the subtitle stream to be detected, both values must be large enough.
+</p>
+<a name="Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f"></a>
+<h3 class="section">3.17 Why was the <code>ffmpeg</code> <samp>-sameq</samp> option removed? What to use instead?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-was-the-ffmpeg-_002dsameq-option-removed_003f-What-to-use-instead_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>The <samp>-sameq</samp> option meant &quot;same quantizer&quot;, and made sense only in a
+very limited set of cases. Unfortunately, a lot of people mistook it for
+&quot;same quality&quot; and used it in places where it did not make sense: it had
+roughly the expected visible effect, but achieved it in a very inefficient
+way.
+</p>
+<p>Each encoder has its own set of options to set the quality-vs-size balance,
+use the options for the encoder you are using to set the quality level to a
+point acceptable for your tastes. The most common options to do that are
+<samp>-qscale</samp> and <samp>-qmax</samp>, but you should peruse the documentation
+of the encoder you chose.
+</p>
+<a name="I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f"></a>
+<h3 class="section">3.18 I have a stretched video, why does scaling does not fix it?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-stretched-video_002c-why-does-scaling-does-not-fix-it_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>A lot of video codecs and formats can store the <em>aspect ratio</em> of the
+video: this is the ratio between the width and the height of either the full
+image (DAR, display aspect ratio) or individual pixels (SAR, sample aspect
+ratio). For example, EGA screens at resolution 640×350 had 4:3 DAR and 35:48
+SAR.
+</p>
+<p>Most still image processing work with square pixels, i.e. 1:1 SAR, but a lot
+of video standards, especially from the analogic-numeric transition era, use
+non-square pixels.
+</p>
+<p>Most processing filters in FFmpeg handle the aspect ratio to avoid
+stretching the image: cropping adjusts the DAR to keep the SAR constant,
+scaling adjusts the SAR to keep the DAR constant.
+</p>
+<p>If you want to stretch, or “unstretch”, the image, you need to override the
+information with the
+<a href="ffmpeg-filters.html#setdar_002c-setsar"><code>setdar or setsar filters</code></a>.
+</p>
+<p>Do not forget to examine carefully the original video to check whether the
+stretching comes from the image or from the aspect ratio information.
+</p>
+<p>For example, to fix a badly encoded EGA capture, use the following commands,
+either the first one to upscale to square pixels or the second one to set
+the correct aspect ratio or the third one to avoid transcoding (may not work
+depending on the format / codec / player / phase of the moon):
+</p>
+<div class="example">
+<pre class="example">ffmpeg -i ega_screen.nut -vf scale=640:480,setsar=1 ega_screen_scaled.nut
+ffmpeg -i ega_screen.nut -vf setdar=4/3 ega_screen_anamorphic.nut
+ffmpeg -i ega_screen.nut -aspect 4/3 -c copy ega_screen_overridden.nut
+</pre></div>
+
+<span id="background-task"></span><a name="How-do-I-run-ffmpeg-as-a-background-task_003f"></a>
+<h3 class="section">3.19 How do I run ffmpeg as a background task?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-run-ffmpeg-as-a-background-task_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-run-ffmpeg-as-a-background-task_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>ffmpeg normally checks the console input, for entries like &quot;q&quot; to stop
+and &quot;?&quot; to give help, while performing operations. ffmpeg does not have a way of
+detecting when it is running as a background task.
+When it checks the console input, that can cause the process running ffmpeg
+in the background to suspend.
+</p>
+<p>To prevent those input checks, allowing ffmpeg to run as a background task,
+use the <a href="ffmpeg.html#stdin-option"><code>-nostdin</code> option</a>
+in the ffmpeg invocation. This is effective whether you run ffmpeg in a shell
+or invoke ffmpeg in its own process via an operating system API.
+</p>
+<p>As an alternative, when you are running ffmpeg in a shell, you can redirect
+standard input to <code>/dev/null</code> (on Linux and macOS)
+or <code>NUL</code> (on Windows). You can do this redirect either
+on the ffmpeg invocation, or from a shell script which calls ffmpeg.
+</p>
+<p>For example:
+</p>
+<div class="example">
+<pre class="example">ffmpeg -nostdin -i INPUT OUTPUT
+</pre></div>
+
+<p>or (on Linux, macOS, and other UNIX-like shells):
+</p>
+<div class="example">
+<pre class="example">ffmpeg -i INPUT OUTPUT &lt;/dev/null
+</pre></div>
+
+<p>or (on Windows):
+</p>
+<div class="example">
+<pre class="example">ffmpeg -i INPUT OUTPUT &lt;NUL
+</pre></div>
+
+<a name="How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f"></a>
+<h3 class="section">3.20 How do I prevent ffmpeg from suspending with a message like <em>suspended (tty output)</em>?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-prevent-ffmpeg-from-suspending-with-a-message-like-suspended-_0028tty-output_0029_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>If you run ffmpeg in the background, you may find that its process suspends.
+There may be a message like <em>suspended (tty output)</em>. The question is how
+to prevent the process from being suspended.
+</p>
+<p>For example:
+</p>
+<div class="example">
+<pre class="example">% ffmpeg -i INPUT OUTPUT &amp;&gt; ~/tmp/log.txt &amp;
+[1] 93352
+%
+[1] + suspended (tty output) ffmpeg -i INPUT OUTPUT &amp;&gt;
+</pre></div>
+
+<p>The message &quot;tty output&quot; notwithstanding, the problem here is that
+ffmpeg normally checks the console input when it runs. The operating system
+detects this, and suspends the process until you can bring it to the
+foreground and attend to it.
+</p>
+<p>The solution is to use the right techniques to tell ffmpeg not to consult
+console input. You can use the
+<a href="ffmpeg.html#stdin-option"><code>-nostdin</code> option</a>,
+or redirect standard input with <code>&lt; /dev/null</code>.
+See FAQ
+<a href="#background-task"><em>How do I run ffmpeg as a background task?</em></a>
+for details.
+</p>
+<a name="Development"></a>
+<h2 class="chapter">4 Development<span class="pull-right"><a class="anchor hidden-xs" href="#Development" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Development" aria-hidden="true">TOC</a></span></h2>
+
+<a name="Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f"></a>
+<h3 class="section">4.1 Are there examples illustrating how to use the FFmpeg libraries, particularly libavcodec and libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Are-there-examples-illustrating-how-to-use-the-FFmpeg-libraries_002c-particularly-libavcodec-and-libavformat_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Yes. Check the <samp>doc/examples</samp> directory in the source
+repository, also available online at:
+<a href="https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples">https://github.com/FFmpeg/FFmpeg/tree/master/doc/examples</a>.
+</p>
+<p>Examples are also installed by default, usually in
+<code>$PREFIX/share/ffmpeg/examples</code>.
+</p>
+<p>Also you may read the Developers Guide of the FFmpeg documentation. Alternatively,
+examine the source code for one of the many open source projects that
+already incorporate FFmpeg at (<a href="projects.html">projects.html</a>).
+</p>
+<a name="Can-you-support-my-C-compiler-XXX_003f"></a>
+<h3 class="section">4.2 Can you support my C compiler XXX?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-support-my-C-compiler-XXX_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>It depends. If your compiler is C99-compliant, then patches to support
+it are likely to be welcome if they do not pollute the source code
+with <code>#ifdef</code>s related to the compiler.
+</p>
+<a name="Is-Microsoft-Visual-C_002b_002b-supported_003f"></a>
+<h3 class="section">4.3 Is Microsoft Visual C++ supported?<span class="pull-right"><a class="anchor hidden-xs" href="#Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Is-Microsoft-Visual-C_002b_002b-supported_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Yes. Please see the <a href="platform.html">Microsoft Visual C++</a>
+section in the FFmpeg documentation.
+</p>
+<a name="Can-you-add-automake_002c-libtool-or-autoconf-support_003f"></a>
+<h3 class="section">4.4 Can you add automake, libtool or autoconf support?<span class="pull-right"><a class="anchor hidden-xs" href="#Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Can-you-add-automake_002c-libtool-or-autoconf-support_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>No. These tools are too bloated and they complicate the build.
+</p>
+<a name="Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f"></a>
+<h3 class="section">4.5 Why not rewrite FFmpeg in object-oriented C++?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-not-rewrite-FFmpeg-in-object_002doriented-C_002b_002b_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>FFmpeg is already organized in a highly modular manner and does not need to
+be rewritten in a formal object language. Further, many of the developers
+favor straight C; it works for them. For more arguments on this matter,
+read <a href="https://web.archive.org/web/20111004021423/http://kernel.org/pub/linux/docs/lkml/#s15">&quot;Programming Religion&quot;</a>.
+</p>
+<a name="Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f"></a>
+<h3 class="section">4.6 Why are the ffmpeg programs devoid of debugging symbols?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-are-the-ffmpeg-programs-devoid-of-debugging-symbols_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>The build process creates <code>ffmpeg_g</code>, <code>ffplay_g</code>, etc. which
+contain full debug information. Those binaries are stripped to create
+<code>ffmpeg</code>, <code>ffplay</code>, etc. If you need the debug information, use
+the *_g versions.
+</p>
+<a name="I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f"></a>
+<h3 class="section">4.7 I do not like the LGPL, can I contribute code under the GPL instead?<span class="pull-right"><a class="anchor hidden-xs" href="#I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-do-not-like-the-LGPL_002c-can-I-contribute-code-under-the-GPL-instead_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Yes, as long as the code is optional and can easily and cleanly be placed
+under #if CONFIG_GPL without breaking anything. So, for example, a new codec
+or filter would be OK under GPL while a bug fix to LGPL code would not.
+</p>
+<a name="I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e"></a>
+<h3 class="section">4.8 I&rsquo;m using FFmpeg from within my C application but the linker complains about missing symbols from the libraries themselves.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C-application-but-the-linker-complains-about-missing-symbols-from-the-libraries-themselves_002e" aria-hidden="true">TOC</a></span></h3>
+
+<p>FFmpeg builds static libraries by default. In static libraries, dependencies
+are not handled. That has two consequences. First, you must specify the
+libraries in dependency order: <code>-lavdevice</code> must come before
+<code>-lavformat</code>, <code>-lavutil</code> must come after everything else, etc.
+Second, external libraries that are used in FFmpeg have to be specified too.
+</p>
+<p>An easy way to get the full list of required libraries in dependency order
+is to use <code>pkg-config</code>.
+</p>
+<div class="example">
+<pre class="example">c99 -o program program.c $(pkg-config --cflags --libs libavformat libavcodec)
+</pre></div>
+
+<p>See <samp>doc/example/Makefile</samp> and <samp>doc/example/pc-uninstalled</samp> for
+more details.
+</p>
+<a name="I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e"></a>
+<h3 class="section">4.9 I&rsquo;m using FFmpeg from within my C++ application but the linker complains about missing symbols which seem to be available.<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-FFmpeg-from-within-my-C_002b_002b-application-but-the-linker-complains-about-missing-symbols-which-seem-to-be-available_002e" aria-hidden="true">TOC</a></span></h3>
+
+<p>FFmpeg is a pure C project, so to use the libraries within your C++ application
+you need to explicitly state that you are using a C library. You can do this by
+encompassing your FFmpeg includes using <code>extern &quot;C&quot;</code>.
+</p>
+<p>See <a href="http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3">http://www.parashift.com/c++-faq-lite/mixing-c-and-cpp.html#faq-32.3</a>
+</p>
+<a name="I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope"></a>
+<h3 class="section">4.10 I&rsquo;m using libavutil from within my C++ application but the compiler complains about &rsquo;UINT64_C&rsquo; was not declared in this scope<span class="pull-right"><a class="anchor hidden-xs" href="#I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I_0027m-using-libavutil-from-within-my-C_002b_002b-application-but-the-compiler-complains-about-_0027UINT64_005fC_0027-was-not-declared-in-this-scope" aria-hidden="true">TOC</a></span></h3>
+
+<p>FFmpeg is a pure C project using C99 math features, in order to enable C++
+to use them you have to append -D__STDC_CONSTANT_MACROS to your CXXFLAGS
+</p>
+<a name="I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f"></a>
+<h3 class="section">4.11 I have a file in memory / a API different from *open/*read/ libc how do I use it with libavformat?<span class="pull-right"><a class="anchor hidden-xs" href="#I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-I-have-a-file-in-memory-_002f-a-API-different-from-_002aopen_002f_002aread_002f-libc-how-do-I-use-it-with-libavformat_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>You have to create a custom AVIOContext using <code>avio_alloc_context</code>,
+see <samp>libavformat/aviobuf.c</samp> in FFmpeg and <samp>libmpdemux/demux_lavf.c</samp> in MPlayer or MPlayer2 sources.
+</p>
+<a name="Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f"></a>
+<h3 class="section">4.12 Where is the documentation about ffv1, msmpeg4, asv1, 4xm?<span class="pull-right"><a class="anchor hidden-xs" href="#Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Where-is-the-documentation-about-ffv1_002c-msmpeg4_002c-asv1_002c-4xm_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>see <a href="https://www.ffmpeg.org/~michael/">https://www.ffmpeg.org/~michael/</a>
+</p>
+<a name="How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f"></a>
+<h3 class="section">4.13 How do I feed H.263-RTP (and other codecs in RTP) to libavcodec?<span class="pull-right"><a class="anchor hidden-xs" href="#How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-How-do-I-feed-H_002e263_002dRTP-_0028and-other-codecs-in-RTP_0029-to-libavcodec_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Even if peculiar since it is network oriented, RTP is a container like any
+other. You have to <em>demux</em> RTP before feeding the payload to libavcodec.
+In this specific case please look at RFC 4629 to see how it should be done.
+</p>
+<a name="AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e"></a>
+<h3 class="section">4.14 AVStream.r_frame_rate is wrong, it is much larger than the frame rate.<span class="pull-right"><a class="anchor hidden-xs" href="#AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-AVStream_002er_005fframe_005frate-is-wrong_002c-it-is-much-larger-than-the-frame-rate_002e" aria-hidden="true">TOC</a></span></h3>
+
+<p><code>r_frame_rate</code> is NOT the average frame rate, it is the smallest frame rate
+that can accurately represent all timestamps. So no, it is not
+wrong if it is larger than the average!
+For example, if you have mixed 25 and 30 fps content, then <code>r_frame_rate</code>
+will be 150 (it is the least common multiple).
+If you are looking for the average frame rate, see <code>AVStream.avg_frame_rate</code>.
+</p>
+<a name="Why-is-make-fate-not-running-all-tests_003f"></a>
+<h3 class="section">4.15 Why is <code>make fate</code> not running all tests?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-running-all-tests_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Make sure you have the fate-suite samples and the <code>SAMPLES</code> Make variable
+or <code>FATE_SAMPLES</code> environment variable or the <code>--samples</code>
+<code>configure</code> option is set to the right path.
+</p>
+<a name="Why-is-make-fate-not-finding-the-samples_003f"></a>
+<h3 class="section">4.16 Why is <code>make fate</code> not finding the samples?<span class="pull-right"><a class="anchor hidden-xs" href="#Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Why-is-make-fate-not-finding-the-samples_003f" aria-hidden="true">TOC</a></span></h3>
+
+<p>Do you happen to have a <code>~</code> character in the samples path to indicate a
+home directory? The value is used in ways where the shell cannot expand it,
+causing FATE to not find files. Just replace <code>~</code> by the full path.
+</p>
+ <p style="font-size: small;">
+ This document was generated using <a href="https://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>.
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