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diff --git a/ffmpeg/doc/platform.html b/ffmpeg/doc/platform.html new file mode 100644 index 0000000..bef326c --- /dev/null +++ b/ffmpeg/doc/platform.html @@ -0,0 +1,395 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html> +<!-- Created by GNU Texinfo 6.8, https://www.gnu.org/software/texinfo/ --> + <head> + <meta charset="utf-8"> + <title> + Platform Specific Information + </title> + <meta name="viewport" content="width=device-width,initial-scale=1.0"> + <link rel="stylesheet" type="text/css" href="bootstrap.min.css"> + <link rel="stylesheet" type="text/css" href="style.min.css"> + </head> + <body> + <div class="container"> + <h1> + Platform Specific Information + </h1> +<div align="center"> +</div> + + +<a name="SEC_Top"></a> + +<div class="Contents_element" id="SEC_Contents"> +<h2 class="contents-heading">Table of Contents</h2> + +<div class="contents"> + +<ul class="no-bullet"> + <li><a id="toc-Unix_002dlike" href="#Unix_002dlike">1 Unix-like</a> + <ul class="no-bullet"> + <li><a id="toc-Advanced-linking-configuration" href="#Advanced-linking-configuration">1.1 Advanced linking configuration</a></li> + <li><a id="toc-BSD" href="#BSD">1.2 BSD</a></li> + <li><a id="toc-_0028Open_0029Solaris" href="#g_t_0028Open_0029Solaris">1.3 (Open)Solaris</a></li> + <li><a id="toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029">1.4 Darwin (Mac OS X, iPhone)</a></li> + </ul></li> + <li><a id="toc-DOS" href="#DOS">2 DOS</a></li> + <li><a id="toc-OS_002f2" href="#OS_002f2">3 OS/2</a></li> + <li><a id="toc-Windows" href="#Windows">4 Windows</a> + <ul class="no-bullet"> + <li><a id="toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64">4.1 Native Windows compilation using MinGW or MinGW-w64</a> + <ul class="no-bullet"> + <li><a id="toc-Native-Windows-compilation-using-MSYS2" href="#Native-Windows-compilation-using-MSYS2">4.1.1 Native Windows compilation using MSYS2</a></li> + </ul></li> + <li><a id="toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows</a> + <ul class="no-bullet"> + <li><a id="toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b">4.2.1 Linking to FFmpeg with Microsoft Visual C++</a></li> + </ul></li> + <li><a id="toc-Cross-compilation-for-Windows-with-Linux-1" href="#Cross-compilation-for-Windows-with-Linux-1">4.3 Cross compilation for Windows with Linux</a></li> + <li><a id="toc-Compilation-under-Cygwin" href="#Compilation-under-Cygwin">4.4 Compilation under Cygwin</a></li> + <li><a id="toc-Crosscompilation-for-Windows-under-Cygwin" href="#Crosscompilation-for-Windows-under-Cygwin">4.5 Crosscompilation for Windows under Cygwin</a></li> + </ul></li> +</ul> +</div> +</div> + +<a name="Unix_002dlike"></a> +<h2 class="chapter">1 Unix-like<span class="pull-right"><a class="anchor hidden-xs" href="#Unix_002dlike" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Unix_002dlike" aria-hidden="true">TOC</a></span></h2> + +<p>Some parts of FFmpeg cannot be built with version 2.15 of the GNU +assembler which is still provided by a few AMD64 distributions. To +make sure your compiler really uses the required version of gas +after a binutils upgrade, run: +</p> +<div class="example"> +<pre class="example">$(gcc -print-prog-name=as) --version +</pre></div> + +<p>If not, then you should install a different compiler that has no +hard-coded path to gas. In the worst case pass <code>--disable-asm</code> +to configure. +</p> +<a name="Advanced-linking-configuration"></a> +<h3 class="section">1.1 Advanced linking configuration<span class="pull-right"><a class="anchor hidden-xs" href="#Advanced-linking-configuration" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Advanced-linking-configuration" aria-hidden="true">TOC</a></span></h3> + +<p>If you compiled FFmpeg libraries statically and you want to use them to +build your own shared library, you may need to force PIC support (with +<code>--enable-pic</code> during FFmpeg configure) and add the following option +to your project LDFLAGS: +</p> +<div class="example"> +<pre class="example">-Wl,-Bsymbolic +</pre></div> + +<p>If your target platform requires position independent binaries, you should +pass the correct linking flag (e.g. <code>-pie</code>) to <code>--extra-ldexeflags</code>. +</p> +<a name="BSD"></a> +<h3 class="section">1.2 BSD<span class="pull-right"><a class="anchor hidden-xs" href="#BSD" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-BSD" aria-hidden="true">TOC</a></span></h3> + +<p>BSD make will not build FFmpeg, you need to install and use GNU Make +(<code>gmake</code>). +</p> +<a name="g_t_0028Open_0029Solaris"></a> +<h3 class="section">1.3 (Open)Solaris<span class="pull-right"><a class="anchor hidden-xs" href="#_0028Open_0029Solaris" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-_0028Open_0029Solaris" aria-hidden="true">TOC</a></span></h3> + +<p>GNU Make is required to build FFmpeg, so you have to invoke (<code>gmake</code>), +standard Solaris Make will not work. When building with a non-c99 front-end +(gcc, generic suncc) add either <code>--extra-libs=/usr/lib/values-xpg6.o</code> +or <code>--extra-libs=/usr/lib/64/values-xpg6.o</code> to the configure options +since the libc is not c99-compliant by default. The probes performed by +configure may raise an exception leading to the death of configure itself +due to a bug in the system shell. Simply invoke a different shell such as +bash directly to work around this: +</p> +<div class="example"> +<pre class="example">bash ./configure +</pre></div> + +<span id="Darwin"></span><a name="Darwin-_0028Mac-OS-X_002c-iPhone_0029"></a> +<h3 class="section">1.4 Darwin (Mac OS X, iPhone)<span class="pull-right"><a class="anchor hidden-xs" href="#Darwin-_0028Mac-OS-X_002c-iPhone_0029" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Darwin-_0028Mac-OS-X_002c-iPhone_0029" aria-hidden="true">TOC</a></span></h3> + +<p>The toolchain provided with Xcode is sufficient to build the basic +unaccelerated code. +</p> +<p>Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from +<a href="https://github.com/FFmpeg/gas-preprocessor">https://github.com/FFmpeg/gas-preprocessor</a> or +<a href="https://github.com/yuvi/gas-preprocessor">https://github.com/yuvi/gas-preprocessor</a>(currently outdated) to build the optimized +assembly functions. Put the Perl script somewhere +in your PATH, FFmpeg’s configure will pick it up automatically. +</p> +<p>Mac OS X on amd64 and x86 requires <code>nasm</code> to build most of the +optimized assembly functions. <a href="http://www.finkproject.org/">Fink</a>, +<a href="https://wiki.gentoo.org/wiki/Project:Prefix">Gentoo Prefix</a>, +<a href="https://mxcl.github.com/homebrew/">Homebrew</a> +or <a href="http://www.macports.org">MacPorts</a> can easily provide it. +</p> + +<a name="DOS"></a> +<h2 class="chapter">2 DOS<span class="pull-right"><a class="anchor hidden-xs" href="#DOS" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-DOS" aria-hidden="true">TOC</a></span></h2> + +<p>Using a cross-compiler is preferred for various reasons. +<a href="http://www.delorie.com/howto/djgpp/linux-x-djgpp.html">http://www.delorie.com/howto/djgpp/linux-x-djgpp.html</a> +</p> + +<a name="OS_002f2"></a> +<h2 class="chapter">3 OS/2<span class="pull-right"><a class="anchor hidden-xs" href="#OS_002f2" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-OS_002f2" aria-hidden="true">TOC</a></span></h2> + +<p>For information about compiling FFmpeg on OS/2 see +<a href="http://www.edm2.com/index.php/FFmpeg">http://www.edm2.com/index.php/FFmpeg</a>. +</p> + +<a name="Windows"></a> +<h2 class="chapter">4 Windows<span class="pull-right"><a class="anchor hidden-xs" href="#Windows" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Windows" aria-hidden="true">TOC</a></span></h2> + +<p>To get help and instructions for building FFmpeg under Windows, check out +the FFmpeg Windows Help Forum at <a href="http://ffmpeg.zeranoe.com/forum/">http://ffmpeg.zeranoe.com/forum/</a>. +</p> +<a name="Native-Windows-compilation-using-MinGW-or-MinGW_002dw64"></a> +<h3 class="section">4.1 Native Windows compilation using MinGW or MinGW-w64<span class="pull-right"><a class="anchor hidden-xs" href="#Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Native-Windows-compilation-using-MinGW-or-MinGW_002dw64" aria-hidden="true">TOC</a></span></h3> + +<p>FFmpeg can be built to run natively on Windows using the MinGW-w64 +toolchain. Install the latest versions of MSYS2 and MinGW-w64 from +<a href="http://msys2.github.io/">http://msys2.github.io/</a> and/or <a href="http://mingw-w64.sourceforge.net/">http://mingw-w64.sourceforge.net/</a>. +You can find detailed installation instructions in the download section and +the FAQ. +</p> +<p>Notes: +</p> +<ul> +<li> Building for the MSYS environment is discouraged, MSYS2 provides a full +MinGW-w64 environment through <samp>mingw64_shell.bat</samp> or +<samp>mingw32_shell.bat</samp> that should be used instead of the environment +provided by <samp>msys2_shell.bat</samp>. + +</li><li> Building using MSYS2 can be sped up by disabling implicit rules in the +Makefile by calling <code>make -r</code> instead of plain <code>make</code>. This +speed up is close to non-existent for normal one-off builds and is only +noticeable when running make for a second time (for example during +<code>make install</code>). + +</li><li> In order to compile FFplay, you must have the MinGW development library +of <a href="http://www.libsdl.org/">SDL</a> and <code>pkg-config</code> installed. + +</li><li> By using <code>./configure --enable-shared</code> when configuring FFmpeg, +you can build the FFmpeg libraries (e.g. libavutil, libavcodec, +libavformat) as DLLs. + +</li></ul> + +<a name="Native-Windows-compilation-using-MSYS2"></a> +<h4 class="subsection">4.1.1 Native Windows compilation using MSYS2<span class="pull-right"><a class="anchor hidden-xs" href="#Native-Windows-compilation-using-MSYS2" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Native-Windows-compilation-using-MSYS2" aria-hidden="true">TOC</a></span></h4> + +<p>The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies +through <code>pacman</code>. +</p> +<p>Make sure to use <samp>mingw64_shell.bat</samp> or <samp>mingw32_shell.bat</samp> to have +the correct MinGW-w64 environment. The default install provides shortcuts to +them under <code>MinGW-w64 Win64 Shell</code> and <code>MinGW-w64 Win32 Shell</code>. +</p> +<div class="example"> +<pre class="example"># normal msys2 packages +pacman -S make pkgconf diffutils + +# mingw-w64 packages and toolchains +pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2 +</pre></div> + +<p>To target 32 bits replace <code>x86_64</code> with <code>i686</code> in the command above. +</p> +<a name="Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows"></a> +<h3 class="section">4.2 Microsoft Visual C++ or Intel C++ Compiler for Windows<span class="pull-right"><a class="anchor hidden-xs" href="#Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Microsoft-Visual-C_002b_002b-or-Intel-C_002b_002b-Compiler-for-Windows" aria-hidden="true">TOC</a></span></h3> + +<p>FFmpeg can be built with MSVC 2013 or later. +</p> +<p>You will need the following prerequisites: +</p> +<ul> +<li> <a href="http://msys2.github.io/">MSYS2</a> +</li><li> <a href="http://www.nasm.us/">NASM</a> +(Also available via MSYS2’s package manager.) +</li></ul> + +<p>To set up a proper environment in MSYS2, you need to run <code>msys_shell.bat</code> from +the Visual Studio or Intel Compiler command prompt. +</p> +<p>Place <code>yasm.exe</code> somewhere in your <code>PATH</code>. +</p> +<p>Next, make sure any other headers and libs you want to use, such as zlib, are +located in a spot that the compiler can see. Do so by modifying the <code>LIB</code> +and <code>INCLUDE</code> environment variables to include the <strong>Windows-style</strong> +paths to these directories. Alternatively, you can try to use the +<code>--extra-cflags</code>/<code>--extra-ldflags</code> configure options. +</p> +<p>Finally, run: +</p> +<div class="example"> +<pre class="example">For MSVC: +./configure --toolchain=msvc + +For ICL: +./configure --toolchain=icl + +make +make install +</pre></div> + +<p>If you wish to compile shared libraries, add <code>--enable-shared</code> to your +configure options. Note that due to the way MSVC and ICL handle DLL imports and +exports, you cannot compile static and shared libraries at the same time, and +enabling shared libraries will automatically disable the static ones. +</p> +<p>Notes: +</p> +<ul> +<li> If you wish to build with zlib support, you will have to grab a compatible +zlib binary from somewhere, with an MSVC import lib, or if you wish to link +statically, you can follow the instructions below to build a compatible +<code>zlib.lib</code> with MSVC. Regardless of which method you use, you must still +follow step 3, or compilation will fail. +<ol> +<li> Grab the <a href="http://zlib.net/">zlib sources</a>. +</li><li> Edit <code>win32/Makefile.msc</code> so that it uses -MT instead of -MD, since +this is how FFmpeg is built as well. +</li><li> Edit <code>zconf.h</code> and remove its inclusion of <code>unistd.h</code>. This gets +erroneously included when building FFmpeg. +</li><li> Run <code>nmake -f win32/Makefile.msc</code>. +</li><li> Move <code>zlib.lib</code>, <code>zconf.h</code>, and <code>zlib.h</code> to somewhere MSVC +can see. +</li></ol> + +</li><li> FFmpeg has been tested with the following on i686 and x86_64: +<ul> +<li> Visual Studio 2013 Pro and Express +</li><li> Intel Composer XE 2013 +</li><li> Intel Composer XE 2013 SP1 +</li></ul> +<p>Anything else is not officially supported. +</p> +</li></ul> + +<a name="Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b"></a> +<h4 class="subsection">4.2.1 Linking to FFmpeg with Microsoft Visual C++<span class="pull-right"><a class="anchor hidden-xs" href="#Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Linking-to-FFmpeg-with-Microsoft-Visual-C_002b_002b" aria-hidden="true">TOC</a></span></h4> + +<p>If you plan to link with MSVC-built static libraries, you will need +to make sure you have <code>Runtime Library</code> set to +<code>Multi-threaded (/MT)</code> in your project’s settings. +</p> +<p>You will need to define <code>inline</code> to something MSVC understands: +</p><div class="example"> +<pre class="example">#define inline __inline +</pre></div> + +<p>Also note, that as stated in <strong>Microsoft Visual C++</strong>, you will need +an MSVC-compatible <a href="http://code.google.com/p/msinttypes/">inttypes.h</a>. +</p> +<p>If you plan on using import libraries created by dlltool, you must +set <code>References</code> to <code>No (/OPT:NOREF)</code> under the linker optimization +settings, otherwise the resulting binaries will fail during runtime. +This is not required when using import libraries generated by <code>lib.exe</code>. +This issue is reported upstream at +<a href="http://sourceware.org/bugzilla/show_bug.cgi?id=12633">http://sourceware.org/bugzilla/show_bug.cgi?id=12633</a>. +</p> +<p>To create import libraries that work with the <code>/OPT:REF</code> option +(which is enabled by default in Release mode), follow these steps: +</p> +<ol> +<li> Open the <em>Visual Studio Command Prompt</em>. + +<p>Alternatively, in a normal command line prompt, call <samp>vcvars32.bat</samp> +which sets up the environment variables for the Visual C++ tools +(the standard location for this file is something like +<samp>C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat</samp>). +</p> +</li><li> Enter the <samp>bin</samp> directory where the created LIB and DLL files +are stored. + +</li><li> Generate new import libraries with <code>lib.exe</code>: + +<div class="example"> +<pre class="example">lib /machine:i386 /def:..\lib\foo-version.def /out:foo.lib +</pre></div> + +<p>Replace <code>foo-version</code> and <code>foo</code> with the respective library names. +</p> +</li></ol> + +<span id="Cross-compilation-for-Windows-with-Linux"></span><a name="Cross-compilation-for-Windows-with-Linux-1"></a> +<h3 class="section">4.3 Cross compilation for Windows with Linux<span class="pull-right"><a class="anchor hidden-xs" href="#Cross-compilation-for-Windows-with-Linux-1" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Cross-compilation-for-Windows-with-Linux-1" aria-hidden="true">TOC</a></span></h3> + +<p>You must use the MinGW cross compilation tools available at +<a href="http://www.mingw.org/">http://www.mingw.org/</a>. +</p> +<p>Then configure FFmpeg with the following options: +</p><div class="example"> +<pre class="example">./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc- +</pre></div> +<p>(you can change the cross-prefix according to the prefix chosen for the +MinGW tools). +</p> +<p>Then you can easily test FFmpeg with <a href="http://www.winehq.com/">Wine</a>. +</p> +<a name="Compilation-under-Cygwin"></a> +<h3 class="section">4.4 Compilation under Cygwin<span class="pull-right"><a class="anchor hidden-xs" href="#Compilation-under-Cygwin" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Compilation-under-Cygwin" aria-hidden="true">TOC</a></span></h3> + +<p>Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack +llrint() in its C library. +</p> +<p>Install your Cygwin with all the "Base" packages, plus the +following "Devel" ones: +</p><div class="example"> +<pre class="example">binutils, gcc4-core, make, git, mingw-runtime, texinfo +</pre></div> + +<p>In order to run FATE you will also need the following "Utils" packages: +</p><div class="example"> +<pre class="example">diffutils +</pre></div> + +<p>If you want to build FFmpeg with additional libraries, download Cygwin +"Devel" packages for Ogg and Vorbis from any Cygwin packages repository: +</p><div class="example"> +<pre class="example">libogg-devel, libvorbis-devel +</pre></div> + +<p>These library packages are only available from +<a href="http://sourceware.org/cygwinports/">Cygwin Ports</a>: +</p> +<div class="example"> +<pre class="example">yasm, libSDL-devel, libgsm-devel, libmp3lame-devel, +speex-devel, libtheora-devel, libxvidcore-devel +</pre></div> + +<p>The recommendation for x264 is to build it from source, as it evolves too +quickly for Cygwin Ports to be up to date. +</p> +<a name="Crosscompilation-for-Windows-under-Cygwin"></a> +<h3 class="section">4.5 Crosscompilation for Windows under Cygwin<span class="pull-right"><a class="anchor hidden-xs" href="#Crosscompilation-for-Windows-under-Cygwin" aria-hidden="true">#</a> <a class="anchor hidden-xs"href="#toc-Crosscompilation-for-Windows-under-Cygwin" aria-hidden="true">TOC</a></span></h3> + +<p>With Cygwin you can create Windows binaries that do not need the cygwin1.dll. +</p> +<p>Just install your Cygwin as explained before, plus these additional +"Devel" packages: +</p><div class="example"> +<pre class="example">gcc-mingw-core, mingw-runtime, mingw-zlib +</pre></div> + +<p>and add some special flags to your configure invocation. +</p> +<p>For a static build run +</p><div class="example"> +<pre class="example">./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin +</pre></div> + +<p>and for a build with shared libraries +</p><div class="example"> +<pre class="example">./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin +</pre></div> + + <p style="font-size: small;"> + This document was generated using <a href="https://www.gnu.org/software/texinfo/"><em>makeinfo</em></a>. + </p> + </div> + </body> +</html> |