diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk new file mode 100644 index 0000000..aa11f2f --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk @@ -0,0 +1,429 @@ +[preset00] +fRating=2.000000 +fGammaAdj=1.210000 +fDecay=0.960000 +fVideoEchoZoom=0.996630 +fVideoEchoAlpha=0.000000 +nVideoEchoOrientation=1 +nWaveMode=2 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.011726 +fWaveSmoothing=0.900000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.750000 +fModWaveAlphaEnd=0.950000 +fWarpAnimSpeed=0.010284 +fWarpScale=0.010000 +fZoomExponent=1.000000 +fShader=1.000000 +zoom=1.000000 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=1.000000 +sy=1.000000 +wave_r=0.500000 +wave_g=0.400000 +wave_b=0.300000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.110000 +ob_g=0.000000 +ob_b=0.100000 +ob_a=0.000000 +ib_size=0.000000 +ib_r=0.000000 +ib_g=0.000000 +ib_b=0.000000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=5.000000 +mv_r=0.000000 +mv_g=0.000000 +mv_b=0.000000 +mv_a=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=1.000000 +wavecode_0_smoothing=0.500000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=1.000000 +wave_0_init1=advance=0; +wave_0_init2=advance2=0; +wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002; +wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance); +wave_0_per_frame3=t1=advance; +wave_0_per_frame4= +wave_0_per_frame5= +wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.001; +wave_0_per_frame7=t2=advance2 +wave_0_per_point1=s=sample*6.28; +wave_0_per_point2= +wave_0_per_point3=//plot random x position via function of sample pos; +wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); +wave_0_per_point5=xp=xp*0.15; +wave_0_per_point6= +wave_0_per_point7=//plot random y position via function of sample pos; +wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); +wave_0_per_point9=yp=yp*0.15; +wave_0_per_point10= +wave_0_per_point11=//plot random z position via function of sample pos; +wave_0_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); +wave_0_per_point13=zp=zp*0.25; +wave_0_per_point14= +wave_0_per_point15=//pull stars toward screen +wave_0_per_point16=zp=zp + 1 - t1; +wave_0_per_point17= +wave_0_per_point18=//correct when below 0 +wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp ); +wave_0_per_point20= +wave_0_per_point21=//darken far stars +wave_0_per_point22=a=(1 - zp*0.5)*2; +wave_0_per_point23= +wave_0_per_point24=zp=zp*0.7; +wave_0_per_point25= +wave_0_per_point26=x_screen=xp/zp + 0.5; +wave_0_per_point27=y_screen=yp/zp + 0.5; +wave_0_per_point28= +wave_0_per_point29=x=x_screen; +wave_0_per_point30=y=y_screen; +wave_0_per_point31= +wave_0_per_point32=r=1; +wave_0_per_point33=g=0.5; +wave_0_per_point34=b=0.1; +wave_0_per_point35=a=a*0.7; +wave_0_per_point36= +wave_0_per_point37=a=a* above( sin(time+s*9) , -0.5 ); +wave_0_per_point38= +wave_0_per_point39= +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.000000 +wavecode_1_smoothing=0.500000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=1.000000 +wave_1_init1=advance=0; +wave_1_init2=advance2=0 +wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002; +wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance); +wave_1_per_frame3=t1=advance; +wave_1_per_frame4= +wave_1_per_frame5= +wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001; +wave_1_per_frame7=t2=advance2 +wave_1_per_point1=s=sample*6.28; +wave_1_per_point2= +wave_1_per_point3=//plot random x position via function of sample pos; +wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); +wave_1_per_point5=xp=xp*0.15; +wave_1_per_point6= +wave_1_per_point7=//plot random y position via function of sample pos; +wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); +wave_1_per_point9=yp=yp*0.15; +wave_1_per_point10= +wave_1_per_point11=//plot random z position via function of sample pos; +wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); +wave_1_per_point13=zp=zp*0.25; +wave_1_per_point14= +wave_1_per_point15=//pull stars toward screen +wave_1_per_point16=zp=zp + 1 - t1; +wave_1_per_point17= +wave_1_per_point18=//correct when below 0 +wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp ); +wave_1_per_point20= +wave_1_per_point21=//darken far stars +wave_1_per_point22=a=(1 - zp*0.5) * 0.3; +wave_1_per_point23=a=if( below(a,0), 0 , a); +wave_1_per_point24= +wave_1_per_point25=zp=zp*0.7; +wave_1_per_point26= +wave_1_per_point27=x_screen=xp/zp + 0.5; +wave_1_per_point28=y_screen=yp/zp + 0.5; +wave_1_per_point29= +wave_1_per_point30=x=x_screen; +wave_1_per_point31=y=y_screen; +wave_1_per_point32= +wave_1_per_point33=r=0.2; +wave_1_per_point34=g=0.7; +wave_1_per_point35=b=1.0; +wave_1_per_point36=a=a*0.5 +wave_1_per_point37= +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=1 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=1 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wave_2_init1=advance=0; +wave_2_init2=advance2=0 +wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002; +wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance); +wave_2_per_frame3=t1=advance; +wave_2_per_frame4= +wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001; +wave_2_per_frame6=t2=advance2; +wave_2_per_point1=s=sample*6.28; +wave_2_per_point2= +wave_2_per_point3=//plot random x position via function of sample pos; +wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); +wave_2_per_point5=xp=xp*0.15; +wave_2_per_point6= +wave_2_per_point7=//plot random y position via function of sample pos; +wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); +wave_2_per_point9=yp=yp*0.15; +wave_2_per_point10= +wave_2_per_point11=//plot random z position via function of sample pos; +wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); +wave_2_per_point13=zp=zp*0.25; +wave_2_per_point14= +wave_2_per_point15=//pull stars toward screen +wave_2_per_point16=zp=zp + 1 - t1; +wave_2_per_point17= +wave_2_per_point18=//correct when below 0 +wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp ); +wave_2_per_point20= +wave_2_per_point21=//darken far stars +wave_2_per_point22=a=(1 - zp*0.5)*2; +wave_2_per_point23= +wave_2_per_point24=zp=zp*0.7; +wave_2_per_point25= +wave_2_per_point26=x_screen=-xp/zp + 0.5; +wave_2_per_point27=y_screen=yp/zp + 0.5; +wave_2_per_point28= +wave_2_per_point29=x=x_screen; +wave_2_per_point30=y=y_screen; +wave_2_per_point31= +wave_2_per_point32=r=1; +wave_2_per_point33=g=0.5; +wave_2_per_point34=b=0.1; +wave_2_per_point35=a=a*0.7; +wave_2_per_point36= +wave_2_per_point37= +wave_2_per_point38=a=a* above( sin(time+s*9) , -0.5 ); +wave_2_per_point39= +wave_2_per_point40= +wavecode_3_enabled=1 +wavecode_3_samples=402 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_init1=advance=0; +wave_3_init2=advance2=0 +wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002; +wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance); +wave_3_per_frame3=t1=advance; +wave_3_per_frame4= +wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001; +wave_3_per_frame6=t2=advance2; +wave_3_per_point1=s=sample*6.28; +wave_3_per_point2= +wave_3_per_point3=//plot random x position via function of sample pos; +wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8); +wave_3_per_point5=xp=xp*0.15; +wave_3_per_point6= +wave_3_per_point7=//plot random y position via function of sample pos; +wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7); +wave_3_per_point9=yp=yp*0.15; +wave_3_per_point10= +wave_3_per_point11=//plot random z position via function of sample pos; +wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7); +wave_3_per_point13=zp=zp*0.25; +wave_3_per_point14= +wave_3_per_point15=//pull stars toward screen +wave_3_per_point16=zp=zp + 1 - t1; +wave_3_per_point17= +wave_3_per_point18=//correct when below 0 +wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp ); +wave_3_per_point20= +wave_3_per_point21=//darken far stars +wave_3_per_point22=a=(1 - zp*0.5) * 0.3; +wave_3_per_point23=a=if( below(a,0), 0 , a); +wave_3_per_point24= +wave_3_per_point25=zp=zp*0.7; +wave_3_per_point26= +wave_3_per_point27=x_screen=-xp/zp + 0.5; +wave_3_per_point28=y_screen=yp/zp + 0.5; +wave_3_per_point29= +wave_3_per_point30=x=x_screen; +wave_3_per_point31=y=y_screen; +wave_3_per_point32= +wave_3_per_point33=r=0.2; +wave_3_per_point34=g=0.7; +wave_3_per_point35=b=1.0; +wave_3_per_point36=a=a*0.5 +wave_3_per_point37= +wave_3_per_point38= +shapecode_0_enabled=1 +shapecode_0_sides=3 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.208824 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.734577 +shapecode_0_r=0.610000 +shapecode_0_g=0.000000 +shapecode_0_b=0.000000 +shapecode_0_a=0.060000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=ang=time*0.3 +shapecode_1_enabled=1 +shapecode_1_sides=5 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.100000 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=1.000000 +shapecode_1_r=1.000000 +shapecode_1_g=0.600000 +shapecode_1_b=0.900000 +shapecode_1_a=0.110000 +shapecode_1_r2=0.600000 +shapecode_1_g2=0.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=1.000000 +shapecode_1_border_b=1.000000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=xp = 1 - abs( sin(time*100) ); +shape_1_per_frame2=xsign = rand(2)*2 - 1; +shape_1_per_frame3= +shape_1_per_frame4=a=a * (1-xp); +shape_1_per_frame5= +shape_1_per_frame6=xp=xp* (bass+mid+treb)*0.23; +shape_1_per_frame7= +shape_1_per_frame8=x = xp*xsign*0.5 + 0.5; +shape_1_per_frame9= +shape_1_per_frame10= +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.500000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.100000 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=1.000000 +shapecode_2_g=0.000000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.100000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.100000 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=1.000000 +shapecode_3_g=0.000000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=1.000000 +shapecode_3_border_g=1.000000 +shapecode_3_border_b=1.000000 +shapecode_3_border_a=0.100000 +per_frame_init_1=mv_x=64;mv_y=48; +per_frame_init_2=nut=0; +per_frame_init_3=stp=0;stq=0; +per_frame_init_4=rtp=0;rtq=0; +per_frame_init_5=wvr=0; +per_frame_init_6=decay=0; +per_frame_init_7=dcsp=0 +per_frame_init_8= +per_frame_1=decay=1; +per_frame_2=zoom=1.01; +per_frame_3= +per_frame_4=q1=time; +per_frame_5=q2=time; +per_frame_6=q3=time; +per_frame_7= +per_frame_8= +per_frame_9= +per_frame_10= +per_frame_11= +per_frame_12=flash=flash + min(mid*mid*mid*0.1,0.5); +per_frame_13=flash=if( above(flash,1) , flash-1 , flash); +per_frame_14=gamma=1.0+ flash*0.5 + min(bass_att*bass_att*0.3,0.49); +per_frame_15=invert=0 |