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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk429
1 files changed, 429 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk
new file mode 100644
index 0000000..aa11f2f
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Eo.S. - pointfield 09 the gases beyond 85c.milk
@@ -0,0 +1,429 @@
+[preset00]
+fRating=2.000000
+fGammaAdj=1.210000
+fDecay=0.960000
+fVideoEchoZoom=0.996630
+fVideoEchoAlpha=0.000000
+nVideoEchoOrientation=1
+nWaveMode=2
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=0
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=0.011726
+fWaveSmoothing=0.900000
+fWaveParam=0.000000
+fModWaveAlphaStart=0.750000
+fModWaveAlphaEnd=0.950000
+fWarpAnimSpeed=0.010284
+fWarpScale=0.010000
+fZoomExponent=1.000000
+fShader=1.000000
+zoom=1.000000
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=1.000000
+sy=1.000000
+wave_r=0.500000
+wave_g=0.400000
+wave_b=0.300000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.000000
+ob_r=0.110000
+ob_g=0.000000
+ob_b=0.100000
+ob_a=0.000000
+ib_size=0.000000
+ib_r=0.000000
+ib_g=0.000000
+ib_b=0.000000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=5.000000
+mv_r=0.000000
+mv_g=0.000000
+mv_b=0.000000
+mv_a=0.000000
+wavecode_0_enabled=1
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=1.000000
+wavecode_0_smoothing=0.500000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=1.000000
+wave_0_init1=advance=0;
+wave_0_init2=advance2=0;
+wave_0_per_frame1=advance=advance+ bass_att*bass_att*0.002;
+wave_0_per_frame2=advance=if( above(advance,2) , advance-2, advance);
+wave_0_per_frame3=t1=advance;
+wave_0_per_frame4=
+wave_0_per_frame5=
+wave_0_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
+wave_0_per_frame7=t2=advance2
+wave_0_per_point1=s=sample*6.28;
+wave_0_per_point2=
+wave_0_per_point3=//plot random x position via function of sample pos;
+wave_0_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
+wave_0_per_point5=xp=xp*0.15;
+wave_0_per_point6=
+wave_0_per_point7=//plot random y position via function of sample pos;
+wave_0_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
+wave_0_per_point9=yp=yp*0.15;
+wave_0_per_point10=
+wave_0_per_point11=//plot random z position via function of sample pos;
+wave_0_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
+wave_0_per_point13=zp=zp*0.25;
+wave_0_per_point14=
+wave_0_per_point15=//pull stars toward screen
+wave_0_per_point16=zp=zp + 1 - t1;
+wave_0_per_point17=
+wave_0_per_point18=//correct when below 0
+wave_0_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_0_per_point20=
+wave_0_per_point21=//darken far stars
+wave_0_per_point22=a=(1 - zp*0.5)*2;
+wave_0_per_point23=
+wave_0_per_point24=zp=zp*0.7;
+wave_0_per_point25=
+wave_0_per_point26=x_screen=xp/zp + 0.5;
+wave_0_per_point27=y_screen=yp/zp + 0.5;
+wave_0_per_point28=
+wave_0_per_point29=x=x_screen;
+wave_0_per_point30=y=y_screen;
+wave_0_per_point31=
+wave_0_per_point32=r=1;
+wave_0_per_point33=g=0.5;
+wave_0_per_point34=b=0.1;
+wave_0_per_point35=a=a*0.7;
+wave_0_per_point36=
+wave_0_per_point37=a=a* above( sin(time+s*9) , -0.5 );
+wave_0_per_point38=
+wave_0_per_point39=
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=1
+wavecode_1_scaling=1.000000
+wavecode_1_smoothing=0.500000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=1.000000
+wave_1_init1=advance=0;
+wave_1_init2=advance2=0
+wave_1_per_frame1=advance=advance+ bass_att*bass_att*0.002;
+wave_1_per_frame2=advance=if( above(advance,2) , advance-2, advance);
+wave_1_per_frame3=t1=advance;
+wave_1_per_frame4=
+wave_1_per_frame5=
+wave_1_per_frame6=advance2=advance2+ mid_att*mid_att*0.001;
+wave_1_per_frame7=t2=advance2
+wave_1_per_point1=s=sample*6.28;
+wave_1_per_point2=
+wave_1_per_point3=//plot random x position via function of sample pos;
+wave_1_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
+wave_1_per_point5=xp=xp*0.15;
+wave_1_per_point6=
+wave_1_per_point7=//plot random y position via function of sample pos;
+wave_1_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
+wave_1_per_point9=yp=yp*0.15;
+wave_1_per_point10=
+wave_1_per_point11=//plot random z position via function of sample pos;
+wave_1_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
+wave_1_per_point13=zp=zp*0.25;
+wave_1_per_point14=
+wave_1_per_point15=//pull stars toward screen
+wave_1_per_point16=zp=zp + 1 - t1;
+wave_1_per_point17=
+wave_1_per_point18=//correct when below 0
+wave_1_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_1_per_point20=
+wave_1_per_point21=//darken far stars
+wave_1_per_point22=a=(1 - zp*0.5) * 0.3;
+wave_1_per_point23=a=if( below(a,0), 0 , a);
+wave_1_per_point24=
+wave_1_per_point25=zp=zp*0.7;
+wave_1_per_point26=
+wave_1_per_point27=x_screen=xp/zp + 0.5;
+wave_1_per_point28=y_screen=yp/zp + 0.5;
+wave_1_per_point29=
+wave_1_per_point30=x=x_screen;
+wave_1_per_point31=y=y_screen;
+wave_1_per_point32=
+wave_1_per_point33=r=0.2;
+wave_1_per_point34=g=0.7;
+wave_1_per_point35=b=1.0;
+wave_1_per_point36=a=a*0.5
+wave_1_per_point37=
+wavecode_2_enabled=1
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=1
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=1
+wavecode_2_scaling=1.000000
+wavecode_2_smoothing=0.500000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=1.000000
+wave_2_init1=advance=0;
+wave_2_init2=advance2=0
+wave_2_per_frame1=advance=advance+ bass_att*bass_att*0.002;
+wave_2_per_frame2=advance=if( above(advance,2) , advance-2, advance);
+wave_2_per_frame3=t1=advance;
+wave_2_per_frame4=
+wave_2_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
+wave_2_per_frame6=t2=advance2;
+wave_2_per_point1=s=sample*6.28;
+wave_2_per_point2=
+wave_2_per_point3=//plot random x position via function of sample pos;
+wave_2_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
+wave_2_per_point5=xp=xp*0.15;
+wave_2_per_point6=
+wave_2_per_point7=//plot random y position via function of sample pos;
+wave_2_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
+wave_2_per_point9=yp=yp*0.15;
+wave_2_per_point10=
+wave_2_per_point11=//plot random z position via function of sample pos;
+wave_2_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
+wave_2_per_point13=zp=zp*0.25;
+wave_2_per_point14=
+wave_2_per_point15=//pull stars toward screen
+wave_2_per_point16=zp=zp + 1 - t1;
+wave_2_per_point17=
+wave_2_per_point18=//correct when below 0
+wave_2_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_2_per_point20=
+wave_2_per_point21=//darken far stars
+wave_2_per_point22=a=(1 - zp*0.5)*2;
+wave_2_per_point23=
+wave_2_per_point24=zp=zp*0.7;
+wave_2_per_point25=
+wave_2_per_point26=x_screen=-xp/zp + 0.5;
+wave_2_per_point27=y_screen=yp/zp + 0.5;
+wave_2_per_point28=
+wave_2_per_point29=x=x_screen;
+wave_2_per_point30=y=y_screen;
+wave_2_per_point31=
+wave_2_per_point32=r=1;
+wave_2_per_point33=g=0.5;
+wave_2_per_point34=b=0.1;
+wave_2_per_point35=a=a*0.7;
+wave_2_per_point36=
+wave_2_per_point37=
+wave_2_per_point38=a=a* above( sin(time+s*9) , -0.5 );
+wave_2_per_point39=
+wave_2_per_point40=
+wavecode_3_enabled=1
+wavecode_3_samples=402
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=1
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+wave_3_init1=advance=0;
+wave_3_init2=advance2=0
+wave_3_per_frame1=advance=advance+ bass_att*bass_att*0.002;
+wave_3_per_frame2=advance=if( above(advance,2) , advance-2, advance);
+wave_3_per_frame3=t1=advance;
+wave_3_per_frame4=
+wave_3_per_frame5=advance2=advance2+ mid_att*mid_att*0.001;
+wave_3_per_frame6=t2=advance2;
+wave_3_per_point1=s=sample*6.28;
+wave_3_per_point2=
+wave_3_per_point3=//plot random x position via function of sample pos;
+wave_3_per_point4=xp=sin(s)+sin(s*0.34)+sin(s*7.3+t2)+sin(s*13.8);
+wave_3_per_point5=xp=xp*0.15;
+wave_3_per_point6=
+wave_3_per_point7=//plot random y position via function of sample pos;
+wave_3_per_point8=yp=cos(s)+sin(s*0.24)+cos(s*5.4+t2)+sin(s*17.7);
+wave_3_per_point9=yp=yp*0.15;
+wave_3_per_point10=
+wave_3_per_point11=//plot random z position via function of sample pos;
+wave_3_per_point12=zp=cos(s)+cos(s*5.24 )+cos(s*14.4)+cos(s*2.7);
+wave_3_per_point13=zp=zp*0.25;
+wave_3_per_point14=
+wave_3_per_point15=//pull stars toward screen
+wave_3_per_point16=zp=zp + 1 - t1;
+wave_3_per_point17=
+wave_3_per_point18=//correct when below 0
+wave_3_per_point19=zp=if( below(zp,0) , zp+2 , zp );
+wave_3_per_point20=
+wave_3_per_point21=//darken far stars
+wave_3_per_point22=a=(1 - zp*0.5) * 0.3;
+wave_3_per_point23=a=if( below(a,0), 0 , a);
+wave_3_per_point24=
+wave_3_per_point25=zp=zp*0.7;
+wave_3_per_point26=
+wave_3_per_point27=x_screen=-xp/zp + 0.5;
+wave_3_per_point28=y_screen=yp/zp + 0.5;
+wave_3_per_point29=
+wave_3_per_point30=x=x_screen;
+wave_3_per_point31=y=y_screen;
+wave_3_per_point32=
+wave_3_per_point33=r=0.2;
+wave_3_per_point34=g=0.7;
+wave_3_per_point35=b=1.0;
+wave_3_per_point36=a=a*0.5
+wave_3_per_point37=
+wave_3_per_point38=
+shapecode_0_enabled=1
+shapecode_0_sides=3
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.208824
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=0.734577
+shapecode_0_r=0.610000
+shapecode_0_g=0.000000
+shapecode_0_b=0.000000
+shapecode_0_a=0.060000
+shapecode_0_r2=0.000000
+shapecode_0_g2=0.000000
+shapecode_0_b2=0.000000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=1.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=ang=time*0.3
+shapecode_1_enabled=1
+shapecode_1_sides=5
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.100000
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=1.000000
+shapecode_1_r=1.000000
+shapecode_1_g=0.600000
+shapecode_1_b=0.900000
+shapecode_1_a=0.110000
+shapecode_1_r2=0.600000
+shapecode_1_g2=0.000000
+shapecode_1_b2=0.000000
+shapecode_1_a2=0.000000
+shapecode_1_border_r=1.000000
+shapecode_1_border_g=1.000000
+shapecode_1_border_b=1.000000
+shapecode_1_border_a=0.000000
+shape_1_per_frame1=xp = 1 - abs( sin(time*100) );
+shape_1_per_frame2=xsign = rand(2)*2 - 1;
+shape_1_per_frame3=
+shape_1_per_frame4=a=a * (1-xp);
+shape_1_per_frame5=
+shape_1_per_frame6=xp=xp* (bass+mid+treb)*0.23;
+shape_1_per_frame7=
+shape_1_per_frame8=x = xp*xsign*0.5 + 0.5;
+shape_1_per_frame9=
+shape_1_per_frame10=
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.500000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.100000
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=1.000000
+shapecode_2_r=1.000000
+shapecode_2_g=0.000000
+shapecode_2_b=0.000000
+shapecode_2_a=1.000000
+shapecode_2_r2=0.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=0.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=1.000000
+shapecode_2_border_g=1.000000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.100000
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.500000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.100000
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=1.000000
+shapecode_3_r=1.000000
+shapecode_3_g=0.000000
+shapecode_3_b=0.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=0.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=1.000000
+shapecode_3_border_g=1.000000
+shapecode_3_border_b=1.000000
+shapecode_3_border_a=0.100000
+per_frame_init_1=mv_x=64;mv_y=48;
+per_frame_init_2=nut=0;
+per_frame_init_3=stp=0;stq=0;
+per_frame_init_4=rtp=0;rtq=0;
+per_frame_init_5=wvr=0;
+per_frame_init_6=decay=0;
+per_frame_init_7=dcsp=0
+per_frame_init_8=
+per_frame_1=decay=1;
+per_frame_2=zoom=1.01;
+per_frame_3=
+per_frame_4=q1=time;
+per_frame_5=q2=time;
+per_frame_6=q3=time;
+per_frame_7=
+per_frame_8=
+per_frame_9=
+per_frame_10=
+per_frame_11=
+per_frame_12=flash=flash + min(mid*mid*mid*0.1,0.5);
+per_frame_13=flash=if( above(flash,1) , flash-1 , flash);
+per_frame_14=gamma=1.0+ flash*0.5 + min(bass_att*bass_att*0.3,0.49);
+per_frame_15=invert=0