diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk | 303 |
1 files changed, 303 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk new file mode 100644 index 0000000..89996fe --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Goody - The Shakes.milk @@ -0,0 +1,303 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.000 +fDecay=0.925 +fVideoEchoZoom=1.007 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=0.591 +fWaveSmoothing=0.900 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.99950 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.02000 +dy=0.02000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=1.000 +wave_g=1.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.000 +ob_r=0.010 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.000 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=6.400 +nMotionVectorsY=4.800 +mv_dx=0.000 +mv_dy=0.000 +mv_l=5.000 +mv_r=1.000 +mv_g=1.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=q1=-1.1*time; +per_frame_2=q2=1.6*time; +per_frame_3=q3=.4*time; +per_frame_4=q4=.2*time; +per_pixel_1=xm = sin(time*.2)*(x-.5) -cos(time*.2)*(y-.5); +per_pixel_2=ym = cos(time*.2)*(x-.5) +sin(time*.2)*(y-.5); +per_pixel_3= +per_pixel_4=dx=dx+.005*cos(ym*18+.1*(time*.11)+.35*treb_att); +per_pixel_5=dy=dy+.005*sin(xm*18+.1*(time*.09)+.35*treb_att); +warp_1=`shader_body +warp_2=`{ +warp_3=`float2 uv2=uv; +warp_4=`float3 texm=0; +warp_5=` +warp_6=` // sample previous frame +warp_7=` ret = tex2D( sampler_main, uv ).xyz; +warp_8=` +warp_9=` // mix in code based off of Geiss's original mix code +warp_10=` float pic = tex2D(sampler_noise_hq, uv_orig*aspect.xy*.25+.1*roam_cos+.1*time).xyz; +warp_11=` float lum = lum(pic); +warp_12=` float use_it = abs(lum+.2 - (0.5-roam_cos.xy*0.15)); +warp_13=` float LFNoise = tex2D(sampler_noise_hq, pic-(uv.yx*2 + (time*.15))); +warp_14=` use_it = (1-use_it - (8*LFNoise)); +warp_15=` float tex = lerp(ret, pic, 1.2*use_it); +warp_16=` +warp_17=`texm=tex; +warp_18=`texm.x*=.8; +warp_19=`texm.y*=.98; +warp_20=`texm.z*=.95; +warp_21=` +warp_22=`ret=texm; +warp_23=`ret*=float3(1.2,1,1.9); +warp_24=` +warp_25=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`//initial textures: +comp_5=`//1. Main image +comp_6=` float3 base=tex2D(sampler_main, uv); +comp_7=`//2. High quality noise sampler +comp_8=` float3 hinoise=tex2D(sampler_noise_hq, uv); +comp_9=` +comp_10=`//declaring modifying vars: +comp_11=`//1. uv movement values +comp_12=` float2 uvmf= uv; +comp_13=` uvmf.x+=q1; +comp_14=` uvmf.y+=q2; +comp_15=` float2 uvms= uv; +comp_16=` uvms.x+=q3; +comp_17=` uvms.y+=q4; +comp_18=`//2. slow moving high quality noise sampler +comp_19=` float mfnoise = tex2D(sampler_noise_hq, uvms); +comp_20=`//3. fast moving low quality noise sampler +comp_21=` float msnoise = tex2D(sampler_noise_lq, uvmf*3); +comp_22=`//2. Perspective UV value +comp_23=` float2 uvp=uv; +comp_24=` uvp.y*=.38; +comp_25=`//3. Blur values +comp_26=` float3 blpi=GetBlur1(uvp); +comp_27=` float3 blpii=GetBlur2(uvp); +comp_28=` float3 blpiii= GetBlur3(uvp); +comp_29=` float3 blmi=GetBlur1(uv); +comp_30=` float3 blmii=GetBlur2(uv); +comp_31=` float3 blmiii=GetBlur3(uv); +comp_32=` +comp_33=`//Perspective modified samplers +comp_34=`//1. Perspective Main +comp_35=` float3 pret=tex2D(sampler_main, uvp); +comp_36=` +comp_37=`//2. Perspective Blurred mod +comp_38=` float3 bret=tex2D(sampler_main, blpi); +comp_39=` +comp_40=`//Color channel noise samplers +comp_41=` +comp_42=`//final return value +comp_43=`float3 fret=(3*blmii-(.5*base)-blmi).xyz; +comp_44=` +comp_45=`ret=1-(fret-.1*(mfnoise)); +comp_46=`ret-=.2*(msnoise); +comp_47=`} |