diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Fireworks Sparkle.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Fireworks Sparkle.milk | 689 |
1 files changed, 689 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Fireworks Sparkle.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Fireworks Sparkle.milk new file mode 100644 index 0000000..6153af9 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Fireworks Sparkle.milk @@ -0,0 +1,689 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=2.000000 +fDecay=0.900000 +fVideoEchoZoom=1.006596 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=1 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=1 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=1.000000 +fWaveSmoothing=0.750000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.750000 +fModWaveAlphaEnd=0.950000 +fWarpAnimSpeed=1.000000 +fWarpScale=1.000000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.960000 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.000521 +sx=1.000000 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.010000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.900000 +mv_r=1.000000 +mv_g=1.000000 +mv_b=1.000000 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.250000 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=1.000000 +wavecode_0_smoothing=0.500000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=1.000000 +wave_0_per_point1=//apply zoom burst on beat +wave_0_per_point2=flag = above(q3,2); +wave_0_per_point3=//state zero is ready state +wave_0_per_point4=state = state + flag*equal(state,0); +wave_0_per_point5= +wave_0_per_point6=//upwards flight +wave_0_per_point7=yval = if(equal(state,0),0, yval); +wave_0_per_point8=yval = yval + 0.00004*equal(state,1); +wave_0_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax); +wave_0_per_point10= +wave_0_per_point11=//hit apogee +wave_0_per_point12=state = if(above(yval,0.5+ymax),2,state); +wave_0_per_point13= +wave_0_per_point14=//reset variable +wave_0_per_point15=yval = if(equal(state,0),0, yval); +wave_0_per_point16=burst = if(equal(state,0),0.001,burst); +wave_0_per_point17=alphax = if(equal(state,0),1,alphax); +wave_0_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); +wave_0_per_point19= +wave_0_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed); +wave_0_per_point21=xdrift = if(equal(state,0),rand(20),xdrift); +wave_0_per_point22=//to get the numbers small enough have to use constants +wave_0_per_point23=xdriftinc = xdriftinc +wave_0_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 +wave_0_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 +wave_0_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 +wave_0_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 +wave_0_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 +wave_0_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 +wave_0_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 +wave_0_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 +wave_0_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 +wave_0_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 +wave_0_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 +wave_0_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 +wave_0_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 +wave_0_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 +wave_0_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 +wave_0_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 +wave_0_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 +wave_0_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 +wave_0_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; +wave_0_per_point43= +wave_0_per_point44=burst = burst +wave_0_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 +wave_0_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 +wave_0_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 +wave_0_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 +wave_0_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 +wave_0_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 +wave_0_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 +wave_0_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 +wave_0_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 +wave_0_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; +wave_0_per_point55= +wave_0_per_point56=alphax = alphax - 0.00004*equal(state,2); +wave_0_per_point57=state = if(below(alphax,0),0,state); +wave_0_per_point58= +wave_0_per_point59= +wave_0_per_point60=s = sample*3.14*100; +wave_0_per_point61=ss = sample*6.28*1000; +wave_0_per_point62= +wave_0_per_point63=//draw torus +wave_0_per_point64=xs = (burst*0.1 + burst*cos(s))*cos(ss); +wave_0_per_point65=ys = (burst*0.1 + burst*cos(s))*sin(ss); +wave_0_per_point66=zs = burst*sin(s); +wave_0_per_point67= +wave_0_per_point68= +wave_0_per_point69=//rotate x axis +wave_0_per_point70=angle = sin(q1*0.025)*6.28; +wave_0_per_point71=yx = ys*cos(angle) - zs*sin(angle); +wave_0_per_point72=zx = ys*sin(angle) + zs*cos(angle); +wave_0_per_point73=xx = xs; +wave_0_per_point74= +wave_0_per_point75=//rotate y axis +wave_0_per_point76=angle2 = sin(q1*0.03)*6.28; +wave_0_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); +wave_0_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); +wave_0_per_point79=yd = yx; +wave_0_per_point80= +wave_0_per_point81=//rotaye z axis +wave_0_per_point82=angle3 = sin(q1*0.022)*6.28; +wave_0_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); +wave_0_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); +wave_0_per_point85= +wave_0_per_point86=zd = zd + 2; +wave_0_per_point87= +wave_0_per_point88=x = xn*zd*0.3 + 0.5; +wave_0_per_point89=y = yn*zd*0.3*1.2; +wave_0_per_point90= +wave_0_per_point91= +wave_0_per_point92=x = x + xdriftinc; +wave_0_per_point93=y = y + sin(yval*1.5) - 0.18; +wave_0_per_point94= +wave_0_per_point95= +wave_0_per_point96=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_0_per_point97=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_0_per_point98=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.000000 +wavecode_1_smoothing=0.500000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=1.000000 +wave_1_per_point1=//apply zoom burst on beat +wave_1_per_point2=flag = above(q3,2); +wave_1_per_point3=//state zero is ready state +wave_1_per_point4=state = state + flag*equal(state,0); +wave_1_per_point5= +wave_1_per_point6=//upwards flight +wave_1_per_point7=yval = if(equal(state,0),0, yval); +wave_1_per_point8=yval = yval + 0.00004*equal(state,1); +wave_1_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax); +wave_1_per_point10= +wave_1_per_point11=//hit apogee +wave_1_per_point12=state = if(above(yval,0.5+ymax),2,state); +wave_1_per_point13= +wave_1_per_point14=//reset variable +wave_1_per_point15=yval = if(equal(state,0),0, yval); +wave_1_per_point16=burst = if(equal(state,0),0.001,burst); +wave_1_per_point17=alphax = if(equal(state,0),1,alphax); +wave_1_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); +wave_1_per_point19= +wave_1_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed); +wave_1_per_point21=xdrift = if(equal(state,0),rand(20),xdrift); +wave_1_per_point22=//to get the numbers small enough have to use constants +wave_1_per_point23=xdriftinc = xdriftinc +wave_1_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 +wave_1_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 +wave_1_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 +wave_1_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 +wave_1_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 +wave_1_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 +wave_1_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 +wave_1_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 +wave_1_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 +wave_1_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 +wave_1_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 +wave_1_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 +wave_1_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 +wave_1_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 +wave_1_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 +wave_1_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 +wave_1_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 +wave_1_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 +wave_1_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; +wave_1_per_point43= +wave_1_per_point44=burst = burst +wave_1_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 +wave_1_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 +wave_1_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 +wave_1_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 +wave_1_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 +wave_1_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 +wave_1_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 +wave_1_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 +wave_1_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 +wave_1_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; +wave_1_per_point55= +wave_1_per_point56=alphax = alphax - 0.00004*equal(state,2); +wave_1_per_point57=state = if(below(alphax,0),0,state); +wave_1_per_point58= +wave_1_per_point59= +wave_1_per_point60=s = sample*3.14*100; +wave_1_per_point61=ss = sample*6.28*1000; +wave_1_per_point62= +wave_1_per_point63=//draw torus +wave_1_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss); +wave_1_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss); +wave_1_per_point66=zs = 0.1*burst*sin(s); +wave_1_per_point67= +wave_1_per_point68= +wave_1_per_point69=//rotate x axis +wave_1_per_point70=angle = sin(-q1*0.035)*6.28; +wave_1_per_point71=yx = ys*cos(angle) - zs*sin(angle); +wave_1_per_point72=zx = ys*sin(angle) + zs*cos(angle); +wave_1_per_point73=xx = xs; +wave_1_per_point74= +wave_1_per_point75=//rotate y axis +wave_1_per_point76=angle2 = sin(q1*0.03)*6.28; +wave_1_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); +wave_1_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); +wave_1_per_point79=yd = yx; +wave_1_per_point80= +wave_1_per_point81=//rotaye z axis +wave_1_per_point82=angle3 = sin(-q1*0.032)*6.28; +wave_1_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); +wave_1_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); +wave_1_per_point85= +wave_1_per_point86=zd = zd + 2; +wave_1_per_point87= +wave_1_per_point88=x = xn*zd*0.3 + 0.5; +wave_1_per_point89=y = yn*zd*0.3*1.2; +wave_1_per_point90= +wave_1_per_point91= +wave_1_per_point92=x = x + xdriftinc; +wave_1_per_point93=y = y + sin(yval*1.5) - 0.18; +wave_1_per_point94= +wave_1_per_point95= +wave_1_per_point96=r = 0.5 + 0.5*sin(q1*1.7 + x + x); +wave_1_per_point97=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_1_per_point98=b = 0.5 + 0.5*sin(q1*1.16 + y + y); +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=1 +wavecode_2_bUseDots=1 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=1 +wavecode_2_scaling=1.000000 +wavecode_2_smoothing=0.500000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=1.000000 +wave_2_per_point1=//apply zoom burst on beat +wave_2_per_point2=flag = above(q3,2); +wave_2_per_point3=//state zero is ready state +wave_2_per_point4=state = state + flag*equal(state,0); +wave_2_per_point5= +wave_2_per_point6=//upwards flight +wave_2_per_point7=yval = if(equal(state,0),0, yval); +wave_2_per_point8=yval = yval + 0.00004*equal(state,1); +wave_2_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax); +wave_2_per_point10= +wave_2_per_point11=//hit apogee +wave_2_per_point12=state = if(above(yval,0.5+ymax),2,state); +wave_2_per_point13= +wave_2_per_point14=//reset variable +wave_2_per_point15=yval = if(equal(state,0),0, yval); +wave_2_per_point16=burst = if(equal(state,0),0.001,burst); +wave_2_per_point17=alphax = if(equal(state,0),1,alphax); +wave_2_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); +wave_2_per_point19= +wave_2_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed); +wave_2_per_point21=xdrift = if(equal(state,0),rand(20),xdrift); +wave_2_per_point22=//to get the numbers small enough have to use constants +wave_2_per_point23=xdriftinc = xdriftinc +wave_2_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 +wave_2_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 +wave_2_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 +wave_2_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 +wave_2_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 +wave_2_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 +wave_2_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 +wave_2_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 +wave_2_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 +wave_2_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 +wave_2_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 +wave_2_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 +wave_2_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 +wave_2_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 +wave_2_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 +wave_2_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 +wave_2_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 +wave_2_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 +wave_2_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; +wave_2_per_point43= +wave_2_per_point44=burst = burst +wave_2_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 +wave_2_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 +wave_2_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 +wave_2_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 +wave_2_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 +wave_2_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 +wave_2_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 +wave_2_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 +wave_2_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 +wave_2_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; +wave_2_per_point55= +wave_2_per_point56=alphax = alphax - 0.00004*equal(state,2); +wave_2_per_point57=state = if(below(alphax,0),0,state); +wave_2_per_point58= +wave_2_per_point59= +wave_2_per_point60=s = sample*3.14*100; +wave_2_per_point61=ss = sample*6.28*1000; +wave_2_per_point62= +wave_2_per_point63=//draw torus +wave_2_per_point64=xs = (burst*0.8 + 0.4*burst*cos(s))*cos(ss); +wave_2_per_point65=ys = (burst*0.8 + 0.4*burst*cos(s))*sin(ss); +wave_2_per_point66=zs = 0.4*burst*sin(s); +wave_2_per_point67= +wave_2_per_point68= +wave_2_per_point69=//rotate x axis +wave_2_per_point70=angle = sin(-q1*0.015)*6.28; +wave_2_per_point71=yx = ys*cos(angle) - zs*sin(angle); +wave_2_per_point72=zx = ys*sin(angle) + zs*cos(angle); +wave_2_per_point73=xx = xs; +wave_2_per_point74= +wave_2_per_point75=//rotate y axis +wave_2_per_point76=angle2 = sin(q1*0.01579)*6.28; +wave_2_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); +wave_2_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); +wave_2_per_point79=yd = yx; +wave_2_per_point80= +wave_2_per_point81=//rotaye z axis +wave_2_per_point82=angle3 = sin(q1*0.022)*6.28; +wave_2_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); +wave_2_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); +wave_2_per_point85= +wave_2_per_point86=zd = zd + 2; +wave_2_per_point87= +wave_2_per_point88=x = xn*zd*0.3 + 0.5; +wave_2_per_point89=y = yn*zd*0.3*1.2; +wave_2_per_point90= +wave_2_per_point91= +wave_2_per_point92=x = x + xdriftinc; +wave_2_per_point93=y = y + sin(yval*1.5) - 0.18; +wave_2_per_point94= +wave_2_per_point95= +wave_2_per_point96=r = 0.5 + 0.5*sin(q1*1.27 + x + x); +wave_2_per_point97=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_2_per_point98=b = 0.5 + 0.5*sin(q1*1.346 + y + y); +wavecode_3_enabled=1 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_per_point1=//apply zoom burst on beat +wave_3_per_point2=flag = above(q3,2); +wave_3_per_point3=//state zero is ready state +wave_3_per_point4=state = state + flag*equal(state,0); +wave_3_per_point5= +wave_3_per_point6=//upwards flight +wave_3_per_point7=yval = if(equal(state,0),0, yval); +wave_3_per_point8=yval = yval + 0.00004*equal(state,1); +wave_3_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax); +wave_3_per_point10= +wave_3_per_point11=//hit apogee +wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state); +wave_3_per_point13= +wave_3_per_point14=//reset variable +wave_3_per_point15=yval = if(equal(state,0),0, yval); +wave_3_per_point16=burst = if(equal(state,0),0.001,burst); +wave_3_per_point17=alphax = if(equal(state,0),1,alphax); +wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); +wave_3_per_point19= +wave_3_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed); +wave_3_per_point21=xdrift = if(equal(state,0),rand(20),xdrift); +wave_3_per_point22=//to get the numbers small enough have to use constants +wave_3_per_point23=xdriftinc = xdriftinc +wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 +wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 +wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 +wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 +wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 +wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 +wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 +wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 +wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 +wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 +wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 +wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 +wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 +wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 +wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 +wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 +wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 +wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 +wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; +wave_3_per_point43= +wave_3_per_point44=burst = burst +wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 +wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 +wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 +wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 +wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 +wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 +wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 +wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 +wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 +wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; +wave_3_per_point55= +wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2); +wave_3_per_point57=state = if(below(alphax,0),0,state); +wave_3_per_point58= +wave_3_per_point59= +wave_3_per_point60=s = sample*3.14*100; +wave_3_per_point61=ss = sample*6.28*1000; +wave_3_per_point62= +wave_3_per_point63=//draw torus +wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss); +wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss); +wave_3_per_point66=zs = 0.1*burst*sin(s); +wave_3_per_point67= +wave_3_per_point68= +wave_3_per_point69=//rotate x axis +wave_3_per_point70=angle = sin(-q1*0.035)*6.28; +wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle); +wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle); +wave_3_per_point73=xx = xs; +wave_3_per_point74= +wave_3_per_point75=//rotate y axis +wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28; +wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); +wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); +wave_3_per_point79=yd = yx; +wave_3_per_point80= +wave_3_per_point81=//rotaye z axis +wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28; +wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); +wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); +wave_3_per_point85= +wave_3_per_point86=zd = zd + 2; +wave_3_per_point87= +wave_3_per_point88=x = xn*zd*0.3 + 0.5; +wave_3_per_point89=y = yn*zd*0.3*1.2; +wave_3_per_point90= +wave_3_per_point91= +wave_3_per_point92=x = x + xdriftinc; +wave_3_per_point93=y = y + sin(yval*1.5) - 0.18; +wave_3_per_point94= +wave_3_per_point95= +wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x); +wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y); +wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y); +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=2.667177 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.451117 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=0.000000 +shapecode_0_a=0.200000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.000000 +shapecode_0_a2=0.200000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=1.000000 +shapecode_0_border_a=0.100000 +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=2.380961 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.424973 +shapecode_1_r=0.000000 +shapecode_1_g=0.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.600000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.600000 +shapecode_1_border_r=1.000000 +shapecode_1_border_g=1.000000 +shapecode_1_border_b=1.000000 +shapecode_1_border_a=1.000000 +shape_1_per_frame1=r = 0.1 + 0.5*sin(q1); +shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878); +shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.897); +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.500000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.100000 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=1.000000 +shapecode_2_r=1.000000 +shapecode_2_g=0.000000 +shapecode_2_b=0.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.100000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.500000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.100000 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=1.000000 +shapecode_3_r=1.000000 +shapecode_3_g=0.000000 +shapecode_3_b=0.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=0.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=0.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=1.000000 +shapecode_3_border_g=1.000000 +shapecode_3_border_b=1.000000 +shapecode_3_border_a=0.100000 +per_frame_init_1=state = 0; +per_frame_1=basstime = basstime + bass*0.06; +per_frame_2=q1 = basstime; +per_frame_3= +per_frame_4=basstime = if(below(basstime,1000),1000,basstime); +per_frame_5= +per_frame_6=vol = pow(bass+mid+treb,2); +per_frame_7=basssum = vol; +per_frame_8= +per_frame_9=stickybit = time%2; +per_frame_10= +per_frame_11=//avg vol +per_frame_12=//buffer 1 +per_frame_13=volAvg = volAvg + vol*equal(stickybit,1); +per_frame_14=//number of samples 1 or framerate +per_frame_15=sample1 = sample1 + equal(stickybit,1); +per_frame_16=//buffer 2 +per_frame_17=volAvg2 = volAvg2 + vol*equal(stickybit,0); +per_frame_18=//number of samples 2 +per_frame_19=sample2 = sample2 + equal(stickybit,0); +per_frame_20= +per_frame_21=//transision +per_frame_22=edge = bnot(equal(bit2,stickybit)); +per_frame_23= +per_frame_24=volAvg = volAvg - volAvg*edge*stickybit; +per_frame_25=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); +per_frame_26= +per_frame_27=sample1 = sample1 - sample1*edge*stickybit; +per_frame_28=sample2 = sample2 - sample2*edge*equal(stickybit,0); +per_frame_29= +per_frame_30=//test vol against avg buffer lvl +per_frame_31=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); +per_frame_32=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); +per_frame_33= +per_frame_34=q3 = diff; +per_frame_35= +per_frame_36=bit2 = time%2; +per_frame_37= +per_frame_38=difftime = difftime + diff*0.03; +per_frame_39=q2 = difftime; +per_frame_40= +per_frame_41=//fix a strange error +per_frame_42=difftime = if(above(difftime,2000),0, difftime); +per_frame_43= +per_pixel_1=zoom = 1; +warp_1=`shader_body +warp_2=`{ +warp_3=` +warp_4=` float3 txr = float3(uv,q1*0.1); +warp_5=` float2 uv2 = uv; +warp_6=` uv2 = uv + texsize.zx*(q3,q3); +warp_7=` float3 color = tex2D(sampler_noise_lq, uv2) - 0.5; +warp_8=` color += tex2D(sampler_noise_mq, uv2) - 0.5; +warp_9=` color += tex2D(sampler_noise_hq, uv2) - 0.5; +warp_10=` uv += color*0.01; +warp_11=` //uv.y += abs(color*0.01) + bass_att*0.01; +warp_12=` +warp_13=` float2x2 rot = { cos(q9), sin(q9), +warp_14=` -sin(q9), cos(q9) }; +warp_15=` +warp_16=` +warp_17=` ret = tex2D( sampler_main, mul(((uv-0.5)*(0.97 + rad*0.02)),rot) + 0.5 +warp_18=` + GetBlur1((uv - 0.5)*0.9 + 0.5)*(uv.y*0.1) - 0.01).xyz; +warp_19=` ret = ret-0.001;// - 0.08; //or try: ret -= 0.004; +warp_20=`} +comp_1=` +comp_2=`shader_body +comp_3=`{ +comp_4=` float2 uv_echo = (uv - 0.5)*0.993*float2(-1,1) + 0.5; +comp_5=` ret = lerp( tex2D(sampler_main, uv).xyz, +comp_6=` tex2D(sampler_main, uv_echo).xyz, +comp_7=` 0.50 +comp_8=` ); //video echo +comp_9=` ret *= 2.00; //gamma +comp_10=` ret = ret*(1 - ret)*10; //brighten +comp_11=`} |