diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Nova Sunrise.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Nova Sunrise.milk | 511 |
1 files changed, 511 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Nova Sunrise.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Nova Sunrise.milk new file mode 100644 index 0000000..4a170fb --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Nova Sunrise.milk @@ -0,0 +1,511 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=2.000 +fDecay=0.900 +fVideoEchoZoom=1.007 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=1 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=1 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.000 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.96000 +rot=-6.27999 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.00052 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=1.000 +ob_g=1.000 +ob_b=1.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=4.950 +mv_r=0.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=0.100 +wave_0_per_point1=u = abs(cos(q1*0.1))*3.14159; +wave_0_per_point2=v = abs(cos(q1*0.015))*3.14159*2; +wave_0_per_point3=s = sample*3.14*100; +wave_0_per_point4=ss = sample*6.28*1000; +wave_0_per_point5= +wave_0_per_point6=//draw +wave_0_per_point7=xs = 0.3*sin(s)*cos(ss); +wave_0_per_point8=ys = 0.3*sin(s)*sin(ss); +wave_0_per_point9=zs = 0.3*cos(s); +wave_0_per_point10= +wave_0_per_point11= +wave_0_per_point12=//rotate x axis +wave_0_per_point13=angle = sin(q1*0.027)*6.28; +wave_0_per_point14=yx = ys*cos(angle) - zs*sin(angle); +wave_0_per_point15=zx = ys*sin(angle) + zs*cos(angle); +wave_0_per_point16=xx = xs; +wave_0_per_point17= +wave_0_per_point18=//rotate y axis +wave_0_per_point19=angle2 = sin(q1*0.03)*6.28; +wave_0_per_point20=xd = xx*cos(angle2) - zx*sin(angle2); +wave_0_per_point21=zd = xx*sin(angle2) + zx*cos(angle2); +wave_0_per_point22=yd = yx; +wave_0_per_point23= +wave_0_per_point24=//rotaye z axis +wave_0_per_point25=angle3 = sin(q1*0.028)*6.28; +wave_0_per_point26=xn = xd*cos(angle3) - yd*sin(angle3); +wave_0_per_point27=yn = xd*sin(angle3) + yd*cos(angle3); +wave_0_per_point28= +wave_0_per_point29=zd = zd + 2; +wave_0_per_point30= +wave_0_per_point31=x = xn*zd*0.3 + 0.5; +wave_0_per_point32=y = yn*zd*0.3*1.2 + 0.5; +wave_0_per_point33= +wave_0_per_point34= +wave_0_per_point35=r = 0.5 + 0.5*sin(q1*0.2 + x + x) + xn; +wave_0_per_point36=g = 0.5 + 0.5*sin(q1*0.5 + x + y) + yn; +wave_0_per_point37=b = 0.5 + 0.5*sin(q1*0.36 + y + y) + zn; +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=//init +wave_1_per_point2=zs = if(below(zs,100),100,zs); +wave_1_per_point3=zs = if(above(zs, 10100),100, zs); +wave_1_per_point4= +wave_1_per_point5=zs = if(above(zs, 1100),1, zs); +wave_1_per_point6= +wave_1_per_point7=pi = 3.141592; +wave_1_per_point8= +wave_1_per_point9=samp = sample; +wave_1_per_point10= +wave_1_per_point11=xx = cos(q1*samp+ q1)*1; +wave_1_per_point12=yy = sin(q1*samp+ q1*0.9)*1; +wave_1_per_point13= +wave_1_per_point14=zz = 2.5*samp*0.1; +wave_1_per_point15= +wave_1_per_point16=x = xx*zz*4; +wave_1_per_point17=y = yy*zz*4; +wave_1_per_point18= +wave_1_per_point19=x = x*0.5 + 0.5; +wave_1_per_point20=y = y*0.5 + 0.5; +wave_1_per_point21= +wave_1_per_point22=r = 1;;//0.5 + 0.5*cos(q1*2*0.1)*sin(q1*0.1); +wave_1_per_point23=g = 1;//0.5 + 0.5*sin(q1*2*0.1)*sin(q1*0.1); +wave_1_per_point24=b = 1;//0.5 + 0.5*cos(q1); +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=1 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=1 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=0.010 +wave_2_per_point1=//init +wave_2_per_point2=zs = if(below(zs,100),100,zs); +wave_2_per_point3=zs = if(above(zs, 10100),100, zs); +wave_2_per_point4= +wave_2_per_point5=zs = if(above(zs, 1100),1, zs); +wave_2_per_point6= +wave_2_per_point7=pi = 3.141592; +wave_2_per_point8= +wave_2_per_point9=samp = sample; +wave_2_per_point10= +wave_2_per_point11=xx = cos(q1*samp+ q1)*1; +wave_2_per_point12=yy = sin(q1*samp+ q1*0.9)*1; +wave_2_per_point13= +wave_2_per_point14=zz = 2.5*samp*0.1; +wave_2_per_point15= +wave_2_per_point16=x = xx*zz*4; +wave_2_per_point17=y = yy*zz*4; +wave_2_per_point18= +wave_2_per_point19=x = x*0.5 + 0.5; +wave_2_per_point20=y = y*0.5 + 0.5; +wave_2_per_point21= +wave_2_per_point22=r = 0.5 + 0.5*cos(q1*2*0.1)*sin(q1*0.1); +wave_2_per_point23=g = 0.5 + 0.5*sin(q1*2*0.1)*sin(q1*0.1); +wave_2_per_point24=b = 0.5 + 0.5*cos(q1); +wave_2_per_point25= +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=1 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=//apply zoom burst on beat +wave_3_per_point2=flag = above(q3,2); +wave_3_per_point3=//state zero is ready state +wave_3_per_point4=state = state + flag*equal(state,0); +wave_3_per_point5= +wave_3_per_point6=//upwards flight +wave_3_per_point7=yval = if(equal(state,0),0, yval); +wave_3_per_point8=yval = yval + 0.00004*equal(state,1); +wave_3_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax); +wave_3_per_point10= +wave_3_per_point11=//hit apogee +wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state); +wave_3_per_point13= +wave_3_per_point14=//reset variable +wave_3_per_point15=yval = if(equal(state,0),0, yval); +wave_3_per_point16=burst = if(equal(state,0),0.001,burst); +wave_3_per_point17=alphax = if(equal(state,0),1,alphax); +wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc); +wave_3_per_point19= +wave_3_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed); +wave_3_per_point21=xdrift = if(equal(state,0),rand(20),xdrift); +wave_3_per_point22=//to get the numbers small enough have to use constants +wave_3_per_point23=xdriftinc = xdriftinc +wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002 +wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018 +wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016 +wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014 +wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012 +wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001 +wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008 +wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006 +wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004 +wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002 +wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002 +wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004 +wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006 +wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008 +wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001 +wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012 +wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014 +wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016 +wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018; +wave_3_per_point43= +wave_3_per_point44=burst = burst +wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024 +wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022 +wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002 +wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018 +wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016 +wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014 +wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012 +wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001 +wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008 +wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008; +wave_3_per_point55= +wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2); +wave_3_per_point57=state = if(below(alphax,0),0,state); +wave_3_per_point58= +wave_3_per_point59= +wave_3_per_point60=s = sample*3.14*100; +wave_3_per_point61=ss = sample*6.28*1000; +wave_3_per_point62= +wave_3_per_point63=//draw torus +wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss); +wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss); +wave_3_per_point66=zs = 0.1*burst*sin(s); +wave_3_per_point67= +wave_3_per_point68= +wave_3_per_point69=//rotate x axis +wave_3_per_point70=angle = sin(-q1*0.035)*6.28; +wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle); +wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle); +wave_3_per_point73=xx = xs; +wave_3_per_point74= +wave_3_per_point75=//rotate y axis +wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28; +wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2); +wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2); +wave_3_per_point79=yd = yx; +wave_3_per_point80= +wave_3_per_point81=//rotaye z axis +wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28; +wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3); +wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3); +wave_3_per_point85= +wave_3_per_point86=zd = zd + 2; +wave_3_per_point87= +wave_3_per_point88=x = xn*zd*0.3 + 0.5; +wave_3_per_point89=y = yn*zd*0.3*1.2; +wave_3_per_point90= +wave_3_per_point91= +wave_3_per_point92=x = x + xdriftinc; +wave_3_per_point93=y = y + sin(yval*1.5) - 0.18; +wave_3_per_point94= +wave_3_per_point95= +wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x); +wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y); +wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y); +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=2.66718 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=0.45112 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=0.000 +shapecode_0_a=0.150 +shapecode_0_r2=0.000 +shapecode_0_g2=0.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.050 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shape_0_per_frame1=r = 0.1 + 0.5*sin(q1); +shape_0_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878); +shape_0_per_frame3=b = 0.1 + 0.5*sin(q1*0.897); +shapecode_1_enabled=0 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=2.38096 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=0.42497 +shapecode_1_r=0.000 +shapecode_1_g=0.000 +shapecode_1_b=1.000 +shapecode_1_a=0.400 +shapecode_1_r2=0.000 +shapecode_1_g2=0.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.900 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=1.000 +shape_1_per_frame1=r = 0.1 + 0.5*sin(q1); +shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878); +shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.897); +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=1.000 +shapecode_2_y=0.500 +shapecode_2_rad=0.10201 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shape_2_per_frame1=x = 0.5 + 0.02*sin(time); +shape_2_per_frame2=y = 0.5 + 0.02*cos(time); +shape_2_per_frame3= +shape_2_per_frame4=r = 0.1 + 0.5*sin(q1*0.01); +shape_2_per_frame5=g = 0.1 + 0.5*sin(q1*0.09878); +shape_2_per_frame6=b = 0.1 + 0.5*sin(q1*0.0897); +shape_2_per_frame7= +shape_2_per_frame8=r2 = 0.1 + 0.5*sin(q1*0.035); +shape_2_per_frame9=g2 = 0.1 + 0.5*sin(q1*0.09878); +shape_2_per_frame10=b2 = 0.1 + 0.5*sin(q1*0.0897); +shapecode_3_enabled=0 +shapecode_3_sides=100 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=1.000 +shapecode_3_b=1.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=0.000 +shapecode_3_b2=1.000 +shapecode_3_a2=1.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +shape_3_per_frame1=x = 0.5 + 0.02*sin(time*0.5 + 1.68); +shape_3_per_frame2=y = 0.5 + 0.02*cos(time*0.5 + 1.68); +shape_3_per_frame3= +shape_3_per_frame4= +shape_3_per_frame5=r = 0.1 + 0.5*sin(q1*0.0144); +shape_3_per_frame6=g = 0.1 + 0.5*sin(q1*0.05878); +shape_3_per_frame7=b = 0.1 + 0.5*sin(q1*0.0797); +shape_3_per_frame8= +shape_3_per_frame9=r2 = 0.1 + 0.5*sin(q1*0.065); +shape_3_per_frame10=g2 = 0.1 + 0.5*sin(q1*0.07878); +shape_3_per_frame11=b2 = 0.1 + 0.5*sin(q1*0.0897); +per_frame_init_1=state = 0; +per_frame_1=basstime = basstime + bass*0.06; +per_frame_2=q1 = basstime; +per_frame_3= +per_frame_4=q9 = basstime * 0.000005; +per_frame_5= +per_frame_6=basstime = if(below(basstime,1000),1000,basstime); +per_frame_7= +per_frame_8=vol = pow(bass+mid+treb,2); +per_frame_9=basssum = vol; +per_frame_10= +per_frame_11=stickybit = time%2; +per_frame_12= +per_frame_13=//avg vol +per_frame_14=//buffer 1 +per_frame_15=volAvg = volAvg + vol*equal(stickybit,1); +per_frame_16=//number of samples 1 or framerate +per_frame_17=sample1 = sample1 + equal(stickybit,1); +per_frame_18=//buffer 2 +per_frame_19=volAvg2 = volAvg2 + vol*equal(stickybit,0); +per_frame_20=//number of samples 2 +per_frame_21=sample2 = sample2 + equal(stickybit,0); +per_frame_22= +per_frame_23=//transision +per_frame_24=edge = bnot(equal(bit2,stickybit)); +per_frame_25= +per_frame_26=volAvg = volAvg - volAvg*edge*stickybit; +per_frame_27=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); +per_frame_28= +per_frame_29=sample1 = sample1 - sample1*edge*stickybit; +per_frame_30=sample2 = sample2 - sample2*edge*equal(stickybit,0); +per_frame_31= +per_frame_32=//test vol against avg buffer lvl +per_frame_33=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); +per_frame_34=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); +per_frame_35= +per_frame_36=q3 = diff; +per_frame_37= +per_frame_38=bit2 = time%2; +per_frame_39= +per_frame_40=difftime = difftime + diff*0.03; +per_frame_41=q2 = difftime; +per_frame_42= +per_frame_43=//fix a strange error +per_frame_44=difftime = if(above(difftime,2000),0, difftime); +per_frame_45= +per_frame_46= +per_frame_47= +per_frame_48=monitor = q1; +per_pixel_1=zoom = 1; +warp_1=`sampler sampler_cells; +warp_2=` +warp_3=`shader_body +warp_4=`{ +warp_5=` +warp_6=` +warp_7=` //float3 txr = float3(uv,q2*0.1); +warp_8=` float2 txr = float2(uv); +warp_9=` +warp_10=` +warp_11=` float3 final_noise = 0; +warp_12=` final_noise += tex2D(sampler_cells, (txr-0.5)*(1 - bass_att*0.1) + 0.5);; +warp_13=` +warp_14=` final_noise = 1 - final_noise*0.25; +warp_15=` +warp_16=` ret = tex2D(sampler_main, (uv-0.5)*(1 - bass_att*0.01)*final_noise + 0.5).xyz; +warp_17=` +warp_18=` // darken (decay) over time +warp_19=` ret = ret-0.0; //or try: ret -= 0.004; +warp_20=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float2 uv_echo = (uv - 0.5)*0.993*float2(-1,1) + 0.5; +comp_4=` ret = tex2D(sampler_main, uv).xyz; +comp_5=` ret *= 2.00; //gamma +comp_6=` ret = sqrt(ret); //brighten +comp_7=` ret = 1-ret*(1-ret)*4; +comp_8=`} |