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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Quicksand Lab.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Quicksand Lab.milk459
1 files changed, 459 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Quicksand Lab.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Quicksand Lab.milk
new file mode 100644
index 0000000..a266c52
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Quicksand Lab.milk
@@ -0,0 +1,459 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=3.000
+fGammaAdj=2.000
+fDecay=0.900
+fVideoEchoZoom=1.007
+fVideoEchoAlpha=0.500
+nVideoEchoOrientation=1
+nWaveMode=1
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=0
+bMaximizeWaveColor=1
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=1
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.004
+fWaveScale=1.000
+fWaveSmoothing=0.750
+fWaveParam=0.000
+fModWaveAlphaStart=0.750
+fModWaveAlphaEnd=0.950
+fWarpAnimSpeed=1.000
+fWarpScale=1.000
+fZoomExponent=1.00000
+fShader=0.000
+zoom=0.96000
+rot=-18.84024
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.00052
+sx=1.00000
+sy=1.00000
+wave_r=1.000
+wave_g=1.000
+wave_b=1.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.010
+ob_r=0.900
+ob_g=0.500
+ob_b=0.400
+ob_a=0.200
+ib_size=0.010
+ib_r=0.000
+ib_g=0.000
+ib_b=0.000
+ib_a=1.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=4.950
+mv_r=0.500
+mv_g=0.400
+mv_b=0.300
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=1
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=0.000
+wavecode_0_g=0.000
+wavecode_0_b=0.000
+wavecode_0_a=0.100
+wave_0_per_point1=//q1 = state;
+wave_0_per_point2=//q2 = basstime;
+wave_0_per_point3=
+wave_0_per_point4=q1 = 0;
+wave_0_per_point5=speed = bass_att*0.3;
+wave_0_per_point6=v = sample*10000 + value2*bass*0.1;
+wave_0_per_point7=
+wave_0_per_point8=//state 0 elipse
+wave_0_per_point9=xs = xs + sin(v*0.1 + sin(v)*0.1)*speed*atan(v*1.51);
+wave_0_per_point10=ys = ys + sin(v*0.1 + cos(v)*0.1)*speed*atan(v);
+wave_0_per_point11=
+wave_0_per_point12=x = 0.5 + 0.5*sin(xs*0.1)*cos(time*1 + ys);
+wave_0_per_point13=y = 0.5 + 0.5*sin(ys*0.1)*cos(time*1.1 + xs);
+wave_0_per_point14=
+wave_0_per_point15=
+wave_0_per_point16=r = 0.5 + 0.5*sin(time*0.22) + 0.1;
+wave_0_per_point17=g = 0.1 + 0.4*sin(time*0.307) + x;
+wave_0_per_point18=//b = 0.4 + 0.4*sin(time*0.959);
+wave_0_per_point19=
+wave_0_per_point20=
+wave_0_per_point21=xs = if(above(xs,1000),0 ,xs);
+wave_0_per_point22=ys = if(above(ys,1000),0 ,ys);
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=1
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=1
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=1
+wavecode_2_bUseDots=1
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=1
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=1
+wavecode_3_bAdditive=1
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+wave_3_per_point1=//apply zoom burst on beat
+wave_3_per_point2=flag = above(q3,2);
+wave_3_per_point3=//state zero is ready state
+wave_3_per_point4=state = state + flag*equal(state,0);
+wave_3_per_point5=
+wave_3_per_point6=//upwards flight
+wave_3_per_point7=yval = if(equal(state,0),0, yval);
+wave_3_per_point8=yval = yval + 0.00004*equal(state,1);
+wave_3_per_point9=ymax = if(equal(state,0),rand(100)*0.004,ymax);
+wave_3_per_point10=
+wave_3_per_point11=//hit apogee
+wave_3_per_point12=state = if(above(yval,0.5+ymax),2,state);
+wave_3_per_point13=
+wave_3_per_point14=//reset variable
+wave_3_per_point15=yval = if(equal(state,0),0, yval);
+wave_3_per_point16=burst = if(equal(state,0),0.001,burst);
+wave_3_per_point17=alphax = if(equal(state,0),1,alphax);
+wave_3_per_point18=xdriftinc = if(equal(state,0),0,xdriftinc);
+wave_3_per_point19=
+wave_3_per_point20=burstspeed = if(equal(state,0),rand(10),burstspeed);
+wave_3_per_point21=xdrift = if(equal(state,0),rand(20),xdrift);
+wave_3_per_point22=//to get the numbers small enough have to use constants
+wave_3_per_point23=xdriftinc = xdriftinc
+wave_3_per_point24=+ equal(xdrift,0)*equal(state,1)*0.00002
+wave_3_per_point25=+ equal(xdrift,1)*equal(state,1)*0.000018
+wave_3_per_point26=+ equal(xdrift,2)*equal(state,1)*0.000016
+wave_3_per_point27=+ equal(xdrift,3)*equal(state,1)*0.000014
+wave_3_per_point28=+ equal(xdrift,4)*equal(state,1)*0.000012
+wave_3_per_point29=+ equal(xdrift,5)*equal(state,1)*0.00001
+wave_3_per_point30=+ equal(xdrift,6)*equal(state,1)*0.000008
+wave_3_per_point31=+ equal(xdrift,7)*equal(state,1)*0.000006
+wave_3_per_point32=+ equal(xdrift,8)*equal(state,1)*0.000004
+wave_3_per_point33=+ equal(xdrift,9)*equal(state,1)*0.000002
+wave_3_per_point34=+ equal(xdrift,11)*equal(state,1)*-0.000002
+wave_3_per_point35=+ equal(xdrift,12)*equal(state,1)*-0.000004
+wave_3_per_point36=+ equal(xdrift,13)*equal(state,1)*-0.000006
+wave_3_per_point37=+ equal(xdrift,14)*equal(state,1)*-0.000008
+wave_3_per_point38=+ equal(xdrift,15)*equal(state,1)*-0.00001
+wave_3_per_point39=+ equal(xdrift,16)*equal(state,1)*-0.000012
+wave_3_per_point40=+ equal(xdrift,17)*equal(state,1)*-0.000014
+wave_3_per_point41=+ equal(xdrift,18)*equal(state,1)*-0.000016
+wave_3_per_point42=+ equal(xdrift,19)*equal(state,1)*-0.000018;
+wave_3_per_point43=
+wave_3_per_point44=burst = burst
+wave_3_per_point45=+ equal(burstspeed,0)*equal(state,2)*0.000024
+wave_3_per_point46=+ equal(burstspeed,1)*equal(state,2)*0.000022
+wave_3_per_point47=+ equal(burstspeed,2)*equal(state,2)*0.00002
+wave_3_per_point48=+ equal(burstspeed,3)*equal(state,2)*0.000018
+wave_3_per_point49=+ equal(burstspeed,4)*equal(state,2)*0.000016
+wave_3_per_point50=+ equal(burstspeed,5)*equal(state,2)*0.000014
+wave_3_per_point51=+ equal(burstspeed,6)*equal(state,2)*0.000012
+wave_3_per_point52=+ equal(burstspeed,7)*equal(state,2)*0.00001
+wave_3_per_point53=+ equal(burstspeed,8)*equal(state,2)*0.000008
+wave_3_per_point54=+ equal(burstspeed,9)*equal(state,2)*0.000008;
+wave_3_per_point55=
+wave_3_per_point56=alphax = alphax - 0.00004*equal(state,2);
+wave_3_per_point57=state = if(below(alphax,0),0,state);
+wave_3_per_point58=
+wave_3_per_point59=
+wave_3_per_point60=s = sample*3.14*100;
+wave_3_per_point61=ss = sample*6.28*1000;
+wave_3_per_point62=
+wave_3_per_point63=//draw torus
+wave_3_per_point64=xs = (burst + 0.0001*cos(s))*cos(ss);
+wave_3_per_point65=ys = (burst + 0.0001*cos(s))*sin(ss);
+wave_3_per_point66=zs = 0.1*burst*sin(s);
+wave_3_per_point67=
+wave_3_per_point68=
+wave_3_per_point69=//rotate x axis
+wave_3_per_point70=angle = sin(-q1*0.035)*6.28;
+wave_3_per_point71=yx = ys*cos(angle) - zs*sin(angle);
+wave_3_per_point72=zx = ys*sin(angle) + zs*cos(angle);
+wave_3_per_point73=xx = xs;
+wave_3_per_point74=
+wave_3_per_point75=//rotate y axis
+wave_3_per_point76=angle2 = sin(-q1*0.03)*6.28;
+wave_3_per_point77=xd = xx*cos(angle2) - zx*sin(angle2);
+wave_3_per_point78=zd = xx*sin(angle2) + zx*cos(angle2);
+wave_3_per_point79=yd = yx;
+wave_3_per_point80=
+wave_3_per_point81=//rotaye z axis
+wave_3_per_point82=angle3 = sin(-q1*0.022)*6.28;
+wave_3_per_point83=xn = xd*cos(angle3) - yd*sin(angle3);
+wave_3_per_point84=yn = xd*sin(angle3) + yd*cos(angle3);
+wave_3_per_point85=
+wave_3_per_point86=zd = zd + 2;
+wave_3_per_point87=
+wave_3_per_point88=x = xn*zd*0.3 + 0.5;
+wave_3_per_point89=y = yn*zd*0.3*1.2;
+wave_3_per_point90=
+wave_3_per_point91=
+wave_3_per_point92=x = x + xdriftinc;
+wave_3_per_point93=y = y + sin(yval*1.5) - 0.18;
+wave_3_per_point94=
+wave_3_per_point95=
+wave_3_per_point96=r = 0.5 + 0.5*sin(q1*1.3 + x + x);
+wave_3_per_point97=g = 0.5 + 0.5*sin(q1*1.1 + x + y);
+wave_3_per_point98=b = 0.5 + 0.5*sin(q1*1.66 + y + y);
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_num_inst=1
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=2.66718
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=0.45112
+shapecode_0_r=1.000
+shapecode_0_g=1.000
+shapecode_0_b=0.000
+shapecode_0_a=0.150
+shapecode_0_r2=0.000
+shapecode_0_g2=0.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.050
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.100
+shape_0_per_frame1=r = 0.1 + 0.5*sin(q1);
+shape_0_per_frame2=g = 0.1 + 0.5*sin(q1*0.9878);
+shape_0_per_frame3=b = 0.1 + 0.5*sin(q1*0.897);
+shapecode_1_enabled=0
+shapecode_1_sides=100
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.350
+shapecode_1_y=0.000
+shapecode_1_rad=0.09959
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=0.42497
+shapecode_1_r=0.000
+shapecode_1_g=0.000
+shapecode_1_b=1.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=0.000
+shapecode_1_b2=0.000
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shape_1_per_frame1=r = 0.1 + 0.5*sin(q1*0.01);
+shape_1_per_frame2=g = 0.1 + 0.5*sin(q1*0.09878);
+shape_1_per_frame3=b = 0.1 + 0.5*sin(q1*0.0897);
+shape_1_per_frame4=
+shape_1_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.035);
+shape_1_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.09878);
+shape_1_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0897);
+shapecode_2_enabled=0
+shapecode_2_sides=100
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.000
+shapecode_2_rad=0.10201
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shape_2_per_frame1=r = 0.1 + 0.5*sin(q1*0.01);
+shape_2_per_frame2=g = 0.1 + 0.5*sin(q1*0.03878);
+shape_2_per_frame3=b = 0.1 + 0.5*sin(q1*0.0497);
+shape_2_per_frame4=
+shape_2_per_frame5=r2 = 0.1 + 0.5*sin(q1*0.065);
+shape_2_per_frame6=g2 = 0.1 + 0.5*sin(q1*0.07878);
+shape_2_per_frame7=b2 = 0.1 + 0.5*sin(q1*0.0597);
+shapecode_3_enabled=0
+shapecode_3_sides=100
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.650
+shapecode_3_y=0.000
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=1.000
+shapecode_3_b=1.000
+shapecode_3_a=1.000
+shapecode_3_r2=1.000
+shapecode_3_g2=0.000
+shapecode_3_b2=1.000
+shapecode_3_a2=1.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+shape_3_per_frame1=//x = 0.5 + 0.02*sin(time*0.5 + 1.68);
+shape_3_per_frame2=//y = 0.5 + 0.02*cos(time*0.5 + 1.68);
+shape_3_per_frame3=
+shape_3_per_frame4=
+shape_3_per_frame5=r = 0.1 + 0.5*sin(q1*0.0144);
+shape_3_per_frame6=g = 0.1 + 0.5*sin(q1*0.05878);
+shape_3_per_frame7=b = 0.1 + 0.5*sin(q1*0.0797);
+shape_3_per_frame8=
+shape_3_per_frame9=r2 = 0.1 + 0.5*sin(q1*0.065);
+shape_3_per_frame10=g2 = 0.1 + 0.5*sin(q1*0.07878);
+shape_3_per_frame11=b2 = 0.1 + 0.5*sin(q1*0.0897);
+per_frame_init_1=state = 0;
+per_frame_1=basstime = basstime + bass*0.06;
+per_frame_2=q1 = basstime;
+per_frame_3=
+per_frame_4=q9 = basstime * 0.000005;
+per_frame_5=
+per_frame_6=basstime = if(below(basstime,1000),1000,basstime);
+per_frame_7=
+per_frame_8=vol = pow(bass+mid+treb,2);
+per_frame_9=basssum = vol;
+per_frame_10=
+per_frame_11=stickybit = time%2;
+per_frame_12=
+per_frame_13=//avg vol
+per_frame_14=//buffer 1
+per_frame_15=volAvg = volAvg + vol*equal(stickybit,1);
+per_frame_16=//number of samples 1 or framerate
+per_frame_17=sample1 = sample1 + equal(stickybit,1);
+per_frame_18=//buffer 2
+per_frame_19=volAvg2 = volAvg2 + vol*equal(stickybit,0);
+per_frame_20=//number of samples 2
+per_frame_21=sample2 = sample2 + equal(stickybit,0);
+per_frame_22=
+per_frame_23=//transision
+per_frame_24=edge = bnot(equal(bit2,stickybit));
+per_frame_25=
+per_frame_26=volAvg = volAvg - volAvg*edge*stickybit;
+per_frame_27=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0);
+per_frame_28=
+per_frame_29=sample1 = sample1 - sample1*edge*stickybit;
+per_frame_30=sample2 = sample2 - sample2*edge*equal(stickybit,0);
+per_frame_31=
+per_frame_32=//test vol against avg buffer lvl
+per_frame_33=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0);
+per_frame_34=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff);
+per_frame_35=
+per_frame_36=q3 = diff;
+per_frame_37=
+per_frame_38=bit2 = time%2;
+per_frame_39=
+per_frame_40=difftime = difftime + diff*0.03;
+per_frame_41=q2 = difftime;
+per_frame_42=
+per_frame_43=//fix a strange error
+per_frame_44=difftime = if(above(difftime,2000),0, difftime);
+per_frame_45=
+per_frame_46=
+per_frame_47=
+per_frame_48=monitor = q1;
+per_frame_49=
+per_frame_50=
+per_frame_51=ob_r = above(q3,2.5);;
+per_frame_52=ob_g = 0.5 + 0.25*sin(basstime*0.478) + 0.25*sin(basstime*0.578);
+per_frame_53=ob_b = 0.5 + 0.25*sin(basstime*0.535) + 0.25*sin(basstime*0.635);
+per_pixel_1=zoom = 0.98;
+per_pixel_2=rot = 0;
+warp_1=`shader_body
+warp_2=`{
+warp_3=`
+warp_4=` float3 txr = float3(uv,q1*0.1);
+warp_5=` float2 uv2 = uv;
+warp_6=` uv2 = uv + texsize.zx*(q3,q3);
+warp_7=` float3 color = tex2D(sampler_noise_lq, uv2) - 0.5;
+warp_8=` color += tex2D(sampler_noise_mq, uv2) - 0.5;
+warp_9=` color += tex2D(sampler_noise_hq, uv2) - 0.5;
+warp_10=`
+warp_11=`
+warp_12=` ret = tex2D( sampler_main, ((((uv-0.5)*(0.97 + rad*0.02)) + 0.5 + GetBlur1((uv - 0.5)*0.9 + 0.5)*0.1 - 0.01) - 0.5)*(1 + pow(rad,1)*0.01) + 0.5 ).xyz;
+warp_13=` ret = ret-0.002;// - q6;;// - 0.08; //or try: ret -= 0.004;
+warp_14=`}
+comp_1=`//box filter
+comp_2=`const float4 samples[5] = {
+comp_3=` 0.0, 0.0, 0, 11.0/3.0,
+comp_4=` 0.0, 1.0, 0, -2.0/3.0,
+comp_5=` 0.0, -1.0, 0, -2.0/3.0,
+comp_6=` -1.0, 0.0, 0, -2.0/3.0,
+comp_7=` 1.0, 0.0, 0, -2.0/3.0
+comp_8=`};
+comp_9=`
+comp_10=`shader_body
+comp_11=`{
+comp_12=`
+comp_13=`ret = float4(0,0,0,0);
+comp_14=`for(int i=0;i<5;i++)
+comp_15=` ret += samples[i].w*tex2D(sampler_main, uv +
+comp_16=` float2(samples[i].x*(1/texsize.x),
+comp_17=` samples[i].y*(1/texsize.y)))*0.2;
+comp_18=`
+comp_19=`}