diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Waaa.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Waaa.milk | 459 |
1 files changed, 459 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Waaa.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Waaa.milk new file mode 100644 index 0000000..23e83c4 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/ORB - Waaa.milk @@ -0,0 +1,459 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=2.000 +fDecay=1.000 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=1 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.000 +fWaveSmoothing=0.750 +fWaveParam=0.000 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.97000 +rot=-6.27999 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.00052 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=1.000 +ob_g=1.000 +ob_b=1.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=1 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=u = (cos(q1*0.1))*3.14159; +wave_0_per_point2=v = (cos(q1*0.015))*3.14159*2; +wave_0_per_point3=s = sample*3.14*100; +wave_0_per_point4=ss = sample*6.28*1000; +wave_0_per_point5= +wave_0_per_point6=//draw +wave_0_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); +wave_0_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; +wave_0_per_point9=zs = 0.5*sin(s)*0.2*sin(v); +wave_0_per_point10= +wave_0_per_point11=//rotate x axis +wave_0_per_point12=angle = q1*0.1; +wave_0_per_point13=yx = ys*cos(angle) - zs*sin(angle); +wave_0_per_point14=zx = ys*sin(angle) + zs*cos(angle); +wave_0_per_point15=xx = xs; +wave_0_per_point16= +wave_0_per_point17=//rotate y axis +wave_0_per_point18=angle2 = q1*0.11; +wave_0_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); +wave_0_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); +wave_0_per_point21=yd = yx; +wave_0_per_point22= +wave_0_per_point23=//rotaye z axis +wave_0_per_point24=angle3 = q1*0.15; +wave_0_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); +wave_0_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); +wave_0_per_point27= +wave_0_per_point28=zd = zd; +wave_0_per_point29= +wave_0_per_point30=x = xn*zd*0.3 + 0.5; +wave_0_per_point31=y = yn*zd*0.3*1.2 + 0.5; +wave_0_per_point32= +wave_0_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_0_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_0_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +wavecode_1_enabled=1 +wavecode_1_samples=512 +wavecode_1_sep=1 +wavecode_1_bSpectrum=1 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wave_1_per_point1=u = (cos(q1*0.1))*3.14159; +wave_1_per_point2=v = (cos(q1*0.015))*3.14159*2; +wave_1_per_point3=s = sample*3.14*100; +wave_1_per_point4=ss = sample*6.28*1000; +wave_1_per_point5= +wave_1_per_point6=//draw +wave_1_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); +wave_1_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; +wave_1_per_point9=zs = 0.5*sin(s)*0.2*sin(v); +wave_1_per_point10= +wave_1_per_point11=//rotate x axis +wave_1_per_point12=angle = q1*0.1; +wave_1_per_point13=yx = ys*cos(angle) - zs*sin(angle); +wave_1_per_point14=zx = ys*sin(angle) + zs*cos(angle); +wave_1_per_point15=xx = xs; +wave_1_per_point16= +wave_1_per_point17=//rotate y axis +wave_1_per_point18=angle2 = q1*0.13; +wave_1_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); +wave_1_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); +wave_1_per_point21=yd = yx; +wave_1_per_point22= +wave_1_per_point23=//rotaye z axis +wave_1_per_point24=angle3 = q1*0.16; +wave_1_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); +wave_1_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); +wave_1_per_point27= +wave_1_per_point28=zd = zd; +wave_1_per_point29= +wave_1_per_point30=x = xn*zd*0.3 + 0.5; +wave_1_per_point31=y = yn*zd*0.3*1.2 + 0.5; +wave_1_per_point32= +wave_1_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_1_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_1_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +wavecode_2_enabled=1 +wavecode_2_samples=512 +wavecode_2_sep=1 +wavecode_2_bSpectrum=1 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=1 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wave_2_per_point1=u = (cos(q1*0.1))*3.14159; +wave_2_per_point2=v = (cos(q1*0.015))*3.14159*2; +wave_2_per_point3=s = sample*3.14*100; +wave_2_per_point4=ss = sample*6.28*1000; +wave_2_per_point5= +wave_2_per_point6=//draw +wave_2_per_point7=xs = (0.3 + 0.1*cos(s))*cos(ss)*0.2*cos(v); +wave_2_per_point8=ys = (0.3 + 0.1*cos(s))*sin(ss)*6*u; +wave_2_per_point9=zs = 0.5*sin(s)*0.2*sin(v); +wave_2_per_point10= +wave_2_per_point11=//rotate x axis +wave_2_per_point12=angle = q1*0.1; +wave_2_per_point13=yx = ys*cos(angle) - zs*sin(angle); +wave_2_per_point14=zx = ys*sin(angle) + zs*cos(angle); +wave_2_per_point15=xx = xs; +wave_2_per_point16= +wave_2_per_point17=//rotate y axis +wave_2_per_point18=angle2 = q1*0.16; +wave_2_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); +wave_2_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); +wave_2_per_point21=yd = yx; +wave_2_per_point22= +wave_2_per_point23=//rotaye z axis +wave_2_per_point24=angle3 = q1*0.16; +wave_2_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); +wave_2_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); +wave_2_per_point27= +wave_2_per_point28=zd = zd; +wave_2_per_point29= +wave_2_per_point30=x = xn*zd*0.3 + 0.5; +wave_2_per_point31=y = yn*zd*0.3*1.2 + 0.5; +wave_2_per_point32= +wave_2_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_2_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_2_per_point35=b = 0.5 + 0.5*sin(q1*1.36 + y + y); +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=1 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=1 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=u = abs(cos(q1*0.1))*3.14159; +wave_3_per_point2=v = abs(cos(q1*0.015))*3.14159*2; +wave_3_per_point3=s = sample*3.14*100; +wave_3_per_point4=ss = sample*6.28*1000; +wave_3_per_point5= +wave_3_per_point6=//draw +wave_3_per_point7=xs = (0.5 + 0.0000001*cos(s))*cos(ss); +wave_3_per_point8=ys = (0.5 + 0.0000001*cos(s))*sin(ss); +wave_3_per_point9=zs = 0.5*sin(s); +wave_3_per_point10= +wave_3_per_point11=//rotate x axis +wave_3_per_point12=angle = q1*0.1; +wave_3_per_point13=yx = ys*cos(angle) - zs*sin(angle); +wave_3_per_point14=zx = ys*sin(angle) + zs*cos(angle); +wave_3_per_point15=xx = xs; +wave_3_per_point16= +wave_3_per_point17=//rotate y axis +wave_3_per_point18=angle2 = q1*0.14; +wave_3_per_point19=xd = xx*cos(angle2) - zx*sin(angle2); +wave_3_per_point20=zd = xx*sin(angle2) + zx*cos(angle2); +wave_3_per_point21=yd = yx; +wave_3_per_point22= +wave_3_per_point23=//rotaye z axis +wave_3_per_point24=angle3 = q1*0.15; +wave_3_per_point25=xn = xd*cos(angle3) - yd*sin(angle3); +wave_3_per_point26=yn = xd*sin(angle3) + yd*cos(angle3); +wave_3_per_point27= +wave_3_per_point28=zd = zd + 2; +wave_3_per_point29= +wave_3_per_point30=x = xn*zd*0.3 + 0.5; +wave_3_per_point31=y = yn*zd*0.3*1.2 + 0.5; +wave_3_per_point32= +wave_3_per_point33=r = 0.5 + 0.5*sin(q1*1.2 + x + x); +wave_3_per_point34=g = 0.5 + 0.5*sin(q1*1.5 + x + y); +wave_3_per_point35=b = 0.5 + 0.5*sin(q1*1.66 + y + y); +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.49849 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=0.700 +shapecode_0_r2=1.000 +shapecode_0_g2=0.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.700 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.35); +shape_0_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578); +shape_0_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689); +shape_0_per_frame4= +shape_0_per_frame5=ang = q2; +shape_0_per_frame6=tex_capture = above(q3,2); +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.74218 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=0.600 +shapecode_1_r2=1.000 +shapecode_1_g2=0.000 +shapecode_1_b2=1.000 +shapecode_1_a2=0.600 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45); +shape_1_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.678); +shape_1_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.689); +shape_1_per_frame4= +shape_1_per_frame5=ang = -q2*1.05; +shape_1_per_frame6=tex_capture = above(q3,2); +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=1.00035 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=0.500 +shapecode_2_r2=1.000 +shapecode_2_g2=0.000 +shapecode_2_b2=1.000 +shapecode_2_a2=0.500 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=r2 = 0.5 + 0.5*sin(q2*0.45); +shape_2_per_frame2=g2 = 0.5 + 0.5*sin(q2*0.578); +shape_2_per_frame3=b2 = 0.5 + 0.5*sin(q2*0.789); +shape_2_per_frame4= +shape_2_per_frame5=ang = q2*0.899; +shape_2_per_frame6=tex_capture = above(q3,2); +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=3.25446 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=1.000 +shapecode_3_b=1.000 +shapecode_3_a=0.300 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=0.400 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +shape_3_per_frame1=r = 0.5 + 0.5*sin(q2*0.45); +shape_3_per_frame2=g = 0.5 + 0.5*sin(q2*0.578); +shape_3_per_frame3=b = 0.5 + 0.5*sin(q2*0.689); +shape_3_per_frame4= +shape_3_per_frame5=r2 = 0.5 + 0.5*sin(q2*0.45); +shape_3_per_frame6=g2 = 0.5 + 0.5*sin(q2*0.578); +shape_3_per_frame7=b2 = 0.5 + 0.5*sin(q2*0.689); +shape_3_per_frame8= +shape_3_per_frame9=tex_capture = above(q3,2); +per_frame_1=basstime = basstime + bass*0.03; +per_frame_2=q1 = basstime*4; +per_frame_3= +per_frame_4=//start in most active range +per_frame_5=basstime = if(below(basstime,1000),1000,basstime); +per_frame_6=//basstime = if(above(basstime,495),450,basstime); +per_frame_7= +per_frame_8=basstime = basstime + bass_att*0.03; +per_frame_9=vol = pow(bass+mid+treb,2); +per_frame_10=basssum = vol; +per_frame_11= +per_frame_12=stickybit = time%2; +per_frame_13= +per_frame_14=//avg vol +per_frame_15=//buffer 1 +per_frame_16=volAvg = volAvg + vol*equal(stickybit,1); +per_frame_17=//number of samples 1 or framerate +per_frame_18=sample1 = sample1 + equal(stickybit,1); +per_frame_19=//buffer 2 +per_frame_20=volAvg2 = volAvg2 + vol*equal(stickybit,0); +per_frame_21=//number of samples 2 +per_frame_22=sample2 = sample2 + equal(stickybit,0); +per_frame_23= +per_frame_24=//transision +per_frame_25=edge = bnot(equal(bit2,stickybit)); +per_frame_26= +per_frame_27=volAvg = volAvg - volAvg*edge*stickybit; +per_frame_28=volAvg2 = volAvg2 - volAvg2*edge*equal(stickybit,0); +per_frame_29= +per_frame_30=sample1 = sample1 - sample1*edge*stickybit; +per_frame_31=sample2 = sample2 - sample2*edge*equal(stickybit,0); +per_frame_32= +per_frame_33=//test vol against avg buffer lvl +per_frame_34=diff = if(equal(stickybit,1), (basssum/(volAvg2/sample2)) , 0); +per_frame_35=diff = if(equal(stickybit,0), (basssum/(volAvg/sample1)), diff); +per_frame_36= +per_frame_37=q3 = diff; +per_frame_38= +per_frame_39=bit2 = time%2; +per_frame_40= +per_frame_41=difftime = difftime + diff*0.03; +per_frame_42=q2 = difftime; +per_frame_43= +per_frame_44=//fix a strange error +per_frame_45=difftime = if(above(difftime,2000),0, difftime); +per_frame_46= +per_frame_47=monitor = abs(cos(time))*3.14; +per_frame_48= +per_frame_49= +per_frame_50=mv_a = above(diff,10); +per_pixel_1=zoom = 1 + 0.05*q3*rad; +per_pixel_2= +per_pixel_3=decay_r = 0.2*rad*sin(q2*0.35) + 0.85 + 0.1*sin(q2); +per_pixel_4=decay_g = 0.2*rad*sin(q2*0.5) + 0.85 + 0.1*sin(0.7*q2); +per_pixel_5=decay_b = 0.2*rad*sin(q2*0.4) + 0.85 + 0.1*sin(0.8*q2); +per_pixel_6= +per_pixel_7=rot = 0; +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret = tex2D( sampler_fc_main, uv ).xyz*(0.8 + q3*0.1); +warp_5=` +warp_6=` // darken (decay) over time +warp_7=` ret *= 1.00; //or try: ret -= 0.004; +warp_8=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` ret = tex2D(sampler_main, uv).xyz; +comp_4=` ret *= 2.00; //gamma +comp_5=`} |