diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & Flexi + Geiss - Liquidity (Dynamic Swirls).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & Flexi + Geiss - Liquidity (Dynamic Swirls).milk | 311 |
1 files changed, 311 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & Flexi + Geiss - Liquidity (Dynamic Swirls).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & Flexi + Geiss - Liquidity (Dynamic Swirls).milk new file mode 100644 index 0000000..0501680 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & Flexi + Geiss - Liquidity (Dynamic Swirls).milk @@ -0,0 +1,311 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=1.000 +fDecay=0.955 +fVideoEchoZoom=0.997 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=1 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.619 +fWaveScale=0.628 +fWaveSmoothing=0.900 +fWaveParam=1.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.331 +fZoomExponent=1.00000 +fShader=1.000 +zoom=1.00796 +rot=0.02000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.00016 +sx=0.99967 +sy=0.99990 +wave_r=0.650 +wave_g=0.650 +wave_b=0.650 +wave_x=0.500 +wave_y=1.000 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=5.000 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.050 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=1 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=2.02310 +wavecode_0_smoothing=0.00000 +wavecode_0_r=0.000 +wavecode_0_g=1.000 +wavecode_0_b=0.000 +wavecode_0_a=1.000 +wave_0_init1=t2 = 0; +wave_0_init2=t3 = 0; +wave_0_init3=t4 = 0; +wave_0_init4=cl = 0; +wave_0_per_frame1=//Thanks to flexi for this waveform! +wave_0_per_frame2= +wave_0_per_frame3=t8 = 1; +wave_0_per_frame4=r=r + 0.620 * sin (0.777 * time); +wave_0_per_frame5=b=b + 0.225 * sin (0.443 * time); +wave_0_per_frame6=g=g + 0.111 * sin (0.883 * time); +wave_0_per_point1=//d3 = if(equal(t8,1),t4,d3); +wave_0_per_point2=//d2 = if(equal(t8,1),t3,d2); +wave_0_per_point3=//d1 = if(equal(t8,1),t2,d1); +wave_0_per_point4=//d = if(equal(t8,1),t1,d); +wave_0_per_point5=t3 = t3*0.6 + (value1)*1; +wave_0_per_point6=t2 = t2*0.7 + t3*0.2; +wave_0_per_point7=t1 = t1*0.8 + t2*0.1; +wave_0_per_point8=d = d*0.9 + t1*0.2; +wave_0_per_point9= +wave_0_per_point10=y = 0.5 + d*sample*(1-sample); +wave_0_per_point11=x = -0.05 + sample*1.1; +wave_0_per_point12=t8 = 0; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.10000 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=1.000 +shapecode_0_g=0.000 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=1.000 +shapecode_0_b2=0.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.100 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.000 +shapecode_2_g2=1.000 +shapecode_2_b2=0.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=wave_r = wave_r + 0.350*( 0.60*sin(0.980*time) + 0.40*sin(1.047*time) ); +per_frame_2=wave_g = wave_g + 0.350*( 0.60*sin(0.835*time) + 0.40*sin(1.081*time) ); +per_frame_3=wave_b = wave_b + 0.350*( 0.60*sin(0.814*time) + 0.40*sin(1.011*time) ); +per_frame_4=q1 = (cx*2-1) + 0.32*( 0.60*sin(0.374*time) + 0.40*sin(0.294*time) ); +per_frame_5=q2 = (cy*2-1) + 0.52*( 0.60*sin(0.393*time) + 0.40*sin(0.223*time) ); +per_frame_6=q3 = (cx*2-1) + 0.32*( 0.60*sin(0.174*-time) + 0.40*sin(0.364*time) ); +per_frame_7=q4 = (cy*2-1) + 0.52*( 0.60*sin(0.234*time) + 0.40*sin(0.271*-time) ); +per_frame_8=decay = decay - 0.01*equal(frame%5,0); +per_pixel_1=du = x*2-1 - q1; +per_pixel_2=dv = y*2-1 - q2; +per_pixel_3=dist = sqrt(du*du+dv*dv); +per_pixel_4=ang2 = atan2(du,dv); +per_pixel_5=mult = 0.012/(dist+0.4); +per_pixel_6=dx = mult*sin(ang2-1.5); +per_pixel_7=dy = mult*cos(ang2-1.5); +per_pixel_8=du = x*2-1 - q3; +per_pixel_9=dv = y*2-1 - q4; +per_pixel_10=dist = sqrt(du*du+dv*dv); +per_pixel_11=ang2 = atan2(du,dv); +per_pixel_12=mult = 0.012/(dist+0.4); +per_pixel_13=dx = dx + mult*sin(ang2+1.5); +per_pixel_14=dy = dy + mult*cos(ang2+1.5); +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // this vector points exactly one pixel, in the direction of motion +warp_7=` float2 v = normalize(uv-uv_orig)*texsize.zw; +warp_8=` +warp_9=` float3 s; +warp_10=` ret = max(ret, tex2D(sampler_main, uv+v*2.3)); +warp_11=` ret = max(ret, tex2D(sampler_main, uv-v*2.3)); +warp_12=` +warp_13=` // darken over time +warp_14=` ret *= 0.97; +warp_15=` +warp_16=` // add noise +warp_17=` //float2 uv_noise = uv*texsize_noise_lq.zw*texsize.xy + rand_frame.xy; +warp_18=` //ret += (tex2D(sampler_noise_lq, uv_noise)*2-1)*0.02; +warp_19=`} +comp_1=`float2 d, uv_y; +comp_2=`float3 dx, dy; +comp_3=`shader_body +comp_4=`{ +comp_5=` +comp_6=` d = texsize.zw*4; +comp_7=` dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) ); +comp_8=` dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) ); +comp_9=` uv_y = uv+float2(dx.y,dy.y)*0.4; +comp_10=` +comp_11=` +comp_12=` d = texsize.zw*18; +comp_13=` dx = ( GetBlur1(uv_y+float2(1,0)*d)-GetBlur1(uv_y-float2(1,0)*d) ); +comp_14=` dy = ( GetBlur1(uv_y+float2(0,1)*d)-GetBlur1(uv_y-float2(0,1)*d) ); +comp_15=` +comp_16=`float base = GetPixel(uv); +comp_17=`float emboss = (-dx + dy + 1); +comp_18=` +comp_19=`ret = base.x*emboss*pow(hue_shader,4); +comp_20=` +comp_21=`ret = lerp(ret,pow(hue_shader.yzx,4), GetBlur1(uv).y*0.5); +comp_22=`//ret = lerp(ret,1,GetPixel(uv).z*(1-GetBlur1(uv).y*2)); +comp_23=`ret = lerp(ret,hue_shader.zxy*1.2,GetPixel(uv).z*(1-GetBlur1(uv).y*2)); +comp_24=` +comp_25=`} +comp_26=` |