diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & baked + Geiss + Krash - Washing Machine (V2).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & baked + Geiss + Krash - Washing Machine (V2).milk | 285 |
1 files changed, 285 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & baked + Geiss + Krash - Washing Machine (V2).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & baked + Geiss + Krash - Washing Machine (V2).milk new file mode 100644 index 0000000..1fe81bd --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen & baked + Geiss + Krash - Washing Machine (V2).milk @@ -0,0 +1,285 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=1.000 +fGammaAdj=2.000 +fDecay=1.000 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=2 +bAdditiveWaves=1 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=0 +bSolarize=0 +bInvert=0 +fWaveAlpha=4.100 +fWaveScale=2.850 +fWaveSmoothing=0.630 +fWaveParam=0.000 +fModWaveAlphaStart=0.710 +fModWaveAlphaEnd=1.300 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.99990 +rot=0.10000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=1.00000 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=0.100 +ib_size=0.500 +ib_r=0.000 +ib_g=0.000 +ib_b=0.000 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.850 +mv_r=0.500 +mv_g=0.500 +mv_b=0.500 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=0 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.900 +shapecode_0_rad=0.15493 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=0.77977 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=1.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=1 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.98608 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=3.14159 +shapecode_1_tex_zoom=0.75668 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=1.000 +shapecode_1_r2=1.000 +shapecode_1_g2=1.000 +shapecode_1_b2=1.000 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=ang = ang + (bass*.2) + (time*.4); +shapecode_2_enabled=0 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_num_inst=1 +shapecode_2_x=0.900 +shapecode_2_y=0.500 +shapecode_2_rad=0.10000 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=1.000 +shapecode_2_b2=1.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.100 +shape_2_per_frame1=x = sin(time) * .4 + .5; +shape_2_per_frame2= +shape_2_per_frame3= +shape_2_per_frame4=pow( (bass*.15),2); +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=warp=0; +per_frame_2=wave_b = wave_b + 0.45*(0.5*sin(time*0.701)+ 0.3*cos(time*0.438)); +per_frame_3=wave_r = wave_r - 0.4*(0.5*sin(time*4.782)+0.5*cos(time*0.522)); +per_frame_4=wave_g = wave_g + 0.4*sin(time*1.731); +per_frame_5=ob_r = above(bass_att,bass)*(bass_att-bass)*4; +per_frame_6=volume = 0.3*(bass+mid+att); +per_frame_7=beatrate = equal(beatrate,0) + (1-equal(beatrate,0))*(below(volume,0.01) + (1-below(volume,0.01))*beatrate); +per_frame_8=lastbeat = lastbeat + equal(lastbeat,0)*time; +per_frame_9=meanbass_att = 0.1*(meanbass_att*9 + bass_att); +per_frame_10=peakbass_att = max(bass_att,peakbass_att); +per_frame_11=beat = above(volume,0.8)*below(peakbass_att - bass_att, 0.05*peakbass_att)*above(time - lastbeat, 0.1 + 0.5*(beatrate - 0.1)); +per_frame_12=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1); +per_frame_13=peakbass_att = beat*bass_att + (1-beat)*peakbass_att*(above(time - lastbeat, 2*beatrate)*0.95 + (1-above(time - lastbeat, 2*beatrate))*0.995); +per_frame_14=lastbeat = beat*time + (1-beat)*lastbeat; +per_frame_15=peakbass_att = max(peakbass_att,1.1*meanbass_att); +per_frame_16=beatcounter = beatcounter + beat; +per_frame_17=mode = if(beat*equal(beatcounter%2,0),1-mode,mode); +per_frame_18=mode2 = if(beat,(mode2 + rand(7) + 1)%8,mode2); +per_frame_19=mode3 = if(beat,(mode3 + rand(7) + 1)%8,mode3); +per_frame_20=q1 = 2*mode-1; +per_frame_21=q2 = mode2 + 2; +per_frame_22=q3 = 1/q2; +per_frame_23=q4 = mode3 + 2; +per_frame_24=q5 = 1/q4; +per_frame_25=wave_x = (rand(q2)+0.5)*q3; +per_frame_26=wave_y = (rand(q4)+0.5)*q5; +per_frame_27=decay = decay - 0.1*equal(frame%50,0); +per_pixel_1=cx = ((0&(x*q2-0.5))+0.5)*q3; +per_pixel_2=cy = ((0&(y*q4-0.5))+0.5)*q5; +per_pixel_3=rot = rot*pow(-1,(0&(x*q2-0.5)) + (0&(y*q4-0.5)))*q1; +warp_1=`shader_body +warp_2=`{ +warp_3=` // sample previous frame +warp_4=` ret.xyz = tex2D( sampler_main, uv ).xyz; +warp_5=` +warp_6=` // take the difference between the crisp and blurred images, +warp_7=` // then add it back into the image. Creates spots and stripes over time. +warp_8=` float3 b = GetBlur1(uv)*0.3 + GetBlur2(uv)*0.4 + GetBlur3(uv)*0.3; +warp_9=` ret.xyz += (ret.xyz - b)*0.3; +warp_10=` ret.xyz *= 0.9; +warp_11=` +warp_12=` // add noise: +warp_13=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy; +warp_14=` ret.xyz += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 122 +warp_15=` * (saturate(treb_att-1)*0.4+0.3); +warp_16=` +warp_17=` // desaturate over time, to keep the globs white +warp_18=` ret.xyz = lerp(ret.xyz, lum(ret.xyz), 0.2); +warp_19=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` float3 bands = tex2D(sampler_main, uv).xyz; +comp_4=` ret = bands; +comp_5=` ret *= lum(bands)*float3(1.7,3,6)*0.9; +comp_6=` +comp_7=` +comp_8=` +comp_9=`} |