diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk | 302 |
1 files changed, 302 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk new file mode 100644 index 0000000..3561678 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + Geiss + Martin - Ouboros (Metal Finish 2).milk @@ -0,0 +1,302 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=2.000 +fDecay=0.880 +fVideoEchoZoom=1.007 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=1 +bWaveThick=1 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=100.000 +fWaveScale=0.590 +fWaveSmoothing=0.000 +fWaveParam=0.700 +fModWaveAlphaStart=0.750 +fModWaveAlphaEnd=0.950 +fWarpAnimSpeed=1.000 +fWarpScale=1.000 +fZoomExponent=0.42000 +fShader=1.000 +zoom=1.00000 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=1.000 +wave_g=1.000 +wave_b=1.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=5.000 +mv_r=0.000 +mv_g=0.000 +mv_b=0.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=1 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_per_point1=//Spiral custom wave code by stahlregen ;) +wave_0_per_point2=amplitude = .1+.05*bass_att; +wave_0_per_point3=turns = 7.5; +wave_0_per_point4=centerx = .25; +wave_0_per_point5=centery = .35; +wave_0_per_point6=size = .5; +wave_0_per_point7=speed = -1; +wave_0_per_point8=x = centerx+(size-size*sample)*sin(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2)); +wave_0_per_point9=y = centery+(size-size*sample)*cos(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2)); +wavecode_1_enabled=1 +wavecode_1_samples=462 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=1 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.00000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=0.800 +wave_1_per_frame1=r = .5 + .4*sin(0.5*(time*1.13+bass)); +wave_1_per_frame2=g = .5 + .4*cos(0.5*(time*1.23+treb)); +wave_1_per_frame3=b = .5 + .4*sin(0.5*(time*1.33+mid)); +wave_1_per_point1=//Spiral custom wave code by stahlregen ;) +wave_1_per_point2=amplitude = .075+.025*bass_att; +wave_1_per_point3=turns = 7; +wave_1_per_point4=centerx = .5+.015*sin(time)+.015*cos(3.28+time*0.01); +wave_1_per_point5=centery = .5+.015*cos(time)+.015*sin(3.14+time*0.01); +wave_1_per_point6=size = .28; +wave_1_per_point7=speed = 1.25; +wave_1_per_point8=x = centerx+(size-size*sample)*sin(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2)); +wave_1_per_point9=y = centery+(size-size*sample)*cos(speed*3.14*time+sample*6.28*turns)*(1+amplitude*(value1+value2)); +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=100 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=1 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=71.13834 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=0.500 +shapecode_0_g=0.500 +shapecode_0_b=0.500 +shapecode_0_a=0.020 +shapecode_0_r2=0.500 +shapecode_0_g2=0.500 +shapecode_0_b2=0.500 +shapecode_0_a2=0.020 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.10000 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=1.000 +shapecode_1_g=0.000 +shapecode_1_b=0.000 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=1.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.100 +shapecode_2_enabled=1 +shapecode_2_sides=100 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.03030 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=0.800 +shapecode_2_g=0.800 +shapecode_2_b=0.800 +shapecode_2_a=0.600 +shapecode_2_r2=0.700 +shapecode_2_g2=0.700 +shapecode_2_b2=0.700 +shapecode_2_a2=0.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.10000 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=0.000 +shapecode_3_b=0.000 +shapecode_3_a=1.000 +shapecode_3_r2=0.000 +shapecode_3_g2=1.000 +shapecode_3_b2=0.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.100 +per_frame_1=zoom = 1.0+0.025*max(bass_att,treb_att); +warp_1=`#define MyGet GetPixel //GetBlur1 +warp_2=`shader_body +warp_3=`{ +warp_4=` // GROW EFFECT - bright pixels spread radially outward. +warp_5=` // BE CAREFUL - this can really thrash the texture cache! (SLOW) +warp_6=` float grad_rad = 8; //TWEAK +warp_7=` float str = 4; //TWEAK +warp_8=` float3 d = float3(texsize.zw, 0) * grad_rad; +warp_9=` float4 lums = 0; +warp_10=` lums.x = lum( MyGet(uv + texsize.zw*d.xz) ); +warp_11=` lums.y = lum( MyGet(uv - texsize.zw*d.xz) ); +warp_12=` lums.z = lum( MyGet(uv + texsize.zw*d.zy) ); +warp_13=` lums.w = lum( MyGet(uv - texsize.zw*d.zy) ); +warp_14=` float2 grad = float2(lums.x-lums.y, lums.z-lums.w)*str*1000/grad_rad; +warp_15=` grad = (saturate(grad*0.5+0.5)*2-1)*1.4; +warp_16=` +warp_17=` // sample previous frame +warp_18=` ret = tex2D( sampler_fc_main, uv + grad*texsize.zw ).xyz; +warp_19=` +warp_20=`float2 uv_echo = (uv - 0.5)*float2(-1,-1) + 0.5; +warp_21=` +warp_22=` float4 lums2 = 0; +warp_23=` lums2.x = lum( MyGet(uv_echo + texsize.zw*d.xz) ); +warp_24=` lums2.y = lum( MyGet(uv_echo - texsize.zw*d.xz) ); +warp_25=` lums2.z = lum( MyGet(uv_echo + texsize.zw*d.zy) ); +warp_26=` lums2.w = lum( MyGet(uv_echo - texsize.zw*d.zy) ); +warp_27=` float2 grad2 = float2(lums2.x-lums2.y, lums2.z-lums2.w)*str*1000/grad_rad; +warp_28=` grad2 = (saturate(grad2*0.5+0.5)*2-1)*1.4; +warp_29=` +warp_30=`float3 ret2 = tex2D(sampler_fc_main, uv_echo + grad2*texsize.zw).xyz; +warp_31=` +warp_32=`ret = lerp(ret,ret2,0.50); +warp_33=` +warp_34=` // darken (decay) over time +warp_35=` ret *= 0.93; //or try: ret -= 0.004; +warp_36=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 uv1 = uv-.5; +comp_5=` +comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; +comp_7=` +comp_8=` +comp_9=`float2 hor = float2 (texsize.z,0); +comp_10=`float2 ver = float2 (0,texsize.w); +comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); +comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); +comp_13=`float2 dz = float2 (dx,dy); +comp_14=` +comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; +comp_16=`float3 dots = saturate(.03/length(uv1)); +comp_17=` +comp_18=` +comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); +comp_20=` +comp_21=`ret = ret1; +comp_22=`} |