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path: root/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk
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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk318
1 files changed, 318 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk
new file mode 100644
index 0000000..867d1c8
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk
@@ -0,0 +1,318 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000
+fGammaAdj=1.700
+fDecay=0.955
+fVideoEchoZoom=2.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=0
+nWaveMode=0
+bAdditiveWaves=0
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=0
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=1
+bInvert=0
+fWaveAlpha=1.059
+fWaveScale=0.706
+fWaveSmoothing=0.126
+fWaveParam=-0.280
+fModWaveAlphaStart=0.810
+fModWaveAlphaEnd=1.350
+fWarpAnimSpeed=5.278
+fWarpScale=0.010
+fZoomExponent=0.29999
+fShader=0.000
+zoom=1.05101
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01000
+sx=1.00000
+sy=1.00000
+wave_r=0.000
+wave_g=0.000
+wave_b=0.000
+wave_x=0.500
+wave_y=0.500
+ob_size=0.005
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=1.000
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=12.000
+nMotionVectorsY=9.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.900
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.250
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=1.000
+wavecode_0_b=1.000
+wavecode_0_a=1.000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=1.000
+wavecode_1_g=1.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=1.000
+wavecode_2_g=1.000
+wavecode_2_b=1.000
+wavecode_2_a=1.000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=1.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+shapecode_0_enabled=1
+shapecode_0_sides=32
+shapecode_0_additive=1
+shapecode_0_thickOutline=1
+shapecode_0_textured=0
+shapecode_0_num_inst=22
+shapecode_0_x=0.500
+shapecode_0_y=0.500
+shapecode_0_rad=0.12953
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=1.00000
+shapecode_0_r=0.000
+shapecode_0_g=0.500
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=0.500
+shapecode_0_b2=0.000
+shapecode_0_a2=1.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=trans = if(equal(q3,3),.15,0);
+shape_0_per_frame2=a = trans;
+shape_0_per_frame3=a2 = trans;
+shape_0_per_frame4=border_a = 0;
+shape_0_per_frame5=
+shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
+shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter);
+shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter);
+shapecode_1_enabled=1
+shapecode_1_sides=32
+shapecode_1_additive=1
+shapecode_1_thickOutline=1
+shapecode_1_textured=0
+shapecode_1_num_inst=22
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.12953
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=0.000
+shapecode_1_g=0.000
+shapecode_1_b=0.500
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=0.000
+shapecode_1_b2=0.500
+shapecode_1_a2=1.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.000
+shape_1_per_frame1=trans = if(equal(q3,6),.15,0);
+shape_1_per_frame2=a = trans;
+shape_1_per_frame3=a2 = trans;
+shape_1_per_frame4=border_a = 0;
+shape_1_per_frame5=
+shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
+shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter);
+shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter);
+shapecode_2_enabled=1
+shapecode_2_sides=32
+shapecode_2_additive=1
+shapecode_2_thickOutline=1
+shapecode_2_textured=0
+shapecode_2_num_inst=22
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.12953
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=0.500
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.500
+shapecode_2_g2=0.000
+shapecode_2_b2=0.000
+shapecode_2_a2=1.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.000
+shape_2_per_frame1=trans = if(equal(q3,9),.15,0);
+shape_2_per_frame2=a = trans;
+shape_2_per_frame3=a2 = trans;
+shape_2_per_frame4=border_a = 0;
+shape_2_per_frame5=
+shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance));
+shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter);
+shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter);
+shapecode_3_enabled=1
+shapecode_3_sides=100
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.25481
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=1.000
+shapecode_3_b=1.000
+shapecode_3_a=1.000
+shapecode_3_r2=1.000
+shapecode_3_g2=1.000
+shapecode_3_b2=1.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.000
+per_frame_1=count = if(below(count,9),count+1,0);
+per_frame_2=
+per_frame_3=q1 = .5;
+per_frame_4=q2 = .5;
+per_frame_5=q3 = count;
+per_frame_6=q4 = aspectx;
+per_frame_7=q5 = aspecty;
+per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass;
+warp_1=`shader_body
+warp_2=`{
+warp_3=` float1 d = 0.0009;
+warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y;
+warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y;
+warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01;
+warp_7=`
+warp_8=`
+warp_9=`
+warp_10=` float2 v = 0.01;
+warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y;
+warp_12=`
+warp_13=`
+warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1;
+warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5;
+warp_16=`
+warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0);
+warp_18=`ret.x = ret.y;
+warp_19=`ret.z = ret.y;
+warp_20=`
+warp_21=`//--------------------------------
+warp_22=`
+warp_23=` d = 0.01;
+warp_24=` my_uv = float2(-dy,dx)*0.05;
+warp_25=`
+warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z;
+warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z;
+warp_28=` // my_uv += uv - float2(dx,dy)*0.005;
+warp_29=`
+warp_30=`
+warp_31=`
+warp_32=` v = 0.01;
+warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z;
+warp_34=`
+warp_35=`
+warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13;
+warp_37=` //ret.z *= 0.95;
+warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05;
+warp_39=`
+warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003;
+warp_41=`
+warp_42=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`
+comp_4=`float2 uv1 = uv-.5;
+comp_5=`
+comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0;
+comp_7=`
+comp_8=`
+comp_9=`float2 hor = float2 (texsize.z,0);
+comp_10=`float2 ver = float2 (0,texsize.w);
+comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor);
+comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver);
+comp_13=`float2 dz = float2 (dx,dy);
+comp_14=`
+comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;;
+comp_16=`float3 dots = saturate(.03/length(uv1));
+comp_17=`
+comp_18=`
+comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1);
+comp_20=`
+comp_21=`ret = lum(ret1)*rand_preset;
+comp_22=`}