diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk | 318 |
1 files changed, 318 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk new file mode 100644 index 0000000..867d1c8 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Stahlregen + martin + others - Psychedelic Metal Flower.milk @@ -0,0 +1,318 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000 +fGammaAdj=1.700 +fDecay=0.955 +fVideoEchoZoom=2.000 +fVideoEchoAlpha=0.000 +nVideoEchoOrientation=0 +nWaveMode=0 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=0 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=1 +bInvert=0 +fWaveAlpha=1.059 +fWaveScale=0.706 +fWaveSmoothing=0.126 +fWaveParam=-0.280 +fModWaveAlphaStart=0.810 +fModWaveAlphaEnd=1.350 +fWarpAnimSpeed=5.278 +fWarpScale=0.010 +fZoomExponent=0.29999 +fShader=0.000 +zoom=1.05101 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=1.00000 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.005 +ob_r=0.000 +ob_g=0.000 +ob_b=0.000 +ob_a=1.000 +ib_size=0.010 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=12.000 +nMotionVectorsY=9.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=0.900 +mv_r=1.000 +mv_g=1.000 +mv_b=1.000 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=1.000 +b2x=1.000 +b3x=1.000 +b1ed=0.250 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=1.00000 +wavecode_0_smoothing=0.50000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=0 +wavecode_1_bAdditive=0 +wavecode_1_scaling=1.00000 +wavecode_1_smoothing=0.50000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=1.000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=0 +wavecode_2_bAdditive=0 +wavecode_2_scaling=1.00000 +wavecode_2_smoothing=0.50000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=1.000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=0 +wavecode_3_bUseDots=0 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +shapecode_0_enabled=1 +shapecode_0_sides=32 +shapecode_0_additive=1 +shapecode_0_thickOutline=1 +shapecode_0_textured=0 +shapecode_0_num_inst=22 +shapecode_0_x=0.500 +shapecode_0_y=0.500 +shapecode_0_rad=0.12953 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.00000 +shapecode_0_tex_zoom=1.00000 +shapecode_0_r=0.000 +shapecode_0_g=0.500 +shapecode_0_b=0.000 +shapecode_0_a=1.000 +shapecode_0_r2=0.000 +shapecode_0_g2=0.500 +shapecode_0_b2=0.000 +shapecode_0_a2=1.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=1.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=trans = if(equal(q3,3),.15,0); +shape_0_per_frame2=a = trans; +shape_0_per_frame3=a2 = trans; +shape_0_per_frame4=border_a = 0; +shape_0_per_frame5= +shape_0_per_frame6=instance_counter = 3.14*instance*(2/(num_instance)); +shape_0_per_frame7=x = q1 + (.1+0.1*treb_att) * (1/q5) * sin(instance_counter); +shape_0_per_frame8=y = q2 + (.1+0.1*treb_att) * (1/q4) * cos(instance_counter); +shapecode_1_enabled=1 +shapecode_1_sides=32 +shapecode_1_additive=1 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_num_inst=22 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.12953 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.00000 +shapecode_1_r=0.000 +shapecode_1_g=0.000 +shapecode_1_b=0.500 +shapecode_1_a=1.000 +shapecode_1_r2=0.000 +shapecode_1_g2=0.000 +shapecode_1_b2=0.500 +shapecode_1_a2=1.000 +shapecode_1_border_r=1.000 +shapecode_1_border_g=1.000 +shapecode_1_border_b=1.000 +shapecode_1_border_a=0.000 +shape_1_per_frame1=trans = if(equal(q3,6),.15,0); +shape_1_per_frame2=a = trans; +shape_1_per_frame3=a2 = trans; +shape_1_per_frame4=border_a = 0; +shape_1_per_frame5= +shape_1_per_frame6=instance_counter = 3.14*instance*(2/(num_instance)); +shape_1_per_frame7=x = q1 + (.1+0.1*mid_att) * (1/q5) * sin(instance_counter); +shape_1_per_frame8=y = q2 + (.1+0.1*mid_att) * (1/q4) * cos(instance_counter); +shapecode_2_enabled=1 +shapecode_2_sides=32 +shapecode_2_additive=1 +shapecode_2_thickOutline=1 +shapecode_2_textured=0 +shapecode_2_num_inst=22 +shapecode_2_x=0.500 +shapecode_2_y=0.500 +shapecode_2_rad=0.12953 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=1.00000 +shapecode_2_r=0.500 +shapecode_2_g=0.000 +shapecode_2_b=0.000 +shapecode_2_a=1.000 +shapecode_2_r2=0.500 +shapecode_2_g2=0.000 +shapecode_2_b2=0.000 +shapecode_2_a2=1.000 +shapecode_2_border_r=1.000 +shapecode_2_border_g=1.000 +shapecode_2_border_b=1.000 +shapecode_2_border_a=0.000 +shape_2_per_frame1=trans = if(equal(q3,9),.15,0); +shape_2_per_frame2=a = trans; +shape_2_per_frame3=a2 = trans; +shape_2_per_frame4=border_a = 0; +shape_2_per_frame5= +shape_2_per_frame6=instance_counter = 3.14*instance*(2/(num_instance)); +shape_2_per_frame7=x = q1 + (.1+0.1*bass_att) * (1/q5) * sin(instance_counter); +shape_2_per_frame8=y = q2 + (.1+0.1*bass_att) * (1/q4) * cos(instance_counter); +shapecode_3_enabled=1 +shapecode_3_sides=100 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.500 +shapecode_3_rad=0.25481 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=0.00000 +shapecode_3_tex_zoom=1.00000 +shapecode_3_r=1.000 +shapecode_3_g=1.000 +shapecode_3_b=1.000 +shapecode_3_a=1.000 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=1.000 +shapecode_3_border_g=1.000 +shapecode_3_border_b=1.000 +shapecode_3_border_a=0.000 +per_frame_1=count = if(below(count,9),count+1,0); +per_frame_2= +per_frame_3=q1 = .5; +per_frame_4=q2 = .5; +per_frame_5=q3 = count; +per_frame_6=q4 = aspectx; +per_frame_7=q5 = aspecty; +per_frame_8=//zoom = .99 + 0.1*bass_att+0.05*bass; +warp_1=`shader_body +warp_2=`{ +warp_3=` float1 d = 0.0009; +warp_4=` float1 dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).y; +warp_5=` float1 dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).y; +warp_6=` float2 my_uv = uv - float2(dx,dy)*0.01; +warp_7=` +warp_8=` +warp_9=` +warp_10=` float2 v = 0.01; +warp_11=` ret.y = tex2D( sampler_fc_main, my_uv-floor(my_uv)).y; +warp_12=` +warp_13=` +warp_14=` ret.y += (ret.y - GetBlur3(my_uv-floor(my_uv)).y)*.1; +warp_15=` ret.y += 0.006;//-GetBlur3(uv-floor(uv)).x*5; +warp_16=` +warp_17=` ret.y = lerp( ret.y, lum(ret).x, 0); +warp_18=`ret.x = ret.y; +warp_19=`ret.z = ret.y; +warp_20=` +warp_21=`//-------------------------------- +warp_22=` +warp_23=` d = 0.01; +warp_24=` my_uv = float2(-dy,dx)*0.05; +warp_25=` +warp_26=`// dx = ( GetBlur2(uv + float2(d,0)) - GetBlur2(uv-float2(d,0)) ).z; +warp_27=`// dy = ( GetBlur2(uv + float2(0,d)) - GetBlur2(uv-float2(0,d)) ).z; +warp_28=` // my_uv += uv - float2(dx,dy)*0.005; +warp_29=` +warp_30=` +warp_31=` +warp_32=` v = 0.01; +warp_33=`// ret.z =tex2D( sampler_fw_main, my_uv - floor(my_uv)).z; +warp_34=` +warp_35=` +warp_36=` // ret.z += (ret.z - GetBlur3(my_uv-floor(my_uv)).z)*0.13; +warp_37=` //ret.z *= 0.95; +warp_38=`// ret.z += 0.03-GetBlur3(uv-floor(uv)).x - tex2D( sampler_main, my_uv - floor(my_uv)).y*0.05; +warp_39=` +warp_40=`// ret.x = tex2D( sampler_main, uv).x * 0.003; +warp_41=` +warp_42=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 uv1 = uv-.5; +comp_5=` +comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; +comp_7=` +comp_8=` +comp_9=`float2 hor = float2 (texsize.z,0); +comp_10=`float2 ver = float2 (0,texsize.w); +comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); +comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); +comp_13=`float2 dz = float2 (dx,dy); +comp_14=` +comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; +comp_16=`float3 dots = saturate(.03/length(uv1)); +comp_17=` +comp_18=` +comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); +comp_20=` +comp_21=`ret = lum(ret1)*rand_preset; +comp_22=`} |