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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Zylot - In death there is life (Geiss Layered Mix).milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Zylot - In death there is life (Geiss Layered Mix).milk252
1 files changed, 252 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Zylot - In death there is life (Geiss Layered Mix).milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Zylot - In death there is life (Geiss Layered Mix).milk
new file mode 100644
index 0000000..3a1bb0f
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/Zylot - In death there is life (Geiss Layered Mix).milk
@@ -0,0 +1,252 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000000
+fGammaAdj=2.000000
+fDecay=0.980000
+fVideoEchoZoom=2.000000
+fVideoEchoAlpha=0.000000
+nVideoEchoOrientation=0
+nWaveMode=3
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=1
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.800000
+fWaveScale=16.217468
+fWaveSmoothing=0.750000
+fWaveParam=-0.440000
+fModWaveAlphaStart=0.750000
+fModWaveAlphaEnd=0.950000
+fWarpAnimSpeed=1.000000
+fWarpScale=1.000000
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=1.000000
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=1.000000
+sx=1.000000
+sy=1.000000
+wave_r=0.500000
+wave_g=0.500000
+wave_b=0.500000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.010000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=0.000000
+ob_a=0.000000
+ib_size=0.010000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=12.000000
+nMotionVectorsY=9.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=0.900000
+mv_r=1.000000
+mv_g=1.000000
+mv_b=1.000000
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.250000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=1.000000
+wavecode_0_smoothing=0.500000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=1.000000
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=0
+wavecode_1_bAdditive=0
+wavecode_1_scaling=1.000000
+wavecode_1_smoothing=0.500000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=1.000000
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=0
+wavecode_2_bAdditive=0
+wavecode_2_scaling=1.000000
+wavecode_2_smoothing=0.500000
+wavecode_2_r=1.000000
+wavecode_2_g=1.000000
+wavecode_2_b=1.000000
+wavecode_2_a=1.000000
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=1
+shapecode_0_thickOutline=0
+shapecode_0_textured=1
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.599579
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=0.000000
+shapecode_0_tex_zoom=1.000000
+shapecode_0_r=1.000000
+shapecode_0_g=1.000000
+shapecode_0_b=1.000000
+shapecode_0_a=1.000000
+shapecode_0_r2=1.000000
+shapecode_0_g2=1.000000
+shapecode_0_b2=1.000000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=0.000000
+shapecode_0_border_g=0.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.100000
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.100000
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=1.000000
+shapecode_1_r=1.000000
+shapecode_1_g=0.000000
+shapecode_1_b=0.000000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=0.000000
+shapecode_1_a2=0.000000
+shapecode_1_border_r=1.000000
+shapecode_1_border_g=1.000000
+shapecode_1_border_b=1.000000
+shapecode_1_border_a=0.100000
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.500000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.100000
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=1.000000
+shapecode_2_r=1.000000
+shapecode_2_g=0.000000
+shapecode_2_b=0.000000
+shapecode_2_a=1.000000
+shapecode_2_r2=0.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=0.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=1.000000
+shapecode_2_border_g=1.000000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.100000
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_x=0.500000
+shapecode_3_y=0.500000
+shapecode_3_rad=0.100000
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=1.000000
+shapecode_3_r=1.000000
+shapecode_3_g=0.000000
+shapecode_3_b=0.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=0.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=0.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=1.000000
+shapecode_3_border_g=1.000000
+shapecode_3_border_b=1.000000
+shapecode_3_border_a=0.100000
+per_frame_1=warp = 0;
+per_frame_2=wave_r = wave_r + .2*sin(time*1.33)+bass*.3;
+per_frame_3=wave_g = wave_g + .2*sin(time)+treb*.3;
+per_frame_4=wave_b = wave_b + .2*sin(time*.988)+mid*.3;
+per_frame_5=zoom = 1+bass*.01;
+per_pixel_1=zoom = zoom + (rad*.01)*treb;
+warp_1=`shader_body
+warp_2=`{
+warp_3=` // sample previous frame
+warp_4=` ret = tex2D( sampler_main, uv ).xyz;
+warp_5=` float3 ret2 = tex2D( sampler_fc_main, uv ).xyz;
+warp_6=`
+warp_7=` ret.x = tex2D( sampler_main, (uv-0.5)*1.00+0.5 ).x;
+warp_8=` ret.y = tex2D( sampler_main, (uv-0.5)*0.98+0.5 ).y;
+warp_9=` ret.z = tex2D( sampler_main, (uv-0.5)*0.96+0.5 ).z;
+warp_10=`
+warp_11=` // darken (decay) over time
+warp_12=` ret = ret- (ret*.5);
+warp_13=` ret = ret*(abs(GetBlur2(uv)-.5))*5;
+warp_14=` ret = ret - .01;
+warp_15=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=` ret = tex2D(sampler_main, uv).xyz;
+comp_4=` ret *= 5.00; //gamma
+comp_5=` ret += 1.2;
+comp_6=` float gb = GetBlur1(uv);
+comp_7=` ret = (ret*gb)*float3(1+.2*sin(time),1+.2*sin(time*.2233333),1+.2*sin(time*.733467));
+comp_8=` float3 rets = tex2D(sampler_main, uv).xyz;
+comp_9=` ret = lerp(ret*GetBlur1(uv), rets*3, rets.x);
+comp_10=` ret = lerp(ret*GetBlur1(uv), rets*1.5, rets.y);
+comp_11=` ret = lerp(ret*GetBlur1(uv), rets, rets.z);
+comp_12=`}
+comp_13=`