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path: root/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + Flexi - witchcraft 2.0.milk
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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + Flexi - witchcraft 2.0.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + Flexi - witchcraft 2.0.milk373
1 files changed, 373 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + Flexi - witchcraft 2.0.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + Flexi - witchcraft 2.0.milk
new file mode 100644
index 0000000..13c30ed
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/fiShbRaiN + Flexi - witchcraft 2.0.milk
@@ -0,0 +1,373 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=5.000
+fGammaAdj=1.280
+fDecay=0.800
+fVideoEchoZoom=1.000
+fVideoEchoAlpha=0.000
+nVideoEchoOrientation=3
+nWaveMode=7
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=1
+bDarken=0
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001
+fWaveScale=1.286
+fWaveSmoothing=0.630
+fWaveParam=0.000
+fModWaveAlphaStart=0.710
+fModWaveAlphaEnd=1.300
+fWarpAnimSpeed=1.000
+fWarpScale=1.000
+fZoomExponent=3.04777
+fShader=0.000
+zoom=1.01730
+rot=0.00000
+cx=0.500
+cy=0.500
+dx=0.00000
+dy=0.00000
+warp=0.01605
+sx=1.00000
+sy=1.00000
+wave_r=1.000
+wave_g=0.650
+wave_b=0.650
+wave_x=0.500
+wave_y=0.500
+ob_size=0.000
+ob_r=0.000
+ob_g=0.000
+ob_b=0.000
+ob_a=1.000
+ib_size=0.010
+ib_r=0.250
+ib_g=0.250
+ib_b=0.250
+ib_a=0.000
+nMotionVectorsX=64.000
+nMotionVectorsY=48.000
+mv_dx=0.000
+mv_dy=0.000
+mv_l=0.000
+mv_r=1.000
+mv_g=1.000
+mv_b=1.000
+mv_a=0.000
+b1n=0.000
+b2n=0.000
+b3n=0.000
+b1x=1.000
+b2x=1.000
+b3x=1.000
+b1ed=0.000
+wavecode_0_enabled=1
+wavecode_0_samples=512
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=1
+wavecode_0_bAdditive=1
+wavecode_0_scaling=1.00000
+wavecode_0_smoothing=0.50000
+wavecode_0_r=1.000
+wavecode_0_g=0.000
+wavecode_0_b=0.000
+wavecode_0_a=1.000
+wave_0_per_point1=ma=ma+(above(bass,1)*3.1415*.01*bass);
+wave_0_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
+wave_0_per_point3=
+wave_0_per_point4=mx=mx+(.0002*cos(ma));
+wave_0_per_point5=my=my+(.0002*sin(ma));
+wave_0_per_point6=
+wave_0_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
+wave_0_per_point8=my=if(above(my,.9),(.9-my),my);
+wave_0_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
+wave_0_per_point10=my=if(below(my,.1),(.9+my),my);
+wave_0_per_point11=
+wave_0_per_point12=x=mx;
+wave_0_per_point13=y=my;
+wave_0_per_point14=
+wave_0_per_point15=a=(above(bass+mid+treb,.8));
+wavecode_1_enabled=1
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=0
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=1
+wavecode_1_scaling=1.00000
+wavecode_1_smoothing=0.50000
+wavecode_1_r=0.000
+wavecode_1_g=0.000
+wavecode_1_b=1.000
+wavecode_1_a=1.000
+wave_1_per_point1=ma=ma+(above(bass,1)*3.1415*.05*bass);
+wave_1_per_point2=ma=ma-(above(mid,1)*3.1415*.05*mid);
+wave_1_per_point3=
+wave_1_per_point4=mx=mx+(.0001*cos(ma));
+wave_1_per_point5=my=my+(.0001*sin(ma));
+wave_1_per_point6=
+wave_1_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
+wave_1_per_point8=my=if(above(my,.9),(.9-my),my);
+wave_1_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
+wave_1_per_point10=my=if(below(my,.1),(.9+my),my);
+wave_1_per_point11=
+wave_1_per_point12=x=mx;
+wave_1_per_point13=y=my;
+wave_1_per_point14=
+wave_1_per_point15=a=(above(bass+mid+treb,.1));
+wavecode_2_enabled=1
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=1
+wavecode_2_scaling=1.00000
+wavecode_2_smoothing=0.50000
+wavecode_2_r=0.000
+wavecode_2_g=1.000
+wavecode_2_b=0.000
+wavecode_2_a=1.000
+wave_2_per_point1=ma=ma+(above(mid,1)*3.1415*.01*mid);
+wave_2_per_point2=ma=ma-(above(treb,1)*3.1415*.01*treb);
+wave_2_per_point3=
+wave_2_per_point4=mx=mx+(.0004*cos(ma));
+wave_2_per_point5=my=my+(.0004*sin(ma));
+wave_2_per_point6=
+wave_2_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
+wave_2_per_point8=my=if(above(my,.9),(.9-my),my);
+wave_2_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
+wave_2_per_point10=my=if(below(my,.1),(.9+my),my);
+wave_2_per_point11=
+wave_2_per_point12=x=mx;
+wave_2_per_point13=y=my;
+wave_2_per_point14=
+wave_2_per_point15=a=(above(bass+mid+treb,.3));
+wavecode_3_enabled=1
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=0
+wavecode_3_bUseDots=0
+wavecode_3_bDrawThick=1
+wavecode_3_bAdditive=1
+wavecode_3_scaling=1.00000
+wavecode_3_smoothing=0.50000
+wavecode_3_r=1.000
+wavecode_3_g=0.000
+wavecode_3_b=1.000
+wavecode_3_a=1.000
+wave_3_per_point1=ma=ma+(above(bass,.5)*3.1415*.02*bass);
+wave_3_per_point2=ma=ma-(above(treb,.5)*3.1415*.02*treb);
+wave_3_per_point3=
+wave_3_per_point4=mx=mx+(.0008*cos(ma));
+wave_3_per_point5=my=my+(.0008*sin(ma));
+wave_3_per_point6=
+wave_3_per_point7=mx=if(above(mx,.9),(.9-mx),mx);
+wave_3_per_point8=my=if(above(my,.9),(.9-my),my);
+wave_3_per_point9=mx=if(below(mx,.1),(.9+mx),mx);
+wave_3_per_point10=my=if(below(my,.1),(.9+my),my);
+wave_3_per_point11=
+wave_3_per_point12=x=mx;
+wave_3_per_point13=y=my;
+wave_3_per_point14=
+wave_3_per_point15=a=(above(bass+mid+treb,.2));
+shapecode_0_enabled=0
+shapecode_0_sides=5
+shapecode_0_additive=1
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_num_inst=2
+shapecode_0_x=0.490
+shapecode_0_y=0.500
+shapecode_0_rad=0.11589
+shapecode_0_ang=0.00000
+shapecode_0_tex_ang=0.00000
+shapecode_0_tex_zoom=4.36077
+shapecode_0_r=1.000
+shapecode_0_g=0.000
+shapecode_0_b=0.000
+shapecode_0_a=1.000
+shapecode_0_r2=0.000
+shapecode_0_g2=0.000
+shapecode_0_b2=0.000
+shapecode_0_a2=0.000
+shapecode_0_border_r=1.000
+shapecode_0_border_g=1.000
+shapecode_0_border_b=1.000
+shapecode_0_border_a=0.000
+shape_0_per_frame1=x = rand(1000)/1000;
+shape_0_per_frame2=y = rand(1000)/1000;
+shape_0_per_frame3=ang = rand(150)/100;
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=0
+shapecode_1_textured=0
+shapecode_1_num_inst=1
+shapecode_1_x=0.500
+shapecode_1_y=0.500
+shapecode_1_rad=0.10000
+shapecode_1_ang=0.00000
+shapecode_1_tex_ang=0.00000
+shapecode_1_tex_zoom=1.00000
+shapecode_1_r=1.000
+shapecode_1_g=0.000
+shapecode_1_b=0.000
+shapecode_1_a=1.000
+shapecode_1_r2=0.000
+shapecode_1_g2=1.000
+shapecode_1_b2=0.000
+shapecode_1_a2=0.000
+shapecode_1_border_r=1.000
+shapecode_1_border_g=1.000
+shapecode_1_border_b=1.000
+shapecode_1_border_a=0.100
+shapecode_2_enabled=0
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_num_inst=1
+shapecode_2_x=0.500
+shapecode_2_y=0.500
+shapecode_2_rad=0.10000
+shapecode_2_ang=0.00000
+shapecode_2_tex_ang=0.00000
+shapecode_2_tex_zoom=1.00000
+shapecode_2_r=1.000
+shapecode_2_g=0.000
+shapecode_2_b=0.000
+shapecode_2_a=1.000
+shapecode_2_r2=0.000
+shapecode_2_g2=1.000
+shapecode_2_b2=0.000
+shapecode_2_a2=0.000
+shapecode_2_border_r=1.000
+shapecode_2_border_g=1.000
+shapecode_2_border_b=1.000
+shapecode_2_border_a=0.100
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=0
+shapecode_3_num_inst=1
+shapecode_3_x=0.500
+shapecode_3_y=0.500
+shapecode_3_rad=0.10000
+shapecode_3_ang=0.00000
+shapecode_3_tex_ang=0.00000
+shapecode_3_tex_zoom=1.00000
+shapecode_3_r=1.000
+shapecode_3_g=0.000
+shapecode_3_b=0.000
+shapecode_3_a=1.000
+shapecode_3_r2=0.000
+shapecode_3_g2=1.000
+shapecode_3_b2=0.000
+shapecode_3_a2=0.000
+shapecode_3_border_r=1.000
+shapecode_3_border_g=1.000
+shapecode_3_border_b=1.000
+shapecode_3_border_a=0.100
+per_frame_1=dec_med = pow (0.9, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %2;
+per_frame_9=
+per_frame_10=
+per_frame_11=d_x = if(is_beat, (rand(2000)-1000)*0.001 , d_x);
+per_frame_12=d_y = if(is_beat, (rand(2000)-1000)*0.001 , d_y);
+per_frame_13=r = if(is_beat, (rand(2000)-1000)*0.001 , r);
+per_frame_14=z = if(is_beat, rand(1000)*0.001 , z);
+per_frame_15=zoom = 1.03 + z*0.06;
+per_frame_16=rot = r*0.06;
+per_frame_17=dx = d_x*0.01;
+per_frame_18=dy = d_y*0.01;
+per_frame_19=q1 = 1;
+per_frame_20=
+per_frame_21=q23 = rand(1000)/1000;
+per_frame_22=q24 = rand(1000)/1000;
+per_frame_23=q25 = (rand(1000)/1000)*6.28;
+per_frame_24=q26 = q25 - 3.14;
+per_frame_25=q27 = (rand(1000)/12000)+0.04;
+per_frame_26=
+per_frame_27=q28 = rand(1000)/1000;
+per_frame_28=q29 = rand(1000)/1000;
+per_frame_29=q30 = (rand(1000)/1000)*6.28;
+per_frame_30=q31 = q30 - 3.14;
+per_frame_31=q32 = (rand(1000)/14000)+0.04;
+per_frame_32=
+per_frame_33=db = db*0.98 + bass*0.2;
+per_frame_34=bb = bb + db*0.1;
+per_frame_35=
+per_frame_36=dt = dt*0.98 + treb*0.2;
+per_frame_37=tt = tt + dt*0.1;
+per_frame_38=
+per_frame_39=dm = dm*0.98 + mid*0.2;
+per_frame_40=mm = mm + dm*0.1;
+per_frame_41=
+per_frame_42=
+per_frame_43=w = (bb-tt)*0.1;
+per_frame_44=q11 = sin(w);
+per_frame_45=q12 = cos(w);
+per_frame_46=q13 = 0.5 + sin((bb-mm)*0.1)*0.25; // cx
+per_frame_47=q14 = 0.5 + sin((tt-mm)*0.1)*0.25; // cy
+per_frame_48=q15 = 4;
+per_frame_49=q16 = 0.06;
+per_frame_50=q17 = sin(-w);
+per_frame_51=q18 = cos(-w);
+warp_1=`shader_body
+warp_2=`{
+warp_3=` float2 d = texsize.zw * 8;
+warp_4=` float3 dx = ( GetBlur1(uv + float2(1,0)*d) - GetBlur1(uv-float2(1,0)*d) );
+warp_5=` float3 dy = ( GetBlur1(uv + float2(0,1)*d) - GetBlur1(uv-float2(0,1)*d) );
+warp_6=`
+warp_7=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 1.2 + rand_frame.xy;
+warp_8=`
+warp_9=` float2 uv_x= lerp(uv_orig,uv,0.1) + float2(dx.x,dy.x)*texsize.zw *2;
+warp_10=` float2 uv_y= lerp(uv_orig,uv,0.3) + float2(dx.y,dy.y)*texsize.zw *2;
+warp_11=` float2 uv_z= lerp(uv_orig,uv,0.1) + float2(dx.z,dy.z)*texsize.zw *2;
+warp_12=` ret.x = GetPixel(uv_x).x - (GetPixel(uv_x) - GetBlur3(uv_x)).x * 0.01;
+warp_13=` ret.y = GetPixel(uv_y).y - (GetPixel(uv_y) - GetBlur3(uv_y)).y * 0.01;
+warp_14=` ret.z = GetPixel(uv_z).z - (GetPixel(uv_z) - GetBlur3(uv_z)).z * 0.01;
+warp_15=`
+warp_16=` ret += - 0.004 +(tex2D(sampler_noise_lq, dither_uv).xyz-0.5) *0.1;
+warp_17=`
+warp_18=`}
+comp_1=`sampler sampler_manyfish;
+comp_2=`shader_body
+comp_3=`{
+comp_4=` float2 d = texsize.zw*8;
+comp_5=` float3 dx = ( GetBlur1(uv+float2(1,0)*d)-GetBlur1(uv-float2(1,0)*d) );
+comp_6=` float3 dy = ( GetBlur1(uv+float2(0,1)*d)-GetBlur1(uv-float2(0,1)*d) );
+comp_7=`
+comp_8=` float2 uv_dz = uv - float2(dx.z,dy.z)*0.2;
+comp_9=` float2 uv_dy = uv - float2(dx.y,dy.y)*0.04;
+comp_10=` float emboss = (-dx.y+dy.y) + 1 + (-dx.z + dy.z)*2;
+comp_11=`
+comp_12=`ret = GetPixel(uv).y*0.2;
+comp_13=`ret = lerp(float3(0.2,0,0.1),float3(0.8,0.6,0),GetPixel(uv_dz).y);
+comp_14=`ret *= emboss;
+comp_15=`ret = lerp(ret,float3(0.3,0,0.8),GetBlur1(uv_dy).x*1.4);
+comp_16=`ret = lerp(ret,float3(1,0.9,0.4),GetPixel(uv).z*1);
+comp_17=`
+comp_18=`}
+comp_19=`