diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dark galaxy.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dark galaxy.milk | 348 |
1 files changed, 348 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dark galaxy.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dark galaxy.milk new file mode 100644 index 0000000..0cfa104 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - dark galaxy.milk @@ -0,0 +1,348 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=2.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=0 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=2.232543 +fWaveSmoothing=0.810000 +fWaveParam=0.280000 +fModWaveAlphaStart=0.470000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=0.010000 +fWarpScale=0.010000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=1.001832 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=1.000000 +dy=0.000000 +warp=0.010000 +sx=0.999997 +sy=1.000000 +wave_r=0.000000 +wave_g=0.000000 +wave_b=0.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.010000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=0.000000 +ib_size=0.010000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=512 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.820000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=0.000000 +shapecode_0_enabled=0 +shapecode_0_sides=18 +shapecode_0_additive=1 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.570000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.060499 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=3.264423 +shapecode_0_r=0.000000 +shapecode_0_g=0.000000 +shapecode_0_b=0.000000 +shapecode_0_a=0.000000 +shapecode_0_r2=0.100000 +shapecode_0_g2=0.100000 +shapecode_0_b2=0.200000 +shapecode_0_a2=0.700000 +shapecode_0_border_r=0.000000 +shapecode_0_border_g=0.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shapecode_1_enabled=0 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=1 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.476928 +shapecode_1_ang=1.130974 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=1.023150 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.970000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.100000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.810000 +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=1 +shapecode_2_x=0.123000 +shapecode_2_y=0.000000 +shapecode_2_rad=0.273185 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_init_1=shift = 0; +per_frame_init_2=fade = 0.5; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %4; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; +per_frame_11= +per_frame_12= +per_frame_13=q20 = avg; +per_frame_14=q21 = beat; +per_frame_15=q22 = peak; +per_frame_16=q23 = index; +per_frame_17=q24 = is_beat; +per_frame_18=q26 = bass + mid + treb; +per_frame_19= +per_frame_20=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; +per_frame_21=is_beat2 = ready * above (time, t0+.2); +per_frame_22=q19 = is_beat2; +per_frame_23= +per_frame_24= +per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_26= +per_frame_27=k1 = is_beat*equal(index,0); +per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_30=rott = p2 * 3.14159265359/4; +per_frame_31= +per_frame_32=q27 = index+1; +per_frame_33=q28 = index2+1; +per_frame_34=q29 = index3*4+1; +per_frame_35=q30 = index4; +per_frame_36= +per_frame_37=q1 = cos(rott); +per_frame_38=q2 = sin(rott); +per_frame_39=q3 = -q2; +per_frame_40=q4 = q1; +per_frame_41= +per_frame_42=movex = movex +.002*30/fps; +per_frame_43=q30 = movex; +per_frame_44= +per_frame_45=fade = dec_med * fade + (1-dec_med); +per_frame_46=q32 = fade; +per_frame_47= +per_frame_48=zoom = .98; +per_frame_49=dx = .04*q2 * bnot(index2); +per_frame_50=dy = .04*q1 * bnot(index2); +per_frame_51=rot = .02; +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`float2 uv1 = (uv-.5) * aspect.xy; +warp_6=` +warp_7=` +warp_8=`float2 uv6 = uv1; +warp_9=`float z = 1*length(uv1)+rand_frame * 116; +warp_10=`float2 d = normalize(uv1); +warp_11=`float2 rs = clamp(tan(z)*d,-18,18); +warp_12=`uv += 1*GetBlur1(uv)*float2 (0,1)+0.01*rs; +warp_13=` +warp_14=` +warp_15=`uv6 = .4*sin(uv1*2*q27+rand_frame); +warp_16=`mus = .051/(length(uv6)); +warp_17=`mus *= roam_sin; +warp_18=` +warp_19=`float3 blur = GetBlur2(frac(uv)); +warp_20=` +warp_21=`float3 crisp= tex2D(sampler_main,(uv+.45)+.5); +warp_22=` +warp_23=`float3 ret1 = crisp - blur*.03 + .2*mus; +warp_24=` +warp_25=`q25 = q24; +warp_26=`ret = q25*(ret1*.95-.02) + (1-q25)* GetPixel(uv_orig); +warp_27=`ret *=q32; +warp_28=`} +comp_1=`float z; +comp_2=`float3 ret1, neu, mus; +comp_3=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv6,dz,dz1; +comp_4=`shader_body +comp_5=`{ +comp_6=`float2 uv2; +comp_7=`//uv = (uv-0.5) * aspect.xy; +comp_8=`dz = 0; +comp_9=` +comp_10=`float2 hor = float2(texsize.z,0); +comp_11=`float2 ver = float2(0,texsize.w); +comp_12=` +comp_13=`float dist = 1; +comp_14=`float inten = 1; +comp_15=`ret1 = 0; +comp_16=`float anz = 3; +comp_17=`float n = 0; +comp_18=` +comp_19=`uv4 = uv; +comp_20=` dz.x = lum(GetPixel(uv4+hor)- GetPixel (uv4-hor)); +comp_21=` dz.y = lum(GetPixel(uv4+ver)- GetPixel (uv4-ver)); +comp_22=` +comp_23=` +comp_24=`mus = GetPixel(uv4+.03*dz)+.02; +comp_25=`//mus *= 1-rad; +comp_26=`uv2 = uv-.5; +comp_27=`dz = 0; +comp_28=`while (n <= anz) { +comp_29=` dist = 1-frac(1.0/anz*n+time/4); //evtl sqrt !; +comp_30=` +comp_31=` inten = sqrt(dist)*(1-dist*dist)*8*(1-1*rad); +comp_32=` +comp_33=` uv3 = 2*uv2*dist + .6 ; +comp_34=` uv3 = frac(uv3); +comp_35=` //uv3 *= aspect.yx; +comp_36=` dz.x += GetPixel(uv3+hor)- GetPixel (uv3-hor); +comp_37=` dz.y += GetPixel(uv3+ver)- GetPixel (uv3-ver); +comp_38=` neu = (dist)*GetPixel(uv3)+ (1-dist)*lum(GetBlur2(uv3)); +comp_39=` +comp_40=` ret1 = max(ret1,neu*inten); +comp_41=`n++; +comp_42=`} +comp_43=` +comp_44=`//mus *= .6+.01/(lum(tex2D (sampler_noise_lq,uv3+.0*dz))-.2); +comp_45=` +comp_46=` +comp_47=`ret = ret1*(1-lum(mus)) + 4*mus*(1+3*ret1) * (1-1*rad); +comp_48=`ret *= q32; +comp_49=`} |