diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - electric pool.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - electric pool.milk | 453 |
1 files changed, 453 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - electric pool.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - electric pool.milk new file mode 100644 index 0000000..b39d99b --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - electric pool.milk @@ -0,0 +1,453 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=5.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=7 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=4.615516 +fWaveSmoothing=0.810000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.470000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.450000 +wave_g=0.400000 +wave_b=0.500000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.060000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=47.999996 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.150000 +mv_r=0.600000 +mv_g=0.200000 +mv_b=0.699900 +mv_a=0.300000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=102 +wavecode_0_sep=10 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.000000 +wavecode_0_r=1.000000 +wavecode_0_g=0.500000 +wavecode_0_b=0.500000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1=k0 = int(100.0*sample); +wave_0_per_point2=k2 = int(100.0*sample+1); +wave_0_per_point3=k1 = equal(k0%2,0); +wave_0_per_point4=k2 = equal(k0%2,1); +wave_0_per_point5= +wave_0_per_point6= +wave_0_per_point7=ix = (100*value1)%7-3; +wave_0_per_point8=iy = (100*value2)%7-3; +wave_0_per_point9= +wave_0_per_point10=sp = bass_att + treb_att; +wave_0_per_point11=sp = sp /3000; +wave_0_per_point12= +wave_0_per_point13= +wave_0_per_point14=dx = (dx+sp*ix) * .99; +wave_0_per_point15=dy = (dy+sp*iy) * .99 ; +wave_0_per_point16= +wave_0_per_point17= +wave_0_per_point18=ox = k1*dx + (1-k1)*ox; +wave_0_per_point19=oy = k2*dy + (1-k2)*oy; +wave_0_per_point20= +wave_0_per_point21= +wave_0_per_point22= +wave_0_per_point23=//ox = 0; oy = 0; +wave_0_per_point24= +wave_0_per_point25=x = ox+.5; +wave_0_per_point26=y = oy+.5; +wave_0_per_point27= +wave_0_per_point28=r = .6; +wave_0_per_point29=g = .8; +wave_0_per_point30=b = .9; +wave_0_per_point31=a = .1 + q26/8; +wave_0_per_point32=a = max(a,1) / 4; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_per_point1=ra = .8; +wave_3_per_point2=rb = .5; +wave_3_per_point3=pib = 6.28318530718; +wave_3_per_point4= +wave_3_per_point5= +wave_3_per_point6=tic = min(time-tin,.1); +wave_3_per_point7=tin = if(equal(sample,0),time,tin); +wave_3_per_point8= +wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); +wave_3_per_point10=med = 1.5 + .5*sin(time*.134); +wave_3_per_point11=med = 5; +wave_3_per_point12=amod = 3; +wave_3_per_point13= +wave_3_per_point14=vr = rand(10001)*.0001; +wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; +wave_3_per_point16= +wave_3_per_point17=a = vr; +wave_3_per_point18= +wave_3_per_point19=sa = vr*pib*.5; +wave_3_per_point20=sp = sa*mod + q1*1.3; +wave_3_per_point21=sam = sa*med - q1*.219; +wave_3_per_point22= +wave_3_per_point23=ox = ra*sin(sam*pib); +wave_3_per_point24=oy = ra*cos(sam*pib); +wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); +wave_3_per_point26=oz = rb*-sin(sp); +wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); +wave_3_per_point28= +wave_3_per_point29= +wave_3_per_point30=xang = time*.132; +wave_3_per_point31=xang = q2; +wave_3_per_point32=yang = time*.153; +wave_3_per_point33=yang = q3; +wave_3_per_point34=zang = time*.110; +wave_3_per_point35=zang = q4; +wave_3_per_point36=fov = 0.6 + 0.2*sin(time); +wave_3_per_point37=fov = .5; +wave_3_per_point38= +wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); +wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); +wave_3_per_point41=ox = mx; +wave_3_per_point42=oy = my; +wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); +wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); +wave_3_per_point45=ox = mx; +wave_3_per_point46=oz = mz; +wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); +wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); +wave_3_per_point49=oy = my; +wave_3_per_point50=oz = mz; +wave_3_per_point51= +wave_3_per_point52=oz = oz - 2; +wave_3_per_point53=x = ox*fov/oz + 0.5; +wave_3_per_point54=x = (x-.5)*0.75 + 0.5; +wave_3_per_point55=y = oy*fov/oz + 0.5; +wave_3_per_point56= +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=1 +shapecode_0_textured=1 +shapecode_0_x=0.530000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.088200 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.492800 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=0.700000 +shapecode_0_a=0.700000 +shapecode_0_r2=0.600000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.699900 +shapecode_0_a2=1.000000 +shapecode_0_border_r=0.300000 +shapecode_0_border_g=0.000000 +shapecode_0_border_b=0.600000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1=trig = equal(q28%2,1)*q24; +shape_0_per_frame2= +shape_0_per_frame3=seed = sqr(time - int(time)); +shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig; +shape_0_per_frame5= +shape_0_per_frame6=textured = bnot(q24); +shape_0_per_frame7=ang = 3.1416 /4 * q28; +shape_0_per_frame8=ang = 0; +shape_0_per_frame9=x = .5; y = x; +shape_0_per_frame10=border_a = .5; +shape_0_per_frame11= +shape_0_per_frame12=a = .8; a2 = .5; +shape_0_per_frame13=rad = 0.4*rr1+.0;//MUSS HIER STEHEN - MIST +shape_0_per_frame14=rad = .35; +shape_0_per_frame15=tex_zoom = .8/rad; +shape_0_per_frame16=tex_zoom = 2; +shape_0_per_frame17= +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.460000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.159625 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.028461 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.030000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=x = rand(10)/10; +shape_1_per_frame2=y = rand(10)/10; +shape_1_per_frame3= +shape_1_per_frame4=r = rand(4)/3; +shape_1_per_frame5=g = rand(4)/3; +shape_1_per_frame6=b = rand(4)/3; +shape_1_per_frame7= +shape_1_per_frame8= +shape_1_per_frame9=is_beat = above(time, t0+.03); +shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; +shape_1_per_frame11= +shape_1_per_frame12= +shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat; +shape_1_per_frame14=rad = a*a/3 ; +shapecode_2_enabled=1 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.553000 +shapecode_2_y=0.600000 +shapecode_2_rad=0.049138 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=0.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=textured = bnot(q24); +shapecode_3_enabled=1 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_x=0.450000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.202682 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.628319 +shapecode_3_tex_zoom=4.461715 +shapecode_3_r=0.500000 +shapecode_3_g=0.000000 +shapecode_3_b=1.000000 +shapecode_3_a=0.500000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.400000 +shape_3_per_frame1=dx = rand(1000)/1000-.5; +shape_3_per_frame2=dy = rand(1000)/1000-.5; +shape_3_per_frame3= +shape_3_per_frame4=x = .5 + dx*(1-q22/4); +shape_3_per_frame5=y = .5 + dy*(1-q22/4); +shape_3_per_frame6= +shape_3_per_frame7=ang = rand(320)/100; +shape_3_per_frame8= +shape_3_per_frame9=a = 1; +shape_3_per_frame10=rad = .1*q24+0.08 +q22/40; +per_frame_init_1=index4 = rand(2); +per_frame_init_2=index3 = rand(4); +per_frame_1=dec_med = pow (0.6, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .1+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %4; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; +per_frame_11= +per_frame_12= +per_frame_13=q20 = avg; +per_frame_14=q21 = beat; +per_frame_15=q22 = peak; +per_frame_16=q23 = index; +per_frame_17=q24 = is_beat; +per_frame_18=q26 = bass + mid + treb; +per_frame_19= +per_frame_20=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; +per_frame_21=is_beat2 = ready * above (time, t0+.2); +per_frame_22=q19 = is_beat2; +per_frame_23= +per_frame_24=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_25= +per_frame_26=k1 = is_beat*equal(index,0); +per_frame_27=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_28=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_29=rott = p2 * 3.14159265359/2; +per_frame_30= +per_frame_31=q27 = index+1; +per_frame_32=q28 = index2+1; +per_frame_33=q29 = index3*4+1; +per_frame_34= +per_frame_35=q1 = cos(rott); +per_frame_36=q2 = sin(rott); +per_frame_37=q3 = -q2; +per_frame_38=q4 = q1; +per_frame_39= +per_frame_40=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow); +per_frame_41=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3)); +per_frame_42=movez = movez + .015*30/fps * go ; +per_frame_43=q31 = movez; +per_frame_44=q32 = .5 + .02*sin(time/5); +per_frame_45= +per_frame_46=q5 = index4%2; +per_frame_47= +per_frame_48=zoom = 1; rot = 0; +per_frame_49= +warp_1=`shader_body { +warp_2=`float corr = texsize.xy*texsize_noise_lq.zw; +warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; +warp_4=` +warp_5=` +warp_6=`float3 noiseVal =lum (tex2D(sampler_noise_lq, corr*uv*.02+ .1*rand_frame)); +warp_7=` +warp_8=`float2 k1 = float2((uv.x), (uv.y)); +warp_9=` +warp_10=`float3 ret1 = GetBlur1(uv) ; +warp_11=` +warp_12=`float k2 = (20*uv)%2; +warp_13=` +warp_14=`float2 zz = uv.xy * texsize.xy *.08; +warp_15=`float h1 = (tan(zz.x)); +warp_16=`float h2 = (tan(zz.y)); +warp_17=` +warp_18=`uv.xy -= float2(h1,h2)*texsize.zw * 3; +warp_19=` +warp_20=` +warp_21=`float3 crisp = tex2D(sampler_main,uv) + noiseVal/30; +warp_22=` +warp_23=`crisp = lerp (crisp, 1-crisp.zyx, 0.01); +warp_24=` +warp_25=` ret = crisp -.03 - 0.2*pow(1-rad,18); +warp_26=`} +comp_1=` +comp_2=`float2 rs, uv2; +comp_3=`float3 noise, ret1; +comp_4=` +comp_5=`shader_body { +comp_6=`float corr = texsize.xy*texsize_noise_lq.zw; +comp_7=`float2 uv1 = (uv-.5 )*aspect.xy; +comp_8=` +comp_9=`float h1 = .15; +comp_10=` +comp_11=`uv1 = mul(uv1, float2x2(_qa)); +comp_12=` +comp_13=` +comp_14=`float z = h1/abs(pow(uv1.y,1)); +comp_15=`rs.x = uv1.x * z; +comp_16=`rs.y = z/2 + time*2; +comp_17=`noise = tex2D(sampler_noise_hq,2*rs); +comp_18=`noise *= (noise >= 0); +comp_19=`ret1 = noise; +comp_20=` +comp_21=`uv2 = uv1 * (1-abs(uv1.x)*2*q27) + .5+.02*q27; +comp_22=` +comp_23=`ret1 = GetPixel(uv2-ret1*.08); +comp_24=` +comp_25=` +comp_26=`ret = 2*ret1; +comp_27=`} |