diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - foggy notion.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - foggy notion.milk | 386 |
1 files changed, 386 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - foggy notion.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - foggy notion.milk new file mode 100644 index 0000000..7a0f236 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - foggy notion.milk @@ -0,0 +1,386 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=1 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.527429 +fWaveSmoothing=0.450000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=0.442000 +fWarpScale=0.498000 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.800000 +wave_g=0.490000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.050000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=282 +wavecode_0_sep=20 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=3.915805 +wavecode_0_smoothing=0.100000 +wavecode_0_r=0.200000 +wavecode_0_g=0.300000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1= +wave_0_per_point2=x = sample; +wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; +wave_0_per_point4= +wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.048958 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.500000 +shapecode_0_g=1.000000 +shapecode_0_b=0.900000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=trel = time/3; +shape_0_per_frame3= +shape_0_per_frame4=x = .5+sin(trel*2); +shape_0_per_frame5=y = .5+cos(trel*1.3); +shape_0_per_frame6= +shape_0_per_frame7= +shape_0_per_frame8= +shape_0_per_frame9=cent = sqrt((x-.5)*(x-.5)+(y-.5)*(y-.5)); +shape_0_per_frame10= +shape_0_per_frame11=rad = .1*cent; +shape_0_per_frame12=a = .8; +shapecode_1_enabled=1 +shapecode_1_sides=6 +shapecode_1_additive=1 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_x=0.260000 +shapecode_1_y=0.200000 +shapecode_1_rad=0.393173 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.628319 +shapecode_1_tex_zoom=0.846892 +shapecode_1_r=0.000000 +shapecode_1_g=0.550000 +shapecode_1_b=0.500000 +shapecode_1_a=0.100000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.300000 +shapecode_1_border_g=0.700000 +shapecode_1_border_b=0.800000 +shapecode_1_border_a=0.200000 +shape_1_per_frame1=trig = q24; +shape_1_per_frame2= +shape_1_per_frame3=textured = 1; +shape_1_per_frame4= +shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); +shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); +shape_1_per_frame7= +shape_1_per_frame8= +shape_1_per_frame9=x0 = x0 + .03*q1*(3+q26)/fps; +shape_1_per_frame10=y0 = y0 + .03*q2*(3+q26)/fps; +shape_1_per_frame11= +shape_1_per_frame12=x0 = x0 - int(x0); +shape_1_per_frame13=y0 = y0 - int(y0); +shape_1_per_frame14= +shape_1_per_frame15=tex_ang = time; +shape_1_per_frame16=//tex_zoom = q1; +shape_1_per_frame17=ang = 0; +shape_1_per_frame18=x = x0; y = y0; +shape_1_per_frame19=rad0 = rad0*bnot(trig) + trig*rand(100)/200; +shape_1_per_frame20=rad = rad0; +shape_1_per_frame21= +shape_1_per_frame22= +shape_1_per_frame23=r0 = r0*bnot(trig) + trig * rand(10)/10; +shape_1_per_frame24=b0 = b0*bnot(trig) + trig * rand(10)/10; +shape_1_per_frame25=g0 = g0*bnot(trig) + trig * rand(10)/10; +shape_1_per_frame26= +shape_1_per_frame27=border_r = r0; border_g = g0; border_b = b0; +shape_1_per_frame28= +shape_1_per_frame29=r = r0; b = b0; g = g0; +shape_1_per_frame30= +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(50)/50; +shape_2_per_frame2=y = .5 - 0*rand(15)/200; +shape_2_per_frame3= +shape_2_per_frame4=r = .4; +shape_2_per_frame5=g = .6; +shape_2_per_frame6=b = 1; +shape_2_per_frame7=r2 = r; +shape_2_per_frame8=g2 = g; +shape_2_per_frame9=b2 = b; +shape_2_per_frame10= +shape_2_per_frame11=a = min(q21/2 ,.9); +shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=1 +shapecode_3_textured=1 +shapecode_3_x=0.260000 +shapecode_3_y=0.760000 +shapecode_3_rad=0.394780 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.800000 +shapecode_3_border_r=0.200000 +shapecode_3_border_g=0.700000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=1.000000 +shape_3_per_frame1=tex_zoom = q27/2; +per_frame_init_1=dirx = 1; +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.9, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.1); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%8; +per_frame_10= +per_frame_11= +per_frame_12=q20 = avg; +per_frame_13=q21 = beat; +per_frame_14=q22 = peak; +per_frame_15=q23 = index; +per_frame_16=q24 = is_beat; +per_frame_17=q26 = bass + mid + treb; +per_frame_18=ava = ava*dec_slow + q26*(1-dec_slow); +per_frame_19= +per_frame_20=k1 = is_beat*equal(index%4,0); +per_frame_21=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_22=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_23=rott = p2 * 3.1416/4; +per_frame_24=q1 = cos(rott); +per_frame_25=q2 = sin(rott); +per_frame_26= +per_frame_27=q27 = 8-index; +per_frame_28=q28 = index2/6; +per_frame_29=q29 = .1*q27+time*.1; +per_frame_30= +per_frame_31=trig = bnot(index%4)*q24; +per_frame_32=mov = trig*(rand(100)-50) + (1-trig)*mov ; +per_frame_33=movez = movez + .02/fps*mov; +per_frame_34=q30 = movez; +per_frame_35= +per_frame_36= +per_frame_37=trig = q24 * bnot(index); +per_frame_38=kmov = bnot(trig)* (kmov + .1/fps); +per_frame_39=q31 = kmov*82*kmov; +per_frame_40= +per_frame_41=cont = cont + q1*.2/fps*below(index,2); +per_frame_42=q31 = cont; +per_frame_43= +per_frame_44= +per_frame_45= +per_frame_46= +per_frame_47= +per_frame_48=//************************** +per_frame_49= +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus, mus1; +warp_3=`float2 uv6, rs; +warp_4=`float dx,dy; +warp_5=`shader_body { +warp_6=` +warp_7=`float2 uv1 = (uv-.5); +warp_8=` +warp_9=`float3 noise = GetPixel ((frac(uv*2))); +warp_10=` +warp_11=` +warp_12=`uv6 = uv* float2(rad,rad) *(q28+noise+0*rs); +warp_13=`mus = saturate(.02/(sqrt(uv6.y-.2))); +warp_14=`float3 crisp= tex2D(sampler_main,uv); +warp_15=` +warp_16=`ret = .3*mus + crisp*1; +warp_17=`ret = ret*.98 -.02; +warp_18=`} +comp_1=`float3 ret1, neu; +comp_2=`float2 rs,rs2,uv1,rsk,Kugel1,dz1,uv4; +comp_3=`float rad1, mask1; +comp_4=`shader_body +comp_5=`{ +comp_6=`float2 uv2; +comp_7=`float ang2, c, s; +comp_8=`uv -= 0.5 ; +comp_9=`uv *= aspect.xy; +comp_10=` +comp_11=` +comp_12=`float dist = 1; +comp_13=`float inten = 1; +comp_14=`ret1 = 0; +comp_15=`int anz = 2; +comp_16=`float n = 0; +comp_17=`while (n <= anz) { +comp_18=` uv2 = abs(frac(uv+.5)-.5) ; +comp_19=` dist = 1-frac(1.0/anz*n+q30); //evtl sqrt ! +comp_20=` inten = sqrt(dist)*(1-dist)*4; +comp_21=` float2 uv3 = frac(3*uv2*dist+q29+q31); +comp_22=` neu = 1*GetPixel(uv3) +GetBlur3(uv3*1.1)*0; +comp_23=` neu *= (neu >= 0); +comp_24=` ret1 = max(ret1,neu*inten); +comp_25=`n++; +comp_26=`} +comp_27=` +comp_28=` +comp_29=`rs2 = .3*cos(uv*16+0*time) - (ret1); +comp_30=`float dots = saturate(.05/length(rs2))*(1+q22/4) ; +comp_31=` +comp_32=`ret = -0.1*ret1 + 2*dots*(.4+4*ret1)*(1+roam_cos)/2 ; +comp_33=`} |