diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - funky illusions.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - funky illusions.milk | 595 |
1 files changed, 595 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - funky illusions.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - funky illusions.milk new file mode 100644 index 0000000..642bba1 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - funky illusions.milk @@ -0,0 +1,595 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=4.000000 +fGammaAdj=1.980 +fDecay=0.500 +fVideoEchoZoom=1.000 +fVideoEchoAlpha=0.500 +nVideoEchoOrientation=3 +nWaveMode=6 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001 +fWaveScale=1.158 +fWaveSmoothing=0.090 +fWaveParam=0.380 +fModWaveAlphaStart=0.810 +fModWaveAlphaEnd=1.400 +fWarpAnimSpeed=1.459 +fWarpScale=2.007 +fZoomExponent=1.00000 +fShader=0.000 +zoom=0.99990 +rot=0.00000 +cx=0.500 +cy=0.500 +dx=0.00000 +dy=0.00000 +warp=0.01000 +sx=0.99990 +sy=1.00000 +wave_r=0.000 +wave_g=0.000 +wave_b=0.000 +wave_x=0.500 +wave_y=0.500 +ob_size=0.010 +ob_r=1.000 +ob_g=0.600 +ob_b=0.000 +ob_a=0.000 +ib_size=0.110 +ib_r=0.250 +ib_g=0.250 +ib_b=0.250 +ib_a=0.000 +nMotionVectorsX=64.000 +nMotionVectorsY=48.000 +mv_dx=0.000 +mv_dy=0.000 +mv_l=1.850 +mv_r=0.500 +mv_g=0.500 +mv_b=0.500 +mv_a=0.000 +b1n=0.000 +b2n=0.000 +b3n=0.000 +b1x=0.700 +b2x=1.000 +b3x=1.000 +b1ed=0.000 +wavecode_0_enabled=1 +wavecode_0_samples=202 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=1 +wavecode_0_scaling=0.14681 +wavecode_0_smoothing=0.00000 +wavecode_0_r=1.000 +wavecode_0_g=1.000 +wavecode_0_b=1.000 +wavecode_0_a=1.000 +wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init9= +wave_0_per_point1=trel = time/16*0; +wave_0_per_point2= +wave_0_per_point3=x0 = sin(sample*123+trel)+q2; +wave_0_per_point4=y0 = q3 *1+ abs(sin(sample*211+trel))+.2; +wave_0_per_point5= +wave_0_per_point6=x = x0*q30 + y0*q31 + .5; +wave_0_per_point7=y = -x0*q31 + y0*q30 +.5; +wave_0_per_point8= +wave_0_per_point9=a=.6; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.89152 +wavecode_1_smoothing=0.82000 +wavecode_1_r=1.000 +wavecode_1_g=1.000 +wavecode_1_b=1.000 +wavecode_1_a=0.100 +wave_1_init1=t +wave_1_per_frame1=trig = q27; +wave_1_per_frame2= +wave_1_per_frame3=ini = trig*rand(1000) + bnot(trig)*ini; +wave_1_per_frame4=ini2 = trig*rand(1000) + bnot(trig)*ini2; +wave_1_per_frame5=t1 = ini; +wave_1_per_frame6=t2 = ini2; +wave_1_per_frame7= +wave_1_per_frame8=x0 = trig* (rand(100)-50) + bnot(trig)*x0; +wave_1_per_frame9=y0 = trig* (rand(100)-50) + bnot(trig)*y0; +wave_1_per_frame10= +wave_1_per_frame11=t3 = x0; +wave_1_per_frame12=t4 = y0; +wave_1_per_frame13= +wave_1_per_frame14=//t3 = 10; t4 = 10; +wave_1_per_frame15= +wave_1_per_frame16= +wave_1_per_frame17= +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.89152 +wavecode_2_smoothing=0.82000 +wavecode_2_r=1.000 +wavecode_2_g=1.000 +wavecode_2_b=1.000 +wavecode_2_a=0.100 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.00000 +wavecode_3_smoothing=0.50000 +wavecode_3_r=1.000 +wavecode_3_g=1.000 +wavecode_3_b=1.000 +wavecode_3_a=1.000 +wave_3_per_point1=ra = .8; +wave_3_per_point2=rb = .5; +wave_3_per_point3=pib = 6.28318530718; +wave_3_per_point4= +wave_3_per_point5= +wave_3_per_point6=tic = min(time-tin,.1); +wave_3_per_point7=tin = if(equal(sample,0),time,tin); +wave_3_per_point8= +wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); +wave_3_per_point10=med = 1.5 + .5*sin(time*.134); +wave_3_per_point11=med = 5; +wave_3_per_point12=amod = 3; +wave_3_per_point13= +wave_3_per_point14=vr = rand(10001)*.0001; +wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; +wave_3_per_point16= +wave_3_per_point17=a = vr; +wave_3_per_point18= +wave_3_per_point19=sa = vr*pib*.5; +wave_3_per_point20=sp = sa*mod + q1*1.3; +wave_3_per_point21=sam = sa*med - q1*.219; +wave_3_per_point22= +wave_3_per_point23=ox = ra*sin(sam*pib); +wave_3_per_point24=oy = ra*cos(sam*pib); +wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); +wave_3_per_point26=oz = rb*-sin(sp); +wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); +wave_3_per_point28= +wave_3_per_point29= +wave_3_per_point30=xang = time*.132; +wave_3_per_point31=xang = q2; +wave_3_per_point32=yang = time*.153; +wave_3_per_point33=yang = q3; +wave_3_per_point34=zang = time*.110; +wave_3_per_point35=zang = q4; +wave_3_per_point36=fov = 0.6 + 0.2*sin(time); +wave_3_per_point37=fov = .5; +wave_3_per_point38= +wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); +wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); +wave_3_per_point41=ox = mx; +wave_3_per_point42=oy = my; +wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); +wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); +wave_3_per_point45=ox = mx; +wave_3_per_point46=oz = mz; +wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); +wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); +wave_3_per_point49=oy = my; +wave_3_per_point50=oz = mz; +wave_3_per_point51= +wave_3_per_point52=oz = oz - 2; +wave_3_per_point53=x = ox*fov/oz + 0.5; +wave_3_per_point54=x = (x-.5)*0.75 + 0.5; +wave_3_per_point55=y = oy*fov/oz + 0.5; +wave_3_per_point56= +shapecode_0_enabled=1 +shapecode_0_sides=53 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_num_inst=10 +shapecode_0_x=0.480 +shapecode_0_y=0.670 +shapecode_0_rad=0.15416 +shapecode_0_ang=0.00000 +shapecode_0_tex_ang=0.62832 +shapecode_0_tex_zoom=1.25944 +shapecode_0_r=1.000 +shapecode_0_g=1.000 +shapecode_0_b=1.000 +shapecode_0_a=1.000 +shapecode_0_r2=1.000 +shapecode_0_g2=1.000 +shapecode_0_b2=1.000 +shapecode_0_a2=0.000 +shapecode_0_border_r=1.000 +shapecode_0_border_g=1.000 +shapecode_0_border_b=0.000 +shapecode_0_border_a=0.000 +shape_0_per_frame1=trel = time/6; +shape_0_per_frame2=x0 = .4*sin(instance*123+trel)+q2; +shape_0_per_frame3=y0 = q3 *1+ .6*abs(sin(instance*211))+.1; +shape_0_per_frame4=rad = .1*sqr(cos(instance)); +shape_0_per_frame5= +shape_0_per_frame6=x = x0*q30 + y0*q31 + .5; +shape_0_per_frame7=y = -x0*q31 + y0*q30 +.5; +shape_0_per_frame8=b = 1; r = 1; g = 1; +shape_0_per_frame9=b2 = .5; r2 =.1*instance; g2 = 0; +shape_0_per_frame10=a = 1; a2 = 0.; +shapecode_1_enabled=0 +shapecode_1_sides=32 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_num_inst=1 +shapecode_1_x=0.500 +shapecode_1_y=0.500 +shapecode_1_rad=0.06892 +shapecode_1_ang=0.00000 +shapecode_1_tex_ang=0.00000 +shapecode_1_tex_zoom=1.83150 +shapecode_1_r=1.000 +shapecode_1_g=1.000 +shapecode_1_b=1.000 +shapecode_1_a=0.900 +shapecode_1_r2=0.000 +shapecode_1_g2=0.000 +shapecode_1_b2=0.000 +shapecode_1_a2=0.000 +shapecode_1_border_r=0.500 +shapecode_1_border_g=0.500 +shapecode_1_border_b=0.500 +shapecode_1_border_a=0.000 +shape_1_per_frame1=a = q24/2; a2 = 0; +shape_1_per_frame2= +shape_1_per_frame3=r = rand(10)/10; +shape_1_per_frame4=g = rand(10)/10; +shape_1_per_frame5=b = rand(10)/10; +shape_1_per_frame6= +shape_1_per_frame7=rad = .06*q22; +shapecode_2_enabled=0 +shapecode_2_sides=63 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_num_inst=1 +shapecode_2_x=0.123 +shapecode_2_y=0.000 +shapecode_2_rad=0.27319 +shapecode_2_ang=0.00000 +shapecode_2_tex_ang=0.00000 +shapecode_2_tex_zoom=0.49981 +shapecode_2_r=1.000 +shapecode_2_g=1.000 +shapecode_2_b=1.000 +shapecode_2_a=1.000 +shapecode_2_r2=1.000 +shapecode_2_g2=1.000 +shapecode_2_b2=1.000 +shapecode_2_a2=0.000 +shapecode_2_border_r=0.500 +shapecode_2_border_g=0.500 +shapecode_2_border_b=0.500 +shapecode_2_border_a=0.000 +shape_2_per_frame1=x = .5 + .1* sin (time*73); +shape_2_per_frame2=y = .5 + .1* sin (time*23); +shape_2_per_frame3= +shape_2_per_frame4=r = 0; g = 0; b = 0; +shape_2_per_frame5=r2 = 1; g2 = 1; b2 = 1; +shape_2_per_frame6= +shape_2_per_frame7=rad = mid_att/100; +shape_2_per_frame8=a = .7; +shape_2_per_frame9=a2 = a; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=0 +shapecode_3_num_inst=1 +shapecode_3_x=0.500 +shapecode_3_y=0.510 +shapecode_3_rad=0.19869 +shapecode_3_ang=0.00000 +shapecode_3_tex_ang=1.00531 +shapecode_3_tex_zoom=0.49981 +shapecode_3_r=1.000 +shapecode_3_g=0.400 +shapecode_3_b=0.000 +shapecode_3_a=0.700 +shapecode_3_r2=1.000 +shapecode_3_g2=1.000 +shapecode_3_b2=1.000 +shapecode_3_a2=0.000 +shapecode_3_border_r=0.500 +shapecode_3_border_g=0.500 +shapecode_3_border_b=0.500 +shapecode_3_border_a=0.000 +shape_3_per_frame1=x = 0.05 + rand(900)/1000; +shape_3_per_frame2=y = 0.05 + rand(900)/1000; +shape_3_per_frame3= +per_frame_init_1=pos_x = 0; pos_y = -0; +per_frame_init_2=zang = 0; +per_frame_init_3=speed = 0; +per_frame_1=dec_med = pow (0.8, 30/fps); +per_frame_2=dec_slow = pow (0.97, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %32; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10=index2_ = index2_*dec_med + (1-dec_med)*index2; +per_frame_11= +per_frame_12=q29 = index; +per_frame_13=q27 = is_beat * bnot(index%8); +per_frame_14=k1 = is_beat*bnot(index%8); +per_frame_15=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_16=p2 = dec_slow * p2+ (1-dec_slow)*p1; +per_frame_17=rott = rott*dec_slow + (1-dec_slow)*p2 * 3.1416/4; +per_frame_18= +per_frame_19=//Kamerapos. +per_frame_20=speed = speed*dec_slow + (1-dec_slow)*.03*(index+beat*18)* +per_frame_21=below(sin(time/13),.95); +per_frame_22= +per_frame_23=trel = trel + 1/fps*speed; +per_frame_24= +per_frame_25=xang = -.6*sin(rott) ;//### +per_frame_26=xang = if (below(index,23),xang,.5*cos(index)-.3); +per_frame_27= +per_frame_28=yang = .4*sin(trel)*cos(time*.2); +per_frame_29=yang = if(above(index,8),yang,.6*sin(index)); +per_frame_30= +per_frame_31=zang = zang *dec_slow + (1-dec_slow)*index2_*6.2832; +per_frame_32= +per_frame_33=zdist = 45; xdist = 4+ 3*sin(time/11); +per_frame_34=pos_x = sin(time/3)*xdist*.8; +per_frame_35=pos_y = pos_y - xang/fps*60*speed; +per_frame_36=cz = zdist*.5; +per_frame_37= +per_frame_38=q30 = cos(zang); q31 = sin(zang); +per_frame_39=q1 = trel*8;q2 = yang;q3 = xang; +per_frame_40=q24 = cos(yang); q25=sin(yang); +per_frame_41=q32 = (trel-int(trel)); //Blend in +per_frame_42= +per_frame_43=ox = -xdist-pos_x; oy = -pos_y; +per_frame_44=oz = (trel-int(trel))*zdist-cz-zdist; +per_frame_45=mx = ox*cos(zang) - oy*sin(zang); +per_frame_46=my = ox*sin(zang) + oy*cos(zang); +per_frame_47=ox = mx;oy = my; +per_frame_48=mx = ox*cos(yang) + oz*sin(yang); +per_frame_49=mz = - ox*sin(yang) + oz*cos(yang); +per_frame_50=ox = mx;oz = mz; +per_frame_51=my = oy*cos(xang) - oz*sin(xang); +per_frame_52=mz = oy*sin(xang) + oz*cos(xang); +per_frame_53=oy = my;oz = mz; +per_frame_54=q10=ox; q11 = oy; q12 = oz; +per_frame_55= +per_frame_56=ox = xdist-pos_x; oy = -pos_y; +per_frame_57=oz = (trel-int(trel))*zdist-cz-zdist; +per_frame_58=mx = ox*cos(zang) - oy*sin(zang); +per_frame_59=my = ox*sin(zang) + oy*cos(zang); +per_frame_60=ox = mx;oy = my; +per_frame_61=mx = ox*cos(yang) + oz*sin(yang); +per_frame_62=mz = - ox*sin(yang) + oz*cos(yang); +per_frame_63=ox = mx;oz = mz; +per_frame_64=my = oy*cos(xang) - oz*sin(xang); +per_frame_65=mz = oy*sin(xang) + oz*cos(xang); +per_frame_66=oy = my; +per_frame_67=oz = mz; +per_frame_68=q13=ox; q14 = oy; q15 = oz; +per_frame_69= +per_frame_70=ox = -xdist-pos_x; oy = -pos_y; +per_frame_71=oz = (trel-int(trel))*zdist-cz; +per_frame_72=mx = ox*cos(zang) - oy*sin(zang); +per_frame_73=my = ox*sin(zang) + oy*cos(zang); +per_frame_74=ox = mx;oy = my; +per_frame_75=mx = ox*cos(yang) + oz*sin(yang); +per_frame_76=mz = - ox*sin(yang) + oz*cos(yang); +per_frame_77=ox = mx;oz = mz; +per_frame_78=my = oy*cos(xang) - oz*sin(xang); +per_frame_79=mz = oy*sin(xang) + oz*cos(xang); +per_frame_80=oy = my;oz = mz; +per_frame_81=q16=ox; q17 = oy; q18 = oz; +per_frame_82= +per_frame_83=ox = xdist-pos_x; oy = -pos_y; oz = (trel-int(trel))*zdist-cz; +per_frame_84=mx = ox*cos(zang) - oy*sin(zang); +per_frame_85=my = ox*sin(zang) + oy*cos(zang); +per_frame_86=ox = mx;oy = my; +per_frame_87=mx = ox*cos(yang) + oz*sin(yang); +per_frame_88=mz = - ox*sin(yang) + oz*cos(yang); +per_frame_89=ox = mx;oz = mz; +per_frame_90=my = oy*cos(xang) - oz*sin(xang); +per_frame_91=mz = oy*sin(xang) + oz*cos(xang); +per_frame_92=oy = my;oz = mz; +per_frame_93=q19=ox; q20 = oy; q21 = oz; +per_frame_94= +per_frame_95=//Vektor x nach rechts +per_frame_96=ox = 1; oy = 0; oz = 0; +per_frame_97=mx = ox*cos(zang) - oy*sin(zang); +per_frame_98=my = ox*sin(zang) + oy*cos(zang); +per_frame_99=ox = mx;oy = my; +per_frame_100=mx = ox*cos(yang) + oz*sin(yang); +per_frame_101=mz = - ox*sin(yang) + oz*cos(yang); +per_frame_102=ox = mx;oz = mz; +per_frame_103=my = oy*cos(xang) - oz*sin(xang); +per_frame_104=mz = oy*sin(xang) + oz*cos(xang); +per_frame_105=oy = my;oz = mz; +per_frame_106=q4=ox; q5 = oy; q6 = oz; +per_frame_107= +per_frame_108= +per_frame_109=//Vektor z nach hinten +per_frame_110=ox = 0; oy = 0; oz = 1; +per_frame_111=mx = ox*cos(zang) - oy*sin(zang); +per_frame_112=my = ox*sin(zang) + oy*cos(zang); +per_frame_113=ox = mx;oy = my; +per_frame_114=mx = ox*cos(yang) + oz*sin(yang); +per_frame_115=mz = - ox*sin(yang) + oz*cos(yang); +per_frame_116=ox = mx;oz = mz; +per_frame_117=my = oy*cos(xang) - oz*sin(xang); +per_frame_118=mz = oy*sin(xang) + oz*cos(xang); +per_frame_119=oy = my; +per_frame_120=oz = mz; +per_frame_121=q7=ox; q8 = oy; q9 = oz; +per_frame_122= +per_frame_123=q28 = 3+2*sin(time/15); +per_frame_124=q22 = (.5+sin(time/17))*.02; +per_frame_125= +per_frame_126= +per_frame_127= +per_frame_128= +per_frame_129= +warp_1=`shader_body { +warp_2=`//uv1 is rect. screen, center at (0;0) +warp_3=`float2 uv1 = (uv-0.5)*aspect.xy; +warp_4=`float corr = texsize.xy*texsize_noise_hq.zw*2; +warp_5=` +warp_6=` +warp_7=`//uv2 is derived from uv1: Horizon, Tilt, Movement +warp_8=`//1. shape horizion for small planet look +warp_9=`float2 uv2 = uv1; +warp_10=`uv2.y = uv1.y - .2*(uv1.x*uv1.x + uv1.y*uv1.y); +warp_11=` +warp_12=`//2. Tilt +warp_13=`float2x2 tilt = float2x2(q30,q31,-q31,q30); +warp_14=`uv2 = mul(tilt,uv2); +warp_15=` +warp_16=`//3. Coord transform +warp_17=`float y0 = q3 ; //Horizon rel. to screen +warp_18=`float z0 = .5 ; // fish eye +warp_19=`float z = 8/abs(uv2.y+ y0); //factor for perspective +warp_20=`float2 rs1 = float2 (uv2.x*z,(uv2.y-1*z0)*z); +warp_21=` +warp_22=`//Rotate map into viewing direction +warp_23=`float2x2 dir = float2x2(q24,q25,-q25,q24); +warp_24=`rs1 = mul(dir,rs1); +warp_25=` +warp_26=`//Now move ! +warp_27=`rs1 = rs1 - float2 (0,q1); +warp_28=` +warp_29=`float yr = (uv2.y +y0); +warp_30=`float mask = saturate (16*yr) ; +warp_31=` +warp_32=`float3 sky2 = tex2D(sampler_noise_hq,0.001*rs1*corr); +warp_33=` +warp_34=`float gravel = lum(tex2D(sampler_noise_mq,0.008*rs1*corr)); +warp_35=`float lav_mask = (sky2 * q28*(gravel+.0));; +warp_36=` +warp_37=`float lava = 0.2+abs (lav_mask-0); +warp_38=`lava = saturate (0.5/(lava+.1)-0.5); +warp_39=`float rock = (lav_mask)/64; +warp_40=` +warp_41=`float3 lay1 = saturate(float3 (lava,lava*(lava-0.52)*2,(lava-.94)*8)); +warp_42=`lay1 = mask * (lay1 + rock * float3 (.8,1,1)); +warp_43=` +warp_44=`float3 copy = + GetBlur2(float2(uv_orig.x, uv_orig.y+.00)); +warp_45=`ret = lay1 + 0*lerp(copy,lum(copy),0.8)*.5* mask +warp_46=`+ q22/(.03+abs(yr))*float3(.7,.3,.9); +warp_47=` +warp_48=`} +comp_1=`sampler sampler_facade01; +comp_2=` +comp_3=`float3 ret1, neu, musl, musr, screen3, pos0, pos1; +comp_4=`float2 pq, pq2; +comp_5=`int mask1, mask2; +comp_6=`float n, dist2; +comp_7=`static const float width =5; +comp_8=`static const float depth =28; +comp_9=`static float3 sxy = float3(q4,q5,q6); +comp_10=`static float3 sxz = float3(q7,q8,q9); +comp_11=`static float3 t = -cross(sxy,sxz); +comp_12=`static float blend = q32; +comp_13=` +comp_14=` +comp_15=`float2 project (float3 s, float3 pos) { +comp_16=` float Nenner; float2x3 ts; +comp_17=` ts = float2x3(t,-s); +comp_18=` Nenner = mul(cross(t,s),screen3); +comp_19=` dist2 = Nenner; +comp_20=` return (mul(ts,cross(pos,screen3))/Nenner);} +comp_21=` +comp_22=`float2 project_gnd (float3 pos) { +comp_23=` float Nenner; float2x3 ts; +comp_24=` ts = float2x3(sxz,-sxy);//auch -t probieren ### +comp_25=` Nenner = mul(cross(sxz,sxy),screen3); +comp_26=` return (mul(ts,cross(pos,screen3/48))/Nenner);} +comp_27=` +comp_28=`float3 wall (float2 xy) { +comp_29=` return(-.2+tex2D (sampler_facade01,xy/4).brg); +comp_30=`} +comp_31=` +comp_32=`shader_body { +comp_33=`screen3 = float3 ((uv-.5)*aspect.xy,1);//wirkt wie zoom +comp_34=`neu = GetBlur1(uv)/4; +comp_35=` +comp_36=` pq = project (sxy, float3 (q10,q11,q12)); +comp_37=` pq2 = project (sxz, float3 (q10,q11,q12)); +comp_38=` mask1 = (pq.x>=0)* (pq.x <=width); +comp_39=` mask2 = (pq2.x>=0)*(pq2.x <= depth); +comp_40=` if (mask1) {neu = lerp(neu,wall(pq),blend);} +comp_41=` if (mask2) {neu = lerp(neu,wall(pq2),blend);} +comp_42=` +comp_43=` pq = project (-sxy, float3 (q13,q14,q15)); +comp_44=` pq2 = project (sxz, float3 (q13,q14,q15)); +comp_45=` mask1 = (pq.x>=0)* (pq.x <=width); +comp_46=` mask2 = (pq2.x>=0)*(pq2.x <= depth); +comp_47=` if (mask1) {neu = lerp(neu,wall(pq),blend);} +comp_48=` if (mask2) {neu = lerp(neu,wall(pq2),blend);} +comp_49=` +comp_50=` pq = project (sxy, float3 (q16,q17,q18)); +comp_51=` pq2 = project (sxz, float3 (q16,q17,q18)); +comp_52=` mask1 = (pq.x>=0)* (pq.x <=width) * (dist2 >=0); +comp_53=` mask2 = (pq2.x>=0)*(pq2.x <= depth)* (dist2 >=0); +comp_54=` if (mask1) {neu = wall(pq);} +comp_55=` if (mask2) {neu = wall(pq2);} +comp_56=` musr = (q29%2)/length(abs(frac(pq2/2)-.5))*mask2; +comp_57=` musr += (q29%2)/length(abs(frac(pq/2)-.5))*mask1; +comp_58=` +comp_59=` pq = project (-sxy, float3 (q19,q20,q21)); +comp_60=` pq2 = project (sxz, float3 (q19,q20,q21)); +comp_61=` mask1 = (pq.x>=0)* (pq.x <=width) * (dist2 <=0); +comp_62=` mask2 = (pq2.x>=0)*(pq2.x <= depth)* (dist2 <=0); +comp_63=` if (mask1) {neu = wall(pq);} +comp_64=` if (mask2) {neu = wall(pq2);} +comp_65=` musl = ((q29+1)%2)/length(abs(frac(pq2/2)-.5))*mask2; +comp_66=` musl += ((q29+1)%2)/length(abs(frac(pq/2)-.5))*mask1; +comp_67=` +comp_68=`ret = tex2D (sampler_main,uv+neu/8) +comp_69=`+neu*(1+roam_cos)*saturate(bass_att*.04/length(uv-.5))/2 +comp_70=`*(bass_att) + saturate((musl*roam_sin+musr*roam_cos)/16)*mid_att; +comp_71=` +comp_72=`} |