diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gate to moria.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gate to moria.milk | 370 |
1 files changed, 370 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gate to moria.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gate to moria.milk new file mode 100644 index 0000000..9700235 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - gate to moria.milk @@ -0,0 +1,370 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=2 +bAdditiveWaves=0 +bWaveDots=0 +bWaveThick=0 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=20.944651 +fWaveSmoothing=0.000000 +fWaveParam=0.080000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.000000 +wave_g=0.990000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.000000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=0.000000 +ob_a=1.000000 +ib_size=0.000000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.300000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=100 +wavecode_0_sep=0 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.045052 +wavecode_0_smoothing=0.100000 +wavecode_0_r=1.000000 +wavecode_0_g=1.000000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_frame1=t2 = .45 + rand(10)/100; +wave_0_per_point1=k1 = bnot((sample*100+time)%2); +wave_0_per_point2= +wave_0_per_point3=dy = .015*above(sin(sample*11),0) +wave_0_per_point4= +.008*above(sin(time+sample*74),0) +wave_0_per_point5= +.008*above(sin(time+sample*128),0); +wave_0_per_point6= +wave_0_per_point7=dx = .01*above(sin(sample*27),0) + +wave_0_per_point8= +.01*above(sin(time+sample*134),0); +wave_0_per_point9= +wave_0_per_point10=x = .2*(sample-.5) + .5 + dx; +wave_0_per_point11=y = t2 + dy; +wave_0_per_point12= +wave_0_per_point13=a = q24 * k1 * bnot(q27%4); +wave_0_per_point14= +wave_0_per_point15=r = .6; g = 0; b = .6; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.020000 +wave_1_per_frame1=tm = time*.1; +wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_1_per_frame5= +wave_1_per_frame6=tic = min(time - tin,1); +wave_1_per_frame7=tin = time; +wave_1_per_frame8= +wave_1_per_frame9=tva = (tic*q1*.5); +wave_1_per_frame10=tvb = (tic*q2*.5); +wave_1_per_frame11=tvc = (tic*q3*.5); +wave_1_per_frame12= +wave_1_per_frame13=q1 = tva; +wave_1_per_frame14=q2 = tvb; +wave_1_per_frame15=q3 = tvc; +wave_1_per_frame16= +wave_1_per_frame17=sz = .5; +wave_1_per_frame18=len = q4; +wave_1_per_frame19=t4 = len; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wave_2_per_frame1=tm = time*.1; +wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_2_per_frame5= +wave_2_per_frame6=tic = min(time - tin,1); +wave_2_per_frame7=tin = time; +wave_2_per_frame8= +wave_2_per_frame9=tva = (tic*q1*.5); +wave_2_per_frame10=tvb = (tic*q2*.5); +wave_2_per_frame11=tvc = (tic*q3*.5); +wave_2_per_frame12= +wave_2_per_frame13=q1 = tva; +wave_2_per_frame14=q2 = tvb; +wave_2_per_frame15=q3 = tvc; +wave_2_per_frame16= +wave_2_per_frame17=sz = .5; +wave_2_per_frame18=len = 1; +wave_2_per_frame19=t4 = len; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.500000 +shapecode_0_y=0.470000 +shapecode_0_rad=0.240570 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.140570 +shapecode_0_r=1.000000 +shapecode_0_g=0.000000 +shapecode_0_b=0.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.000000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.300000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=x = .5; y = .5; +shape_0_per_frame3=a = q24; +shape_0_per_frame4=a2 = q24; +shape_0_per_frame5=//a = 1; +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=1 +shapecode_1_thickOutline=1 +shapecode_1_textured=0 +shapecode_1_x=0.500000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.051340 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.122880 +shapecode_1_r=0.500000 +shapecode_1_g=0.000000 +shapecode_1_b=0.000000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.000000 +shapecode_1_b2=0.000000 +shapecode_1_a2=0.300000 +shapecode_1_border_r=0.000000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.010000 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=0.000000 +shapecode_2_g=0.000000 +shapecode_2_b=0.000000 +shapecode_2_a=0.000000 +shapecode_2_r2=0.000000 +shapecode_2_g2=0.000000 +shapecode_2_b2=0.000000 +shapecode_2_a2=1.000000 +shapecode_2_border_r=1.000000 +shapecode_2_border_g=1.000000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1= +shape_2_per_frame2=dy = .1 * sin(time*14);; +shape_2_per_frame3=dx = q1*dy; +shape_2_per_frame4= +shape_2_per_frame5=x = .5 + dx; +shape_2_per_frame6=y = .5 + dy; +shape_2_per_frame7= +shape_2_per_frame8=a = q25; a2 = q25; +shape_2_per_frame9=rad = q21/110; +shapecode_3_enabled=0 +shapecode_3_sides=63 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.500000 +shapecode_3_y=1.000000 +shapecode_3_rad=0.548217 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.000000 +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %4; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3; +per_frame_11= +per_frame_12=monitor = index4; +per_frame_13= +per_frame_14=q20 = avg; +per_frame_15=q21 = beat; +per_frame_16=q22 = peak; +per_frame_17=q23 = index; +per_frame_18=q24 = is_beat; +per_frame_19=q26 = bass + mid + treb; +per_frame_20= +per_frame_21=hld = hld * dec_med + q24; +per_frame_22=q25 = min(hld,1); +per_frame_23=monitor = q25; +per_frame_24= +per_frame_25=k1 = is_beat*equal(index,0); +per_frame_26=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_27=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_28=rott = p2 * 3.14159265359/2; +per_frame_29= +per_frame_30=q27 = index; +per_frame_31=q28 = index2; +per_frame_32= +per_frame_33=q1 = cos(rott); +per_frame_34=q2 = sin(rott); +per_frame_35=q3 = -q2; +per_frame_36=q4 = q1; +per_frame_37= +per_frame_38=rota = rota * dec_med + q1 * bnot(index2) * (1-dec_med); +per_frame_39=q5 = .2*rota; +per_frame_40= +per_pixel_1=rot = q5*(sin(q22*4*(1-rad))); +per_pixel_2=zoom = 1.08 ; +warp_1=`sampler sampler_pw_noise_lq; +warp_2=` +warp_3=`shader_body { +warp_4=` +warp_5=`float3 ist = GetBlur1(uv*(1+.01*q1)); +warp_6=` +warp_7=`float3 crisp = tex2D(sampler_main,(uv)); +warp_8=`crisp += .03+.0*pow(rad,2); +warp_9=` +warp_10=`float3 noise = tex2D (sampler_pw_noise_lq,uv/2)-.5; +warp_11=`noise *= (noise >= .4); +warp_12=`//crisp += noise*q24; +warp_13=` +warp_14=`float3 ret1 = crisp; +warp_15=` +warp_16=`ret1 = 1*lum(ret1)+.0*ret1; +warp_17=` +warp_18=` +warp_19=`ret = .99*ret1 -.02 - .02/(rad+.002*q27)*ist; +warp_20=`} +comp_1=`shader_body +comp_2=`{ +comp_3=` +comp_4=`float2 uv1 = uv-.5; +comp_5=` +comp_6=`float3 ret1 = tex2D(sampler_main, uv) +tex2D(sampler_main, 1-uv)*0; +comp_7=` +comp_8=` +comp_9=`float2 hor = float2 (texsize.z,0); +comp_10=`float2 ver = float2 (0,texsize.w); +comp_11=`float dx = GetPixel (uv-hor) - GetPixel (uv+hor); +comp_12=`float dy = GetPixel (uv-ver) - GetPixel (uv+ver); +comp_13=`float2 dz = float2 (dx,dy); +comp_14=` +comp_15=`uv1 = .3*cos(uv1*2+1.7) -2*dz;; +comp_16=`float3 dots = saturate(.03/length(uv1)); +comp_17=` +comp_18=` +comp_19=`ret1 = (-ret1/4) + 6*dots*(-0.08+ret1); +comp_20=` +comp_21=`ret = ret1; +comp_22=`} |