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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - purple pulsator.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - purple pulsator.milk436
1 files changed, 436 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - purple pulsator.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - purple pulsator.milk
new file mode 100644
index 0000000..6f5567f
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - purple pulsator.milk
@@ -0,0 +1,436 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=3.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=4
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=1.058430
+fWaveSmoothing=0.450000
+fWaveParam=0.080000
+fModWaveAlphaStart=0.000000
+fModWaveAlphaEnd=1.320000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=0.000000
+wave_g=0.990000
+wave_b=1.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.015000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=1.000000
+ob_a=0.000000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=0
+wavecode_0_samples=512
+wavecode_0_sep=120
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=0
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=1
+wavecode_0_scaling=0.010000
+wavecode_0_smoothing=0.820000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=0.600000
+wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init9=
+wave_0_per_frame1=t2 = t2 + bass_att;
+wave_0_per_point1=k1 = (sample*100)%2;
+wave_0_per_point2=k2 = (sample*100)%4;
+wave_0_per_point3=xi = value1*k1 + xi*(1-k1);
+wave_0_per_point4=yi = value2*(1-k1) + yi*k1;
+wave_0_per_point5=
+wave_0_per_point6=x = .5 + xi;
+wave_0_per_point7=y = .5 + yi;
+wave_0_per_point8=
+wave_0_per_point9=a = q22/8;
+wave_0_per_point10=a = min(a,.2);
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init9=
+wave_1_per_frame1=tm = time*.1;
+wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_1_per_frame5=
+wave_1_per_frame6=tic = min(time - tin,1);
+wave_1_per_frame7=tin = time;
+wave_1_per_frame8=
+wave_1_per_frame9=tva = (tic*q1*.5);
+wave_1_per_frame10=tvb = (tic*q2*.5);
+wave_1_per_frame11=tvc = (tic*q3*.5);
+wave_1_per_frame12=
+wave_1_per_frame13=q1 = tva;
+wave_1_per_frame14=q2 = tvb;
+wave_1_per_frame15=q3 = tvc;
+wave_1_per_frame16=
+wave_1_per_frame17=sz = .5;
+wave_1_per_frame18=len = q4;
+wave_1_per_frame19=t4 = len;
+wave_1_per_point1=xi = rand(100)/100;
+wave_1_per_point2=yi = rand(100)/100;
+wave_1_per_point3=
+wave_1_per_point4=x = xi; y = yi;
+wave_1_per_point5=
+wave_1_per_point6=a = q21/15;
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=0.000000
+wavecode_2_g=0.200000
+wavecode_2_b=0.000000
+wavecode_2_a=1.000000
+wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init9=
+wave_2_per_frame1=tm = time*.1;
+wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_2_per_frame5=
+wave_2_per_frame6=tic = min(time - tin,1);
+wave_2_per_frame7=tin = time;
+wave_2_per_frame8=
+wave_2_per_frame9=tva = (tic*q1*.5);
+wave_2_per_frame10=tvb = (tic*q2*.5);
+wave_2_per_frame11=tvc = (tic*q3*.5);
+wave_2_per_frame12=
+wave_2_per_frame13=q1 = tva;
+wave_2_per_frame14=q2 = tvb;
+wave_2_per_frame15=q3 = tvc;
+wave_2_per_frame16=
+wave_2_per_frame17=sz = .5;
+wave_2_per_frame18=len = 1;
+wave_2_per_frame19=t4 = len;
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.048958
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=1.005310
+shapecode_0_tex_zoom=1.531168
+shapecode_0_r=0.500000
+shapecode_0_g=1.000000
+shapecode_0_b=0.900000
+shapecode_0_a=1.000000
+shapecode_0_r2=0.830000
+shapecode_0_g2=0.930000
+shapecode_0_b2=0.800000
+shapecode_0_a2=1.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=xi = xi - dx*q22/200;
+shape_0_per_frame2=yi = yi - dy*q23/200;
+shape_0_per_frame3=
+shape_0_per_frame4=low = 0;
+shape_0_per_frame5=high = 1;
+shape_0_per_frame6=
+shape_0_per_frame7=k0x = below(xi,low);
+shape_0_per_frame8=k1x = above(xi,high);
+shape_0_per_frame9=k0y = below(yi,low);
+shape_0_per_frame10=k1y = above(yi,high);
+shape_0_per_frame11=
+shape_0_per_frame12=dx = k0x*1 + k1x*-1;
+shape_0_per_frame13=dy = k0y*1 + k1y*-1;
+shape_0_per_frame14=
+shape_0_per_frame15=//xi = 0; yi = 0;
+shape_0_per_frame16=x = xi;
+shape_0_per_frame17=y = yi;
+shape_0_per_frame18=
+shape_0_per_frame19=trel = time/2+q20;
+shape_0_per_frame20=
+shape_0_per_frame21=x = .5+sin(trel*2);
+shape_0_per_frame22=y = .5+cos(trel*1.3 +q28/3);
+shape_0_per_frame23=
+shape_0_per_frame24=a = q26/4+.2;
+shape_0_per_frame25=//a = 1;
+shapecode_1_enabled=0
+shapecode_1_sides=34
+shapecode_1_additive=0
+shapecode_1_thickOutline=1
+shapecode_1_textured=0
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.728634
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=0.935500
+shapecode_1_r=0.500000
+shapecode_1_g=0.550000
+shapecode_1_b=0.500000
+shapecode_1_a=0.099900
+shapecode_1_r2=0.700000
+shapecode_1_g2=0.400000
+shapecode_1_b2=0.000000
+shapecode_1_a2=0.000000
+shapecode_1_border_r=0.500000
+shapecode_1_border_g=0.500000
+shapecode_1_border_b=0.500000
+shapecode_1_border_a=0.000000
+shapecode_2_enabled=1
+shapecode_2_sides=4
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.503000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.038857
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.609857
+shapecode_2_r=1.000000
+shapecode_2_g=0.100000
+shapecode_2_b=0.000000
+shapecode_2_a=0.900000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=0.500000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = .5+(rand(10)/40-.1);
+shape_2_per_frame2=y = .5+(rand(10)/40-.1);
+shape_2_per_frame3=
+shape_2_per_frame4=//ang = rand(6);
+shape_2_per_frame5=r = rand(4)/3;
+shape_2_per_frame6=g = rand(4)/3;
+shape_2_per_frame7=b = rand(4)/3;
+shape_2_per_frame8=r2 = b;
+shape_2_per_frame9=g2 = r;
+shape_2_per_frame10=b2 = g;
+shape_2_per_frame11=
+shape_2_per_frame12=a = min(q21/2 ,1)*q24;
+shape_2_per_frame13=
+shape_2_per_frame14=rad = a/4 ;
+shape_2_per_frame15=a2 = 0;
+shapecode_3_enabled=0
+shapecode_3_sides=63
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_x=0.500000
+shapecode_3_y=1.000000
+shapecode_3_rad=0.548217
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=1.000000
+shapecode_3_g=1.000000
+shapecode_3_b=1.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=1.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=0.500000
+shapecode_3_border_g=0.500000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=0.000000
+per_frame_1=dec_med = pow (0.7, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %16;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%2;
+per_frame_10=
+per_frame_11=q20 = avg;
+per_frame_12=q21 = beat;
+per_frame_13=q22 = peak;
+per_frame_14=q23 = index;
+per_frame_15=q24 = is_beat;
+per_frame_16=q26 = bass_att + mid_att + treb_att;
+per_frame_17=q27 = index + 1;
+per_frame_18=q28 = index2;
+per_frame_19=
+per_frame_20=
+per_frame_21=
+per_frame_22=k1 = is_
+per_frame_23=beat*equal(index%2,0);
+per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_26=rott = p2 * 3.1416/4;
+per_frame_27=
+per_frame_28=q1 = cos(rott);
+per_frame_29=q2 = sin(rott);
+per_frame_30=q3 = -q2;
+per_frame_31=q4 = q1;
+per_frame_32=
+per_frame_33=ds = max ((q26*q26-.5),0);
+per_frame_34=step = step + 8*ds;
+per_frame_35=
+per_frame_36=p3 = p3*dec_med + (1-dec_med) * step;
+per_frame_37=q30 = p3 ;
+per_frame_38=
+per_frame_39=p4 = dec_med*p4 + (1-dec_med)*q27;
+per_frame_40=q31 = p4;
+per_frame_41=
+per_frame_42=zoom = 1;
+per_frame_43=rot = -0.001 ;
+per_frame_44=
+per_frame_45=
+warp_1=`sampler sampler_worms;
+warp_2=`float3 color, mus;
+warp_3=`float dx,dy;
+warp_4=`shader_body {
+warp_5=`
+warp_6=`
+warp_7=`float2 uv1 = (uv-.5) * aspect.xy;
+warp_8=`
+warp_9=`float2 uv6 = uv1;
+warp_10=`float z = q27*.05*length(uv1)+q30;
+warp_11=`float2 d = normalize(uv1);
+warp_12=`float2 rs = clamp(tan(z)*d,-8,8);
+warp_13=`
+warp_14=`if (q28 ==1) {rs *= sin(uv*5) ;}
+warp_15=`
+warp_16=`uv += rs*dot(rs,rs)/60;
+warp_17=`
+warp_18=`
+warp_19=`uv6 = (uv-.5)*(1 + 1*q1*q27);
+warp_20=`//uv6 = mul(uv6,float2x2(_qa));
+warp_21=`
+warp_22=`mus = .1/(sqrt(uv6.y-.2));
+warp_23=`mus = abs(mus);
+warp_24=`mus *= float3 (.8,.6,1);
+warp_25=`
+warp_26=`
+warp_27=`float3 blur = GetBlur1(frac(uv));
+warp_28=`
+warp_29=`float3 crisp= tex2D(sampler_main,uv);
+warp_30=`
+warp_31=`float3 ret1 = crisp - blur*.05 + .06*mus;
+warp_32=`ret = ret1 * .99 - .01;
+warp_33=`
+warp_34=`
+warp_35=`}
+comp_1=`shader_body
+comp_2=`{
+comp_3=`uv = (uv-.5)* aspect.xy + .5;
+comp_4=`float2 uv1 = 1-uv;
+comp_5=`
+comp_6=`float3 ret0 = tex2D (sampler_main,uv) +2*GetBlur2 (uv);
+comp_7=`float3 ret1 = tex2D (sampler_main,uv1) + 2*GetBlur2 (uv1);
+comp_8=`
+comp_9=`
+comp_10=`
+comp_11=`
+comp_12=`ret = ret0 + ret1 ;
+comp_13=`
+comp_14=` ret *= 1.4; //gamma
+comp_15=`// ret *= ret; //darken
+comp_16=`}