diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - sparky caleidoscope.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - sparky caleidoscope.milk | 402 |
1 files changed, 402 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - sparky caleidoscope.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - sparky caleidoscope.milk new file mode 100644 index 0000000..586b6b9 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - sparky caleidoscope.milk @@ -0,0 +1,402 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=3 +PSVERSION_WARP=3 +PSVERSION_COMP=3 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.527429 +fWaveSmoothing=0.450000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.800000 +wave_g=0.490000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.015000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.700000 +wavecode_0_enabled=0 +wavecode_0_samples=282 +wavecode_0_sep=20 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=1 +wavecode_0_bAdditive=1 +wavecode_0_scaling=3.915805 +wavecode_0_smoothing=0.100000 +wavecode_0_r=0.200000 +wavecode_0_g=0.300000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_per_point1= +wave_0_per_point2=x = sample; +wave_0_per_point3=y = value1 * rand(50)/100 * abs(sample-.5)+ .49; +wave_0_per_point4= +wave_0_per_point5=a = q26/4 * (.2 + abs(sample-.5)); +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.048958 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.500000 +shapecode_0_g=1.000000 +shapecode_0_b=0.900000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=1.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=trel = time/3; +shape_0_per_frame3= +shape_0_per_frame4=x = .5+sin(trel*2); +shape_0_per_frame5=y = .5+cos(trel*1.3); +shape_0_per_frame6= +shape_0_per_frame7= +shape_0_per_frame8= +shape_0_per_frame9= +shape_0_per_frame10=rad = .04; +shape_0_per_frame11=a = .6; a2 = 0; +shapecode_1_enabled=1 +shapecode_1_sides=100 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_x=0.260000 +shapecode_1_y=0.200000 +shapecode_1_rad=0.393173 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.935500 +shapecode_1_r=0.000000 +shapecode_1_g=0.550000 +shapecode_1_b=0.500000 +shapecode_1_a=0.700000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.400000 +shapecode_1_a2=0.700000 +shapecode_1_border_r=0.300000 +shapecode_1_border_g=0.700000 +shapecode_1_border_b=0.800000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=trig = q24; +shape_1_per_frame2= +shape_1_per_frame3=textured = 1; +shape_1_per_frame4=additive = q24; +shape_1_per_frame5=x0 = x0*bnot(trig) + trig*(.2+ rand(100)/200); +shape_1_per_frame6=y0 = y0*bnot(trig) + trig*(.2+ rand(100)/200); +shape_1_per_frame7= +shape_1_per_frame8= +shape_1_per_frame9=x0 = x0 + .1*q1*(3+q22)/fps; +shape_1_per_frame10=y0 = y0 + .1*q2*(3+q22)/fps; +shape_1_per_frame11= +shape_1_per_frame12=x0 = x0 - int(x0); +shape_1_per_frame13=y0 = y0 - int(y0); +shape_1_per_frame14= +shape_1_per_frame15=ang = 4*q1+time; +shape_1_per_frame16=x = x0; y = y0; +shape_1_per_frame17=rad0 = rad0*bnot(trig) + trig*rand(100)/200; +shape_1_per_frame18=rad = rad0; +shape_1_per_frame19= +shape_1_per_frame20=r0 = bnot(trig)*r0 + trig * rand(10)/10; +shape_1_per_frame21=b0 = bnot(trig)*b0 + trig * rand(10)/10; +shape_1_per_frame22=g0 = bnot(trig)*g0 + trig * rand(10)/10; +shape_1_per_frame23= +shape_1_per_frame24=r0 =1; b0 = 1; g0 = 1; +shape_1_per_frame25=r = r0; b = b0; g = g0; +shape_1_per_frame26=r2 = r; b2 = n; g2 = g; +shapecode_2_enabled=0 +shapecode_2_sides=4 +shapecode_2_additive=1 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(50)/50; +shape_2_per_frame2=y = .5 - 0*rand(15)/200; +shape_2_per_frame3= +shape_2_per_frame4=r = .4; +shape_2_per_frame5=g = .6; +shape_2_per_frame6=b = 1; +shape_2_per_frame7=r2 = r; +shape_2_per_frame8=g2 = g; +shape_2_per_frame9=b2 = b; +shape_2_per_frame10= +shape_2_per_frame11=a = min(q21/2 ,.9); +shape_2_per_frame12=rad = a * (.1+abs(x-.5))/2 ; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=1 +shapecode_3_textured=1 +shapecode_3_x=0.260000 +shapecode_3_y=0.760000 +shapecode_3_rad=0.394780 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.800000 +shapecode_3_border_r=0.200000 +shapecode_3_border_g=0.700000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=1.000000 +shape_3_per_frame1=tex_zoom = q27/2; +per_frame_1=dec_med = pow (0.7, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .2+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %8; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_10= +per_frame_11=q20 = avg; +per_frame_12=q21 = beat; +per_frame_13=q22 = peak; +per_frame_14=q23 = index; +per_frame_15=q24 = is_beat; +per_frame_16=q26 = bass_att + mid_att + treb_att; +per_frame_17=q27 = index +1; +per_frame_18=q28 = index2; +per_frame_19= +per_frame_20= +per_frame_21=k1 = is_ +per_frame_22=beat*equal(index%2,0); +per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_25=rott = p2 * 3.1416/4; +per_frame_26= +per_frame_27=q1 = cos(rott); +per_frame_28=q2 = sin(rott); +per_frame_29=q3 = -q2; +per_frame_30=q4 = q1; +per_frame_31= +per_frame_32=alt = alt * .2 + q26*.8; +per_frame_33=q26 = q26 - alt; +per_frame_34= +per_frame_35=step = step + 100*max(q26-0.01,0) + q24 ; +per_frame_36=q30 = step; +per_frame_37= +per_frame_38=p4 = dec_med*p4 + (1-dec_med)*q27; +per_frame_39=q31 = p4; +per_frame_40= +per_frame_41=trig = q24; +per_frame_42=trel = bnot(trig)*(trel + 1/fps); +per_frame_43=q6 = trel; +per_frame_44=monitor = trel; +per_pixel_1=zoom = 1.1; +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=` +warp_6=` +warp_7=`float2 uv1 = (uv_orig-.5) * aspect.xy; +warp_8=`float2 uv6 = uv1; +warp_9=` +warp_10=`float z = 6*q2*length(uv1) ; +warp_11=`float2 d = -normalize(1/uv1); +warp_12=` +warp_13=`float2 rs = clamp(tan(q1*z+rand_frame)*d,-8,8); +warp_14=` +warp_15=`if (q28 ==1) {rs *= cos(uv1.yx*3*q27) ;} +warp_16=` +warp_17=`uv += rs/20; +warp_18=` +warp_19=`uv6 = 1.5*float2(rad, length(uv1)); +warp_20=` +warp_21=`mus = .01/(length(uv6)); +warp_22=` +warp_23=` +warp_24=`float3 crisp= tex2D(sampler_main,uv); +warp_25=` +warp_26=`float3 ret1 = crisp + mus* roam_cos; +warp_27=`ret = q24*(ret1 * .98 - .02) + (1-q24)*GetPixel((uv_orig-.5)+.5); +warp_28=` +warp_29=` +warp_30=`} +comp_1=`sampler sampler_pw_noise_lq; +comp_2=` +comp_3=`float3 neu, ret1; +comp_4=`float2 rs2,rs0,rss,uv1,uv2; +comp_5=`float ang2,c,s; +comp_6=`float2x2 rota = float2x2(.7,.7,-.7,.7); +comp_7=`shader_body +comp_8=`{ +comp_9=`uv -= 0.5; +comp_10=`uv *= aspect.xy; +comp_11=` +comp_12=`rs0.x = atan2(uv.y, uv.x)/3.1416*2; +comp_13=`rs0.y = .02/(length (uv)); +comp_14=`rss = float2 (rs0.x,rs0.y+time); +comp_15=`rss = mul(rss,float2x2(.7,.7,-.7,.7)); +comp_16=`float noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0); +comp_17=`rss = abs(frac(rss*8)-.5); +comp_18=`float3 dots = saturate(.04/length(rss)) *noise; +comp_19=` +comp_20=`rss = float2 (rs0.x*2,rs0.y+time/2); +comp_21=`rss = mul(rss,float2x2(.7,.7,-.7,.7)); +comp_22=`noise = (tex2D(sampler_pw_noise_lq,rss/32)-.7 >= 0); +comp_23=`rss = abs(frac(rss*8)-.5); +comp_24=`dots += saturate(.04/length(rss)) * noise; +comp_25=` +comp_26=`dots *= saturate(.04/abs(.01/rs0.y-q6))+.0; +comp_27=`dots *= dots*2; +comp_28=` +comp_29=`float3 ret1 = 0; +comp_30=`int anz = 2; +comp_31=`int n = 0; +comp_32=`while (n <= anz) { +comp_33=` ang2 = 6.28*n/anz; +comp_34=` c = cos(ang2); +comp_35=` s = sin(ang2); +comp_36=` uv2.x = uv.x*c - uv.y*s; +comp_37=` uv2.y = uv.x*s + uv.y*c; +comp_38=` +comp_39=` neu = GetPixel(uv2+.5) + GetBlur1(uv2+.5); +comp_40=` ret1 = max(ret1,neu); +comp_41=`n++; +comp_42=`} +comp_43=` +comp_44=` +comp_45=`ret = ret1 + dots*(1+ret1); +comp_46=`} +comp_47=` +comp_48=` |