diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk new file mode 100644 index 0000000..0278dd8 --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk @@ -0,0 +1,443 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=4.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=4 +bAdditiveWaves=1 +bWaveDots=0 +bWaveThick=1 +bModWaveAlphaByVolume=1 +bMaximizeWaveColor=0 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.001000 +fWaveScale=0.527400 +fWaveSmoothing=0.450000 +fWaveParam=0.000000 +fModWaveAlphaStart=0.000000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.800000 +wave_g=0.490000 +wave_b=1.000000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.015000 +ob_r=0.000000 +ob_g=0.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=48.000000 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=1.850000 +mv_r=0.499900 +mv_g=0.499900 +mv_b=0.499900 +mv_a=0.000000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=0 +wavecode_0_samples=282 +wavecode_0_sep=20 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=1 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=7.858000 +wavecode_0_smoothing=0.100000 +wavecode_0_r=0.000000 +wavecode_0_g=0.300000 +wavecode_0_b=1.000000 +wavecode_0_a=0.600000 +wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_0_init9= +wave_0_per_frame1=t2 = t2 + bass_att; +wave_0_per_point1=x = rand(100)/100; +wave_0_per_point2=y = rand(100)/100; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=1 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_1_init9= +wave_1_per_frame1=tm = time*.1; +wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_1_per_frame5= +wave_1_per_frame6=tic = min(time - tin,1); +wave_1_per_frame7=tin = time; +wave_1_per_frame8= +wave_1_per_frame9=tva = (tic*q1*.5); +wave_1_per_frame10=tvb = (tic*q2*.5); +wave_1_per_frame11=tvc = (tic*q3*.5); +wave_1_per_frame12= +wave_1_per_frame13=q1 = tva; +wave_1_per_frame14=q2 = tvb; +wave_1_per_frame15=q3 = tvc; +wave_1_per_frame16= +wave_1_per_frame17=sz = .5; +wave_1_per_frame18=len = q4; +wave_1_per_frame19=t4 = len; +wave_1_per_point1=xi = rand(100)/100; +wave_1_per_point2=yi = rand(100)/100; +wave_1_per_point3= +wave_1_per_point4=x = xi; y = yi; +wave_1_per_point5= +wave_1_per_point6=a = q21/15; +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=0.000000 +wavecode_2_g=0.200000 +wavecode_2_b=0.000000 +wavecode_2_a=1.000000 +wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3; +wave_2_init9= +wave_2_per_frame1=tm = time*.1; +wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7); +wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8); +wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1); +wave_2_per_frame5= +wave_2_per_frame6=tic = min(time - tin,1); +wave_2_per_frame7=tin = time; +wave_2_per_frame8= +wave_2_per_frame9=tva = (tic*q1*.5); +wave_2_per_frame10=tvb = (tic*q2*.5); +wave_2_per_frame11=tvc = (tic*q3*.5); +wave_2_per_frame12= +wave_2_per_frame13=q1 = tva; +wave_2_per_frame14=q2 = tvb; +wave_2_per_frame15=q3 = tvc; +wave_2_per_frame16= +wave_2_per_frame17=sz = .5; +wave_2_per_frame18=len = 1; +wave_2_per_frame19=t4 = len; +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +shapecode_0_enabled=0 +shapecode_0_sides=4 +shapecode_0_additive=1 +shapecode_0_thickOutline=0 +shapecode_0_textured=0 +shapecode_0_x=0.500000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.048958 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=1.005310 +shapecode_0_tex_zoom=1.531168 +shapecode_0_r=0.000000 +shapecode_0_g=1.000000 +shapecode_0_b=1.000000 +shapecode_0_a=1.000000 +shapecode_0_r2=0.830000 +shapecode_0_g2=0.930000 +shapecode_0_b2=0.800000 +shapecode_0_a2=0.000000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.000000 +shapecode_0_border_a=0.000000 +shape_0_per_frame1= +shape_0_per_frame2=trel = time/3; +shape_0_per_frame3= +shape_0_per_frame4=x = .5+sin(trel*2); +shape_0_per_frame5=y = .5+cos(trel*1.3); +shape_0_per_frame6= +shape_0_per_frame7= +shape_0_per_frame8= +shape_0_per_frame9= +shape_0_per_frame10=rad = .1; +shape_0_per_frame11=a = .8; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=1 +shapecode_1_textured=1 +shapecode_1_x=0.260000 +shapecode_1_y=0.200000 +shapecode_1_rad=0.393173 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.935500 +shapecode_1_r=0.000000 +shapecode_1_g=0.550000 +shapecode_1_b=0.500000 +shapecode_1_a=1.000000 +shapecode_1_r2=0.000000 +shapecode_1_g2=0.400000 +shapecode_1_b2=0.400000 +shapecode_1_a2=0.070000 +shapecode_1_border_r=0.300000 +shapecode_1_border_g=0.700000 +shapecode_1_border_b=0.800000 +shapecode_1_border_a=0.400000 +shape_1_per_frame1=tex_zoom = q27; +shapecode_2_enabled=0 +shapecode_2_sides=44 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.503000 +shapecode_2_y=0.500000 +shapecode_2_rad=0.038857 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.609857 +shapecode_2_r=1.000000 +shapecode_2_g=0.100000 +shapecode_2_b=0.000000 +shapecode_2_a=0.900000 +shapecode_2_r2=1.000000 +shapecode_2_g2=1.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=1.000000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=x = rand(50)/50; +shape_2_per_frame2=y = .5; +shape_2_per_frame3= +shape_2_per_frame4=r = .4; +shape_2_per_frame5=g = .6; +shape_2_per_frame6=b = 1; +shape_2_per_frame7=r2 = r; +shape_2_per_frame8=g2 = g; +shape_2_per_frame9=b2 = b; +shape_2_per_frame10= +shape_2_per_frame11=a2 = min(q21/2 ,1)/2; +shape_2_per_frame12= +shape_2_per_frame13=a = 0; +shape_2_per_frame14= +shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ; +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=1 +shapecode_3_textured=1 +shapecode_3_x=0.260000 +shapecode_3_y=0.760000 +shapecode_3_rad=0.394780 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.000000 +shapecode_3_tex_zoom=0.499805 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=1.000000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.800000 +shapecode_3_border_r=0.200000 +shapecode_3_border_g=0.700000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=1.000000 +shape_3_per_frame1=tex_zoom = q27/2; +per_frame_1=dec_med = pow (0.5, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .6+avg+peak) * above (time, t0+.4); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %12; +per_frame_9=indexa = (indexa + is_beat) %5; +per_frame_10=index2 = (index2 + is_beat*bnot(index))%2; +per_frame_11= +per_frame_12=q20 = avg; +per_frame_13=q21 = beat; +per_frame_14=q22 = peak; +per_frame_15=q23 = index; +per_frame_16=q24 = is_beat; +per_frame_17=q26 = bass_att + mid_att + treb_att + 1; +per_frame_18=q27 = index + 1; +per_frame_19=q28 = -index2 + indexa/5; +per_frame_20=q29 = index1+index2; +per_frame_21=monitor = q29; +per_frame_22=k1 = is_ +per_frame_23=beat*equal(index%2,0); +per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_26=rott = p2 * 3.1416/4; +per_frame_27= +per_frame_28=q1 = cos(rott); +per_frame_29=q2 = sin(rott); +per_frame_30=q3 = -q2; +per_frame_31=q4 = q1; +per_frame_32= +per_frame_33=ds = ds*dec_med + q24*(1-dec_med); +per_frame_34=q25 = q24; +per_frame_35=//q25 = above(q26,4); +per_frame_36= +per_frame_37=t_rel = time*8; +per_frame_38=//q25 = below((t_rel)-int(t_rel),.2); +per_frame_39= +per_frame_40= +per_frame_41=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26); +per_frame_42=q30 = p3 ; +per_frame_43= +per_frame_44=p4 = dec_med*p4 + (1-dec_med)*q27; +per_frame_45=q31 = p4; +per_frame_46= +per_frame_47=//zoom = 1 + .05*q1; +per_frame_48=//rot = -0.01 * (index); +per_frame_49= +per_frame_50=zoom = 1.00; +per_frame_51=rot = .0; +per_frame_52=//dy = .01*q25; +per_frame_53=dy = .001*q1; +per_frame_54=warp = .03; +warp_1=`sampler sampler_worms; +warp_2=`float3 color, mus; +warp_3=`float dx,dy; +warp_4=`shader_body { +warp_5=`float2 uv1 = (uv-.5) * aspect.xy; +warp_6=` +warp_7=` +warp_8=`float2 uv6 = uv1; +warp_9=`float z = q29*2*length(uv1)+rand_frame * 64; +warp_10=`float2 d = normalize(uv1); +warp_11=`float2 rs = clamp(tan(z)*d,-8,8); +warp_12=`uv += .004*GetBlur1(uv)*float2 (0,1);//rs/20; +warp_13=` +warp_14=` +warp_15=`uv6 = .4*sin(uv1*18*rand_frame); +warp_16=`mus = .051/(length(uv6)); +warp_17=`mus *= float3 (1,.8,.5); +warp_18=` +warp_19=`float3 blur = GetBlur2(frac(uv)); +warp_20=` +warp_21=`float3 crisp= tex2D(sampler_main,uv); +warp_22=` +warp_23=`float3 ret1 = crisp - blur*.03 + .15*mus; +warp_24=`float2 uv2 = (uv_orig-.5)-float2(.5,.5+0.1*q25); +warp_25=` +warp_26=`q25 = 1; +warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig); +warp_28=` +warp_29=`} +comp_1=` +comp_2=`float2 rs, rs0, uv2, uv3,uv4; +comp_3=`float3 noise, ret1; +comp_4=` +comp_5=`shader_body { +comp_6=`uv.y = uv.y - .1; +comp_7=`float2 uv1 = (uv-.5 )*aspect.xy; +comp_8=` +comp_9=` +comp_10=`float z = .1/uv1.y/uv1.x; +comp_11=`z = .3/uv1.y; +comp_12=`rs0.x = uv1.x*z; +comp_13=`rs0.y = z; +comp_14=`rs.x = rs0.x + time/2; +comp_15=`rs.y = rs0.y + time/2; +comp_16=` +comp_17=`noise = tex2D(sampler_noise_hq,rs/2); +comp_18=` +comp_19=`ret1 = noise-.54; +comp_20=` +comp_21=`float mask = saturate(32*(uv1.y)); +comp_22=` +comp_23=`uv2 = 1.5*uv1 * (q28-abs(uv1.x)) * (1-.5*uv1.y*(q29%2)); +comp_24=`//uv2 *= aspect.yx; +comp_25=` +comp_26=`uv3 =frac(uv2-q27/4-ret1*.04*mask); +comp_27=`float2 hor = float2 (texsize.z,0); +comp_28=`float2 ver = float2 (0, texsize.w); +comp_29=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor)); +comp_30=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver)); +comp_31=`float2 dz = 1*float2 (dx,dy); +comp_32=`uv3 += dz; +comp_33=` +comp_34=`ret1 = 2*GetBlur1(frac(uv3)) + GetPixel(uv3); +comp_35=`ret1 *= 1-mask/3; +comp_36=` +comp_37=`//ret1 *= (.05+bass_att/2); +comp_38=` +comp_39=`ret = ret1; +comp_40=`} |