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path: root/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk
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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk443
1 files changed, 443 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk
new file mode 100644
index 0000000..0278dd8
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - the forge of Isengard.milk
@@ -0,0 +1,443 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=2
+PSVERSION_WARP=2
+PSVERSION_COMP=2
+[preset00]
+fRating=4.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=4
+bAdditiveWaves=1
+bWaveDots=0
+bWaveThick=1
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=0.527400
+fWaveSmoothing=0.450000
+fWaveParam=0.000000
+fModWaveAlphaStart=0.000000
+fModWaveAlphaEnd=1.320000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=0.800000
+wave_g=0.490000
+wave_b=1.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.015000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=1.000000
+ob_a=0.000000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=64.000000
+nMotionVectorsY=48.000000
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=0
+wavecode_0_samples=282
+wavecode_0_sep=20
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=0
+wavecode_0_scaling=7.858000
+wavecode_0_smoothing=0.100000
+wavecode_0_r=0.000000
+wavecode_0_g=0.300000
+wavecode_0_b=1.000000
+wavecode_0_a=0.600000
+wave_0_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_0_init9=
+wave_0_per_frame1=t2 = t2 + bass_att;
+wave_0_per_point1=x = rand(100)/100;
+wave_0_per_point2=y = rand(100)/100;
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wave_1_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_1_init9=
+wave_1_per_frame1=tm = time*.1;
+wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_1_per_frame5=
+wave_1_per_frame6=tic = min(time - tin,1);
+wave_1_per_frame7=tin = time;
+wave_1_per_frame8=
+wave_1_per_frame9=tva = (tic*q1*.5);
+wave_1_per_frame10=tvb = (tic*q2*.5);
+wave_1_per_frame11=tvc = (tic*q3*.5);
+wave_1_per_frame12=
+wave_1_per_frame13=q1 = tva;
+wave_1_per_frame14=q2 = tvb;
+wave_1_per_frame15=q3 = tvc;
+wave_1_per_frame16=
+wave_1_per_frame17=sz = .5;
+wave_1_per_frame18=len = q4;
+wave_1_per_frame19=t4 = len;
+wave_1_per_point1=xi = rand(100)/100;
+wave_1_per_point2=yi = rand(100)/100;
+wave_1_per_point3=
+wave_1_per_point4=x = xi; y = yi;
+wave_1_per_point5=
+wave_1_per_point6=a = q21/15;
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=0.000000
+wavecode_2_g=0.200000
+wavecode_2_b=0.000000
+wavecode_2_a=1.000000
+wave_2_init1=t1 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init2=t2 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init3=t3 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init4=t4 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init5=t5 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init6=t6 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init7=t7 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init8=t8 = 1 + (rand(101)*.01 - rand(101)*.01)*.3;
+wave_2_init9=
+wave_2_per_frame1=tm = time*.1;
+wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_2_per_frame5=
+wave_2_per_frame6=tic = min(time - tin,1);
+wave_2_per_frame7=tin = time;
+wave_2_per_frame8=
+wave_2_per_frame9=tva = (tic*q1*.5);
+wave_2_per_frame10=tvb = (tic*q2*.5);
+wave_2_per_frame11=tvc = (tic*q3*.5);
+wave_2_per_frame12=
+wave_2_per_frame13=q1 = tva;
+wave_2_per_frame14=q2 = tvb;
+wave_2_per_frame15=q3 = tvc;
+wave_2_per_frame16=
+wave_2_per_frame17=sz = .5;
+wave_2_per_frame18=len = 1;
+wave_2_per_frame19=t4 = len;
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=0
+shapecode_0_sides=4
+shapecode_0_additive=1
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.048958
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=1.005310
+shapecode_0_tex_zoom=1.531168
+shapecode_0_r=0.000000
+shapecode_0_g=1.000000
+shapecode_0_b=1.000000
+shapecode_0_a=1.000000
+shapecode_0_r2=0.830000
+shapecode_0_g2=0.930000
+shapecode_0_b2=0.800000
+shapecode_0_a2=0.000000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=
+shape_0_per_frame2=trel = time/3;
+shape_0_per_frame3=
+shape_0_per_frame4=x = .5+sin(trel*2);
+shape_0_per_frame5=y = .5+cos(trel*1.3);
+shape_0_per_frame6=
+shape_0_per_frame7=
+shape_0_per_frame8=
+shape_0_per_frame9=
+shape_0_per_frame10=rad = .1;
+shape_0_per_frame11=a = .8;
+shapecode_1_enabled=0
+shapecode_1_sides=4
+shapecode_1_additive=0
+shapecode_1_thickOutline=1
+shapecode_1_textured=1
+shapecode_1_x=0.260000
+shapecode_1_y=0.200000
+shapecode_1_rad=0.393173
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=0.935500
+shapecode_1_r=0.000000
+shapecode_1_g=0.550000
+shapecode_1_b=0.500000
+shapecode_1_a=1.000000
+shapecode_1_r2=0.000000
+shapecode_1_g2=0.400000
+shapecode_1_b2=0.400000
+shapecode_1_a2=0.070000
+shapecode_1_border_r=0.300000
+shapecode_1_border_g=0.700000
+shapecode_1_border_b=0.800000
+shapecode_1_border_a=0.400000
+shape_1_per_frame1=tex_zoom = q27;
+shapecode_2_enabled=0
+shapecode_2_sides=44
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.503000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.038857
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.609857
+shapecode_2_r=1.000000
+shapecode_2_g=0.100000
+shapecode_2_b=0.000000
+shapecode_2_a=0.900000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=1.000000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = rand(50)/50;
+shape_2_per_frame2=y = .5;
+shape_2_per_frame3=
+shape_2_per_frame4=r = .4;
+shape_2_per_frame5=g = .6;
+shape_2_per_frame6=b = 1;
+shape_2_per_frame7=r2 = r;
+shape_2_per_frame8=g2 = g;
+shape_2_per_frame9=b2 = b;
+shape_2_per_frame10=
+shape_2_per_frame11=a2 = min(q21/2 ,1)/2;
+shape_2_per_frame12=
+shape_2_per_frame13=a = 0;
+shape_2_per_frame14=
+shape_2_per_frame15=rad = a2 * (.1+abs(x-.5))/2 ;
+shapecode_3_enabled=0
+shapecode_3_sides=4
+shapecode_3_additive=0
+shapecode_3_thickOutline=1
+shapecode_3_textured=1
+shapecode_3_x=0.260000
+shapecode_3_y=0.760000
+shapecode_3_rad=0.394780
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=1.000000
+shapecode_3_g=1.000000
+shapecode_3_b=1.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=1.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=0.800000
+shapecode_3_border_r=0.200000
+shapecode_3_border_g=0.700000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=1.000000
+shape_3_per_frame1=tex_zoom = q27/2;
+per_frame_1=dec_med = pow (0.5, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .6+avg+peak) * above (time, t0+.4);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %12;
+per_frame_9=indexa = (indexa + is_beat) %5;
+per_frame_10=index2 = (index2 + is_beat*bnot(index))%2;
+per_frame_11=
+per_frame_12=q20 = avg;
+per_frame_13=q21 = beat;
+per_frame_14=q22 = peak;
+per_frame_15=q23 = index;
+per_frame_16=q24 = is_beat;
+per_frame_17=q26 = bass_att + mid_att + treb_att + 1;
+per_frame_18=q27 = index + 1;
+per_frame_19=q28 = -index2 + indexa/5;
+per_frame_20=q29 = index1+index2;
+per_frame_21=monitor = q29;
+per_frame_22=k1 = is_
+per_frame_23=beat*equal(index%2,0);
+per_frame_24=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_25=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_26=rott = p2 * 3.1416/4;
+per_frame_27=
+per_frame_28=q1 = cos(rott);
+per_frame_29=q2 = sin(rott);
+per_frame_30=q3 = -q2;
+per_frame_31=q4 = q1;
+per_frame_32=
+per_frame_33=ds = ds*dec_med + q24*(1-dec_med);
+per_frame_34=q25 = q24;
+per_frame_35=//q25 = above(q26,4);
+per_frame_36=
+per_frame_37=t_rel = time*8;
+per_frame_38=//q25 = below((t_rel)-int(t_rel),.2);
+per_frame_39=
+per_frame_40=
+per_frame_41=p3 = p3*dec_med + (1-dec_med) * (100*index + .0*q26);
+per_frame_42=q30 = p3 ;
+per_frame_43=
+per_frame_44=p4 = dec_med*p4 + (1-dec_med)*q27;
+per_frame_45=q31 = p4;
+per_frame_46=
+per_frame_47=//zoom = 1 + .05*q1;
+per_frame_48=//rot = -0.01 * (index);
+per_frame_49=
+per_frame_50=zoom = 1.00;
+per_frame_51=rot = .0;
+per_frame_52=//dy = .01*q25;
+per_frame_53=dy = .001*q1;
+per_frame_54=warp = .03;
+warp_1=`sampler sampler_worms;
+warp_2=`float3 color, mus;
+warp_3=`float dx,dy;
+warp_4=`shader_body {
+warp_5=`float2 uv1 = (uv-.5) * aspect.xy;
+warp_6=`
+warp_7=`
+warp_8=`float2 uv6 = uv1;
+warp_9=`float z = q29*2*length(uv1)+rand_frame * 64;
+warp_10=`float2 d = normalize(uv1);
+warp_11=`float2 rs = clamp(tan(z)*d,-8,8);
+warp_12=`uv += .004*GetBlur1(uv)*float2 (0,1);//rs/20;
+warp_13=`
+warp_14=`
+warp_15=`uv6 = .4*sin(uv1*18*rand_frame);
+warp_16=`mus = .051/(length(uv6));
+warp_17=`mus *= float3 (1,.8,.5);
+warp_18=`
+warp_19=`float3 blur = GetBlur2(frac(uv));
+warp_20=`
+warp_21=`float3 crisp= tex2D(sampler_main,uv);
+warp_22=`
+warp_23=`float3 ret1 = crisp - blur*.03 + .15*mus;
+warp_24=`float2 uv2 = (uv_orig-.5)-float2(.5,.5+0.1*q25);
+warp_25=`
+warp_26=`q25 = 1;
+warp_27=`ret = q25*(ret1*.99-.02) + (1-q25)* GetPixel(uv_orig);
+warp_28=`
+warp_29=`}
+comp_1=`
+comp_2=`float2 rs, rs0, uv2, uv3,uv4;
+comp_3=`float3 noise, ret1;
+comp_4=`
+comp_5=`shader_body {
+comp_6=`uv.y = uv.y - .1;
+comp_7=`float2 uv1 = (uv-.5 )*aspect.xy;
+comp_8=`
+comp_9=`
+comp_10=`float z = .1/uv1.y/uv1.x;
+comp_11=`z = .3/uv1.y;
+comp_12=`rs0.x = uv1.x*z;
+comp_13=`rs0.y = z;
+comp_14=`rs.x = rs0.x + time/2;
+comp_15=`rs.y = rs0.y + time/2;
+comp_16=`
+comp_17=`noise = tex2D(sampler_noise_hq,rs/2);
+comp_18=`
+comp_19=`ret1 = noise-.54;
+comp_20=`
+comp_21=`float mask = saturate(32*(uv1.y));
+comp_22=`
+comp_23=`uv2 = 1.5*uv1 * (q28-abs(uv1.x)) * (1-.5*uv1.y*(q29%2));
+comp_24=`//uv2 *= aspect.yx;
+comp_25=`
+comp_26=`uv3 =frac(uv2-q27/4-ret1*.04*mask);
+comp_27=`float2 hor = float2 (texsize.z,0);
+comp_28=`float2 ver = float2 (0, texsize.w);
+comp_29=`float dx = lum(GetPixel(uv3+hor) - GetPixel(uv3-hor));
+comp_30=`float dy = lum(GetPixel(uv3+ver) - GetPixel(uv3-ver));
+comp_31=`float2 dz = 1*float2 (dx,dy);
+comp_32=`uv3 += dz;
+comp_33=`
+comp_34=`ret1 = 2*GetBlur1(frac(uv3)) + GetPixel(uv3);
+comp_35=`ret1 *= 1-mask/3;
+comp_36=`
+comp_37=`//ret1 *= (.05+bass_att/2);
+comp_38=`
+comp_39=`ret = ret1;
+comp_40=`}