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Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - this beautiful planet.milk')
-rw-r--r--musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - this beautiful planet.milk437
1 files changed, 437 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - this beautiful planet.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - this beautiful planet.milk
new file mode 100644
index 0000000..5ea3378
--- /dev/null
+++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - this beautiful planet.milk
@@ -0,0 +1,437 @@
+MILKDROP_PRESET_VERSION=201
+PSVERSION=3
+PSVERSION_WARP=3
+PSVERSION_COMP=3
+[preset00]
+fRating=2.000000
+fGammaAdj=1.980001
+fDecay=0.500000
+fVideoEchoZoom=0.999998
+fVideoEchoAlpha=0.500000
+nVideoEchoOrientation=3
+nWaveMode=4
+bAdditiveWaves=0
+bWaveDots=1
+bWaveThick=0
+bModWaveAlphaByVolume=1
+bMaximizeWaveColor=0
+bTexWrap=1
+bDarkenCenter=0
+bRedBlueStereo=0
+bBrighten=0
+bDarken=1
+bSolarize=0
+bInvert=0
+fWaveAlpha=0.001000
+fWaveScale=1.058430
+fWaveSmoothing=0.450000
+fWaveParam=0.080000
+fModWaveAlphaStart=0.000000
+fModWaveAlphaEnd=1.320000
+fWarpAnimSpeed=1.459500
+fWarpScale=2.006700
+fZoomExponent=1.000000
+fShader=0.000000
+zoom=0.999900
+rot=0.000000
+cx=0.500000
+cy=0.500000
+dx=0.000000
+dy=0.000000
+warp=0.010000
+sx=0.999900
+sy=1.000000
+wave_r=0.000000
+wave_g=0.000000
+wave_b=0.000000
+wave_x=0.500000
+wave_y=0.500000
+ob_size=0.110000
+ob_r=0.000000
+ob_g=0.000000
+ob_b=0.000000
+ob_a=0.000000
+ib_size=0.260000
+ib_r=0.250000
+ib_g=0.250000
+ib_b=0.250000
+ib_a=0.000000
+nMotionVectorsX=31.999994
+nMotionVectorsY=24.000004
+mv_dx=0.000000
+mv_dy=0.000000
+mv_l=1.850000
+mv_r=0.499900
+mv_g=0.499900
+mv_b=0.499900
+mv_a=0.000000
+b1n=0.000000
+b2n=0.000000
+b3n=0.000000
+b1x=1.000000
+b2x=1.000000
+b3x=1.000000
+b1ed=0.000000
+wavecode_0_enabled=1
+wavecode_0_samples=36
+wavecode_0_sep=0
+wavecode_0_bSpectrum=0
+wavecode_0_bUseDots=1
+wavecode_0_bDrawThick=0
+wavecode_0_bAdditive=1
+wavecode_0_scaling=0.010000
+wavecode_0_smoothing=0.820000
+wavecode_0_r=1.000000
+wavecode_0_g=1.000000
+wavecode_0_b=1.000000
+wavecode_0_a=0.600000
+wave_0_init1=t1 = 1;
+wave_0_init2=t2 = 100;
+wave_0_per_frame1=t1 = 1;
+wave_0_per_frame2=t2 = 100;
+wave_0_per_point1=
+wave_0_per_point2=ampl=.4*sample*cos(time*2);
+wave_0_per_point3=x = .5+ampl*sin(time/7+sample*13);
+wave_0_per_point4=y = .5+ampl*cos(time/12+sample*13);
+wave_0_per_point5=
+wave_0_per_point6=t_rel = time/25 + sample/13;
+wave_0_per_point7=x = 4*(t_rel-int(t_rel)) + .2*cos(t_rel*140);
+wave_0_per_point8=y = .6 + .2*sin(time/19)+.02*sin(t_rel*128);
+wave_0_per_point9=
+wave_0_per_point10=
+wave_0_per_point11=t1 = (65*t1 +37)%4096;
+wave_0_per_point12=t2 = (65*t2 +37)%4096;
+wave_0_per_point13=
+wave_0_per_point14=x1 = .5+t1/4096/1 + time/32;
+wave_0_per_point15=x = -int(x1) +x1;
+wave_0_per_point16=y = .5+t2/4096/2;
+wave_0_per_point17=
+wave_0_per_point18=
+wave_0_per_point19=a = q32/2;
+wave_0_per_point20=
+wavecode_1_enabled=0
+wavecode_1_samples=512
+wavecode_1_sep=0
+wavecode_1_bSpectrum=0
+wavecode_1_bUseDots=1
+wavecode_1_bDrawThick=1
+wavecode_1_bAdditive=0
+wavecode_1_scaling=0.891519
+wavecode_1_smoothing=0.820000
+wavecode_1_r=1.000000
+wavecode_1_g=1.000000
+wavecode_1_b=1.000000
+wavecode_1_a=0.100000
+wave_1_per_frame1=tm = time*.1;
+wave_1_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_1_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_1_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_1_per_frame5=
+wave_1_per_frame6=tic = min(time - tin,1);
+wave_1_per_frame7=tin = time;
+wave_1_per_frame8=
+wave_1_per_frame9=tva = (tic*q1*.5);
+wave_1_per_frame10=tvb = (tic*q2*.5);
+wave_1_per_frame11=tvc = (tic*q3*.5);
+wave_1_per_frame12=
+wave_1_per_frame13=q1 = tva;
+wave_1_per_frame14=q2 = tvb;
+wave_1_per_frame15=q3 = tvc;
+wave_1_per_frame16=
+wave_1_per_frame17=sz = .5;
+wave_1_per_frame18=len = q4;
+wave_1_per_frame19=t4 = len;
+wavecode_2_enabled=0
+wavecode_2_samples=512
+wavecode_2_sep=0
+wavecode_2_bSpectrum=0
+wavecode_2_bUseDots=0
+wavecode_2_bDrawThick=1
+wavecode_2_bAdditive=0
+wavecode_2_scaling=0.891519
+wavecode_2_smoothing=0.820000
+wavecode_2_r=0.000000
+wavecode_2_g=0.200000
+wavecode_2_b=0.000000
+wavecode_2_a=1.000000
+wave_2_per_frame1=tm = time*.1;
+wave_2_per_frame2=t1 = t1*sin(tm*t4) + (1-t1)*sin(tm*t7);
+wave_2_per_frame3=t2 = t2*sin(tm*t5) + (1-t2)*sin(tm*t8);
+wave_2_per_frame4=t3 = t3*sin(tm*t6) + (1-t3)*sin(tm*1);
+wave_2_per_frame5=
+wave_2_per_frame6=tic = min(time - tin,1);
+wave_2_per_frame7=tin = time;
+wave_2_per_frame8=
+wave_2_per_frame9=tva = (tic*q1*.5);
+wave_2_per_frame10=tvb = (tic*q2*.5);
+wave_2_per_frame11=tvc = (tic*q3*.5);
+wave_2_per_frame12=
+wave_2_per_frame13=q1 = tva;
+wave_2_per_frame14=q2 = tvb;
+wave_2_per_frame15=q3 = tvc;
+wave_2_per_frame16=
+wave_2_per_frame17=sz = .5;
+wave_2_per_frame18=len = 1;
+wave_2_per_frame19=t4 = len;
+wavecode_3_enabled=0
+wavecode_3_samples=512
+wavecode_3_sep=0
+wavecode_3_bSpectrum=1
+wavecode_3_bUseDots=1
+wavecode_3_bDrawThick=0
+wavecode_3_bAdditive=0
+wavecode_3_scaling=1.000000
+wavecode_3_smoothing=0.500000
+wavecode_3_r=1.000000
+wavecode_3_g=1.000000
+wavecode_3_b=1.000000
+wavecode_3_a=1.000000
+shapecode_0_enabled=1
+shapecode_0_sides=34
+shapecode_0_additive=0
+shapecode_0_thickOutline=0
+shapecode_0_textured=0
+shapecode_0_x=0.500000
+shapecode_0_y=0.500000
+shapecode_0_rad=0.026949
+shapecode_0_ang=0.000000
+shapecode_0_tex_ang=1.005310
+shapecode_0_tex_zoom=1.531168
+shapecode_0_r=0.500000
+shapecode_0_g=1.000000
+shapecode_0_b=0.900000
+shapecode_0_a=1.000000
+shapecode_0_r2=0.830000
+shapecode_0_g2=0.930000
+shapecode_0_b2=0.800000
+shapecode_0_a2=0.300000
+shapecode_0_border_r=1.000000
+shapecode_0_border_g=1.000000
+shapecode_0_border_b=0.000000
+shapecode_0_border_a=0.000000
+shape_0_per_frame1=
+shape_0_per_frame2=trel = time/4+q20;
+shape_0_per_frame3=
+shape_0_per_frame4=x = sin(trel*2);
+shape_0_per_frame5=y = cos(trel*1.3);
+shape_0_per_frame6=
+shape_0_per_frame7=a = q26/4+.2;
+shape_0_per_frame8=a = 1; a2=.2;
+shapecode_1_enabled=0
+shapecode_1_sides=34
+shapecode_1_additive=0
+shapecode_1_thickOutline=1
+shapecode_1_textured=1
+shapecode_1_x=0.500000
+shapecode_1_y=0.500000
+shapecode_1_rad=0.401076
+shapecode_1_ang=0.000000
+shapecode_1_tex_ang=0.000000
+shapecode_1_tex_zoom=1.538552
+shapecode_1_r=1.000000
+shapecode_1_g=1.000000
+shapecode_1_b=1.000000
+shapecode_1_a=0.699900
+shapecode_1_r2=1.000000
+shapecode_1_g2=1.000000
+shapecode_1_b2=1.000000
+shapecode_1_a2=0.400000
+shapecode_1_border_r=0.500000
+shapecode_1_border_g=0.500000
+shapecode_1_border_b=0.500000
+shapecode_1_border_a=0.000000
+shapecode_2_enabled=1
+shapecode_2_sides=100
+shapecode_2_additive=0
+shapecode_2_thickOutline=0
+shapecode_2_textured=0
+shapecode_2_x=0.503000
+shapecode_2_y=0.500000
+shapecode_2_rad=0.010000
+shapecode_2_ang=0.000000
+shapecode_2_tex_ang=0.000000
+shapecode_2_tex_zoom=0.609857
+shapecode_2_r=1.000000
+shapecode_2_g=0.100000
+shapecode_2_b=0.000000
+shapecode_2_a=0.900000
+shapecode_2_r2=1.000000
+shapecode_2_g2=1.000000
+shapecode_2_b2=1.000000
+shapecode_2_a2=0.000000
+shapecode_2_border_r=0.500000
+shapecode_2_border_g=0.500000
+shapecode_2_border_b=0.500000
+shapecode_2_border_a=0.000000
+shape_2_per_frame1=x = rand(100)/100;
+shape_2_per_frame2=y = rand(100)/100;
+shape_2_per_frame3=ang = rand(6);
+shape_2_per_frame4=r = rand(4)/3;
+shape_2_per_frame5=g = rand(4)/3;
+shape_2_per_frame6=b = rand(4)/3;
+shape_2_per_frame7=r2 = b;
+shape_2_per_frame8=g2 = g;
+shape_2_per_frame9=b2 = r;
+shape_2_per_frame10=a = min(q21/2 ,.9);
+shape_2_per_frame11=rad = a/9 ;
+shape_2_per_frame12=a = max(q31,.2);a2 = a*.5;
+shapecode_3_enabled=0
+shapecode_3_sides=63
+shapecode_3_additive=0
+shapecode_3_thickOutline=0
+shapecode_3_textured=1
+shapecode_3_x=0.500000
+shapecode_3_y=1.000000
+shapecode_3_rad=0.548217
+shapecode_3_ang=0.000000
+shapecode_3_tex_ang=0.000000
+shapecode_3_tex_zoom=0.499805
+shapecode_3_r=1.000000
+shapecode_3_g=1.000000
+shapecode_3_b=1.000000
+shapecode_3_a=1.000000
+shapecode_3_r2=1.000000
+shapecode_3_g2=1.000000
+shapecode_3_b2=1.000000
+shapecode_3_a2=0.000000
+shapecode_3_border_r=0.500000
+shapecode_3_border_g=0.500000
+shapecode_3_border_b=0.500000
+shapecode_3_border_a=0.000000
+per_frame_init_1=p1 = rand(16);
+per_frame_init_2=p2 = p1;
+per_frame_1=dec_med = pow (0.96, 30/fps);
+per_frame_2=dec_slow = pow (0.99, 30/fps);
+per_frame_3=beat = max (max (bass, mid), treb);
+per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow);
+per_frame_5=is_beat = above(beat, .4+avg+peak) * above (time, t0+.2);
+per_frame_6=t0 = is_beat*time + (1-is_beat)*t0;
+per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med;
+per_frame_8=index = (index + is_beat) %8;
+per_frame_9=index2 = (index2 + is_beat*bnot(index))%4;
+per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%3;
+per_frame_11=
+per_frame_12=
+per_frame_13=q20 = avg;
+per_frame_14=q21 = beat;
+per_frame_15=q22 = peak;
+per_frame_16=q23 = index;
+per_frame_17=q24 = is_beat;
+per_frame_18=q26 = bass + mid + treb;
+per_frame_19=
+per_frame_20=//k1 = is_beat*bnot(index)*bnot(index2);
+per_frame_21=
+per_frame_22=k1 = is_beat*equal(index,0);
+per_frame_23=p1 = k1*(p1+1) + (1-k1)*p1;
+per_frame_24=p2 = dec_med * p2+ (1-dec_med)*p1;
+per_frame_25=rott = p2 * 3.14159265359/4;
+per_frame_26=
+per_frame_27=q27 = 8-index;
+per_frame_28=q28 = sin(time/7);
+per_frame_29=q29 = index4;
+per_frame_30=
+per_frame_31=q1 = cos(rott);
+per_frame_32=q2 = sin(rott);
+per_frame_33=q3 = -q2;
+per_frame_34=q4 = q1;
+per_frame_35=
+per_frame_36=mv_a = .5 * q1;
+per_frame_37=
+per_frame_38=movez = movez + .01 * 30/fps ;
+per_frame_39=q29 = movez;
+per_frame_40=
+per_frame_41=movex = movex + .003 * 30/fps *q2;
+per_frame_42=q30 = movex;
+per_frame_43=
+per_frame_44=q31 = sqr(sin(time/17));
+per_frame_45=q32 = sqr(cos(time/17));
+per_frame_46=
+per_frame_47=zoom = 1.0;
+per_frame_48=rot = .0;
+per_frame_49=dx = .0;
+per_frame_50=warp = .2;
+warp_1=`shader_body {
+warp_2=`float corr = texsize.xy*texsize_noise_lq.zw;
+warp_3=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy;
+warp_4=`
+warp_5=`float2 uv6=sin(23*uv);
+warp_6=`float dots = .001/length(uv6)*q1*q1;
+warp_7=`
+warp_8=`
+warp_9=`float2 zz = uv.xy * texsize.xy *.04;
+warp_10=`float h1 = (cos(zz.y*q1) * sin(-zz.y));
+warp_11=`float h2 = (sin(zz.x) * cos(zz.y*q2));
+warp_12=`
+warp_13=`uv.xy -= float2(h1,h2)*texsize.zw * 24*q28;
+warp_14=`
+warp_15=`float3 crisp = 1*GetPixel(uv) + .0*lum(GetPixel(uv));
+warp_16=`ret = crisp*.99 -.006;
+warp_17=`}
+comp_1=`float3 ret1, neu, dx, dy, sun, sky;
+comp_2=`float2 rs,rs2,uv1,uv2, uv3,uv4,uv5,dz;
+comp_3=`shader_body
+comp_4=`{
+comp_5=`
+comp_6=`float2 hor = float2(texsize.z,0);
+comp_7=`float2 ver = float2(0,texsize.w);
+comp_8=`
+comp_9=`uv5 = uv;
+comp_10=`uv1 = uv-0.5;
+comp_11=`uv1 *= aspect.xy;
+comp_12=`dz = 0;
+comp_13=`float dist = 1;
+comp_14=`float inten = 1;
+comp_15=`float mask = 0;
+comp_16=`ret1 = 0;
+comp_17=`int anz = 3;
+comp_18=`float n = 0;
+comp_19=`while (n <= anz) {
+comp_20=` dist = 1-frac(1.0/anz*n+q29); //evtl sqrt !;
+comp_21=` inten = (dist)*(1-dist*dist)*4;
+comp_22=`
+comp_23=`//dist *= dist ;
+comp_24=`
+comp_25=` uv3 = 2*uv1*dist + float2(q30,.5);
+comp_26=`uv3 *= aspect.yx;
+comp_27=` neu = GetPixel(uv3);
+comp_28=` dz.x += inten*lum(GetPixel(uv3+hor)- GetPixel (uv3-hor));
+comp_29=` dz.y += inten*lum(GetPixel(uv3+ver)- GetPixel (uv3-ver));
+comp_30=` ret1 = max(ret1,neu*inten);
+comp_31=`n++;
+comp_32=`}
+comp_33=`
+comp_34=`//sun
+comp_35=`uv1 += dz/2;
+comp_36=`uv4 = sin(3*uv1+time/18*float2(1,.9));
+comp_37=`float k1 = tex2D (sampler_noise_lq,uv);
+comp_38=`sun = saturate(4*(.25-uv1.y)) * .3/length(uv4) ;
+comp_39=`sun *= .5+.5*rand_preset*float3(1,1,.3);
+comp_40=`
+comp_41=`float3 sky = float3 (uv.y,.2,1.5-uv.y);
+comp_42=`sky = sun * (.5+sky);
+comp_43=`
+comp_44=`//tree
+comp_45=`k1 = .5*(rand_preset-.5);
+comp_46=`uv3 = 150 * (uv1-float2(k1,.05)) + dz;
+comp_47=`
+comp_48=`float zu = .3*lum(tex2D (sampler_noise_lq,uv));
+comp_49=`float ky = saturate(-.01*uv3.y+zu*cos(12*zu));
+comp_50=`
+comp_51=`k1 = uv3.x*(1);;
+comp_52=`k1 = k1 - sign (k1)*16; //Verdoppelung
+comp_53=`
+comp_54=`n = 1 ;
+comp_55=`while (n <= 5)
+comp_56=`{
+comp_57=` k1 += 2*(k1-6*n*sign(k1))*ky;
+comp_58=` ky = saturate (ky -.08);
+comp_59=` n++;
+comp_60=`}
+comp_61=`
+comp_62=`k1 = clamp(k1,-1.6,1.6);
+comp_63=`
+comp_64=`float3 tree = 2*abs(cos(k1))*pow(uv.y,2);
+comp_65=`
+comp_66=`ret = .1+.4*rand_preset.x*ret1 + saturate(sky - tree);
+comp_67=`//ret = GetPixel(uv5);
+comp_68=`}