diff options
Diffstat (limited to 'musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - violet flash.milk')
-rw-r--r-- | musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - violet flash.milk | 458 |
1 files changed, 458 insertions, 0 deletions
diff --git a/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - violet flash.milk b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - violet flash.milk new file mode 100644 index 0000000..a7a190d --- /dev/null +++ b/musikcube_win32_with_milkdrop2_0.98.1/plugins/Milkdrop2/presets/martin - violet flash.milk @@ -0,0 +1,458 @@ +MILKDROP_PRESET_VERSION=201 +PSVERSION=2 +PSVERSION_WARP=2 +PSVERSION_COMP=2 +[preset00] +fRating=3.000000 +fGammaAdj=1.980001 +fDecay=0.500000 +fVideoEchoZoom=0.999998 +fVideoEchoAlpha=0.500000 +nVideoEchoOrientation=3 +nWaveMode=1 +bAdditiveWaves=1 +bWaveDots=1 +bWaveThick=0 +bModWaveAlphaByVolume=0 +bMaximizeWaveColor=1 +bTexWrap=1 +bDarkenCenter=0 +bRedBlueStereo=0 +bBrighten=0 +bDarken=1 +bSolarize=0 +bInvert=0 +fWaveAlpha=0.005428 +fWaveScale=3.782626 +fWaveSmoothing=0.810000 +fWaveParam=-1.000000 +fModWaveAlphaStart=0.470000 +fModWaveAlphaEnd=1.320000 +fWarpAnimSpeed=1.459500 +fWarpScale=2.006700 +fZoomExponent=1.000000 +fShader=0.000000 +zoom=0.999900 +rot=0.000000 +cx=0.500000 +cy=0.500000 +dx=0.000000 +dy=0.000000 +warp=0.010000 +sx=0.999900 +sy=1.000000 +wave_r=0.450000 +wave_g=0.400000 +wave_b=0.500000 +wave_x=0.500000 +wave_y=0.500000 +ob_size=0.060000 +ob_r=1.000000 +ob_g=1.000000 +ob_b=1.000000 +ob_a=0.000000 +ib_size=0.260000 +ib_r=0.250000 +ib_g=0.250000 +ib_b=0.250000 +ib_a=0.000000 +nMotionVectorsX=64.000000 +nMotionVectorsY=47.999996 +mv_dx=0.000000 +mv_dy=0.000000 +mv_l=0.150000 +mv_r=0.600000 +mv_g=0.200000 +mv_b=0.699900 +mv_a=0.300000 +b1n=0.000000 +b2n=0.000000 +b3n=0.000000 +b1x=1.000000 +b2x=1.000000 +b3x=1.000000 +b1ed=0.000000 +wavecode_0_enabled=1 +wavecode_0_samples=102 +wavecode_0_sep=10 +wavecode_0_bSpectrum=0 +wavecode_0_bUseDots=0 +wavecode_0_bDrawThick=0 +wavecode_0_bAdditive=0 +wavecode_0_scaling=0.891519 +wavecode_0_smoothing=0.000000 +wavecode_0_r=1.000000 +wavecode_0_g=0.500000 +wavecode_0_b=0.500000 +wavecode_0_a=0.600000 +wave_0_per_point1=k0 = int(100.0*sample); +wave_0_per_point2=k2 = int(100.0*sample+1); +wave_0_per_point3=k1 = equal(k0%2,0); +wave_0_per_point4=k2 = equal(k0%2,1); +wave_0_per_point5= +wave_0_per_point6= +wave_0_per_point7=ix = (100*value1)%7-3; +wave_0_per_point8=iy = (100*value2)%7-3; +wave_0_per_point9= +wave_0_per_point10=sp = bass_att + treb_att; +wave_0_per_point11=sp = sp /1000; +wave_0_per_point12= +wave_0_per_point13= +wave_0_per_point14=dx = (dx+sp*ix) * .99; +wave_0_per_point15=dy = (dy+sp*iy) * .99 ; +wave_0_per_point16= +wave_0_per_point17= +wave_0_per_point18=ox = k1*dx + (1-k1)*ox; +wave_0_per_point19=oy = k2*dy + (1-k2)*oy; +wave_0_per_point20= +wave_0_per_point21= +wave_0_per_point22= +wave_0_per_point23=//ox = 0; oy = 0; +wave_0_per_point24= +wave_0_per_point25=x = ox+.5; +wave_0_per_point26=y = oy+.5; +wave_0_per_point27= +wave_0_per_point28=r = .6; +wave_0_per_point29=g = .8; +wave_0_per_point30=b = .9; +wave_0_per_point31=a = .1 + q26/8; +wave_0_per_point32=a = max(a,1) / 4; +wavecode_1_enabled=0 +wavecode_1_samples=512 +wavecode_1_sep=0 +wavecode_1_bSpectrum=0 +wavecode_1_bUseDots=0 +wavecode_1_bDrawThick=1 +wavecode_1_bAdditive=0 +wavecode_1_scaling=0.891519 +wavecode_1_smoothing=0.820000 +wavecode_1_r=1.000000 +wavecode_1_g=1.000000 +wavecode_1_b=1.000000 +wavecode_1_a=0.100000 +wavecode_2_enabled=0 +wavecode_2_samples=512 +wavecode_2_sep=0 +wavecode_2_bSpectrum=0 +wavecode_2_bUseDots=0 +wavecode_2_bDrawThick=1 +wavecode_2_bAdditive=0 +wavecode_2_scaling=0.891519 +wavecode_2_smoothing=0.820000 +wavecode_2_r=1.000000 +wavecode_2_g=1.000000 +wavecode_2_b=1.000000 +wavecode_2_a=0.100000 +wavecode_3_enabled=0 +wavecode_3_samples=512 +wavecode_3_sep=0 +wavecode_3_bSpectrum=1 +wavecode_3_bUseDots=1 +wavecode_3_bDrawThick=0 +wavecode_3_bAdditive=0 +wavecode_3_scaling=1.000000 +wavecode_3_smoothing=0.500000 +wavecode_3_r=1.000000 +wavecode_3_g=1.000000 +wavecode_3_b=1.000000 +wavecode_3_a=1.000000 +wave_3_per_point1=ra = .8; +wave_3_per_point2=rb = .5; +wave_3_per_point3=pib = 6.28318530718; +wave_3_per_point4= +wave_3_per_point5= +wave_3_per_point6=tic = min(time-tin,.1); +wave_3_per_point7=tin = if(equal(sample,0),time,tin); +wave_3_per_point8= +wave_3_per_point9=mod = 1.5 + .5*sin(time*.15); +wave_3_per_point10=med = 1.5 + .5*sin(time*.134); +wave_3_per_point11=med = 5; +wave_3_per_point12=amod = 3; +wave_3_per_point13= +wave_3_per_point14=vr = rand(10001)*.0001; +wave_3_per_point15=rb = rb + rand(10001)*.0001*.1; +wave_3_per_point16= +wave_3_per_point17=a = vr; +wave_3_per_point18= +wave_3_per_point19=sa = vr*pib*.5; +wave_3_per_point20=sp = sa*mod + q1*1.3; +wave_3_per_point21=sam = sa*med - q1*.219; +wave_3_per_point22= +wave_3_per_point23=ox = ra*sin(sam*pib); +wave_3_per_point24=oy = ra*cos(sam*pib); +wave_3_per_point25=ox = ox + rb*-cos(sp)*sin(sam*pib); +wave_3_per_point26=oz = rb*-sin(sp); +wave_3_per_point27=oy = oy + rb*-cos(sp)*cos(sam*pib); +wave_3_per_point28= +wave_3_per_point29= +wave_3_per_point30=xang = time*.132; +wave_3_per_point31=xang = q2; +wave_3_per_point32=yang = time*.153; +wave_3_per_point33=yang = q3; +wave_3_per_point34=zang = time*.110; +wave_3_per_point35=zang = q4; +wave_3_per_point36=fov = 0.6 + 0.2*sin(time); +wave_3_per_point37=fov = .5; +wave_3_per_point38= +wave_3_per_point39=mx = ox*cos(zang) - oy*sin(zang); +wave_3_per_point40=my = ox*sin(zang) + oy*cos(zang); +wave_3_per_point41=ox = mx; +wave_3_per_point42=oy = my; +wave_3_per_point43=mx = ox*cos(yang) + oz*sin(yang); +wave_3_per_point44=mz = - ox*sin(yang) + oz*cos(yang); +wave_3_per_point45=ox = mx; +wave_3_per_point46=oz = mz; +wave_3_per_point47=my = oy*cos(xang) - oz*sin(xang); +wave_3_per_point48=mz = oy*sin(xang) + oz*cos(xang); +wave_3_per_point49=oy = my; +wave_3_per_point50=oz = mz; +wave_3_per_point51= +wave_3_per_point52=oz = oz - 2; +wave_3_per_point53=x = ox*fov/oz + 0.5; +wave_3_per_point54=x = (x-.5)*0.75 + 0.5; +wave_3_per_point55=y = oy*fov/oz + 0.5; +wave_3_per_point56= +shapecode_0_enabled=1 +shapecode_0_sides=4 +shapecode_0_additive=0 +shapecode_0_thickOutline=0 +shapecode_0_textured=1 +shapecode_0_x=0.530000 +shapecode_0_y=0.500000 +shapecode_0_rad=0.088200 +shapecode_0_ang=0.000000 +shapecode_0_tex_ang=0.000000 +shapecode_0_tex_zoom=0.492800 +shapecode_0_r=1.000000 +shapecode_0_g=1.000000 +shapecode_0_b=0.700000 +shapecode_0_a=0.700000 +shapecode_0_r2=0.400000 +shapecode_0_g2=0.000000 +shapecode_0_b2=0.800000 +shapecode_0_a2=0.600000 +shapecode_0_border_r=1.000000 +shapecode_0_border_g=1.000000 +shapecode_0_border_b=0.200000 +shapecode_0_border_a=0.200000 +shape_0_per_frame1=trig = equal(q28%2,1)*q24; +shape_0_per_frame2= +shape_0_per_frame3=seed = sqr(time - int(time)); +shape_0_per_frame4=rr1 = rr1 * (1-trig) + seed*trig; +shape_0_per_frame5= +shape_0_per_frame6=textured = bnot(q24); +shape_0_per_frame7=ang = 3.1416 /4 * q28; +shape_0_per_frame8= +shape_0_per_frame9=x = .5 + .01*rr1*(q28%3); y = x + .002; +shape_0_per_frame10=border_a = .4; +shape_0_per_frame11= +shape_0_per_frame12=a = .8; a2 = .5; +shape_0_per_frame13=rad = 0.14*rr1+.0;//MUSS HIER STEHEN - MIST +shape_0_per_frame14=tex_zoom = .7/rad; +shapecode_1_enabled=0 +shapecode_1_sides=4 +shapecode_1_additive=0 +shapecode_1_thickOutline=0 +shapecode_1_textured=0 +shapecode_1_x=0.460000 +shapecode_1_y=0.500000 +shapecode_1_rad=0.159625 +shapecode_1_ang=0.000000 +shapecode_1_tex_ang=0.000000 +shapecode_1_tex_zoom=0.028461 +shapecode_1_r=1.000000 +shapecode_1_g=1.000000 +shapecode_1_b=1.000000 +shapecode_1_a=0.030000 +shapecode_1_r2=1.000000 +shapecode_1_g2=1.000000 +shapecode_1_b2=1.000000 +shapecode_1_a2=0.000000 +shapecode_1_border_r=0.500000 +shapecode_1_border_g=0.500000 +shapecode_1_border_b=0.500000 +shapecode_1_border_a=0.000000 +shape_1_per_frame1=x = rand(10)/10; +shape_1_per_frame2=y = rand(10)/10; +shape_1_per_frame3= +shape_1_per_frame4=r = rand(4)/3; +shape_1_per_frame5=g = rand(4)/3; +shape_1_per_frame6=b = rand(4)/3; +shape_1_per_frame7= +shape_1_per_frame8= +shape_1_per_frame9=is_beat = above(time, t0+.03); +shape_1_per_frame10=t0 = is_beat*time + (1-is_beat)*t0; +shape_1_per_frame11= +shape_1_per_frame12= +shape_1_per_frame13=a = min(q21/2 ,.9) * is_beat; +shape_1_per_frame14=rad = a*a/3 ; +shapecode_2_enabled=1 +shapecode_2_sides=4 +shapecode_2_additive=0 +shapecode_2_thickOutline=0 +shapecode_2_textured=0 +shapecode_2_x=0.553000 +shapecode_2_y=0.600000 +shapecode_2_rad=0.049138 +shapecode_2_ang=0.000000 +shapecode_2_tex_ang=0.000000 +shapecode_2_tex_zoom=0.499805 +shapecode_2_r=1.000000 +shapecode_2_g=1.000000 +shapecode_2_b=1.000000 +shapecode_2_a=1.000000 +shapecode_2_r2=1.000000 +shapecode_2_g2=0.000000 +shapecode_2_b2=1.000000 +shapecode_2_a2=0.000000 +shapecode_2_border_r=0.500000 +shapecode_2_border_g=0.500000 +shapecode_2_border_b=0.500000 +shapecode_2_border_a=0.000000 +shape_2_per_frame1=textured = bnot(q24); +shapecode_3_enabled=0 +shapecode_3_sides=4 +shapecode_3_additive=0 +shapecode_3_thickOutline=0 +shapecode_3_textured=1 +shapecode_3_x=0.450000 +shapecode_3_y=0.500000 +shapecode_3_rad=0.202682 +shapecode_3_ang=0.000000 +shapecode_3_tex_ang=0.628319 +shapecode_3_tex_zoom=4.461715 +shapecode_3_r=1.000000 +shapecode_3_g=1.000000 +shapecode_3_b=1.000000 +shapecode_3_a=0.500000 +shapecode_3_r2=1.000000 +shapecode_3_g2=1.000000 +shapecode_3_b2=1.000000 +shapecode_3_a2=0.000000 +shapecode_3_border_r=0.500000 +shapecode_3_border_g=0.500000 +shapecode_3_border_b=0.500000 +shapecode_3_border_a=0.400000 +per_frame_init_1=index4 = rand(2); +per_frame_init_2=index3 = rand(4); +per_frame_1=dec_med = pow (0.9, 30/fps); +per_frame_2=dec_slow = pow (0.99, 30/fps); +per_frame_3=beat = max (max (bass, mid), treb); +per_frame_4=avg = avg*dec_slow + beat*(1-dec_slow); +per_frame_5=is_beat = above(beat, .5+avg+peak) * above (time, t0+.2); +per_frame_6=t0 = is_beat*time + (1-is_beat)*t0; +per_frame_7=peak = is_beat * beat + (1-is_beat)*peak*dec_med; +per_frame_8=index = (index + is_beat) %4; +per_frame_9=index2 = (index2 + is_beat*bnot(index))%4; +per_frame_10=index3 = (index3 + is_beat*bnot(index)*bnot(index2))%4; +per_frame_11=index4 = (index4 + is_beat*bnot(index)*bnot(index2)*bnot(index3))%2; +per_frame_12= +per_frame_13= +per_frame_14=q20 = avg; +per_frame_15=q21 = beat; +per_frame_16=q22 = peak; +per_frame_17=q23 = index; +per_frame_18=q24 = is_beat; +per_frame_19=q26 = bass + mid + treb; +per_frame_20= +per_frame_21=ready = is_beat * bnot(ready) + bnot(is_beat2)*ready; +per_frame_22=is_beat2 = ready * above (time, t0+.2); +per_frame_23=q19 = is_beat2; +per_frame_24= +per_frame_25=//k1 = is_beat*bnot(index)*bnot(index2); +per_frame_26= +per_frame_27=k1 = is_beat*equal(index,0); +per_frame_28=p1 = k1*(p1+1) + (1-k1)*p1; +per_frame_29=p2 = dec_med * p2+ (1-dec_med)*p1; +per_frame_30=rott = p2 * 3.14159265359/2; +per_frame_31= +per_frame_32=q27 = index+1; +per_frame_33=q28 = index2; +per_frame_34=q29 = index3*4+1; +per_frame_35=q30 = index4; +per_frame_36= +per_frame_37=q1 = cos(rott); +per_frame_38=q2 = sin(rott); +per_frame_39=q3 = -q2; +per_frame_40=q4 = q1; +per_frame_41= +per_frame_42=sp0 = dec_slow*sp0 + (q24+.05)*(1-dec_slow); +per_frame_43=go = go * dec_med + (1-dec_med)*(1-bnot(index2+index3)); +per_frame_44=movez = movez + .015*30/fps * go ; +per_frame_45=q31 = movez; +per_frame_46=q32 = .5 + .02*sin(time/5); +per_frame_47= +per_frame_48=q5 = index4%2; +per_frame_49= +per_frame_50=zoom = 1.0; rot = 0; +per_frame_51=cx = .5 + .1*sin(time/2); +per_frame_52=dx = .05*max(sin(time/9.7)-.95,0); +per_frame_53=dy = .002*(1-go); +per_frame_54=rot = 50*(dx-dy); +per_frame_55= +per_frame_56=monitor = q5; +warp_1=`shader_body { +warp_2=`float2 uv1 = float2(uv.x-0.5,uv.y-0.5)*aspect.xy; +warp_3=` +warp_4=` +warp_5=`float2 uv6 = uv1; +warp_6=`float z = (16)*length(uv1+.0)+time/7; +warp_7=`float2 uvn = normalize(uv1); +warp_8=`float2 rs = clamp(tan(z)*uvn,-6,6)/3; +warp_9=`rs *= clamp(cos(8*z)*uvn,-3,3); +warp_10=` +warp_11=`rs += 0; +warp_12=`//uv1 = rs.yx; +warp_13=` +warp_14=` +warp_15=`float2 zz = uv1 *texsize.xy*.006*q28; +warp_16=`zz =mul(zz,float2x2(_qa)); +warp_17=`zz = zz.yx*q5 + (1-q5)*zz.xy; +warp_18=` +warp_19=`float2 h1 = clamp(tan(zz.yx),-8,8); +warp_20=`h1 *= cos(rand_preset*8*zz.xy); +warp_21=` +warp_22=`uv += h1 * texsize.zw*q29; +warp_23=` +warp_24=`uv1 = uv1*0+.3*cos(uv1*16+time/8); +warp_25=`float dots = (.004/length(uv1))*q19 ; +warp_26=` +warp_27=` +warp_28=`float3 crisp = tex2D(sampler_main,uv) +warp_29=` + dots * float3 (.5,0,1); +warp_30=` +warp_31=`//crisp = lerp(crisp,crisp.brg,saturate(.2*lum(crisp))); +warp_32=`ret = .995*crisp-.005; +warp_33=`} +comp_1=`float3 ret1, neu; +comp_2=` +comp_3=`shader_body +comp_4=`{ +comp_5=`float2 uv2; +comp_6=`float ang2, c, s; +comp_7=`uv -= 0.5; +comp_8=`uv *= aspect.xy; +comp_9=` +comp_10=`float2 tmp = uv; +comp_11=`float dist = 1; +comp_12=`float inten = 1; +comp_13=`ret1 = 0; +comp_14=`int anz = 4; +comp_15=`float n = 1; +comp_16=`while (n <= anz) { +comp_17=` c = n%2-.5; +comp_18=` s = (n+1)%2-.5; +comp_19=` uv2.x = uv.x*c - uv.y*s; +comp_20=` uv2.y = uv.x*s + uv.y*c; +comp_21=` uv2 *= aspect.yx; +comp_22=` dist = 1-frac(.25*n+q31); +comp_23=` inten = 2*sqrt(dist)*(1-dist*dist); +comp_24=` +comp_25=` neu = tex2D(sampler_main, 2*uv2*dist + q32); +comp_26=` ret1 = max(ret1,neu*inten); +comp_27=`n++; +comp_28=`} +comp_29=` +comp_30=`ret = ret1*1.6;// * lum(ret1) ; +comp_31=` +comp_32=`} |