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-rw-r--r--v_windows/v/examples/game_of_life/modules/automaton/automaton.v132
1 files changed, 132 insertions, 0 deletions
diff --git a/v_windows/v/examples/game_of_life/modules/automaton/automaton.v b/v_windows/v/examples/game_of_life/modules/automaton/automaton.v
new file mode 100644
index 0000000..5c0bf06
--- /dev/null
+++ b/v_windows/v/examples/game_of_life/modules/automaton/automaton.v
@@ -0,0 +1,132 @@
+module automaton
+
+// ///////////////////////////////////////////////////////////
+pub struct A2D {
+pub mut:
+ maxx int
+ maxy int
+ data &int
+}
+
+fn new_a2d(maxx int, maxy int) &A2D {
+ size := int(sizeof(int)) * (maxx * maxy)
+ return &A2D{
+ maxx: maxx
+ maxy: maxy
+ data: unsafe { &int(vcalloc(size)) }
+ }
+}
+
+[inline]
+pub fn (a &A2D) set(x int, y int, newval int) {
+ unsafe {
+ mut e := &int(0)
+ e = a.data + y * a.maxx + x
+ *e = newval
+ _ = e // TODO compiler bug, this is not necessary
+ }
+}
+
+[inline]
+pub fn (a &A2D) get(x int, y int) int {
+ unsafe {
+ mut e := &int(0)
+ e = a.data + y * a.maxx + x
+ _ = e
+ return *e
+ }
+}
+
+[inline]
+pub fn (a &A2D) clear() {
+ for y := 0; y < a.maxy; y++ {
+ for x := 0; x < a.maxx; x++ {
+ a.set(x, y, 0)
+ }
+ }
+}
+
+// ///////////////////////////////////////////////////////////
+pub struct Automaton {
+pub mut:
+ field &A2D
+ new_field &A2D
+}
+
+fn new_automaton(ftext string) Automaton {
+ f := ftext.split('\n').map(it.trim_space()).filter(it.len > 0)
+ maxy := f.len
+ mut maxx := 0
+ for y := 0; y < f.len; y++ {
+ if maxx < f[y].len {
+ maxx = f[y].len
+ }
+ }
+ field := new_a2d(maxx, maxy)
+ new_field := new_a2d(maxx, maxy)
+ for y in 0 .. field.maxy {
+ for x in 0 .. field.maxx {
+ val := if x < f[y].len && f[y][x] == `#` { 1 } else { 0 }
+ field.set(x, y, val)
+ }
+ }
+ return Automaton{
+ field: field
+ new_field: new_field
+ }
+}
+
+pub fn (mut aa Automaton) update() {
+ aa.new_field.clear()
+ for y := 1; y < aa.field.maxy; y++ {
+ for x := 1; x < aa.field.maxx; x++ {
+ moore_sum := (0 + aa.field.get(x - 1, y - 1) + aa.field.get(x, y - 1) + aa.field.get(x +
+ 1, y - 1) + aa.field.get(x - 1, y) + 0 + aa.field.get(x + 1, y) +
+ aa.field.get(x - 1, y + 1) + aa.field.get(x, y + 1) + aa.field.get(x + 1, y + 1))
+ cell := aa.field.get(x, y)
+ v := if cell == 1 { moore_sum in [2, 3] } else { moore_sum == 3 }
+ aa.new_field.set(x, y, if v { 1 } else { 0 })
+ }
+ }
+ tmp := aa.field
+ aa.field = aa.new_field
+ aa.new_field = tmp
+}
+
+pub fn gun() Automaton {
+ field := '
+*******************************************
+* *
+* A shooting gun: *
+* # *
+* # # *
+* ## ## ## *
+* # # ## ## *
+* ## # # ## *
+* ## # # ## # # *
+* # # # *
+* # # *
+* ## *
+* *
+* Tetris Life: *
+* *
+* ## #### *
+* ## *
+* *
+* *
+* *
+* # ## *
+* ### ## *
+* *
+* *
+* *
+* # *
+* ### *
+* *
+* *
+* *
+* *
+*******************************************
+'
+ return new_automaton(field)
+}