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Diffstat (limited to 'v_windows/v/old/examples/gg/stars.v')
-rw-r--r-- | v_windows/v/old/examples/gg/stars.v | 134 |
1 files changed, 134 insertions, 0 deletions
diff --git a/v_windows/v/old/examples/gg/stars.v b/v_windows/v/old/examples/gg/stars.v new file mode 100644 index 0000000..815cfeb --- /dev/null +++ b/v_windows/v/old/examples/gg/stars.v @@ -0,0 +1,134 @@ +module main + +import os +import gg +import gx +import rand +import sokol.sgl + +const ( + win_width = 800 + win_height = 600 + max_stars = 5000 + max_v_letters = 5 +) + +struct Star { +mut: + x f32 + y f32 + z f32 + r f32 + g f32 + b f32 +} + +struct VLetter { +mut: + x f32 + y f32 + z f32 + w f32 + h f32 + angle f32 + dz f32 + dangle f32 +} + +struct App { +mut: + gg &gg.Context + image gg.Image + stars []Star + v_letters []VLetter +} + +fn main() { + mut app := &App{ + gg: 0 + stars: []Star{len: max_stars} + v_letters: []VLetter{len: max_v_letters} + } + app.gg = gg.new_context( + bg_color: gx.black + width: win_width + height: win_height + create_window: true + window_title: 'Star Vield' + frame_fn: frame + init_fn: init_images + user_data: app + ) + for i in 0 .. max_stars { + app.stars[i].x = rand.f32_in_range(-200.0, 200.0) + app.stars[i].y = rand.f32_in_range(-200.0, 200.0) + app.stars[i].z = rand.f32_in_range(-200.0, -100.0) + app.stars[i].r = rand.f32_in_range(0.1, 1.0) + app.stars[i].g = rand.f32_in_range(0.1, 1.0) + app.stars[i].b = rand.f32_in_range(0.1, 1.0) + } + for i in 0 .. max_v_letters { + app.v_letters[i].x = rand.f32_in_range(-20.0, 20.0) + app.v_letters[i].y = rand.f32_in_range(-20.0, 20.0) + app.v_letters[i].z = rand.f32_in_range(-5.0, -1.0) + app.v_letters[i].w = rand.f32_in_range(5, 20) + app.v_letters[i].h = app.v_letters[i].w + app.v_letters[i].angle = rand.f32_in_range(0, 6.283184) + app.v_letters[i].dangle = rand.f32_in_range(-0.05, 0.05) + app.v_letters[i].dz = rand.f32_in_range(-0.1, -0.01) + } + app.gg.run() +} + +fn init_images(mut app App) { + app.image = app.gg.create_image(os.resource_abs_path('logo.png')) +} + +fn frame(mut app App) { + app.gg.begin() + app.draw() + app.gg.end() +} + +// fn C.glPointSize(size f32) +fn (mut app App) draw() { + sgl.defaults() + sgl.perspective(sgl.rad(90), 1.0, 1.0, 100.0) + // C.glPointSize(3.0) + sgl.begin_points() + for i in 0 .. app.stars.len { + s := app.stars[i] + sgl.v3f_c3f(s.x, s.y, s.z, s.r, s.g, s.b) + app.stars[i].z += 0.3 + if app.stars[i].z > -1.0 { + app.stars[i].x = rand.f32_in_range(-200.0, 200.0) + app.stars[i].y = rand.f32_in_range(-200.0, 200.0) + app.stars[i].z = rand.f32_in_range(-200.0, -100.0) + } + } + sgl.end() + // //// + for i in 0 .. app.v_letters.len { + v := app.v_letters[i] + sgl.defaults() + sgl.perspective(sgl.rad(90), 1.0, 1.0, 100.0) + sgl.rotate(v.angle, 0, 0, 1) + app.gg.draw_image_3d(v.x, v.y, v.z, v.w, v.h, app.image) + // + app.v_letters[i].z += app.v_letters[i].dz + app.v_letters[i].angle += app.v_letters[i].dangle + if app.v_letters[i].z > -60.0 { + app.v_letters[i].x += rand.f32_in_range(-0.05, 0.05) + app.v_letters[i].y += rand.f32_in_range(-0.05, 0.05) + } + if app.v_letters[i].z < -95.0 { + app.v_letters[i].h *= 0.8 + app.v_letters[i].w *= 0.8 + } + if app.v_letters[i].z < -100.0 { + app.v_letters[i].z = rand.f32_in_range(-5.0, -1.0) + app.v_letters[i].h = 10.0 + app.v_letters[i].w = 10.0 + } + } +} |