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-rw-r--r--v_windows/v/old/examples/gg/stars.v134
1 files changed, 134 insertions, 0 deletions
diff --git a/v_windows/v/old/examples/gg/stars.v b/v_windows/v/old/examples/gg/stars.v
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index 0000000..815cfeb
--- /dev/null
+++ b/v_windows/v/old/examples/gg/stars.v
@@ -0,0 +1,134 @@
+module main
+
+import os
+import gg
+import gx
+import rand
+import sokol.sgl
+
+const (
+ win_width = 800
+ win_height = 600
+ max_stars = 5000
+ max_v_letters = 5
+)
+
+struct Star {
+mut:
+ x f32
+ y f32
+ z f32
+ r f32
+ g f32
+ b f32
+}
+
+struct VLetter {
+mut:
+ x f32
+ y f32
+ z f32
+ w f32
+ h f32
+ angle f32
+ dz f32
+ dangle f32
+}
+
+struct App {
+mut:
+ gg &gg.Context
+ image gg.Image
+ stars []Star
+ v_letters []VLetter
+}
+
+fn main() {
+ mut app := &App{
+ gg: 0
+ stars: []Star{len: max_stars}
+ v_letters: []VLetter{len: max_v_letters}
+ }
+ app.gg = gg.new_context(
+ bg_color: gx.black
+ width: win_width
+ height: win_height
+ create_window: true
+ window_title: 'Star Vield'
+ frame_fn: frame
+ init_fn: init_images
+ user_data: app
+ )
+ for i in 0 .. max_stars {
+ app.stars[i].x = rand.f32_in_range(-200.0, 200.0)
+ app.stars[i].y = rand.f32_in_range(-200.0, 200.0)
+ app.stars[i].z = rand.f32_in_range(-200.0, -100.0)
+ app.stars[i].r = rand.f32_in_range(0.1, 1.0)
+ app.stars[i].g = rand.f32_in_range(0.1, 1.0)
+ app.stars[i].b = rand.f32_in_range(0.1, 1.0)
+ }
+ for i in 0 .. max_v_letters {
+ app.v_letters[i].x = rand.f32_in_range(-20.0, 20.0)
+ app.v_letters[i].y = rand.f32_in_range(-20.0, 20.0)
+ app.v_letters[i].z = rand.f32_in_range(-5.0, -1.0)
+ app.v_letters[i].w = rand.f32_in_range(5, 20)
+ app.v_letters[i].h = app.v_letters[i].w
+ app.v_letters[i].angle = rand.f32_in_range(0, 6.283184)
+ app.v_letters[i].dangle = rand.f32_in_range(-0.05, 0.05)
+ app.v_letters[i].dz = rand.f32_in_range(-0.1, -0.01)
+ }
+ app.gg.run()
+}
+
+fn init_images(mut app App) {
+ app.image = app.gg.create_image(os.resource_abs_path('logo.png'))
+}
+
+fn frame(mut app App) {
+ app.gg.begin()
+ app.draw()
+ app.gg.end()
+}
+
+// fn C.glPointSize(size f32)
+fn (mut app App) draw() {
+ sgl.defaults()
+ sgl.perspective(sgl.rad(90), 1.0, 1.0, 100.0)
+ // C.glPointSize(3.0)
+ sgl.begin_points()
+ for i in 0 .. app.stars.len {
+ s := app.stars[i]
+ sgl.v3f_c3f(s.x, s.y, s.z, s.r, s.g, s.b)
+ app.stars[i].z += 0.3
+ if app.stars[i].z > -1.0 {
+ app.stars[i].x = rand.f32_in_range(-200.0, 200.0)
+ app.stars[i].y = rand.f32_in_range(-200.0, 200.0)
+ app.stars[i].z = rand.f32_in_range(-200.0, -100.0)
+ }
+ }
+ sgl.end()
+ // ////
+ for i in 0 .. app.v_letters.len {
+ v := app.v_letters[i]
+ sgl.defaults()
+ sgl.perspective(sgl.rad(90), 1.0, 1.0, 100.0)
+ sgl.rotate(v.angle, 0, 0, 1)
+ app.gg.draw_image_3d(v.x, v.y, v.z, v.w, v.h, app.image)
+ //
+ app.v_letters[i].z += app.v_letters[i].dz
+ app.v_letters[i].angle += app.v_letters[i].dangle
+ if app.v_letters[i].z > -60.0 {
+ app.v_letters[i].x += rand.f32_in_range(-0.05, 0.05)
+ app.v_letters[i].y += rand.f32_in_range(-0.05, 0.05)
+ }
+ if app.v_letters[i].z < -95.0 {
+ app.v_letters[i].h *= 0.8
+ app.v_letters[i].w *= 0.8
+ }
+ if app.v_letters[i].z < -100.0 {
+ app.v_letters[i].z = rand.f32_in_range(-5.0, -1.0)
+ app.v_letters[i].h = 10.0
+ app.v_letters[i].w = 10.0
+ }
+ }
+}