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diff --git a/v_windows/v/old/examples/sokol/06_obj_viewer/modules/obj/rend.v b/v_windows/v/old/examples/sokol/06_obj_viewer/modules/obj/rend.v
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+/**********************************************************************
+*
+* .obj loader
+*
+* Copyright (c) 2021 Dario Deledda. All rights reserved.
+* Use of this source code is governed by an MIT license
+* that can be found in the LICENSE file.
+*
+* TODO:
+**********************************************************************/
+module obj
+
+import sokol.gfx
+import gg.m4
+import math
+import stbi
+
+/******************************************************************************
+* Texture functions
+******************************************************************************/
+pub fn create_texture(w int, h int, buf &byte) C.sg_image {
+ sz := w * h * 4
+ mut img_desc := C.sg_image_desc{
+ width: w
+ height: h
+ num_mipmaps: 0
+ min_filter: .linear
+ mag_filter: .linear
+ // usage: .dynamic
+ wrap_u: .clamp_to_edge
+ wrap_v: .clamp_to_edge
+ label: &byte(0)
+ d3d11_texture: 0
+ }
+ // comment if .dynamic is enabled
+ img_desc.data.subimage[0][0] = C.sg_range{
+ ptr: buf
+ size: size_t(sz)
+ }
+
+ sg_img := C.sg_make_image(&img_desc)
+ return sg_img
+}
+
+pub fn destroy_texture(sg_img C.sg_image) {
+ C.sg_destroy_image(sg_img)
+}
+
+pub fn load_texture(file_name string) C.sg_image {
+ buffer := read_bytes_from_file(file_name)
+ stbi.set_flip_vertically_on_load(true)
+ img := stbi.load_from_memory(buffer.data, buffer.len) or {
+ eprintln('Texure file: [$file_name] ERROR!')
+ exit(0)
+ }
+ res := create_texture(int(img.width), int(img.height), img.data)
+ img.free()
+ return res
+}
+
+/******************************************************************************
+* Pipeline
+******************************************************************************/
+pub fn (mut obj_part ObjPart) create_pipeline(in_part []int, shader C.sg_shader, texture C.sg_image) Render_data {
+ mut res := Render_data{}
+ obj_buf := obj_part.get_buffer(in_part)
+ res.n_vert = obj_buf.n_vertex
+ res.material = obj_part.part[in_part[0]].material
+
+ // vertex buffer
+ mut vert_buffer_desc := C.sg_buffer_desc{
+ label: 0
+ }
+ unsafe { C.memset(&vert_buffer_desc, 0, sizeof(vert_buffer_desc)) }
+
+ vert_buffer_desc.size = size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
+ vert_buffer_desc.data = C.sg_range{
+ ptr: obj_buf.vbuf.data
+ size: size_t(obj_buf.vbuf.len * int(sizeof(Vertex_pnct)))
+ }
+
+ vert_buffer_desc.@type = .vertexbuffer
+ vert_buffer_desc.label = 'vertbuf_part_${in_part:03}'.str
+ vbuf := gfx.make_buffer(&vert_buffer_desc)
+
+ // index buffer
+ mut index_buffer_desc := C.sg_buffer_desc{
+ label: 0
+ }
+ unsafe { C.memset(&index_buffer_desc, 0, sizeof(index_buffer_desc)) }
+
+ index_buffer_desc.size = size_t(obj_buf.ibuf.len * int(sizeof(u32)))
+ index_buffer_desc.data = C.sg_range{
+ ptr: obj_buf.ibuf.data
+ size: size_t(obj_buf.ibuf.len * int(sizeof(u32)))
+ }
+
+ index_buffer_desc.@type = .indexbuffer
+ index_buffer_desc.label = 'indbuf_part_${in_part:03}'.str
+ ibuf := gfx.make_buffer(&index_buffer_desc)
+
+ mut pipdesc := C.sg_pipeline_desc{}
+ unsafe { C.memset(&pipdesc, 0, sizeof(pipdesc)) }
+ pipdesc.layout.buffers[0].stride = int(sizeof(Vertex_pnct))
+
+ // the constants [C.ATTR_vs_a_Position, C.ATTR_vs_a_Color, C.ATTR_vs_a_Texcoord0] are generated by sokol-shdc
+ pipdesc.layout.attrs[C.ATTR_vs_a_Position].format = .float3 // x,y,z as f32
+ pipdesc.layout.attrs[C.ATTR_vs_a_Normal].format = .float3 // x,y,z as f32
+ pipdesc.layout.attrs[C.ATTR_vs_a_Color].format = .ubyte4n // color as u32
+ pipdesc.layout.attrs[C.ATTR_vs_a_Texcoord0].format = .float2 // u,v as f32
+ // pipdesc.layout.attrs[C.ATTR_vs_a_Texcoord0].format = .short2n // u,v as u16
+ pipdesc.index_type = .uint32
+
+ color_state := C.sg_color_state{
+ blend: C.sg_blend_state{
+ enabled: true
+ src_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_SRC_ALPHA)
+ dst_factor_rgb: gfx.BlendFactor(C.SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA)
+ }
+ }
+ pipdesc.colors[0] = color_state
+
+ pipdesc.depth = C.sg_depth_state{
+ write_enabled: true
+ compare: gfx.CompareFunc(C.SG_COMPAREFUNC_LESS_EQUAL)
+ }
+ pipdesc.cull_mode = .front
+
+ pipdesc.label = 'pip_part_${in_part:03}'.str
+
+ // shader
+ pipdesc.shader = shader
+
+ res.bind.vertex_buffers[0] = vbuf
+ res.bind.index_buffer = ibuf
+ res.bind.fs_images[C.SLOT_tex] = texture
+ res.pipeline = gfx.make_pipeline(&pipdesc)
+ // println('Buffers part [$in_part] init done!')
+
+ return res
+}
+
+/******************************************************************************
+* Render functions
+******************************************************************************/
+// agregate all the part by materials
+pub fn (mut obj_part ObjPart) init_render_data(texture C.sg_image) {
+ // create shader
+ // One shader for all the model
+ shader := gfx.make_shader(C.gouraud_shader_desc(gfx.query_backend()))
+
+ mut part_dict := map[string][]int{}
+ for i, p in obj_part.part {
+ if p.faces.len > 0 {
+ part_dict[p.material] << i
+ }
+ }
+ obj_part.rend_data.clear()
+ // println("Material dict: ${obj_part.mat_map.keys()}")
+
+ for k, v in part_dict {
+ // println("$k => Parts $v")
+
+ mut txt := texture
+
+ if k in obj_part.mat_map {
+ mat_map := obj_part.mat[obj_part.mat_map[k]]
+ if 'map_Kd' in mat_map.maps {
+ file_name := mat_map.maps['map_Kd']
+ if file_name in obj_part.texture {
+ txt = obj_part.texture[file_name]
+ // println("Texture [${file_name}] => from CACHE")
+ } else {
+ txt = load_texture(file_name)
+ obj_part.texture[file_name] = txt
+ // println("Texture [${file_name}] => LOADED")
+ }
+ }
+ }
+ // key := obj_part.texture.keys()[0]
+ // obj_part.rend_data << obj_part.create_pipeline(v, shader, obj_part.texture[key])
+ obj_part.rend_data << obj_part.create_pipeline(v, shader, txt)
+ }
+ // println("Texture array len: ${obj_part.texture.len}")
+ // println("Calc bounding box.")
+ obj_part.calc_bbox()
+ println('init_render_data DONE!')
+}
+
+pub fn (obj_part ObjPart) bind_and_draw(rend_data_index int, in_data Shader_data) u32 {
+ // apply the pipline and bindings
+ mut part_render_data := obj_part.rend_data[rend_data_index]
+
+ // pass light position
+ mut tmp_fs_params := Tmp_fs_param{}
+ tmp_fs_params.ligth = in_data.fs_data.ligth
+
+ if part_render_data.material in obj_part.mat_map {
+ mat_index := obj_part.mat_map[part_render_data.material]
+ mat := obj_part.mat[mat_index]
+
+ // ambient
+ tmp_fs_params.ka = in_data.fs_data.ka
+ if 'Ka' in mat.ks {
+ tmp_fs_params.ka = mat.ks['Ka']
+ }
+
+ // specular
+ tmp_fs_params.ks = in_data.fs_data.ks
+ if 'Ks' in mat.ks {
+ tmp_fs_params.ks = mat.ks['Ks']
+ }
+
+ // specular exponent Ns
+ if 'Ns' in mat.ns {
+ tmp_fs_params.ks.e[3] = mat.ns['Ns'] / 1000.0
+ } else {
+ // defautl value is 10
+ tmp_fs_params.ks.e[3] = f32(10) / 1000.0
+ }
+
+ // diffuse
+ tmp_fs_params.kd = in_data.fs_data.kd
+ if 'Kd' in mat.ks {
+ tmp_fs_params.kd = mat.ks['Kd']
+ }
+
+ // alpha/transparency
+ if 'Tr' in mat.ns {
+ tmp_fs_params.kd.e[3] = mat.ns['Tr']
+ }
+ }
+
+ gfx.apply_pipeline(part_render_data.pipeline)
+ gfx.apply_bindings(part_render_data.bind)
+
+ vs_uniforms_range := C.sg_range{
+ ptr: in_data.vs_data
+ size: size_t(in_data.vs_len)
+ }
+ fs_uniforms_range := C.sg_range{
+ ptr: unsafe { &tmp_fs_params }
+ size: size_t(in_data.fs_len)
+ }
+
+ gfx.apply_uniforms(C.SG_SHADERSTAGE_VS, C.SLOT_vs_params, &vs_uniforms_range)
+ gfx.apply_uniforms(C.SG_SHADERSTAGE_FS, C.SLOT_fs_params, &fs_uniforms_range)
+ gfx.draw(0, int(part_render_data.n_vert), 1)
+ return part_render_data.n_vert
+}
+
+pub fn (obj_part ObjPart) bind_and_draw_all(in_data Shader_data) u32 {
+ mut n_vert := u32(0)
+ // println("Parts: ${obj_part.rend_data.len}")
+ for i, _ in obj_part.rend_data {
+ n_vert += obj_part.bind_and_draw(i, in_data)
+ }
+ return n_vert
+}
+
+pub fn (mut obj_part ObjPart) calc_bbox() {
+ obj_part.max = m4.Vec4{
+ e: [f32(-math.max_f32), -math.max_f32, -math.max_f32, 0]!
+ }
+ obj_part.min = m4.Vec4{
+ e: [f32(math.max_f32), math.max_f32, math.max_f32, 0]!
+ }
+ for v in obj_part.v {
+ if v.e[0] > obj_part.max.e[0] {
+ obj_part.max.e[0] = v.e[0]
+ }
+ if v.e[1] > obj_part.max.e[1] {
+ obj_part.max.e[1] = v.e[1]
+ }
+ if v.e[2] > obj_part.max.e[2] {
+ obj_part.max.e[2] = v.e[2]
+ }
+
+ if v.e[0] < obj_part.min.e[0] {
+ obj_part.min.e[0] = v.e[0]
+ }
+ if v.e[1] < obj_part.min.e[1] {
+ obj_part.min.e[1] = v.e[1]
+ }
+ if v.e[2] < obj_part.min.e[2] {
+ obj_part.min.e[2] = v.e[2]
+ }
+ }
+ val1 := obj_part.max.mod3()
+ val2 := obj_part.min.mod3()
+ if val1 > val2 {
+ obj_part.radius = f32(val1)
+ } else {
+ obj_part.radius = f32(val2)
+ }
+ // println("BBox: ${obj_part.min} <=> ${obj_part.max}\nRadius: ${obj_part.radius}")
+}