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-rw-r--r--v_windows/v/old/vlib/x/ttf/common.v205
1 files changed, 205 insertions, 0 deletions
diff --git a/v_windows/v/old/vlib/x/ttf/common.v b/v_windows/v/old/vlib/x/ttf/common.v
new file mode 100644
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--- /dev/null
+++ b/v_windows/v/old/vlib/x/ttf/common.v
@@ -0,0 +1,205 @@
+module ttf
+
+/**********************************************************************
+*
+* Common data for the module
+*
+* Copyright (c) 2021 Dario Deledda. All rights reserved.
+* Use of this source code is governed by an MIT license
+* that can be found in the LICENSE file.
+*
+* Note:
+*
+* TODO:
+**********************************************************************/
+import os
+import math
+
+// text align
+pub enum Text_align {
+ left
+ center
+ right
+ justify
+}
+
+// draw style
+pub enum Style {
+ outline
+ outline_aliased
+ filled
+ raw
+}
+
+/******************************************************************************
+*
+* DEBUG Utility
+*
+******************************************************************************/
+const debug_flag = false
+
+fn dprintln(txt string) {
+ if ttf.debug_flag {
+ println(txt)
+ }
+}
+
+/******************************************************************************
+*
+* Utility
+*
+******************************************************************************/
+// transform the bitmap from one layer to color layers
+fn (mut bmp BitMap) format_texture() {
+ r := byte(bmp.color >> 24)
+ g := byte((bmp.color >> 16) & 0xFF)
+ b := byte((bmp.color >> 8) & 0xFF)
+ a := byte(bmp.color & 0xFF)
+
+ b_r := byte(bmp.bg_color >> 24)
+ b_g := byte((bmp.bg_color >> 16) & 0xFF)
+ b_b := byte((bmp.bg_color >> 8) & 0xFF)
+ b_a := byte(bmp.bg_color & 0xFF)
+
+ // trasform buffer in a texture
+ x := bmp.buf
+ unsafe {
+ mut i := 0
+ for i < bmp.buf_size {
+ data := x[i]
+ if data > 0 {
+ x[i + 0] = r
+ x[i + 1] = g
+ x[i + 2] = b
+ // alpha
+ x[i + 3] = byte((a * data) >> 8)
+ } else {
+ x[i + 0] = b_r
+ x[i + 1] = b_g
+ x[i + 2] = b_b
+ x[i + 3] = b_a
+ }
+ i += 4
+ }
+ }
+}
+
+// write out a .ppm file
+pub fn (mut bmp BitMap) save_as_ppm(file_name string) {
+ tmp_buf := bmp.buf
+ mut buf := unsafe { malloc_noscan(bmp.buf_size) }
+ unsafe { C.memcpy(buf, tmp_buf, bmp.buf_size) }
+ bmp.buf = buf
+
+ bmp.format_texture()
+ npixels := bmp.width * bmp.height
+ mut f_out := os.create(file_name) or { panic(err) }
+ f_out.writeln('P3') or { panic(err) }
+ f_out.writeln('$bmp.width $bmp.height') or { panic(err) }
+ f_out.writeln('255') or { panic(err) }
+ for i in 0 .. npixels {
+ pos := i * bmp.bp
+ unsafe {
+ c_r := bmp.buf[pos]
+ c_g := bmp.buf[pos + 1]
+ c_b := bmp.buf[pos + 2]
+ f_out.write_string('$c_r $c_g $c_b ') or { panic(err) }
+ }
+ }
+ f_out.close()
+
+ unsafe {
+ free(buf)
+ }
+ bmp.buf = tmp_buf
+}
+
+pub fn (mut bmp BitMap) get_raw_bytes() []byte {
+ mut f_buf := []byte{len: bmp.buf_size / 4}
+ mut i := 0
+ for i < bmp.buf_size {
+ unsafe {
+ f_buf[i >> 2] = *(bmp.buf + i)
+ }
+ i += 4
+ }
+ return f_buf
+}
+
+pub fn (mut bmp BitMap) save_raw_data(file_name string) {
+ os.write_file_array(file_name, bmp.get_raw_bytes()) or { panic(err) }
+}
+
+//
+// Math functions
+//
+// integer part of x
+[inline]
+fn ipart(x f32) f32 {
+ return f32(math.floor(x))
+}
+
+[inline]
+fn round(x f32) f32 {
+ return ipart(x + 0.5)
+}
+
+// fractional part of x
+[inline]
+fn fpart(x f32) f32 {
+ return x - f32(math.floor(x))
+}
+
+[inline]
+fn rfpart(x f32) f32 {
+ return 1 - fpart(x)
+}
+
+/******************************************************************************
+*
+* Colors
+*
+******************************************************************************/
+/*
+[inline]
+pub fn (mut dev BitMap) get_color(x int, y int) (int, int, int, int){
+ if x < 0 || x >= dev.width || y < 0 || y >= dev.height {
+ return 0,0,0,0
+ }
+ mut i := (x + y * dev.width)*dev.bp
+ unsafe{
+ return dev.buf[i], dev.buf[i+1], dev.buf[i+2], dev.buf[i+3]
+ }
+}
+
+[inline]
+pub fn (mut dev BitMap) get_color_u32(x int, y int) u32{
+ r, g, b, a := dev.get_color(x, y)
+ unsafe{
+ return u32(r<<24) | u32(g<<16) | u32(b<<8) | u32(a)
+ }
+}
+*/
+/******************************************************************************
+*
+* Drawing
+*
+******************************************************************************/
+[inline]
+pub fn color_multiply_alpha(c u32, level f32) u32 {
+ return u32(f32(c & 0xFF) * level)
+}
+
+[inline]
+pub fn color_multiply(c u32, level f32) u32 {
+ mut r := (f32((c >> 24) & 0xFF) / 255.0) * level
+ mut g := (f32((c >> 16) & 0xFF) / 255.0) * level
+ mut b := (f32((c >> 8) & 0xFF) / 255.0) * level
+ mut a := (f32(c & 0xFF) / 255.0) * level
+ r = if r > 1.0 { 1.0 } else { r }
+ g = if g > 1.0 { 1.0 } else { g }
+ b = if b > 1.0 { 1.0 } else { b }
+ a = if a > 1.0 { 1.0 } else { a }
+
+ return (u32(r * 255) << 24) | (u32(g * 255) << 16) | (u32(b * 255) << 8) | u32(a * 255)
+}