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-rw-r--r--v_windows/v/vlib/gg/image.v223
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diff --git a/v_windows/v/vlib/gg/image.v b/v_windows/v/vlib/gg/image.v
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+// Copyright (c) 2019-2021 Alexander Medvednikov. All rights reserved.
+// Use of this source code is governed by an MIT license that can be found in the LICENSE file.
+module gg
+
+// import sokol.sapp
+import gx
+import sokol.gfx
+import os
+import sokol
+import sokol.sgl
+import stbi
+
+[heap]
+pub struct Image {
+pub mut:
+ id int
+ width int
+ height int
+ nr_channels int
+ ok bool
+ data voidptr
+ ext string
+ simg_ok bool
+ simg C.sg_image
+ path string
+}
+
+// DrawImageConfig struct defines the various options
+// that can be used to draw an image onto the screen
+pub struct DrawImageConfig {
+pub:
+ flip_x bool
+ flip_y bool
+ img &Image = voidptr(0)
+ img_id int
+ img_rect Rect // defines the size and position on image when rendering to the screen
+ part_rect Rect // defines the size and position of part of the image to use when rendering
+ rotate int // amount to rotate the image in degrees
+ z f32
+ color gx.Color = gx.white
+}
+
+pub struct Rect {
+pub:
+ x f32
+ y f32
+ width f32
+ height f32
+}
+
+// TODO remove this
+fn create_image(file string) Image {
+ if !os.exists(file) {
+ println('gg.create_image(): file not found: $file')
+ return Image{} // none
+ }
+ stb_img := stbi.load(file) or { return Image{} }
+ mut img := Image{
+ width: stb_img.width
+ height: stb_img.height
+ nr_channels: stb_img.nr_channels
+ ok: stb_img.ok
+ data: stb_img.data
+ ext: stb_img.ext
+ path: file
+ }
+ img.init_sokol_image()
+ return img
+}
+
+pub fn (mut ctx Context) create_image_from_memory(buf &byte, bufsize int) Image {
+ stb_img := stbi.load_from_memory(buf, bufsize) or { return Image{} }
+ mut img := Image{
+ width: stb_img.width
+ height: stb_img.height
+ nr_channels: stb_img.nr_channels
+ ok: stb_img.ok
+ data: stb_img.data
+ ext: stb_img.ext
+ id: ctx.image_cache.len
+ }
+ ctx.image_cache << img
+ return img
+}
+
+pub fn (mut ctx Context) create_image_from_byte_array(b []byte) Image {
+ return ctx.create_image_from_memory(b.data, b.len)
+}
+
+pub fn (mut ctx Context) cache_image(img Image) int {
+ ctx.image_cache << img
+ image_idx := ctx.image_cache.len - 1
+ ctx.image_cache[image_idx].id = image_idx
+ return image_idx
+}
+
+pub fn (mut ctx Context) get_cached_image_by_idx(image_idx int) &Image {
+ return &ctx.image_cache[image_idx]
+}
+
+pub struct StreamingImageConfig {
+ pixel_format gfx.PixelFormat = .rgba8
+ wrap_u gfx.Wrap = .clamp_to_edge
+ wrap_v gfx.Wrap = .clamp_to_edge
+ min_filter gfx.Filter = .linear
+ mag_filter gfx.Filter = .linear
+ num_mipmaps int = 1
+ num_slices int = 1
+}
+
+// draw_image_with_config takes in a config that details how the
+// provided image should be drawn onto the screen
+pub fn (ctx &Context) draw_image_with_config(config DrawImageConfig) {
+ id := if !isnil(config.img) { config.img.id } else { config.img_id }
+ if id >= ctx.image_cache.len {
+ eprintln('gg: draw_image() bad img id $id (img cache len = $ctx.image_cache.len)')
+ return
+ }
+
+ img := ctx.image_cache[id]
+ if !img.simg_ok {
+ return
+ }
+
+ mut img_rect := config.img_rect
+ if img_rect.width == 0 && img_rect.height == 0 {
+ img_rect = Rect{img_rect.x, img_rect.y, img.width, img.height}
+ }
+
+ mut part_rect := config.part_rect
+ if part_rect.width == 0 && part_rect.height == 0 {
+ part_rect = Rect{part_rect.x, part_rect.y, img.width, img.height}
+ }
+
+ u0 := part_rect.x / img.width
+ v0 := part_rect.y / img.height
+ u1 := (part_rect.x + part_rect.width) / img.width
+ v1 := (part_rect.y + part_rect.height) / img.height
+ x0 := img_rect.x * ctx.scale
+ y0 := img_rect.y * ctx.scale
+ x1 := (img_rect.x + img_rect.width) * ctx.scale
+ mut y1 := (img_rect.y + img_rect.height) * ctx.scale
+ if img_rect.height == 0 {
+ scale := f32(img.width) / f32(img_rect.width)
+ y1 = f32(img_rect.y + int(f32(img.height) / scale)) * ctx.scale
+ }
+
+ flip_x := config.flip_x
+ flip_y := config.flip_y
+
+ mut u0f := if !flip_x { u0 } else { u1 }
+ mut u1f := if !flip_x { u1 } else { u0 }
+ mut v0f := if !flip_y { v0 } else { v1 }
+ mut v1f := if !flip_y { v1 } else { v0 }
+
+ sgl.load_pipeline(ctx.timage_pip)
+ sgl.enable_texture()
+ sgl.texture(img.simg)
+
+ if config.rotate != 0 {
+ width := img_rect.width * ctx.scale
+ height := (if img_rect.height > 0 { img_rect.height } else { img.height }) * ctx.scale
+
+ sgl.push_matrix()
+ sgl.translate(x0 + (width / 2), y0 + (height / 2), 0)
+ sgl.rotate(sgl.rad(-config.rotate), 0, 0, 1)
+ sgl.translate(-x0 - (width / 2), -y0 - (height / 2), 0)
+ }
+
+ sgl.begin_quads()
+ sgl.c4b(config.color.r, config.color.g, config.color.b, config.color.a)
+ sgl.v3f_t2f(x0, y0, config.z, u0f, v0f)
+ sgl.v3f_t2f(x1, y0, config.z, u1f, v0f)
+ sgl.v3f_t2f(x1, y1, config.z, u1f, v1f)
+ sgl.v3f_t2f(x0, y1, config.z, u0f, v1f)
+ sgl.end()
+
+ if config.rotate != 0 {
+ sgl.pop_matrix()
+ }
+
+ sgl.disable_texture()
+}
+
+// Draw part of an image using uv coordinates
+// img_rect is the size and position (in pixels on screen) of the displayed rectangle (ie the draw_image args)
+// part_rect is the size and position (in absolute pixels in the image) of the wanted part
+// eg. On a 600*600 context, to display only the first 400*400 pixels of a 2000*2000 image
+// on the entire context surface, call :
+// draw_image_part(Rect{0, 0, 600, 600}, Rect{0, 0, 400, 400}, img)
+pub fn (ctx &Context) draw_image_part(img_rect Rect, part_rect Rect, img_ &Image) {
+ ctx.draw_image_with_config(
+ img: img_
+ img_rect: img_rect
+ part_rect: part_rect
+ )
+}
+
+// draw_image_flipped draws the provided image flipped horizontally (use `draw_image_with_config` to flip vertically)
+pub fn (ctx &Context) draw_image_flipped(x f32, y f32, width f32, height f32, img_ &Image) {
+ ctx.draw_image_with_config(
+ flip_x: true
+ img: img_
+ img_rect: Rect{x, y, width, height}
+ )
+}
+
+// draw_image_by_id draws an image by its id
+pub fn (ctx &Context) draw_image_by_id(x f32, y f32, width f32, height f32, id int) {
+ ctx.draw_image_with_config(
+ img_id: id
+ img_rect: Rect{x, y, width, height}
+ )
+}
+
+// draw_image_3d draws an image with a z depth
+pub fn (ctx &Context) draw_image_3d(x f32, y f32, z f32, width f32, height f32, img_ &Image) {
+ ctx.draw_image_with_config(
+ img: img_
+ img_rect: Rect{x, y, width, height}
+ z: z
+ )
+}