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diff --git a/v_windows/v/vlib/term/ui/ui.v b/v_windows/v/vlib/term/ui/ui.v
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+// Copyright (c) 2020-2021 Raúl Hernández. All rights reserved.
+// Use of this source code is governed by an MIT license
+// that can be found in the LICENSE file.
+module ui
+
+import strings
+
+pub struct Color {
+pub:
+ r byte
+ g byte
+ b byte
+}
+
+pub fn (c Color) hex() string {
+ return '#$c.r.hex()$c.g.hex()$c.b.hex()'
+}
+
+// Synchronized Updates spec, designed to avoid tearing during renders
+// https://gitlab.com/gnachman/iterm2/-/wikis/synchronized-updates-spec
+const (
+ bsu = '\x1bP=1s\x1b\\'
+ esu = '\x1bP=2s\x1b\\'
+)
+
+// write puts the string `s` into the print buffer.
+[inline]
+pub fn (mut ctx Context) write(s string) {
+ if s == '' {
+ return
+ }
+ unsafe { ctx.print_buf.push_many(s.str, s.len) }
+}
+
+// flush displays the accumulated print buffer to the screen.
+[inline]
+pub fn (mut ctx Context) flush() {
+ // TODO: Diff the previous frame against this one, and only render things that changed?
+ if !ctx.enable_su {
+ C.write(1, ctx.print_buf.data, ctx.print_buf.len)
+ } else {
+ C.write(1, ui.bsu.str, ui.bsu.len)
+ C.write(1, ctx.print_buf.data, ctx.print_buf.len)
+ C.write(1, ui.esu.str, ui.esu.len)
+ }
+ ctx.print_buf.clear()
+}
+
+// bold sets the character state to bold.
+[inline]
+pub fn (mut ctx Context) bold() {
+ ctx.write('\x1b[1m')
+}
+
+// set_cursor_position positions the cusor at the given coordinates `x`,`y`.
+[inline]
+pub fn (mut ctx Context) set_cursor_position(x int, y int) {
+ ctx.write('\x1b[$y;${x}H')
+}
+
+// show_cursor will make the cursor appear if it is not already visible
+[inline]
+pub fn (mut ctx Context) show_cursor() {
+ ctx.write('\x1b[?25h')
+}
+
+// hide_cursor will make the cursor invisible
+[inline]
+pub fn (mut ctx Context) hide_cursor() {
+ ctx.write('\x1b[?25l')
+}
+
+// set_color sets the current foreground color used by any succeeding `draw_*` calls.
+[inline]
+pub fn (mut ctx Context) set_color(c Color) {
+ if ctx.enable_rgb {
+ ctx.write('\x1b[38;2;${int(c.r)};${int(c.g)};${int(c.b)}m')
+ } else {
+ ctx.write('\x1b[38;5;${rgb2ansi(c.r, c.g, c.b)}m')
+ }
+}
+
+// set_color sets the current background color used by any succeeding `draw_*` calls.
+[inline]
+pub fn (mut ctx Context) set_bg_color(c Color) {
+ if ctx.enable_rgb {
+ ctx.write('\x1b[48;2;${int(c.r)};${int(c.g)};${int(c.b)}m')
+ } else {
+ ctx.write('\x1b[48;5;${rgb2ansi(c.r, c.g, c.b)}m')
+ }
+}
+
+// reset_color sets the current foreground color back to it's default value.
+[inline]
+pub fn (mut ctx Context) reset_color() {
+ ctx.write('\x1b[39m')
+}
+
+// reset_bg_color sets the current background color back to it's default value.
+[inline]
+pub fn (mut ctx Context) reset_bg_color() {
+ ctx.write('\x1b[49m')
+}
+
+// reset restores the state of all colors and text formats back to their default values.
+[inline]
+pub fn (mut ctx Context) reset() {
+ ctx.write('\x1b[0m')
+}
+
+[inline]
+pub fn (mut ctx Context) clear() {
+ ctx.write('\x1b[2J\x1b[3J')
+}
+
+// set_window_title sets the string `s` as the window title.
+[inline]
+pub fn (mut ctx Context) set_window_title(s string) {
+ print('\x1b]0;$s\x07')
+}
+
+// draw_point draws a point at position `x`,`y`.
+[inline]
+pub fn (mut ctx Context) draw_point(x int, y int) {
+ ctx.set_cursor_position(x, y)
+ ctx.write(' ')
+}
+
+// draw_text draws the string `s`, starting from position `x`,`y`.
+[inline]
+pub fn (mut ctx Context) draw_text(x int, y int, s string) {
+ ctx.set_cursor_position(x, y)
+ ctx.write(s)
+}
+
+// draw_line draws a line segment, starting at point `x`,`y`, and ending at point `x2`,`y2`.
+pub fn (mut ctx Context) draw_line(x int, y int, x2 int, y2 int) {
+ min_x, min_y := if x < x2 { x } else { x2 }, if y < y2 { y } else { y2 }
+ max_x, _ := if x > x2 { x } else { x2 }, if y > y2 { y } else { y2 }
+ if y == y2 {
+ // Horizontal line, performance improvement
+ ctx.set_cursor_position(min_x, min_y)
+ ctx.write(strings.repeat(` `, max_x + 1 - min_x))
+ return
+ }
+ // Draw the various points with Bresenham's line algorithm:
+ mut x0, x1 := x, x2
+ mut y0, y1 := y, y2
+ sx := if x0 < x1 { 1 } else { -1 }
+ sy := if y0 < y1 { 1 } else { -1 }
+ dx := if x0 < x1 { x1 - x0 } else { x0 - x1 }
+ dy := if y0 < y1 { y0 - y1 } else { y1 - y0 } // reversed
+ mut err := dx + dy
+ for {
+ // res << Segment{ x0, y0 }
+ ctx.draw_point(x0, y0)
+ if x0 == x1 && y0 == y1 {
+ break
+ }
+ e2 := 2 * err
+ if e2 >= dy {
+ err += dy
+ x0 += sx
+ }
+ if e2 <= dx {
+ err += dx
+ y0 += sy
+ }
+ }
+}
+
+// draw_dashed_line draws a dashed line segment, starting at point `x`,`y`, and ending at point `x2`,`y2`.
+pub fn (mut ctx Context) draw_dashed_line(x int, y int, x2 int, y2 int) {
+ // Draw the various points with Bresenham's line algorithm:
+ mut x0, x1 := x, x2
+ mut y0, y1 := y, y2
+ sx := if x0 < x1 { 1 } else { -1 }
+ sy := if y0 < y1 { 1 } else { -1 }
+ dx := if x0 < x1 { x1 - x0 } else { x0 - x1 }
+ dy := if y0 < y1 { y0 - y1 } else { y1 - y0 } // reversed
+ mut err := dx + dy
+ mut i := 0
+ for {
+ if i % 2 == 0 {
+ ctx.draw_point(x0, y0)
+ }
+ if x0 == x1 && y0 == y1 {
+ break
+ }
+ e2 := 2 * err
+ if e2 >= dy {
+ err += dy
+ x0 += sx
+ }
+ if e2 <= dx {
+ err += dx
+ y0 += sy
+ }
+ i++
+ }
+}
+
+// draw_rect draws a rectangle, starting at top left `x`,`y`, and ending at bottom right `x2`,`y2`.
+pub fn (mut ctx Context) draw_rect(x int, y int, x2 int, y2 int) {
+ if y == y2 || x == x2 {
+ ctx.draw_line(x, y, x2, y2)
+ return
+ }
+ min_y, max_y := if y < y2 { y, y2 } else { y2, y }
+ for y_pos in min_y .. max_y + 1 {
+ ctx.draw_line(x, y_pos, x2, y_pos)
+ }
+}
+
+// draw_empty_dashed_rect draws a rectangle with dashed lines, starting at top left `x`,`y`, and ending at bottom right `x2`,`y2`.
+pub fn (mut ctx Context) draw_empty_dashed_rect(x int, y int, x2 int, y2 int) {
+ if y == y2 || x == x2 {
+ ctx.draw_dashed_line(x, y, x2, y2)
+ return
+ }
+
+ min_x, max_x := if x < x2 { x, x2 } else { x2, x }
+ min_y, max_y := if y < y2 { y, y2 } else { y2, y }
+
+ ctx.draw_dashed_line(min_x, min_y, max_x, min_y)
+ ctx.draw_dashed_line(min_x, min_y, min_x, max_y)
+ if (max_y - min_y) & 1 == 0 {
+ ctx.draw_dashed_line(min_x, max_y, max_x, max_y)
+ } else {
+ ctx.draw_dashed_line(min_x + 1, max_y, max_x, max_y)
+ }
+ if (max_x - min_x) & 1 == 0 {
+ ctx.draw_dashed_line(max_x, min_y, max_x, max_y)
+ } else {
+ ctx.draw_dashed_line(max_x, min_y + 1, max_x, max_y)
+ }
+}
+
+// draw_empty_rect draws a rectangle with no fill, starting at top left `x`,`y`, and ending at bottom right `x2`,`y2`.
+pub fn (mut ctx Context) draw_empty_rect(x int, y int, x2 int, y2 int) {
+ if y == y2 || x == x2 {
+ ctx.draw_line(x, y, x2, y2)
+ return
+ }
+ ctx.draw_line(x, y, x2, y)
+ ctx.draw_line(x, y2, x2, y2)
+ ctx.draw_line(x, y, x, y2)
+ ctx.draw_line(x2, y, x2, y2)
+}
+
+// horizontal_separator draws a horizontal separator, spanning the width of the screen.
+[inline]
+pub fn (mut ctx Context) horizontal_separator(y int) {
+ ctx.set_cursor_position(0, y)
+ ctx.write(strings.repeat(`-`, ctx.window_width)) // /* `⎽` */
+}