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void VS( float3 vPosIn : POSITION,
float4 vDiffuseIn : COLOR,
float4 uv_in : TEXCOORD0, // .xy = UVs to use (unwarped), .zw = IGNORE
float2 rad_ang_in : TEXCOORD1, // .x = rad, .y = ang
out float4 vPosProj : POSITION,
out float4 _vDiffuse : COLOR,
out float2 _uv : TEXCOORD0,
out float2 _rad_ang : TEXCOORD1 )
{
vPosProj = float4(vPosIn.x, vPosIn.y, vPosIn.z, 1);
_vDiffuse = vDiffuseIn;
_uv = uv_in.xy;
_rad_ang = rad_ang_in.xy;
}
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