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[preset00]
fRating=3.000000
fGammaAdj=1.000000
fDecay=1.000000
fVideoEchoZoom=1.000000
fVideoEchoAlpha=0.500000
nVideoEchoOrientation=1
nWaveMode=7
bAdditiveWaves=0
bWaveDots=0
bWaveThick=1
bModWaveAlphaByVolume=0
bMaximizeWaveColor=0
bTexWrap=1
bDarkenCenter=0
bRedBlueStereo=0
bBrighten=0
bDarken=0
bSolarize=0
bInvert=0
fWaveAlpha=100.000000
fWaveScale=0.463937
fWaveSmoothing=0.500000
fWaveParam=0.000000
fModWaveAlphaStart=0.500000
fModWaveAlphaEnd=1.000000
fWarpAnimSpeed=1.000000
fWarpScale=1.000000
fZoomExponent=1.000000
fShader=0.000000
zoom=1.000000
rot=0.000000
cx=0.500000
cy=0.500000
dx=0.000010
dy=0.000010
warp=0.010000
sx=1.000000
sy=1.000000
wave_r=0.600000
wave_g=0.600000
wave_b=0.600000
wave_x=0.500000
wave_y=0.100000
ob_size=0.010000
ob_r=1.000000
ob_g=1.000000
ob_b=1.000000
ob_a=1.000000
ib_size=0.015000
ib_r=1.000000
ib_g=1.000000
ib_b=1.000000
ib_a=1.000000
nMotionVectorsX=0.000000
nMotionVectorsY=0.000000
mv_dx=0.000000
mv_dy=0.000000
mv_l=1.000000
mv_r=1.000000
mv_g=1.000000
mv_b=1.000000
mv_a=0.000000
per_frame_1=wave_mystery = wave_mystery + 0.25*tan(3*bass);
per_frame_2=q1 = wave_mystery;
per_frame_3=wave_b = cos(time) + abs(cos(time));
per_frame_4=wave_g = abs(sin(time)) ;
per_frame_5=wave_r = (-1 * cos(time)) + abs(-1 * cos(time)) + 0.2 * (cos(sin(time))+(abs(cos(sin(time)))+cos(sin(time))));
per_frame_6=ob_r = if(above(wave_r,1),1,if(above(wave_r,0), abs(wave_r),0));
per_frame_7=ob_g = if(above(wave_g,1),1,if(above(wave_g,0), abs(wave_g),0));
per_frame_8=ob_b = if(above(wave_b,1),1,if(above(wave_b,0), abs(wave_b),0));
per_frame_9=ib_g = wave_g;
per_frame_10=ib_r = sin(time);
per_frame_11=kick = above(bass_att,kick)*2 + (1-above(bass_att,kick))*((kick-1.3)*0.96+1.3);
per_frame_12=dx_r = equal(kick,2)*0.018*sin(6*time) + (1-equal(kick,2))*dx_r;
per_frame_13=dy_r = equal(kick,2)*0.015*sin(7*time) + (1-equal(kick,2))*dy_r;
per_frame_14=dy = dy + 2*dy_r * 0.5*sin(0.8*time);
per_frame_15=dx = dx + 2*dx_r * 0.5*sin(time);
per_frame_16=warp = warp + if (below(kick,0), + 0.5*treb, 0);
per_frame_17=q2 = kick;
per_pixel_1=rot = rot + 0.3*(0.2*sin(1-rad)*5 - 0.2*sin(0.05*rad)*5) * q2;
per_pixel_2=cx = if(above(dy,-.5),1-rot * 2,rot*q2);
per_pixel_3=
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