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module main
import gg
import gx
struct App {
mut:
gg &gg.Context
}
fn main() {
mut app := &App{
gg: 0
}
app.gg = gg.new_context(
bg_color: gx.rgb(174, 198, 255)
width: 100
height: 100
window_title: 'Set Pixels'
frame_fn: frame
user_data: app
)
app.gg.run()
}
fn frame(mut app App) {
mut pixels := []f32{}
for x in 30 .. 60 {
for y in 30 .. 60 {
pixels << f32(x)
pixels << f32(y)
}
}
app.gg.begin()
app.gg.set_pixels(pixels, gx.red)
app.gg.end()
}
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