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// Copyright(C) 2019 Lars Pontoppidan. All rights reserved.
// Use of this source code is governed by an MIT license file distributed with this software package.
module main
// Example of how to send a value through a channel from a worker thread to the main/rendering thread.
// This can be useful to do long running computations while keeping your framerate high (60 fps in this example).
import gg
import gx
import math
import time
const (
win_width = 600
win_height = 700
bg_color = gx.white
count_color = gx.black
)
struct App {
mut:
gg &gg.Context
ch chan i64
counter i64
}
fn main() {
mut app := &App{
gg: 0
}
app.gg = gg.new_context(
width: win_width
height: win_height
create_window: true
window_title: 'Counter'
user_data: app
bg_color: bg_color
frame_fn: frame
init_fn: init
font_path: gg.system_font_path()
)
app.gg.run()
}
fn init(mut app App) {
// Spawn a new worker thread.
go worker(mut app)
}
// worker simulates a workload. This should be run in a separate thread.
fn worker(mut app App) {
stopwatch := time.new_stopwatch()
mut elapsed := stopwatch.elapsed()
// Do heavy operations here - like invoking a path finding algorithm, load an image or similar.
for {
now := stopwatch.elapsed()
// When done - send the result through a channel to the main/rendering thread.
app.ch <- (now - elapsed)
elapsed = now
time.sleep(1 * time.second)
}
}
fn frame(mut app App) {
app.gg.begin()
size := gg.window_size()
mut scale_factor := math.round(f32(size.width) / win_width)
if scale_factor <= 0 {
scale_factor = 1
}
text_cfg := gx.TextCfg{
size: 64 * int(scale_factor)
}
// Try a pop from the channel
mut count := i64(0)
if app.ch.try_pop(mut count) == .success {
// A value was assigned - increase the counter
app.counter += i64(f64(count) / time.second)
}
label := '$app.counter'
label_width := (f64(label.len * text_cfg.size) / 4.0)
label_height := (f64(1 * text_cfg.size) / 2.0)
mut x := f32(size.width) * 0.5 - label_width
mut y := f32(size.height) * 0.5 - label_height
app.gg.draw_text(int(x), int(y), label, text_cfg)
app.gg.end()
}
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