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authorIndrajith K L2022-04-18 01:21:58 +0530
committerIndrajith K L2022-04-18 01:21:58 +0530
commit77b9080c3b375b44b0cd830fe31bf60480c85619 (patch)
tree986583402ff6c3517fbe04a7f172c346713bb1e8 /collectables/Apple.gd
parent31089507aae1d35d0deeb2c412cfa311e7a57563 (diff)
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Player Animation converted to Animation Tree
Level 1 Design Door Mechanism Core Gameplay Mechanism - In-Progress
Diffstat (limited to 'collectables/Apple.gd')
-rw-r--r--collectables/Apple.gd7
1 files changed, 5 insertions, 2 deletions
diff --git a/collectables/Apple.gd b/collectables/Apple.gd
index abf0db3..c69a100 100644
--- a/collectables/Apple.gd
+++ b/collectables/Apple.gd
@@ -1,13 +1,16 @@
extends Node2D
export var health=10
+var collected = false
func _ready():
$AnimationPlayer.play("idle")
func _on_Area2D_body_entered(body):
- if (body.name=="Player"):
- body.health += health
+ if (body.name=="Player" and !collected):
+ collected = true
+ SignalBus.emit_signal("on_apples_collected",1)
self.hide()
+ $Sprite/Area2D.set_collision_mask_bit(1,false)
$pickup.play()
func _on_pickup_finished():