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author | Indrajith K L | 2022-04-14 16:36:24 +0530 |
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committer | Indrajith K L | 2022-04-14 16:36:24 +0530 |
commit | aef396151234aa21af4a658ea11f03ea9434961c (patch) | |
tree | e6572f4e53830283846f4294b43f083159c5fd50 /collectables/Apple.gd | |
parent | 8bf932bf0b2184c1dc11241bb9c84d6c4e420293 (diff) | |
download | gamedevjs-jam-aef396151234aa21af4a658ea11f03ea9434961c.tar.gz gamedevjs-jam-aef396151234aa21af4a658ea11f03ea9434961c.tar.bz2 gamedevjs-jam-aef396151234aa21af4a658ea11f03ea9434961c.zip |
Graphics and SFX Changes
* Adds Background parallax images (not exactly parallax since we have a fixed camera)
* Adds SFX
* Fixes Pickable collisions and SFX playback
Diffstat (limited to 'collectables/Apple.gd')
-rw-r--r-- | collectables/Apple.gd | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/collectables/Apple.gd b/collectables/Apple.gd index e95ef61..abf0db3 100644 --- a/collectables/Apple.gd +++ b/collectables/Apple.gd @@ -4,8 +4,11 @@ export var health=10 func _ready(): $AnimationPlayer.play("idle") - func _on_Area2D_body_entered(body): if (body.name=="Player"): body.health += health - queue_free() + self.hide() + $pickup.play() + +func _on_pickup_finished(): + queue_free() |