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authorIndrajith K L2022-04-14 03:16:45 +0530
committerIndrajith K L2022-04-14 03:16:45 +0530
commitfc44ae1243e21179d759df3b947fc55ca0425534 (patch)
tree588afc653da04ca4a71ab8d744d900c6c6f76b6e /project.godot
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Initial Commit
* Basic Character Controls * Tileset * Collision * Basic Collectables
Diffstat (limited to 'project.godot')
-rw-r--r--project.godot45
1 files changed, 45 insertions, 0 deletions
diff --git a/project.godot b/project.godot
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+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=4
+
+[application]
+
+config/name="Raw"
+run/main_scene="res://scenes/level1.tscn"
+config/icon="res://icon.png"
+
+[display]
+
+window/size/width=800
+
+[input]
+
+left={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+right={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+jump={
+"deadzone": 0.5,
+"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
+ ]
+}
+
+[physics]
+
+common/enable_pause_aware_picking=true
+
+[rendering]
+
+environment/default_environment="res://default_env.tres"