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author | Indrajith K L | 2022-04-14 03:16:45 +0530 |
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committer | Indrajith K L | 2022-04-14 03:16:45 +0530 |
commit | fc44ae1243e21179d759df3b947fc55ca0425534 (patch) | |
tree | 588afc653da04ca4a71ab8d744d900c6c6f76b6e /project.godot | |
download | gamedevjs-jam-fc44ae1243e21179d759df3b947fc55ca0425534.tar.gz gamedevjs-jam-fc44ae1243e21179d759df3b947fc55ca0425534.tar.bz2 gamedevjs-jam-fc44ae1243e21179d759df3b947fc55ca0425534.zip |
Initial Commit
* Basic Character Controls
* Tileset
* Collision
* Basic Collectables
Diffstat (limited to 'project.godot')
-rw-r--r-- | project.godot | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/project.godot b/project.godot new file mode 100644 index 0000000..76cb460 --- /dev/null +++ b/project.godot @@ -0,0 +1,45 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=4 + +[application] + +config/name="Raw" +run/main_scene="res://scenes/level1.tscn" +config/icon="res://icon.png" + +[display] + +window/size/width=800 + +[input] + +left={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +right={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} +jump={ +"deadzone": 0.5, +"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) + ] +} + +[physics] + +common/enable_pause_aware_picking=true + +[rendering] + +environment/default_environment="res://default_env.tres" |