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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
;   [section] ; section goes between []
;   param=value ; assign values to parameters

config_version=4

[application]

config/name="Raw"
run/main_scene="res://scenes/level1.tscn"
config/icon="res://icon.png"

[autoload]

SignalBus="*res://singletons/SignalBus.gd"

[display]

window/size/width=800
window/size/resizable=false

[input]

left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}
jump={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
 ]
}

[layer_names]

2d_physics/layer_1="base"
2d_physics/layer_3="enemies"

[physics]

common/enable_pause_aware_picking=true

[rendering]

environment/default_clear_color=Color( 0, 0, 0, 1 )
environment/default_environment="res://default_env.tres"