Merge pull request #22 from n00b87/change_shader_path

Changed default GLES2 shader path
This commit is contained in:
Rodney Cunningham
2024-12-08 21:18:39 -06:00
committed by GitHub

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@@ -288,7 +288,7 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
irr_creation_params.EventReceiver = 0; irr_creation_params.EventReceiver = 0;
irr_creation_params.WindowPosition = position2d<s32>(x, y); irr_creation_params.WindowPosition = position2d<s32>(x, y);
irr_creation_params.AntiAlias = AntiAlias; irr_creation_params.AntiAlias = AntiAlias;
irr_creation_params.OGLES2ShaderPath = "media/Shaders/"; irr_creation_params.OGLES2ShaderPath = ".shaders/";
device = createDeviceEx(irr_creation_params); device = createDeviceEx(irr_creation_params);