Merge pull request #22 from n00b87/change_shader_path
Changed default GLES2 shader path
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@@ -288,7 +288,7 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
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irr_creation_params.EventReceiver = 0;
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irr_creation_params.EventReceiver = 0;
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irr_creation_params.WindowPosition = position2d<s32>(x, y);
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irr_creation_params.WindowPosition = position2d<s32>(x, y);
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irr_creation_params.AntiAlias = AntiAlias;
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irr_creation_params.AntiAlias = AntiAlias;
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irr_creation_params.OGLES2ShaderPath = "media/Shaders/";
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irr_creation_params.OGLES2ShaderPath = ".shaders/";
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device = createDeviceEx(irr_creation_params);
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device = createDeviceEx(irr_creation_params);
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