Fixed sprite allocation bugs

* Fixed bug that would cause the renderer for sprites to be corrupted on when the sprite vector is resized
* Changed deleted_sprites variable to deleted_animation in sprite object
* Changed sprite pointer vector to sprite id vector in canvas object
* Changed the value stored in Fixture UserData pointer to sprite id rather than sprite pointer because pointer would change on resize anyway
This commit is contained in:
n00b
2024-12-22 13:05:23 -05:00
parent ac2cb91b18
commit 0ef552910a
9 changed files with 85 additions and 54 deletions

View File

@@ -1,6 +1,44 @@
#ifndef RC_WINDOWCLOSE_H_INCLUDED
#define RC_WINDOWCLOSE_H_INCLUDED
void rc_clearCanvas()
{
if(rc_active_canvas >= 0 && rc_active_canvas < rc_canvas.size())
{
if(rc_canvas[rc_active_canvas].texture)
switch(rc_canvas[rc_active_canvas].type)
{
case RC_CANVAS_TYPE_2D:
VideoDriver->clearBuffers(true, true, true, rc_clear_color);
break;
case RC_CANVAS_TYPE_SPRITE:
VideoDriver->clearBuffers(true, true, true, rc_clear_color);
for(int i = 0; i < rc_joint.size(); i++)
{
if(rc_joint[i].canvas == rc_active_canvas)
{
rc_deleteJoint(i);
}
}
for(int i = 0; i < rc_sprite.size(); i++)
{
if(rc_sprite[i].parent_canvas == rc_active_canvas)
{
rc_deleteSprite(i);
}
}
break;
default:
VideoDriver->clearBuffers(true, true, true, rc_clear_color);
break;
}
}
}
void rc_closeWindow_hw()
{
irrtheora::stopVideo();