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@@ -214,6 +214,7 @@ rc_setPostEffectProperty( SETPOSTEFFECTPROPERTY_C_NUM, SETPOSTEFFECTPROPERTY_PR
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rc_getPostEffectProperty( GETPOSTEFFECTPROPERTY_C_NUM, GETPOSTEFFECTPROPERTY_PROPERTY )
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rc_setPostEffectActive( SETPOSTEFFECTACTIVE_C_NUM, SETPOSTEFFECTACTIVE_FLAG )
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rc_postEffectIsActive( POSTEFFECTISACTIVE_C_NUM )
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rc_getPostEffectType( GETPOSTEFFECTTYPE_C_NUM )
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rc_drawCircle( CIRCLE_X, CIRCLE_Y, CIRCLE_RADIUS )
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rc_drawCircleFill( CIRCLEFILL_X, CIRCLEFILL_Y, CIRCLEFILL_RADIUS )
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rc_drawEllipse( ELLIPSE_X, ELLIPSE_Y, ELLIPSE_RX, ELLIPSE_RY )
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@@ -750,6 +751,14 @@ rc_numActorAnimationLoops( NUMACTORANIMATIONLOOPS_ACTOR )
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rc_setActorMD2Animation( SETACTORMD2ANIMATION_ACTOR, SETACTORMD2ANIMATION_ANIM, SETACTORMD2ANIMATION_NUM_LOOPS )
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rc_setActorMD2AnimationByName( SETACTORMD2ANIMATIONBYNAME_ACTOR, SETACTORMD2ANIMATIONBYNAME_ANIM_NAME$, SETACTORMD2ANIMATIONBYNAME_NUM_LOOPS )
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rc_deleteActorAnimation( DELETEACTORANIMATION_ACTOR, DELETEACTORANIMATION_ANIMATION )
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rc_getActorBoneCount( GETACTORBONECOUNT_ACTOR )
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rc_getActorBoneIndex( GETACTORBONEINDEX_ACTOR, GETACTORBONEINDEX_BONE_NAME$ )
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rc_getActorBoneName( GETACTORBONENAME$_ACTOR, GETACTORBONENAME$_BONE_INDEX )
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rc_getActorBonePosition( GETACTORBONEPOSITION_ACTOR, GETACTORBONEPOSITION_BONE_INDEX, &GETACTORBONEPOSITION_X, &GETACTORBONEPOSITION_Y, &GETACTORBONEPOSITION_Z )
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rc_getActorBoneRotation( GETACTORBONEROTATION_ACTOR, GETACTORBONEROTATION_BONE_INDEX, &GETACTORBONEROTATION_X, &GETACTORBONEROTATION_Y, &GETACTORBONEROTATION_Z )
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rc_getActorBoneScale( GETACTORBONESCALE_ACTOR, GETACTORBONESCALE_BONE_INDEX, &GETACTORBONESCALE_X, &GETACTORBONESCALE_Y, &GETACTORBONESCALE_Z )
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rc_getActorBoneRelativeTranform( GETACTORBONERELATIVETRANFORM_ACTOR, GETACTORBONERELATIVETRANFORM_BONE_INDEX, GETACTORBONERELATIVETRANFORM_T_MATRIX )
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rc_getActorBoneAbsoluteTranform( GETACTORBONEABSOLUTETRANFORM_ACTOR, GETACTORBONEABSOLUTETRANFORM_BONE_INDEX, GETACTORBONEABSOLUTETRANFORM_T_MATRIX )
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rc_setGravity3D( SETGRAVITY3D_X, SETGRAVITY3D_Y, SETGRAVITY3D_Z )
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rc_getGravity3D( &GETGRAVITY3D_X, &GETGRAVITY3D_Y, &GETGRAVITY3D_Z )
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rc_setActorCollisionShape( SETACTORSHAPE_ACTOR, SETACTORSHAPE_SHAPE_TYPE, SETACTORSHAPE_MASS )
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@@ -956,6 +965,8 @@ rc_getSceneAmbientColor( )
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rc_pipeline_Begin( )
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rc_pipeline_End( )
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rc_pipeline_Render( )
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rc_setPhysics3D( SETPHYSICS3D_FLAG )
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rc_getPhysics3D( )
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rc_startParticleEmitter( STARTPARTICLEEMITTER_ACTOR )
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rc_stopParticleEmitter( STOPPARTICLEEMITTER_ACTOR )
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rc_setParticleDirection( SETPARTICLEDIRECTION_ACTOR, SETPARTICLEDIRECTION_X, SETPARTICLEDIRECTION_Y, SETPARTICLEDIRECTION_Z )
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