Added Bone Info Functions
* Added functions to get info on bones * Fixed ColorKey() flipping images if color is not -1
This commit is contained in:
Binary file not shown.
@@ -2,6 +2,7 @@
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#define RC_BASE_ACTOR_H_INCLUDED
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#include "ProjectiveTextures.h"
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#include "rc_matrix.h"
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void setSolidProperties(int actor)
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{
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@@ -1504,6 +1505,196 @@ Uint32 rc_getLightSpecularColor(int actor)
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}
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int GetActorBoneCount( int actor )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return 0;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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return node->getJointCount();
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}
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break;
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}
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return 0;
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}
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irr::u32 GetActorBoneIndex( int actor, std::string bone_name )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return 0;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_name.c_str());
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if(bone)
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{
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return bone->getBoneIndex();
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}
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}
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break;
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}
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return -1;
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}
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std::string GetActorBoneName( int actor, irr::u32 bone_index )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return "";
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_index);
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if(bone)
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{
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return (std::string)bone->getBoneName() + "\0";
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}
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}
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break;
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}
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return "";
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}
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bool GetActorBonePosition( int actor, int bone_index, double* x, double* y, double* z )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return false;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_index);
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if(bone)
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{
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*x = (double)bone->getPosition().X;
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*y = (double)bone->getPosition().Y;
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*z = (double)bone->getPosition().Z;
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return true;
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}
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}
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break;
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}
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return false;
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}
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bool GetActorBoneRotation( int actor, int bone_index, double* x, double* y, double* z )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return false;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_index);
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if(bone)
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{
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*x = (double)bone->getRotation().X;
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*y = (double)bone->getRotation().Y;
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*z = (double)bone->getRotation().Z;
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return true;
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}
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}
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break;
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}
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return false;
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}
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bool GetActorBoneScale( int actor, int bone_index, double* x, double* y, double* z )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return false;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_index);
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if(bone)
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{
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*x = (double)bone->getScale().X;
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*y = (double)bone->getScale().Y;
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*z = (double)bone->getScale().Z;
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return true;
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}
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}
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break;
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}
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return false;
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}
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bool GetActorBoneRelativeTranform( int actor, int bone_index, int t_matrix )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return false;
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if(!rc_matrixExists(t_matrix))
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return false;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_index);
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if(bone)
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{
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rc_convertFromIrrMatrix(bone->getRelativeTransformation(), t_matrix);
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return true;
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}
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}
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break;
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}
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return false;
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}
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bool GetActorBoneAbsoluteTranform( int actor, int bone_index, int t_matrix )
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{
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if(actor < 0 || actor >= rc_actor.size())
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return false;
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if(!rc_matrixExists(t_matrix))
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return false;
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switch(rc_actor[actor].node_type)
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{
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case RC_NODE_TYPE_MESH:
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{
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irr::scene::IAnimatedMeshSceneNode* node = (irr::scene::IAnimatedMeshSceneNode*)rc_actor[actor].mesh_node;
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irr::scene::IBoneSceneNode* bone = node->getJointNode(bone_index);
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if(bone)
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{
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rc_convertFromIrrMatrix(bone->getAbsoluteTransformation(), t_matrix);
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return true;
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}
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}
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break;
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}
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return false;
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}
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//set actor animation speed
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@@ -467,6 +467,8 @@ bool rc_windowOpenEx(std::string title, int x, int y, int w, int h, uint32_t win
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rc_physics3D.world->setInternalTickCallback((btInternalTickCallback)myTickCallback2);
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rc_physics3D.enabled = true;
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setMouseScaling();
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return true;
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@@ -483,6 +485,17 @@ bool rc_windowOpen(std::string title, int w, int h, bool fullscreen, bool vsync)
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return true;
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}
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void rc_setPhysics3D(bool flag)
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{
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rc_physics3D.enabled = flag;
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rc_physics3D.TimeStamp = SDL_GetTicks();
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}
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bool rc_getPhysics3D()
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{
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return rc_physics3D.enabled;
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}
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void rc_cls()
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{
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if(rc_canvas.size()>0)
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@@ -3362,6 +3375,12 @@ void rc_setColorKey(int img_id, Uint32 colorkey)
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colorkey = img_pixels[0];
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rc_image[img_id].image->unlock();
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}
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else
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{
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Uint32* img_pixels = (Uint32*)rc_image[img_id].image->lock();
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rc_image[img_id].image->unlock();
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}
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VideoDriver->makeColorKeyTexture(rc_image[img_id].image, irr::video::SColor(colorkey));
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}
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@@ -283,6 +283,8 @@ struct rc_physicsWorld3D_obj
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{
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irrBulletWorld* world;
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bool enabled;
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irr::f32 DeltaTime;
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irr::u32 maxSubSteps;
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irr::f32 fixedTimeStep;
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@@ -593,6 +593,4 @@ bool rc_getMeshBuffer(int mesh_id, int buffer_index, double* vertex_data, double
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}
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#endif // RC_MESH_H_INCLUDED
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@@ -1539,4 +1539,16 @@ void rc_renderPostEffect(int canvas_id)
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}
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int rc_getPostEffectType(int canvas_id)
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{
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if(canvas_id <= 0 || canvas_id >= rc_canvas.size())
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return -1;
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if(!rc_canvas[canvas_id].post_effect.is_active)
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return -1;
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return rc_canvas[canvas_id].post_effect.type; //type will be -1 if effect has been removed
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}
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#endif // RC_POST_FX_H_INCLUDED
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@@ -526,7 +526,7 @@ bool rc_update()
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if(!manual_render_control)
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VideoDriver->beginScene(true, true);
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if(!hasPreUpdated)
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if(rc_physics3D.enabled && (!hasPreUpdated))
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{
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//rc_physics3D.DeltaTime = device->getTimer()->getTime() - rc_physics3D.TimeStamp;
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//rc_physics3D.TimeStamp = device->getTimer()->getTime();
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@@ -1,5 +1,5 @@
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# depslib dependency file v1.0
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1763950157 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
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1764140917 source:/home/n00b/Projects/RCBASIC4/rcbasic_runtime/main.cpp
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"rc_os_defines.h"
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<emscripten.h>
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<sys/param.h>
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@@ -37,9 +37,9 @@
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1763959134 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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<TargetConditionals.h>
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1763875558 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
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1763522526 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_stdlib.h
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"rc_os_defines.h"
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<sys/param.h>
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<iostream>
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@@ -112,7 +112,7 @@
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1752004854 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/theoraplay.h
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1763524510 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_matrix.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_matrix.h
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<iostream>
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<vector>
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<bits/stdc++.h>
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@@ -1249,11 +1249,12 @@
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1734372058 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
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<irrlicht.h>
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1763874908 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
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1769130613 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
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"SDL.h"
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<SDL2/SDL.h>
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<irrlicht.h>
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<btBulletDynamicsCommon.h>
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<android/log.h>
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<irrlicht.h>
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<bullet/btBulletDynamicsCommon.h>
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<iostream>
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@@ -1274,7 +1275,7 @@
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"rc_post_fx.h"
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<irrtheora.h>
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1763958975 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
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1769129955 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
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"SDL.h"
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"btBulletDynamicsCommon.h"
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"BulletSoftBody/btSoftRigidDynamicsWorld.h"
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@@ -2247,7 +2248,7 @@
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<SDL2/SDL.h>
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<SDL2/SDL_mixer.h>
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1762655675 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_net.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_net.h
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"rc_os_defines.h"
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<android/log.h>
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"SDL.h"
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@@ -2279,7 +2280,7 @@
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"rc_gfx_core.h"
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<irrtheora.h>
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1763875558 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_func130_cases.h
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1760243468 source:/home/n00b/Projects/irrBullet/src/irrBullet.cpp
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"irrBullet.h"
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@@ -2519,7 +2520,7 @@
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<irrlicht.h>
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<vector>
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1763784488 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_sprite_physics.h
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"rc_sprite2D.h"
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1758412944 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_joints.h
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@@ -2531,8 +2532,9 @@
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1758412944 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_physics3D_base.h
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"rc_gfx_core.h"
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1763707569 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
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1769134196 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_base_actor.h
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"ProjectiveTextures.h"
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"rc_matrix.h"
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1758412944 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_actor_material.h
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"rc_fx_materials.h"
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@@ -2543,16 +2545,16 @@
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1758412944 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_constraint.h
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1762832155 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_mesh.h
|
||||
1769132494 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_mesh.h
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||||
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||||
1758412944 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_particles.h
|
||||
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1763707707 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_scene.h
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1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_scene.h
|
||||
"rc_gfx_core.h"
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||||
|
||||
1758412944 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_camera.h
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||||
|
||||
1763959070 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_windowclose.h
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1769130046 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_windowclose.h
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|
||||
1650940764 /usr/include/bullet/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
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||||
"BulletCollision/CollisionShapes/btTriangleCallback.h"
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@@ -2746,12 +2748,12 @@
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<sstream>
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||||
"rc_steam.h"
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||||
|
||||
1763959070 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_render_control.h
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||||
1764140917 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_render_control.h
|
||||
<irrlicht.h>
|
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"rc_gfx_core.h"
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"rc_post_fx.h"
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|
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1763959070 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_post_fx.h
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1769129441 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_post_fx.h
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<irrlicht.h>
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<cstdlib>
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"rc_gfx_core.h"
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@@ -2,167 +2,9 @@
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<CodeBlocks_layout_file>
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<FileVersion major="1" minor="0" />
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<ActiveTarget name="Debug" />
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<File name="rc_net.h" open="0" top="0" tabpos="13" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<File name="rc_test.h" open="0" top="0" tabpos="12" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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<Cursor>
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||||
<Cursor1 position="10210" topLine="395" />
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||||
</Cursor>
|
||||
</File>
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||||
<File name="rc_tilemap.h" open="0" top="0" tabpos="0" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
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||||
<Cursor>
|
||||
<Cursor1 position="243" topLine="26" />
|
||||
</Cursor>
|
||||
</File>
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||||
<File name="rc_gfx.h" open="1" top="0" tabpos="4" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="33063" topLine="1051" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_base_actor.h" open="1" top="0" tabpos="9" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
<Cursor1 position="22683" topLine="853" />
|
||||
</Cursor>
|
||||
</File>
|
||||
<File name="rc_actor_material.h" open="0" top="0" tabpos="3" split="0" active="1" splitpos="0" zoom_1="0" zoom_2="0">
|
||||
<Cursor>
|
||||
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<Cursor>
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|
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Reference in New Issue
Block a user