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@@ -13,3 +13,11 @@ function NumActorAnimationLoops(actor)
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sub SetActorMD2Animation( actor, anim, num_loops )
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sub SetActorMD2AnimationByName( actor, anim_name$, num_loops )
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sub DeleteActorAnimation(actor, animation)
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function GetActorBoneCount( actor )
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function GetActorBoneIndex( actor, bone_name$ )
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function GetActorBoneName$( actor, bone_index )
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function GetActorBonePosition( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneRotation( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneScale( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneRelativeTranform( actor, bone_index, t_matrix )
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function GetActorBoneAbsoluteTranform( actor, bone_index, t_matrix )
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@@ -36,3 +36,4 @@ sub SetPostEffectProperty( c_num, property, property_value )
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function GetPostEffectProperty( c_num, property)
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sub SetPostEffectActive( c_num, flag )
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function PostEffectIsActive( c_num )
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function GetPostEffectType( c_num )
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@@ -16,3 +16,5 @@ Function GetSceneAmbientColor()
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Sub Pipeline_Begin()
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Sub Pipeline_End()
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Sub Pipeline_Render()
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Sub SetPhysics3D( flag )
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Function GetPhysics3D( )
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