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@@ -13,3 +13,11 @@ function NumActorAnimationLoops(actor)
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sub SetActorMD2Animation( actor, anim, num_loops )
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sub SetActorMD2AnimationByName( actor, anim_name$, num_loops )
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sub DeleteActorAnimation(actor, animation)
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function GetActorBoneCount( actor )
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function GetActorBoneIndex( actor, bone_name$ )
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function GetActorBoneName$( actor, bone_index )
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function GetActorBonePosition( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneRotation( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneScale( actor, bone_index, ByRef x, ByRef y, ByRef z )
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function GetActorBoneRelativeTranform( actor, bone_index, t_matrix )
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function GetActorBoneAbsoluteTranform( actor, bone_index, t_matrix )
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