Updated version info

This commit is contained in:
n00b87
2026-01-28 00:15:50 -06:00
parent 61e55f72f6
commit 17238f3eeb
14 changed files with 2021 additions and 1777 deletions

View File

@@ -1505,7 +1505,7 @@ Uint32 rc_getLightSpecularColor(int actor)
}
int GetActorBoneCount( int actor )
int rc_getActorBoneCount( int actor )
{
if(actor < 0 || actor >= rc_actor.size())
return 0;
@@ -1523,7 +1523,7 @@ int GetActorBoneCount( int actor )
return 0;
}
irr::u32 GetActorBoneIndex( int actor, std::string bone_name )
irr::u32 rc_getActorBoneIndex( int actor, std::string bone_name )
{
if(actor < 0 || actor >= rc_actor.size())
return 0;
@@ -1545,7 +1545,7 @@ irr::u32 GetActorBoneIndex( int actor, std::string bone_name )
return -1;
}
std::string GetActorBoneName( int actor, irr::u32 bone_index )
std::string rc_getActorBoneName( int actor, irr::u32 bone_index )
{
if(actor < 0 || actor >= rc_actor.size())
return "";
@@ -1567,7 +1567,7 @@ std::string GetActorBoneName( int actor, irr::u32 bone_index )
return "";
}
bool GetActorBonePosition( int actor, int bone_index, double* x, double* y, double* z )
bool rc_getActorBonePosition( int actor, int bone_index, double* x, double* y, double* z )
{
if(actor < 0 || actor >= rc_actor.size())
return false;
@@ -1592,7 +1592,7 @@ bool GetActorBonePosition( int actor, int bone_index, double* x, double* y, doub
return false;
}
bool GetActorBoneRotation( int actor, int bone_index, double* x, double* y, double* z )
bool rc_getActorBoneRotation( int actor, int bone_index, double* x, double* y, double* z )
{
if(actor < 0 || actor >= rc_actor.size())
return false;
@@ -1617,7 +1617,7 @@ bool GetActorBoneRotation( int actor, int bone_index, double* x, double* y, doub
return false;
}
bool GetActorBoneScale( int actor, int bone_index, double* x, double* y, double* z )
bool rc_getActorBoneScale( int actor, int bone_index, double* x, double* y, double* z )
{
if(actor < 0 || actor >= rc_actor.size())
return false;
@@ -1642,7 +1642,7 @@ bool GetActorBoneScale( int actor, int bone_index, double* x, double* y, double*
return false;
}
bool GetActorBoneRelativeTranform( int actor, int bone_index, int t_matrix )
bool rc_getActorBoneRelativeTranform( int actor, int bone_index, int t_matrix )
{
if(actor < 0 || actor >= rc_actor.size())
return false;
@@ -1669,7 +1669,7 @@ bool GetActorBoneRelativeTranform( int actor, int bone_index, int t_matrix )
}
bool GetActorBoneAbsoluteTranform( int actor, int bone_index, int t_matrix )
bool rc_getActorBoneAbsoluteTranform( int actor, int bone_index, int t_matrix )
{
if(actor < 0 || actor >= rc_actor.size())
return false;