Finished documentation
Finished documentation on sprite physics and joints Fixed some bugs in sprite physics Added safety checks for joint types Added code to free up joints when a canvas is destroyed
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#title getSpriteLinearVelocityFromWorldPoint [RCBasic Doc]
|
||||
#header sub getSpriteLinearVelocityFromWorldPoint( spr_id, wX, wY, ByRef x, ByRef y)
|
||||
|
||||
|
||||
Get the world linear velocity of a world point attached to this body.
|
||||
|
||||
Reference in New Issue
Block a user