Fixed fullscreen rendering and mouse scaling
This commit is contained in:
@@ -1,71 +1,72 @@
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N main w 12
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N main h 13
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N main canvas2 14
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N main canvas1 15
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N main yellow 16
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N main darkyellow 17
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N main magenta 18
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N main cyan 19
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N main red 20
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N main grey 21
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N main blue 22
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N main darkblue 23
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N main orange 24
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N main black 25
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N main green 26
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N main white 27
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N main sprite_canvas 28
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N main tile 29
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N main gz_img 30
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N main rc_img 31
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N main rc 32
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N main gz 33
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N main gz_x 34
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N main gz_y 35
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N main rc_x 36
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N main rc_y 37
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N main x 38
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N main y 39
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N main lforce 40
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N main info_canvas 15
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N main canvas1 16
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N main yellow 17
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N main darkyellow 18
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N main magenta 19
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N main cyan 20
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N main red 21
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N main grey 22
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N main blue 23
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N main darkblue 24
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N main orange 25
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N main black 26
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N main green 27
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N main white 28
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N main sprite_canvas 29
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N main tile 30
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N main gz_img 31
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N main rc_img 32
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N main rc 33
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N main gz 34
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N main gz_x 35
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N main gz_y 36
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N main rc_x 37
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N main rc_y 38
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N main x 39
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N main y 40
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N main lforce 41
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S main fnt$ 3
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N main hud_font 41
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N main hud_font 42
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AS main hud_txt$ 4
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N main t_img 42
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N main t_img2 43
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N main.#FOR:0 i 44
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N main mesh1 45
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N main actor1 46
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N main actor1_texture 47
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N main c 48
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N main mat 49
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N main a_mat 50
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N main level 51
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N main actor2 52
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N main ax 53
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N main ay 54
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N main az 55
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N main init 56
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N main i 57
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N main vx 58
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N main vy 59
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N main vz 60
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N main mass 61
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N main anim 62
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N main num_loops 63
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N main off_x 64
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N main off_y 65
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N main test_mode 66
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crx 67
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 cry 68
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crz 69
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crx 70
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 cry 71
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crz 72
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crx 73
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 cry 74
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crz 75
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crx 76
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 cry 77
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crz 78
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N main.#WHILE:0.#IF:15 cno_x 79
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N main.#WHILE:0.#IF:15 cno_y 80
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N main t_img 43
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N main t_img2 44
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N main.#FOR:0 i 45
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N main mesh1 46
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N main actor1 47
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N main actor1_texture 48
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N main c 49
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N main mat 50
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N main a_mat 51
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N main level 52
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N main actor2 53
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N main ax 54
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N main ay 55
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N main az 56
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N main init 57
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N main i 58
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N main vx 59
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N main vy 60
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N main vz 61
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N main mass 62
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N main anim 63
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N main num_loops 64
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N main off_x 65
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N main off_y 66
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N main test_mode 67
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crx 68
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 cry 69
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:7 crz 70
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crx 71
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 cry 72
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:7->CONDITION:0 crz 73
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crx 74
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 cry 75
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N main.#WHILE:0.#SELECT:0->CASE:0.#IF:9 crz 76
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crx 77
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 cry 78
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N main.#WHILE:0.#SELECT:0->CASE:0.#ELSE:9->CONDITION:0 crz 79
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N main.#WHILE:0.#IF:15 cno_x 80
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N main.#WHILE:0.#IF:15 cno_y 81
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@@ -1784,14 +1784,14 @@ int rc_mouseX()
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{
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int x, y;
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SDL_GetMouseState(&x, &y);
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return x;
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return (int)( (double)x * rc_window_mouse_scale_x );
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}
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int rc_mouseY()
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{
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int x, y;
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SDL_GetMouseState(&x, &y);
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return y;
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return (int)( (double)y * rc_window_mouse_scale_y );
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}
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void rc_getMouse(double* x, double* y, double* mb1, double* mb2, double* mb3)
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@@ -1803,8 +1803,8 @@ void rc_getMouse(double* x, double* y, double* mb1, double* mb2, double* mb3)
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*mb2 = (current_button_state & SDL_BUTTON(SDL_BUTTON_MIDDLE))!=0;
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*mb3 = (current_button_state & SDL_BUTTON(SDL_BUTTON_RIGHT))!=0;
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*x = ix;
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*y = iy;
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*x = (double)ix * rc_window_mouse_scale_x;
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*y = (double)iy * rc_window_mouse_scale_x;
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}
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int rc_mouseWheelX()
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@@ -1913,21 +1913,21 @@ int rc_windowIsGrabbed()
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void rc_warpMouse(int x, int y)
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{
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SDL_WarpMouseInWindow(rc_window, x, y);
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SDL_WarpMouseInWindow(rc_window, (int)( (double)x*rc_window_mouse_scale_x ), (int)( (double)y*rc_window_mouse_scale_y ));
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}
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void rc_warpMouseGlobal(int x, int y)
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{
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SDL_WarpMouseGlobal(x, y);
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SDL_WarpMouseGlobal((int)( (double)x*rc_window_mouse_scale_x ), (int)( (double)y*rc_window_mouse_scale_y ) );
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}
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void rc_setMouseZone(int x, int y, int w, int h)
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{
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SDL_Rect r;
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r.x = x;
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r.y = y;
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r.w = w;
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r.h = h;
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r.x = (int)( (double)x * rc_window_mouse_scale_x );
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r.y = (int)( (double)y * rc_window_mouse_scale_y );
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r.w = (int)( (double)w * rc_window_mouse_scale_x );
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r.h = (int)( (double)h * rc_window_mouse_scale_y );
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SDL_SetWindowMouseRect(rc_window, &r);
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}
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@@ -3160,7 +3160,7 @@ bool rc_update()
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return false;
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int win_w = 0, win_h = 0;
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int w_scale = 1, h_scale = 1;
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double w_scale = 1, h_scale = 1;
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if(rc_window)
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{
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@@ -3168,6 +3168,12 @@ bool rc_update()
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//std::cout << "size = " << win_w << ", " << win_h << std::endl;
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}
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w_scale = ( (double)win_w / (double)rc_window_size.Width );
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h_scale = ( (double)win_h / (double)rc_window_size.Height );
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rc_window_mouse_scale_x = ( (double)rc_window_size.Width / (double)win_w );
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rc_window_mouse_scale_y = ( (double)rc_window_size.Height / (double)win_h );
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SEvent irrevent;
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SDL_Event SDL_event;
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bool Close = false;
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@@ -3649,7 +3655,7 @@ bool rc_update()
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//debug
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irr::core::rect<s32> src( irr::core::vector2d<s32>(0,0), rc_canvas[0].texture->getSize() );
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irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w, win_h) );
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irr::core::rect<s32> dest( irr::core::vector2d<s32>(0,0), irr::core::dimension2d<s32>(win_w*w_scale, win_h*h_scale) );
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irr::video::SColor color(0);
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VideoDriver->draw2DImage(rc_canvas[0].texture, dest, src);
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//draw2DImage2(VideoDriver, rc_canvas[0].texture, src, dest, irr::core::position2d<irr::s32>(0, 0), 0, false, color, screenSize);
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@@ -247,6 +247,8 @@ irr::video::IVideoDriver * VideoDriver;
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irr::scene::ISceneManager *SceneManager;
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SDL_Window* rc_window;
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irr::core::dimension2d<u32> rc_window_size;
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double rc_window_mouse_scale_x = 1;
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double rc_window_mouse_scale_y = 1;
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struct rc_scene_properties_obj
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{
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@@ -32,7 +32,7 @@
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<irrtheora.h>
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"rc_func130_cases.h"
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1733754077 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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1733761759 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_os_defines.h
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<TargetConditionals.h>
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1733590876 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_defines.h
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@@ -1247,7 +1247,7 @@
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1727545973 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/RealisticWater.h
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<irrlicht.h>
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1733755753 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
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1733763017 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx.h
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"SDL.h"
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<SDL2/SDL.h>
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<irrlicht.h>
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@@ -1271,7 +1271,7 @@
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"rc_joints.h"
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<irrtheora.h>
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1733754167 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
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1733762830 /home/n00b/Projects/RCBASIC4/rcbasic_runtime/rc_gfx_core.h
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"SDL.h"
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"btBulletDynamicsCommon.h"
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"BulletSoftBody/btSoftRigidDynamicsWorld.h"
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